Donkey Kong retrospective, Pt 2: Welcome to NES Donk City | NES Works

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 48

  • @dgiglio84
    @dgiglio84 7 ปีที่แล้ว +51

    The fact that Nintendo continues to re-release this incomplete version of the game seriously bothers me. I never understood why the superior "Original Edition" is so exclusive. It should be made available on all of Nintendo's current consoles (including the NES Classic Edition.) Great video, keep up the good work!

    • @IgoSplashman
      @IgoSplashman 7 ปีที่แล้ว +4

      In a peffect world, Nintendo would have released their whole arcade lineup back and forth on virtual console already... but no, 10 million versions of the same old NES port is all we get.

    • @georgehenson2412
      @georgehenson2412 7 ปีที่แล้ว +13

      One reason may be because of the whole Ikegami mess. Nobody in the US knows the full terms of that arrangement other than that it was proved in court that Ikegami owned the code to the original arcade game.

    • @dgiglio84
      @dgiglio84 7 ปีที่แล้ว +1

      Wow, good point. I didn't even think of that.

    • @severeerror52
      @severeerror52 7 ปีที่แล้ว +6

      Other than the rights mess already mentioned, Nintendo HAS, years later, actually made a romhack of this that finishes it.

    • @gabrieleriva651
      @gabrieleriva651 7 ปีที่แล้ว +10

      We're talking about the same company who didn't bring Mother 1 to the west for twenty years, despite having a complete english ROM since the early; the same Nintendo who is sitting on tens of Satellaview games somewhere in their archive (including some never-dumped Kirby games and a complete remake of the original Legend of Zelda); the same Nintendo who never released Mother 3 in the west.

  • @221b
    @221b 7 ปีที่แล้ว +26

    The omission of the cement factory level and between-stage animations was most likely less to do with memory restrictions than with the fact that due to the NES's limited number of on-screen sprites Donkey Kong was rendered using background tiles, which was fine for the most part but made smooth movement impossible. Notice how Kong slides around (indicating which way the conveyor belts are moving) in the cement factory level of the arcade game but remains stationary (removing a vital part of the stage's playability) in the ROMhack.

    • @Goldnfoxx
      @Goldnfoxx 6 ปีที่แล้ว +1

      That might make sense for 1986, but today? Why is it _still_ such a rarity?

  • @mattdog1000000
    @mattdog1000000 7 ปีที่แล้ว +63

    I'm disappointed you failed to mention the one thing the NES version of Donkey Kong gave us that wasn't in the arcade version, the title screen music, which then went on to become the main theme of the entire series, even extending throughout the Country games. The composer is relatively unknown as well, would be interesting to hear more about that.

    • @rubberwoody
      @rubberwoody 4 ปีที่แล้ว +5

      miyamoto reportedly wrote the title screen music

    • @TheSmart-CasualGamer
      @TheSmart-CasualGamer 3 ปีที่แล้ว +5

      @@rubberwoody Really? Damn, a man of MANY talents.

    • @rubberwoody
      @rubberwoody 3 ปีที่แล้ว +4

      @@TheSmart-CasualGamer he also wrote the jingles on mission bumpers and start. Reportedly Kondo loved these little diddies and was delighted to work at nintendo after finding tha out

  • @gokaury
    @gokaury 5 ปีที่แล้ว +10

    The Switch now has the original arcade game for purchase.

  • @gabrieleriva651
    @gabrieleriva651 7 ปีที่แล้ว +10

    It is thought that Donkey Kong Original Edition was an unreleased prototype ROM, to be released in Europe in early 90s, maybe bundled with Mario Bros. The fact that the game was released only in the European 25th anniversary Wii, and that the game runs at 288i50, and it is CNROM (mapper 3) with 32KB PRG-ROM and 32KB CHR-ROM, makes it not unlikely.

  • @ReaverPrime
    @ReaverPrime 4 ปีที่แล้ว +5

    DK94 is one of my favorite games on the old brick. And thats saying alot coming from someone that lives and dies by RPGs.

  • @gumboe2007
    @gumboe2007 3 ปีที่แล้ว +2

    Thanks for putting this together, I learned a lot from this. I happy trip down memory lane

  • @katt-the-pig
    @katt-the-pig 7 ปีที่แล้ว +4

    Even though it was already outclassed by the time it released in the US, I still enjoyed myself some Donkey Kong Classics when I was a kid. Rented it a couple times from a gas station that has since been torn down and replaced by a car wash. Perhaps my early interest in retro games is due to the fact that I was practically raised on Atari 2600.

  • @hansamurai
    @hansamurai 7 ปีที่แล้ว +4

    Gotta love the pie factory level!

  • @RottenPopReviews
    @RottenPopReviews 10 หลายเดือนก่อน

    Best retro gaming series ever

  • @otakubullfrog1665
    @otakubullfrog1665 3 ปีที่แล้ว +4

    It's amazing that we eventually got games like Super Mario Bros. 3 on a console that couldn't handle all four single-screen levels of Donkey Kong at launch.

  • @mackerelphones
    @mackerelphones 7 ปีที่แล้ว +3

    Dang, I still need to play the Game Boy Donkey Kong. Anyway, as usual, the video is divine.

  • @TheSmart-CasualGamer
    @TheSmart-CasualGamer 5 ปีที่แล้ว +4

    Nice use of the TRON clip. Do you think they ever started on Return of Donkey Kong?

  • @THEmuteKi
    @THEmuteKi 7 ปีที่แล้ว +3

    0:46 Ah, the heady days before William S. Session's name was plastered all over every arcade game's attract mode

    • @Poever
      @Poever 6 ปีที่แล้ว

      the_muteKi who?

  • @MaxW-er1hm
    @MaxW-er1hm ปีที่แล้ว

    You know I've heard the explanation for removing the stage from several different sources and it's always the same story, but you have informed us that Super Mario was also fitted into the original cartridge constraints, and it's HUGE. I just have a hard time accepting that they couldn't have included all the stages from the beginning

    • @JeremyParish
      @JeremyParish  ปีที่แล้ว +3

      SMB shipped on a much larger ROM that held twice as much graphical data as Donkey Kong. And it made use of a ton of tricks to squeeze those stages into memory. Read Nathan Altice's "I Am Error" for more on why DK's graphics were difficult to squeeze into 16KB of memory due to the NES's tile-based display system.

  • @BanditTheCatRIP
    @BanditTheCatRIP 7 ปีที่แล้ว +4

    Just a theory: they usually say the 4th level in DK was left off do to time constraints or cartridge limitations. I wonder if it was left off so people still had a reason to play it at the arcade.

    • @JeremyParish
      @JeremyParish  7 ปีที่แล้ว +8

      Seems unlikely. The arcade game was two years old when the Famicom arrived, and Donkey Kong was already on its second sequel. Coin-ops weren't really meant to have a lifespan of more than a year or so… especially in Japan where things become intensely popular for a few months and then fade quickly.

    • @BanditTheCatRIP
      @BanditTheCatRIP 7 ปีที่แล้ว +2

      good points

  • @natethefighter
    @natethefighter 7 ปีที่แล้ว +5

    I'd argue that finest vintage port of Donkey Kong is the Atari 8-bit computer version. It has all the stages, the animations, and controls like a dream. It doesn't look as good, but I'll take that trade.

    • @LexLucid
      @LexLucid 7 ปีที่แล้ว +1

      Read the great story of how Landon coded this excellent port. www.dadhacker.com/blog/?p=987

    • @IgoSplashman
      @IgoSplashman 7 ปีที่แล้ว +1

      I grew up with the C64 Atarisoft port. Apart from the highly disproportionate sprites, it still is one of the most faithful ports, containing all levels, which look and feel just like the original. The only thing missing are the "how high can you get"-screen and jingle and just a few animations.

  • @mariosblocks2254
    @mariosblocks2254 7 ปีที่แล้ว

    New Donk City!

  • @Goldnfoxx
    @Goldnfoxx 6 ปีที่แล้ว +1

    Yeah, it kills me that I've never seen a home port of the full, largely-unadulterated version of DK, mainly because in 1981 I was 6, and I can't think of any other game in arcades at the time that I would be more unlikely to play just due to the fact that the cabinet was nearly always occupied. The fact is, despite being a gamer since the Pong era, I have no memory of ever (EVER!) playing the cement factory level. Not one, not once. And Nintendo's weird approach to issuing out releases that include it baffles me like no other phenomenon in gaming. And despite having the dream of a Silver Spoons-like personal arcade cabinet room for my entire life, I've never approached having the funds to own original boards of any stripe. It's like they actively *want* players to download ROM hacks, but Nintendo more than any other video game company, has been active in shutting those projects down at every turn, so...mixed signals there.

  • @FallicIdol
    @FallicIdol 5 ปีที่แล้ว

    Do you know why the black box games usually messed with the coloring of the graphics?

    • @JeremyParish
      @JeremyParish  5 ปีที่แล้ว +2

      In the game or on the packaging? In the game, probably has to do with the fact that NES can only generate 52 colors and doesn't have a pre-defined palette, so colors were kind of "whatever" based on the user's TV sets and developers had to best-guess it.

  • @jamesmoss3424
    @jamesmoss3424 4 ปีที่แล้ว

    They look the same. 😀👍🎮

  • @WhiteZerox
    @WhiteZerox 7 ปีที่แล้ว

    Cash ayy!

  • @alabrecque3
    @alabrecque3 5 ปีที่แล้ว

    Donkey Kong Jr. on the nes is the same as D.K. from Donkey Kong Country for snes. In this short clip notice the old gorilla playing the original Donkey Kong music on girders th-cam.com/video/u01jTJxEFMA/w-d-xo.html

    • @JeremyParish
      @JeremyParish  5 ปีที่แล้ว +1

      Huge if true

    • @masonasaro2118
      @masonasaro2118 4 ปีที่แล้ว +1

      that's... um... pretty fucking obvious, dude. cranky kong outright says he was the original dk.
      dk jr.’s fate is debatable though, he might be modern dk, he might be modern dk's father, who knows anymore. i don't even know if jumpman is the same mario as the one we have now anymore.

    • @FancifulDancingStar
      @FancifulDancingStar 3 ปีที่แล้ว +2

      @@masonasaro2118 Nintendo's never been consistent about this, and the people at Rare have stated that Cranky's meta commentary about being the original DK was just "British humor", so I don't think all that stuff has ever been meant to be taken seriously. Especially since so much of it relies on fourth-wall breaking.

  • @supermariofan772003
    @supermariofan772003 5 ปีที่แล้ว

    The Atari 8-Bit version of Donkey Kong is the best version IMO.

  • @riverdealer
    @riverdealer 5 ปีที่แล้ว

    the Atari 400/800 "8 bit" was far superior to the NES version...the 8 bit included all 4 boards in proper US order. the game also included the option to start the game on L-01 through L-05...also it included the "How high can you get" screen before each screen...it also had the scene with Kong climbing up the structure, (although only during the attract mode)...GREAT version, and still think the only version better is the arcade ROM

  • @2yoyoyo1Unplugged
    @2yoyoyo1Unplugged 5 ปีที่แล้ว +2

    HE HAS NO STYLE...