Wait... lucky you. Let's do some maths. Theres 24 hours a day. You got none left means now you have 0 hours left. But you watch it anyways. That means you actually had a 25 hour day ...
I renember when first playing Marekesh some npc says that the riots are a rock throw away from violence... so I threw a brick at one of the guards and got shot to death. I guess thats why the riot is soo calm :/
Something I feel the Siberia level in the Sniper Assassin mode fixes. The moment you shoot a guard into the courtyard, set a building on fire or shoot a lock the prisoners explode into riot mode almost in that instant.
When I play, the first 3 times I play a mission it’s for getting a direct feel and understanding of it. The next 5-10 (the numbers vary) are doing challenges and Silent Assassin runs. After all the challenges I want done are done, all escalations I want to do are competed, and all challenge packs I want to do are done, I just fool around every other time I play the mission. Unless a future escalation or challenge pack releases. Then I complete it, then more fooling around.
To be fair, I feel like the opportunity system is supposed to be more of a story-like approach to the mission. Of course, it's incredibly convenient at times that you're just left alone with your target but it feels a lot like some of the older games did. Also, the opportunities are often times well designed in their way to have 47 approach his targets from rather unusual angle (also shows how many bald people the VIPs surround themselves with), be it pretending to be a therapist or a drummer. It also gives a sort of insight into some of the more mundane and kinda trivial talents that 47 possesses, I mean he knows how to perform as a proper drummer, he could teach yoga, he is basically a man for everything from what we learn through these little opportunities. It also gives a starting point for newer players to kinda show themselves the level design, the acting of the key targets, the possible points at which a kill is most likely going to work in your favor.
I’ve got to say, intended or not, having to think of the AI as exactly that, AI systems that you have to manipulate and not human beings is really clever because in game, 47 probably also views them more as obstacles than as actual humans.
For the people asking-I just tried out Professional difficulty on Paris for the first time. I think I love it. EVERYTHING about the map has changed, so all the tutorial stuff like waiter disguises that you could rely on for repeat playthroughs are just straight up gone. Think it's going to take me a couple of days just to fully consider my approach. Makes me want to get full mastery on the other missions too. If you have 20 mastery on any of the maps, I'd highly recommend trying it out.
I have to keep reminding myself after watching one of your videos that you don't even have 30k subs yet... I mean how in the hell is that possible!? so much polish to your work man. Keep it up :D
Are you ever going to talk about the bonus missions? They completely justify the overly large maps of Sapienza and especially Marrakesh. A House Built On Sand is easily one of my favourite missions in the game and it's because it plays to the strengths of Marrakesh rather than ignoring them. Landslide (and to a lesser degree The Icon) also completely justify the large town for Sapienza and it completely changes my opinion of Sapienza's expansive design.
Writing on Games with professional mode the tension is on.. with only one save and hightened alertness of NPC's definitely for the emersion of being a professional hitman
Fair enough the same challenges and meager rewards for professional mode is disappointing..But I like the added difficulty at least initially..Once you play it enough that novelty wears
The beauty of Hitman's formula is that you can kinda take it almost anywhere and make it work. That said though, I think the game works best when it plants you in situations where conflict isn't actually expected. It's why causing havoc at the party in Paris is so fun-it's like it comes out of absolutely nowhere. So yeah, more scenarios like that-bright, vibrant environments where you totally would not expect an assassination to take place. For some reason, a Dead Rising-esque mall springs to mind. A jail scenario could be absolutely amazing though!
Love hitman and hitman 2, but I can't help but feel sad that these games really haven't gotten the attention they deserve. People just won't give it a chance after absolution and the always online, episodic outrage. Hitman 2 is the best of the series imo and is one of the few medium-large games without any corporate nonsense muddying it. There's only two cosmetic DLCs, the two big ones coming out are going to be massive expansions with multiple bonus missions, and the online modes are treated as fun side modes to mess about with friends in like good old multiplayer was. I'm so worried that low profits will lead to IO getting acquired by a publisher that'll ruin all that though...
I dont think so, WB games are probably better than squarenix and will understand that this game is more of a "niche" title. The core fanbase will most likely stay loyal and purchase their stuff as long as they get treated well. The cosmetic dlc in hitman 2016 got released due to squarenix dropping ioi as a studio because "low sales numbers". But that was right after the episodic thingy. And they needed some income to stay afloat while looking for a new publisher. I also think that the move to WB games was better because they will give more time. Hitman 2016 was originally going to be released with 3 maps each month(so episodic was going to last 2 months). But ofcourse they didn't get enough time and the one episode per month fucked it up. Today I generally see more and hear more about the game since its release and I know of more people that never played a hitman game that are interested in purchasing it. I know for a fact that if you come in to the game open minded and give it some time it's a real blast. It's insane value for your money even if its "only 6 maps" + legacy. The complaint about this being too similar 2 hitman 2016 it totally invalid if you knew that this is season 2. Guess they could not call it that or something. If you want to do your part purchase their DLC if you find it interesting. So if maybe buy the season pass,its a good deal and great way to support them.
As far as I know, neither Hitman nor Hitman 2 have sold poorly... But of course, like Jim Sterling says, big publishers will never be happy unless they have literally *all* the money in the world. On the other hand, this series will never have the numbers of a AAA like CoD or something like that; not only because stealth games are not that popular, but because in this particular case, you need to invest A TON of hours replaying each scenario again and again. I mean, if you take it just like a conventional story-driven game, you kill your targets once and you finish the game in a couple of days, and of course you end up disappointed because "it's a very short game". You gotta be a hardcore fan of stealth games, play many times each scenario trying different approaches, experimenting and completing challenges, that's the only way, in my opinion, of really enjoying 100% the game. Anyway, I really hope IO keep giving love to this series because it's one of my favorites, I never get tired of it.
I personally feel Hitman 2 is the *BEST HITMAN GAME EVER MADE!* But like you said, after the criticism with Absolution and Hitman 2016’s episodic feature, no one will give it a chance. Although another Absolution is coming never and Hitman 2 isn’t episodic, the developers said so before release. It’s sad. I feel the Hitman series was always underrated, at least as underrated as Fortnite is overrated.
Re 47's characterization, its always been there in a subtle way. Noth he and Diana have a certain dark humor, and many of the methods he kills with betray suggest a fondness for poetic justice and irony. Hell his alias is Tobias Rieper.
@@COOLMCDEN I think one of the later additions to Hitman 2, the Isle of Sgail one, showed a cutscene that pretty much put paid to that idea. Supposedly his emotions as well as his memories were taken away through the use of a serum when he was a child.
The characteristics have always been there, it’s just incredibly subtle because 47 is, in the most practical sense, a tool. That irony, poetic justice and dark humour is all just a part of his character. I know people don’t like Absolution, but it’s easily the game that gives him the most characterisation other than Silent Assassin.
I always considered the cannon assassinations the ones where he confronts people directly. Like giving Janus the health check or shooting Jordan in the chair after having him listening to the tape of Hannah Or confronting Montgomery in the club office in Berlin
I agree with your sentiments about the levels. Colorado and Marrakesh are the low points, though I did find a way to enjoy them as well. It's really Mumbai in the 2nd game I don't like out of all the maps between the two
@@kevandre After playing and falling in love with Mumbai, I went online and all I saw was hate. This breaks my heart, Mumbai level didn't deserve to be so underrated.
@@horusreloaded6387 yeah idk why mumbai is hated so much (the train station was the worst part while Rangan's fortress was the peak of it. The slums is also pretty cool.
Very good analysis. I agree with most things said but am surprised you overlooked a few of the biggest problems some of the maps have in my opinion. Colorado's single exit is at the top of that list. In a game that relies so heavily on replayability, having only a single exit that is troublesome to reach is a huge mistake. The virus in Sapienza causes a similar problem, but that one can at least be destroyed in multiple ways and isn't as painful to repeat. Marrakesh didn't just suffer from the disconnect between the target areas and the bazaar, but also from the fact that the school and the embassy were in the opposite corners of the map. That meant you had to go through the unimportant bits whenever you played, and that the important bits had more limited entrances. I personally really enjoy Bangkok, but it's clearly being held back by Ken Morgan's stale loop, making him the least interesting target in the game. Sure there are some nice opportunity based kills, but those are something I can't see myself going through more than once. Jordan Cross is also needlessy annoying to get to, as the studio only has two entrances, compared to the number of ways you can get to the auction in Paris.
I like Colorado. The game was really screaming for something that was a little more open and sprawling. Sure, Sapienza fills that void somewhat, but as you point out, the action is still very focused in on a couple very specific areas on the map. Meanwhile Colorado empowers the player with its wide open sight lines while keeping you in check with its many targets, and the fact that your foes and cameras are afforded the same visibility. Also your criticism of the save system is really just a criticism of the game as a whole. I didn't find myself abusing it on one map over another. Nor did I find it more useful on any particular map. It really just came down to what I was trying to accomplish challenge-wise. And every level has its peaks and valleys in that regard. Lastly I really dug the assassination targets in this one. Each had some pretty strong characterization. They made the level come alive a bit more.
I think the best way to play hitman Is with opoturnities on minimal, it feels like the way the game was meant to be played, to start one you have to eavesdrop and the game only gives you text reminder of your current objective with no waypoints.
16:20 I just assumed 47 flew the helicopter himself every time, or am I wrong? I respectfully disagree with your opinion on Elusive Targets. It's easily one of the best parts of the game. It provides a test for the player after he's mastered the level, to see if he truly knows everything about it. The adrenaline rush I get after killing an Elusive Target without anybody noticing is amazing. But I suppose you just play the game differently. Great video, though, very well analized, even if my opinion sometimes differs from yours.
@@tridonstrident6785 A good chunk of content is just missing as well as the potential rewards, it's rectified in Hitman 3 but 2016 itself still has a bit of locked out content
Sapienza is so clearly the best map. Now that Hitman 2 is out, I take my time to try and figure out all approaches, but in the first season I never focused on mastery. On one level I think I had mastery 3 after 2 years! But not Sapienza...I did barely and of the challenges but I still got level 20 because of how phenomenal it is.
When I first played sapienza, I noticed right of the bat that one of the targets was on the second floor near the windows, so I started looking for the sniper I put in the safe house in order to get a clear shot. The problem was I had no idea where the safe house was(had to look up where it was online) and ended up thinking the icecream parlour was the safe house. So I broke in, snuck past the civs and started looking for the sniper but I never found it. I ended up on the roof, when I looked back towards the target who was now, apparently, on the balcony directly across from me, so I said “screw it” and unloaded all my pistol round into them, somehow killing them without anyone noticing until like 5 minutes later. That kind of stupid improvisation is what I love about this series lmao
As I just finished the game for the first time, watching a video like this soon afterward is like a best of, but then it becomes so much more by pointing out things I didn't realize I appreciated as much when I did them, verifying things that didn't feel quite right to me, and explaining why certain things I couldn't put my finger on, just make this a really great game.
Finally falls? It’ll never fall until another Hitman is released. These games are phenomenal and even after no real content is releasing people (including me and some TH-camrs) still actively play it.
I've had a suspicion that Helmut has some connection to the project that created 47. If you listen to his dialogue with the target, he even works as an assassin part-time!
Another wonderful video. Thanks so much for the long form, I hope people watch the entire thing, so that they can see exactly how much thought you put into this.
Holy shit! Thanks so much for the shout out dude! I'm so sorry it's like 5 years late but I only just beat the game and watched this video haha. I agree with you about Marrakesh and Colorado being the weakest levels. They were the only two levels that I didn't finish and immediately want to replay and get different kills. Just wanted to move on to the next mission and put them behind me.
Do you think you could talk about the 3 bonus missions, I feel they are effective ways of making up for the weaknesses of the missions in Sapienza and Marrakesh. A House Build On Sand makes Marrakesh a wonderful map for a change, and it all feels connected. The newly released Landslide gives the actual town of Sapienza more of a purpose and we finally get use of the town hall. Also The Icon too is alright I guess, just easily the weakest of the three.
The more I play this game, the more I love it. Props to the developers who put a lot of effort on this game. It's absurd the number of ways a level can be finished.
Amazing, in depth analysis. One thing - when I played it, I never thought they made the helicopter seem like a taxi. I just assumed 47 knows how to fly one (and the player is just supposed to expect it).
Miami is definitely the Sapienza of Hitman 2. Prob the best map thus far. Mumbai is like Marrakesh except it actually is good. Whittleton Creek....oh how amazing that level is. Isle is also damn great, basically Paris on a large scale. Hawkes Bay sucks a nut tho
Helmut Krueger is amazing too because 47 can walk the catwalk, so it implies 47 spent time watching footage of Helmut and saw his strategy and copied it perfectly
Writing on Games Breaks, breaks, what, you think I've got a life or something?! From your video I now see that the stove assassination is the key to my problems with Hitman. I like the fact that it's not Metal Gear or Dishonored and is all about Social Stealth (what Assassin's Creed was meant to be), but the Social aspect I don't think was fully realised in any Hitman game to this day. The game would greatly benefit from a dialogue system - not like Mass Effect or Telltale Games, but a moment to moment dialogue option that either pops ups or is at the player's disposal at any time. Being able to talk to NPCs, convince them of some things and truly engage in the Social aspect of the game would add much more depth to the system, and maybe even avoid the ridiculous stove assassination moments, as you'd be able to say "nothing's wrong, sorry" or things to that effect. Having your disguise be more than just access to some rooms would be really cool. But where I have the biggest disconnect between me and 47, and it's what you found a way to like, is the very systematic AI. It's extremely predictable and offers only very superficial challenge. I don't like feeling like a God in video games, I like being little Jimmy who tries and tries again until he succeeds. That's why even in my first gameplay of any game I put them in the highest difficulty possible, even though I know it'll take at least 3 times longer for me to beat it than the average Joe. Not with Hitman though. I enjoyed Hitman almost the same way I enjoy Garry's Mod - it's fun in chunks but loses the appeal after a couple of hours. I like the idea of chaos in gameplay, but a more cohesive chaos would go a long way. If they focused less on map diversity and more on different intricate AI systems and non violent mechanics to achieve your goal, the game would feel much more challenging while still offering its fun chaotic nature. Thankfully, this is only Season One, and I hope expanded mechanics are part of what will be improved in Season Two, even if they're less, more expansive episodes. But by far what disappointed me the most about your video is that you didn't officially recognise your fanbase as the Angry Joe Army. I wanna be part of the Angry Joe Army, but I like games that are less than 4 hours long.
That's an interesting way to look at things I actually really enjoyed about the game. For me, the idea of figuring out how these different AI states worked didn't make me feel like a god or take away from the challenge or anything. It's just that the challenge itself changed. Manipulating the game's systems made me feel like the ultimate puppet master, but that was only because the challenge of figuring those systems out was so different to almost any stealth game I've ever played. I definitely think some form of dialogue response system to guards could be interesting though. I guess I just really love how 47 is so distant from normal human behaviour that his only response to being called out on little shit ("hey, did you turn off that stove?") is to either stand in silence or fucking wreck shit. Again, it contributed to the uncanny nature of the world design which I loved, and I'm not sure if a series of appropriate responses to every situation would maybe take away from that. Certainly wouldn't' be opposed to something like that making an entrance in future instalments though. Also, you are 100% right. Next podcast we're going hard on reminding people that they are the ANGRY JOE ARMY - LOYAL FANS OF THE WRITING ON GAMESCAST
Baardsen Tano you are apart of the angry army no matter what you like :) the point isn't about how long the games u like. That is hoes preference of quality for price. Of you don't know what I mean about the quality to Price thing check out total biscuit he discusses the values of what differs to peopple on his video criticizing the reviews on mad max game. Anyways angry army is mainly about gamers that want decent practices in video games. Not judging you on it you like 4 hour or less games
An amazing video, your dedication is unbelievably admirable. This video has the quality of all your others (which are themselves far above average for ‘video essays’ on TH-cam) yet is nearly a whole hour long, it’s astonishing how you manage it.
Regarding the opportunity system, I found what it really did best was get you in the mindset for understanding the challenges. A lot of the things detailed in the challenge system are opportunity-like events and while some are much more mundane (like say, cracking open that gas canister the target walks by on her patrol route, or dropping a hanging object on them when they're walking under it), others are quite bizarre and interesting, like getting Caruso to flee in his sea plane, then shooting the plane down with one of the cannons in the ruins in the Sapienza level, or cranking the temperature of the sauna and locking Yamazaki in when you're at Hokkaido, or, for the extreme case, using the officer disguise to dismiss all of the soldiers in the abandoned school of Marrakesh, then using the magically spawning radio and school's PA system to start a dance party, then shooting Zaydan while he's dancing in front of all his men and somehow surviving the aftermath. They're a framing device to help you get into the absurdist mentality needed to decipher the challenges. It's not needed for everyone, but that's why you can turn them off.
Hokkaido is my favorite mission is Hitman. It’s exactly how I pictured/wanted it to be visually. It has the perfect level of challenge and great mission stories.
I really like that analysis of the Paris mission, it's interesting to see how the map itself attempts to influence the players into doing certain things. I say "attempts" because ultimately what happens is you end up sprinting past guards and stabbing random guests with scissors in a desparate attempt to salvage your operation.
Me riddled with bullets and being one light breeze away from falling over and dying finally arriving at an extraction point after blasting my way through half of the map's entire population with video evidence and a ton of witnesses: Smooth as butter 👌😎👍
I feel the Siberia level in the Sniper Assassin mode in Hitman 2 makes up for the lack of riot in Marekesh. The moment you shoot a guard into the courtyard, set a building on fire or shoot a door lock the prisoners explode into riot mode almost in that instant.
that's a damn crazy job you did here with this analysis ! thanks for the hard work, very interesting stuff ! (i'll share it to the french audience on the webzine i run tomorrow) ++
Here's a quick story about how this game led me to buying my first ever gaming hardware - I wasn't a big fan of video games at the starting of 2016. Books and nerf guns(lol) were my interests. Then one day somewhere between the end of January, I bought the Hitman collection for PC which was on sale(my pc's specs were 2gb ram and Amd E2 single core processor 😅). 2 to 3 weeks later, I became a hardcore video game and Hitman fan, and that's the time when the Hitman Beta was announced. I begged my dad to buy me a gaming laptop. He refused to do so(duh) as my exams were going on. But then I realized that a game released in 2016 would need heavy specs to run it. I viewed it's system requirements. Some days after Sapienza was released, I had become a pc hardware expert. But a pc with all the hardware I wanted in it costed something like 90000 INR(if one dollar is equal to 60 INR, it's price was about $1500 dollars) and there was no way my dad was getting me that, his income being 120k INR. I realized I could buy a console too, but new to gaming and seeing that pc gamers were viewed as the most, awesome? kind of gamers, and many other reasons, I didn't get that either(it's cost was 30k INR, that too with 1tb storage space and Uncharted 4 and The Last of Us). I watched gameplay videos to fulfill my dose of Hitman. But ultimately, on October 31st, I bought a PS4, not because I want to play Hitman, not because I love video games, but because I was ill hehe. I used my illness as a bait for my dad to get me a PS4, so that I could improve on my illness 😫😂 But even after that I didn't get the game, due to two reasons. First, it was very, very expensive and second I was gonna get the disk edition. So I waited 3 more months. Now finally, I will be able to play this masterpiece. Great video. Probably the best video I've seen on Hitman. Btw the sole purpose of this comment was to ask you how you recorded gameplay at 1080p on the PS4 hehe :)
That's so cool you finally got the game after such a drawn out process! The wait will make it all the more sweet, I'm sure. Also crazy that hardware is so expensive considering wages over there! Anyway, thank you so much for watching. As for recording footage, whether it's on PC or PS4, I use an Elgato HD60. Got it fairly cheap in an eBay auction and since then capturing footage has been super easy!
Immediately subscribed purely because you made the effort to include timestamps in the description. Watched the video and it was actually good so didn't hit "unsubscribe". Well done, mate.
Colorado was my favorite map from season one. I loved how complicated it was, and that since it was a more simple map design, it was at the same time harder and more complicated.
Thank you! I turned off Opportunities, Item Highlighting and Focus vision as soon as I started. I managed to get SA in one level this way, but I was frustrated by the fact that some opportunities need things too small to notice for them to work with them disabled. It took me 21 hours to complete the game like this, around 3 hours per mission. But it's very hard for me to play with them enabled after this. I will most probably replay this game in a year or two with them enabled, to get more out of the game. Kinda sad for the Elusive Targets though, but I guess it's the price I am okay with paying for enjoying the game more-or-less classic Hitman style.
Yeah, like I say, some parts of the game feel like it's relying on you using the Opportunities system. For example, I don't know how you'd possibly just stumble on the one that gets Francesca down to the pier in Sapienza, because it happens totally outwith the focus of that level (the mansion). I definitely appreciate the presence of systems to allow new players to feel less intimidated, but I feel at some points it became the focus of the design in certain levels.
I had this same thing with Helmut, where I figured out how to get his disguise, came up to the catwalk, the dude there said "Perfect timing, Helmut, the floor is yours!", so I went out there, walked the walk) and came back. I thought to myself - cool, but nothing came out of it. After playing through again and discovering the opportunities, I found out that you had to call Margolis to activate the trigger for the catwalk, so that it'd be more or less a cutscene. After that I quit exploring the opportunities. I will get the second season ASAP though, and will do the first playthrough of the levels pure, and discover the opportunities while waiting for the next ones. Thank you again for the videos! A pleasure to watch.
i was actually walking around sapienza just for the discoveries. when i noticed the guy sleeping on the bench with the white circle above his head. next to it was a radio. that npc stood out to me. so i woke him up by turning on the radio [its smart to turn it off right away as he wont have to come over and do that himself] that triggers the phone call that happens to lure francesca out. its not obvious sure. but if you take a look at the challenges before you plan your mission you will actually get clues about where to go. and this clue is smaller then the oppertunity system and feels more fair. as you only get a small picture and sometimes a hint about what you should do. but nothing more. this game requires you to think like a hitman and to build knowledge before you go about your thing. as you said. knowing what the systems do helps alot. but you are often required to break these systems. especially with the elusive targets. the last one called the blackmailer was like that. the target was hard to isolate as his cycle didnt allow him to be alone. what i eventually did was take out a waiter next to the bathroom that was close to the catwalk. waited for the target to show up an pass me by to return to his previous pattern. and right at the moment when he turned his back i bumped into him to make him turn around. i went towards the bathroom right away and once out of sight dropped a coin. wich took his attention for a little longer. then i went inside and flooded the sink. so after picking up the coin the sound of the water would take his attention and lure him in. once in i closed the door and killed him, hid him in the closet and got out of the mission. it really felt as if the game was actually expecting me to break his walking cycle
21 hours? I’m 78 in and I still haven’t finished the game! (It’s totally my fault though. I’m really burning through challenges. I just need to beat Hokkaido to be able to say I’ve beat it.)
@@thefool8750 180 hours and haven't even finished Colorado (I did Hokkaido though). I don't see this game as a story you must finish (in fact, I don't care about the story, which I think it's bland and feels completely disconnected with the gameplay, it's basically a few cutscenes now and then). I like to focus on one map and replay it until I get tired trying to complete (almost) all challenges, escalations and maybe some interesting contracts. Then I go for the next and spend on it another 30 or 40 hours.
It's funny, I liked Colorado quite a bit. It felt like the final exam before Japan, I liked the bump in difficulty. I'm curious what you think of professional mode, as it seems to do exactly what you were asking for in your Colorado section. I'm finding security in each of the stages to be remarkably effective, and the removal of all the freebie clothing and keys has made me have to completely reconsider each level.
I agree with the opportunity system point you made early on. I really liked the lawyer opportunity in Landslide because it was challenging and rarely left you alone.
you deserve more subs, more views, i loved and watched this video from the start to the end, very rare there's actually good intellectual content on youtube, this is what we need in the gaming community, amazing presentation of this game, thank you so much.
Best to worst: Sapienza, Hokkaido, Paris, Bangkok, Marrakesh, Colorado- First two are close but because of the elusive targets that were on it and the bonus missions it goes to Sapienza. Can't wait to see your analysis on Hitman 2.
To me this game succeeded not only on maps, and sandbox gameplay possibilities, but also one other thing that I thought I would never give a fuck about. And it's the Escalations missions, and when you go even further and try to get them on Silent Assassin, that shit is one of the best things I played on ps4... There's nothing like it.
I like the Hitman series because it can be whatever you want it to be. It can be infuriatingly easy or relentlessly difficult. A secret agent simulator or a slapstick comedy. A linear story driven experience or a sandbox with the world at your fingertips. It's all about how you choose to approach it. I love the fact that there are hidden opportunities as a reward for getting creative. And my favorite parts of the game are when 47 'blends in' and is forced to act like he knows how normal human beings behave.
Great analysis. I played Hitman a couple of years ago but I rediscovered it last month and had so much more fun this time round. I think the first time round I was playing it like a regular single player game. Going from A to B and trying to get into the plot. This time round I played it with the intention of trying for the best score I could and went in knowing that I wanted a puzzle game to occupy my mind while in lockdown. I was hooked and after two weeks of playing it near non-stop I went out and ended up observing my local area like I would a level. "That waiter would be a good disguise... That Gas canister would be great to lead the target to." Until I remembered I was a normal human being and did not have a target... I wouldn't say I'm an impatient person but traditionally these sorts of games get old with me pretty quick. But somehow even when I got to the frustrations of Colorado and Hokaido I went back every time I failed and in the end I was getting Silent Assassin every time and felt awesome. Coincidentally while I was on this kick I was also watching through all the Mission Impossible movies and I came to the conclusion that what we desperately need is a multiplayer game with Hitman's mechanics but while working as a team like in MI where you work together towards objectives.
This pretty much mirrors my exact thoughts on Hitman. Hokaiddo really really is the highlight of the season for me. Figuring out how to ninja assassin the level was amazing.
Regarding your comment about the detective opportunity in sapienza, there's one really clever mechanical hint that cues you in to the fact that he's interesting without using opportunities. "Why did they stick this guy who's an enforcer for EVERYTHING in a back alley, asleep? He's completely pointless, right?" An experimenting player would then wake him up, just to see what he does. And he immediately calls up one of your targets and gets her to leave the secure mansion for a private meeting on the pier.
the best way to use the opportunity system is to turn off the on screen icon telling you exactly where to go next. i left the text at the top giving me a hint of what i needed to do next, but it was still up to me to figure it out. combine that with turning off the minimap and itll give you a glimpse into the game's logic for a particular situation without holding your hand.
Heard you on UPF this friday! I was surprised none of the guys keep of with much of the incredible channels like yours that have popped up the past few years.
Ha, yes! That was a fun, weird thing. I honestly understand where they're coming from. GB is made of old-school dudes but is also totally its own separate thing, so they can afford to be pretty insular. In that sense, their exposure to YT stuff is likely a lot of "influencer"-types (the "bad bad garbage" I mentioned on the call), so I don't blame them for not really giving a shit.
I think the tutorial is not much of a tutorial but a demonstration of the two playstyles you can choose, either a guided system or manual gameplay. I also like that it makes you play it twice so you realize that the maps are to be played multiple times in various ways
Figuring out how to do the ninja-outfit perfect stealth run in Hokkaido was SUPER fun. It made me realize how interconnected the maps were. The only bad thing is that there's a fair amount of waiting around for targets to move, since the lawyer takes a HUGE circle around the entire map, and a lot of key NPCs like the head surgeon and the facility director are on similar kind of walking tours. And I found that there were MANY more ways to kill the lawyer than Soders, so I ended up doing the same kill for Soders like 5 times. It's not a huge problem though.
7:16 For me, on the first playthrough, I just wander the map and follow up on any opportunities I run across organically. Subsequent playthroughs I more rigidly seek out these opportunities when working through Location Mastery levels until I get to stuff like Sniper Assassin or Silent Assassin, Suit Only for just general challenges where you can either utilize opportunities to make openings for yourself or go about things in a more freeform manner to isolate your target(s) with the tools you have or found and then kill them. Semi-related: This made me boot up the game and go for a Sniper Assassin run on Sapienza by starting in the ruins at the back of the mansion (previous runs I sniped from the church's bell tower). Was reminded that the devs must have also felt that the town proper was underutilized seeing as all of the location's bonus missions take place around there instead of the villa and lab.
I definitely agree on Paris and Sapienza, they're both extremely well designed maps and I've had a lot of fun playing through them many, many times. They're such a joy to mess with, clockwork machines filled with all sorts of moving parts and I love being the wrench thrown into the mix. I've only played Marrakesh... once? It didn't speak much to me, and I definitely noticed the dead ends you mentioned. It felt very... disjointed, and was a disappointment given the interesting setpiece. Sadly, I haven't gotten around to the rest of the maps yet. I do have to say, I think my favorite aspect of the virus on the Sapienza map is that you don't have to go through that whole process if you don't want to. If you go around the side of the laboratory, you can see a stalactite above it that you can shoot, which falls into the lab and destroys the virus. Especially handy for making that last bit of the map faster if you're going through the level to complete mastery challenges. Great job, it might have been your first really longform video but you certainly pulled it off!
What I appreciate most in Hitman is freedom of actions. The problem is not all levels are Sapienza tier in terms of freedom (Where it's imo harder to do the direct kill opportunities than just to mess around) and for example Hokkaido has no patient kill without an opportunity being used that isn't just brute force. I personaly feel like Sapienza and Paris have the least forced onto you opportunities.
I really don't have the hour to watch this right now.
*watches it anyway*
I for one am very happy you spared the hour you don't have.
Me too! Great vid pal
@@minch333 if you don't have an hour, put the speed on 2x
Wait... lucky you.
Let's do some maths.
Theres 24 hours a day. You got none left means now you have 0 hours left.
But you watch it anyways.
That means you actually had a 25 hour day ...
I renember when first playing Marekesh some npc says that the riots are a rock throw away from violence... so I threw a brick at one of the guards and got shot to death.
I guess thats why the riot is soo calm :/
Diana said that to 47 during the briefing of the mission. lol
@@when_life_gives_you_limes She's technically a npc
Something I feel the Siberia level in the Sniper Assassin mode fixes. The moment you shoot a guard into the courtyard, set a building on fire or shoot a lock the prisoners explode into riot mode almost in that instant.
@@perison4611 i think she's more of a narrator rather than an actual npc, because she desn't appear anywhere in the game except cutscenes
@@baboomka yeah that's fair now thinking about it
Almost every clip has *”NON-TARGET KILLED”* in the top left
Thats the right side
When I play, the first 3 times I play a mission it’s for getting a direct feel and understanding of it. The next 5-10 (the numbers vary) are doing challenges and Silent Assassin runs. After all the challenges I want done are done, all escalations I want to do are competed, and all challenge packs I want to do are done, I just fool around every other time I play the mission. Unless a future escalation or challenge pack releases. Then I complete it, then more fooling around.
@anomie nous yeah i'm sat behind my monitor, so it's on the left side
After I read that, I scrolled back up to the video and yep it is there.
@GrabberBythePuss It's funny
"i realized this was hitman I was playin" *inmediately kills an innocent doctor*
To be fair, I feel like the opportunity system is supposed to be more of a story-like approach to the mission. Of course, it's incredibly convenient at times that you're just left alone with your target but it feels a lot like some of the older games did. Also, the opportunities are often times well designed in their way to have 47 approach his targets from rather unusual angle (also shows how many bald people the VIPs surround themselves with), be it pretending to be a therapist or a drummer. It also gives a sort of insight into some of the more mundane and kinda trivial talents that 47 possesses, I mean he knows how to perform as a proper drummer, he could teach yoga, he is basically a man for everything from what we learn through these little opportunities. It also gives a starting point for newer players to kinda show themselves the level design, the acting of the key targets, the possible points at which a kill is most likely going to work in your favor.
I’ve got to say, intended or not, having to think of the AI as exactly that, AI systems that you have to manipulate and not human beings is really clever because in game, 47 probably also views them more as obstacles than as actual humans.
For the people asking-I just tried out Professional difficulty on Paris for the first time. I think I love it. EVERYTHING about the map has changed, so all the tutorial stuff like waiter disguises that you could rely on for repeat playthroughs are just straight up gone. Think it's going to take me a couple of days just to fully consider my approach. Makes me want to get full mastery on the other missions too. If you have 20 mastery on any of the maps, I'd highly recommend trying it out.
I have to keep reminding myself after watching one of your videos that you don't even have 30k subs yet... I mean how in the hell is that possible!? so much polish to your work man. Keep it up :D
Are you ever going to talk about the bonus missions? They completely justify the overly large maps of Sapienza and especially Marrakesh.
A House Built On Sand is easily one of my favourite missions in the game and it's because it plays to the strengths of Marrakesh rather than ignoring them. Landslide (and to a lesser degree The Icon) also completely justify the large town for Sapienza and it completely changes my opinion of Sapienza's expansive design.
Never saw this channel before. 10 minutes into this video.
SUBSCRIBED.
Writing on Games with professional mode the tension is on.. with only one save and hightened alertness of NPC's definitely for the emersion of being a professional hitman
Fair enough the same challenges and meager rewards for professional mode is disappointing..But I like the added difficulty at least initially..Once you play it enough that novelty wears
What are you hoping for in Hitman season 2? Personally a mission in a jail would be pretty cool.
The beauty of Hitman's formula is that you can kinda take it almost anywhere and make it work. That said though, I think the game works best when it plants you in situations where conflict isn't actually expected. It's why causing havoc at the party in Paris is so fun-it's like it comes out of absolutely nowhere. So yeah, more scenarios like that-bright, vibrant environments where you totally would not expect an assassination to take place. For some reason, a Dead Rising-esque mall springs to mind. A jail scenario could be absolutely amazing though!
M. G more exotic locations big as sapienza
M. G absolution had a jail mission. I'd love to see a grocery store
Wow. Nice idea mate
gogetta80 or the olympics
Love hitman and hitman 2, but I can't help but feel sad that these games really haven't gotten the attention they deserve. People just won't give it a chance after absolution and the always online, episodic outrage. Hitman 2 is the best of the series imo and is one of the few medium-large games without any corporate nonsense muddying it. There's only two cosmetic DLCs, the two big ones coming out are going to be massive expansions with multiple bonus missions, and the online modes are treated as fun side modes to mess about with friends in like good old multiplayer was. I'm so worried that low profits will lead to IO getting acquired by a publisher that'll ruin all that though...
Baeagon am I the only one that loved absolution? I thought the design and aesthetic was fantastic
I dont think so, WB games are probably better than squarenix and will understand that this game is more of a "niche" title.
The core fanbase will most likely stay loyal and purchase their stuff as long as they get treated well. The cosmetic dlc in hitman 2016 got released due to squarenix dropping ioi as a studio because "low sales numbers". But that was right after the episodic thingy. And they needed some income to stay afloat while looking for a new publisher. I also think that the move to WB games was better because they will give more time. Hitman 2016 was originally going to be released with 3 maps each month(so episodic was going to last 2 months). But ofcourse they didn't get enough time and the one episode per month fucked it up.
Today I generally see more and hear more about the game since its release and I know of more people that never played a hitman game that are interested in purchasing it.
I know for a fact that if you come in to the game open minded and give it some time it's a real blast. It's insane value for your money even if its "only 6 maps" + legacy.
The complaint about this being too similar 2 hitman 2016 it totally invalid if you knew that this is season 2. Guess they could not call it that or something.
If you want to do your part purchase their DLC if you find it interesting. So if maybe buy the season pass,its a good deal and great way to support them.
As far as I know, neither Hitman nor Hitman 2 have sold poorly... But of course, like Jim Sterling says, big publishers will never be happy unless they have literally *all* the money in the world. On the other hand, this series will never have the numbers of a AAA like CoD or something like that; not only because stealth games are not that popular, but because in this particular case, you need to invest A TON of hours replaying each scenario again and again. I mean, if you take it just like a conventional story-driven game, you kill your targets once and you finish the game in a couple of days, and of course you end up disappointed because "it's a very short game". You gotta be a hardcore fan of stealth games, play many times each scenario trying different approaches, experimenting and completing challenges, that's the only way, in my opinion, of really enjoying 100% the game.
Anyway, I really hope IO keep giving love to this series because it's one of my favorites, I never get tired of it.
A publisher like maybe Square Enix??
I personally feel Hitman 2 is the *BEST HITMAN GAME EVER MADE!* But like you said, after the criticism with Absolution and Hitman 2016’s episodic feature, no one will give it a chance. Although another Absolution is coming never and Hitman 2 isn’t episodic, the developers said so before release. It’s sad. I feel the Hitman series was always underrated, at least as underrated as Fortnite is overrated.
For a one hour video this was surprisingly digestable. Takes a lot of discipline and focus to structure a video of that scope so well, great work!
Laservault thanks a lot! That's really cool to hear.
I really enjoyed the video, but I can't help but notice just how many non-targets you kill during the gameplay...
I was just coming here to say this. Holy shit. His end-level ranking must be awful.
it kinda hurts
@@deepthoughts2893 just a little
Rocco didn’t need to die 😭
@@borismuller86 all he had to do was put some pants on smh 😢
Hokkaido is a piece of art. It's the first map I've gotten mastery 20 on as i felt like it was cohesive, interactive and puzzling at the same time.
Re 47's characterization, its always been there in a subtle way. Noth he and Diana have a certain dark humor, and many of the methods he kills with betray suggest a fondness for poetic justice and irony. Hell his alias is Tobias Rieper.
I think he still has emotions but is trained to hide them since he was a child.
@@COOLMCDEN I think one of the later additions to Hitman 2, the Isle of Sgail one, showed a cutscene that pretty much put paid to that idea. Supposedly his emotions as well as his memories were taken away through the use of a serum when he was a child.
The characteristics have always been there, it’s just incredibly subtle because 47 is, in the most practical sense, a tool.
That irony, poetic justice and dark humour is all just a part of his character. I know people don’t like Absolution, but it’s easily the game that gives him the most characterisation other than Silent Assassin.
I always considered the cannon assassinations the ones where he confronts people directly. Like giving Janus the health check or shooting Jordan in the chair after having him listening to the tape of Hannah Or confronting Montgomery in the club office in Berlin
Was that English?
The Devs of this game deserve so much credit. Seem like they thought of everything. Not since the MGS franchise have we seen a game like this.
I actually love the mission stories/opportunities. It helps me to learn more about the AI in each level
I agree with your sentiments about the levels. Colorado and Marrakesh are the low points, though I did find a way to enjoy them as well. It's really Mumbai in the 2nd game I don't like out of all the maps between the two
@@kevandre After playing and falling in love with Mumbai, I went online and all I saw was hate.
This breaks my heart, Mumbai level didn't deserve to be so underrated.
@@horusreloaded6387 yeah idk why mumbai is hated so much (the train station was the worst part while Rangan's fortress was the peak of it. The slums is also pretty cool.
Very good analysis. I agree with most things said but am surprised you overlooked a few of the biggest problems some of the maps have in my opinion.
Colorado's single exit is at the top of that list. In a game that relies so heavily on replayability, having only a single exit that is troublesome to reach is a huge mistake. The virus in Sapienza causes a similar problem, but that one can at least be destroyed in multiple ways and isn't as painful to repeat.
Marrakesh didn't just suffer from the disconnect between the target areas and the bazaar, but also from the fact that the school and the embassy were in the opposite corners of the map. That meant you had to go through the unimportant bits whenever you played, and that the important bits had more limited entrances.
I personally really enjoy Bangkok, but it's clearly being held back by Ken Morgan's stale loop, making him the least interesting target in the game. Sure there are some nice opportunity based kills, but those are something I can't see myself going through more than once. Jordan Cross is also needlessy annoying to get to, as the studio only has two entrances, compared to the number of ways you can get to the auction in Paris.
Congrats on being Hitman Canon!
Bit late now but if you play Colorado instead of playing the mission there is multiple exits
@@anonymousally9783 wait he is?
stephen the dude In Colorado, two guards talk about a guy who got blown up and flew into a well into the town square. This is something TheKotti did.
@@anonymousally9783 whoa thats awesome. In which game did he do that?
I like Colorado. The game was really screaming for something that was a little more open and sprawling. Sure, Sapienza fills that void somewhat, but as you point out, the action is still very focused in on a couple very specific areas on the map. Meanwhile Colorado empowers the player with its wide open sight lines while keeping you in check with its many targets, and the fact that your foes and cameras are afforded the same visibility.
Also your criticism of the save system is really just a criticism of the game as a whole. I didn't find myself abusing it on one map over another. Nor did I find it more useful on any particular map. It really just came down to what I was trying to accomplish challenge-wise. And every level has its peaks and valleys in that regard.
Lastly I really dug the assassination targets in this one. Each had some pretty strong characterization. They made the level come alive a bit more.
Guy in a tuxedo puts pills into someone’s drink: PANIK
Same guy with a red tuxedo that says “staff” dumps pills into someone’s drink: Kalm
I think the best way to play hitman Is with opoturnities on minimal, it feels like the way the game was meant to be played, to start one you have to eavesdrop and the game only gives you text reminder of your current objective with no waypoints.
Sapienza has 2 bonus missions that take diffrent parts of the map
16:20 I just assumed 47 flew the helicopter himself every time, or am I wrong?
I respectfully disagree with your opinion on Elusive Targets. It's easily one of the best parts of the game. It provides a test for the player after he's mastered the level, to see if he truly knows everything about it. The adrenaline rush I get after killing an Elusive Target without anybody noticing is amazing. But I suppose you just play the game differently.
Great video, though, very well analized, even if my opinion sometimes differs from yours.
He has been flying helicopters by himself in almost all of the games in the series.
It made me a bit mad when he said that he doesn't play hitman to be a hitman
It is a good idea but in the long run it only harms the game
@@Asprinkle477 How?
@@tridonstrident6785 A good chunk of content is just missing as well as the potential rewards, it's rectified in Hitman 3 but 2016 itself still has a bit of locked out content
Sapienza is so clearly the best map. Now that Hitman 2 is out, I take my time to try and figure out all approaches, but in the first season I never focused on mastery. On one level I think I had mastery 3 after 2 years!
But not Sapienza...I did barely and of the challenges but I still got level 20 because of how phenomenal it is.
Got nothing to do for the next hour anyway.
Perfect timing!
Writing on Games have u ever tried elusive targets
its will take me 2 hours to DL hitman
When I first played sapienza, I noticed right of the bat that one of the targets was on the second floor near the windows, so I started looking for the sniper I put in the safe house in order to get a clear shot. The problem was I had no idea where the safe house was(had to look up where it was online) and ended up thinking the icecream parlour was the safe house. So I broke in, snuck past the civs and started looking for the sniper but I never found it. I ended up on the roof, when I looked back towards the target who was now, apparently, on the balcony directly across from me, so I said “screw it” and unloaded all my pistol round into them, somehow killing them without anyone noticing until like 5 minutes later. That kind of stupid improvisation is what I love about this series lmao
As I just finished the game for the first time, watching a video like this soon afterward is like a best of, but then it becomes so much more by pointing out things I didn't realize I appreciated as much when I did them, verifying things that didn't feel quite right to me, and explaining why certain things I couldn't put my finger on, just make this a really great game.
Please do simmilar analysis when Hitman 2 finally falls
Your wish has been granted
Finally falls? It’ll never fall until another Hitman is released. These games are phenomenal and even after no real content is releasing people (including me and some TH-camrs) still actively play it.
Lumbago Man I think he was meaning when it comes out.
@@mrwafflesplays he didn't, since hitman 2 was already out when he wrote this comment
I've had a suspicion that Helmut has some connection to the project that created 47. If you listen to his dialogue with the target, he even works as an assassin part-time!
No he doesn't. He's clearly uncomfortable with the task Dalia gives him.
Another wonderful video. Thanks so much for the long form, I hope people watch the entire thing, so that they can see exactly how much thought you put into this.
Thanks so much man.
It's.part of why I clicked on it :) needed a video to listen to while working while hearing interesting points
I personally liked Colorado a lot. The ending, I thought, was really good, and it's a change of pace from the rest of the game.
Holy shit! Thanks so much for the shout out dude! I'm so sorry it's like 5 years late but I only just beat the game and watched this video haha. I agree with you about Marrakesh and Colorado being the weakest levels. They were the only two levels that I didn't finish and immediately want to replay and get different kills. Just wanted to move on to the next mission and put them behind me.
Wish the electronic hacking device wasn’t locked behind the Colorado mastery path :/
Do you think you could talk about the 3 bonus missions, I feel they are effective ways of making up for the weaknesses of the missions in Sapienza and Marrakesh.
A House Build On Sand makes Marrakesh a wonderful map for a change, and it all feels connected. The newly released Landslide gives the actual town of Sapienza more of a purpose and we finally get use of the town hall. Also The Icon too is alright I guess, just easily the weakest of the three.
and painetn zero is f u after 5 mintes
47 drawing attention to himself is when he did a whole cowboy dance at the wedding.
1:27 Hitman is a stealth game.
Found trespassing, crime noticed
The more I play this game, the more I love it. Props to the developers who put a lot of effort on this game. It's absurd the number of ways a level can be finished.
Amazing, in depth analysis. One thing - when I played it, I never thought they made the helicopter seem like a taxi. I just assumed 47 knows how to fly one (and the player is just supposed to expect it).
Please do an analysis of hitman 2.I'm already in love with the game and they only build and refine the experience from 2016 into a wonderful whole.
Already working on it!
Miami is definitely the Sapienza of Hitman 2. Prob the best map thus far.
Mumbai is like Marrakesh except it actually is good.
Whittleton Creek....oh how amazing that level is.
Isle is also damn great, basically Paris on a large scale.
Hawkes Bay sucks a nut tho
@@nickr3526 you forgot columbia
Helmut Krueger is amazing too because 47 can walk the catwalk, so it implies 47 spent time watching footage of Helmut and saw his strategy and copied it perfectly
Out of all the years, I’ve played the hitman in this trilogy. I’ve never knew you could throw something while you’re hiding.
er mah gerd. It's an hour. Awesome! : D LOVE long analyses videos
Ha, thanks a lot!
A B same
You should check out Mauler
For best gameplay, my favorite mission is Paris.
For best setting/atmosphere, Colorado.
I love the kills on Paris
One hour. You weren't kidding. Hold on, let me put this up on my 4KTV and make some popcorn, I'll be back.
It's a long one, for sure. Timestamps are in the description, however, if people want to go to take breaks and go to certain sections!
Writing on Games Breaks, breaks, what, you think I've got a life or something?!
From your video I now see that the stove assassination is the key to my problems with Hitman. I like the fact that it's not Metal Gear or Dishonored and is all about Social Stealth (what Assassin's Creed was meant to be), but the Social aspect I don't think was fully realised in any Hitman game to this day. The game would greatly benefit from a dialogue system - not like Mass Effect or Telltale Games, but a moment to moment dialogue option that either pops ups or is at the player's disposal at any time. Being able to talk to NPCs, convince them of some things and truly engage in the Social aspect of the game would add much more depth to the system, and maybe even avoid the ridiculous stove assassination moments, as you'd be able to say "nothing's wrong, sorry" or things to that effect. Having your disguise be more than just access to some rooms would be really cool.
But where I have the biggest disconnect between me and 47, and it's what you found a way to like, is the very systematic AI. It's extremely predictable and offers only very superficial challenge. I don't like feeling like a God in video games, I like being little Jimmy who tries and tries again until he succeeds. That's why even in my first gameplay of any game I put them in the highest difficulty possible, even though I know it'll take at least 3 times longer for me to beat it than the average Joe. Not with Hitman though. I enjoyed Hitman almost the same way I enjoy Garry's Mod - it's fun in chunks but loses the appeal after a couple of hours. I like the idea of chaos in gameplay, but a more cohesive chaos would go a long way. If they focused less on map diversity and more on different intricate AI systems and non violent mechanics to achieve your goal, the game would feel much more challenging while still offering its fun chaotic nature. Thankfully, this is only Season One, and I hope expanded mechanics are part of what will be improved in Season Two, even if they're less, more expansive episodes.
But by far what disappointed me the most about your video is that you didn't officially recognise your fanbase as the Angry Joe Army. I wanna be part of the Angry Joe Army, but I like games that are less than 4 hours long.
That's an interesting way to look at things I actually really enjoyed about the game. For me, the idea of figuring out how these different AI states worked didn't make me feel like a god or take away from the challenge or anything. It's just that the challenge itself changed. Manipulating the game's systems made me feel like the ultimate puppet master, but that was only because the challenge of figuring those systems out was so different to almost any stealth game I've ever played.
I definitely think some form of dialogue response system to guards could be interesting though. I guess I just really love how 47 is so distant from normal human behaviour that his only response to being called out on little shit ("hey, did you turn off that stove?") is to either stand in silence or fucking wreck shit. Again, it contributed to the uncanny nature of the world design which I loved, and I'm not sure if a series of appropriate responses to every situation would maybe take away from that. Certainly wouldn't' be opposed to something like that making an entrance in future instalments though.
Also, you are 100% right. Next podcast we're going hard on reminding people that they are the ANGRY JOE ARMY - LOYAL FANS OF THE WRITING ON GAMESCAST
Baardsen Tano you are apart of the angry army no matter what you like :) the point isn't about how long the games u like. That is hoes preference of quality for price. Of you don't know what I mean about the quality to Price thing check out total biscuit he discusses the values of what differs to peopple on his video criticizing the reviews on mad max game. Anyways angry army is mainly about gamers that want decent practices in video games. Not judging you on it you like 4 hour or less games
Weird flex but OK
An amazing video, your dedication is unbelievably admirable. This video has the quality of all your others (which are themselves far above average for ‘video essays’ on TH-cam) yet is nearly a whole hour long, it’s astonishing how you manage it.
One thing in Bangkok which you didn’t mention is one of my favourite kills of the game, that being where you get Jordan Cross to confess at gunpoint.
I wish it was the canon way
This game is not about being out of sight it’s about being out of mind
i love the longer format please do them as often as you can (but do so only if you want )
Dude I’ve come back and watched this video and the sequels, like, five times. This is so fun.
Ha, thanks! That means a lot to hear.
Regarding the opportunity system, I found what it really did best was get you in the mindset for understanding the challenges. A lot of the things detailed in the challenge system are opportunity-like events and while some are much more mundane (like say, cracking open that gas canister the target walks by on her patrol route, or dropping a hanging object on them when they're walking under it), others are quite bizarre and interesting, like getting Caruso to flee in his sea plane, then shooting the plane down with one of the cannons in the ruins in the Sapienza level, or cranking the temperature of the sauna and locking Yamazaki in when you're at Hokkaido, or, for the extreme case, using the officer disguise to dismiss all of the soldiers in the abandoned school of Marrakesh, then using the magically spawning radio and school's PA system to start a dance party, then shooting Zaydan while he's dancing in front of all his men and somehow surviving the aftermath.
They're a framing device to help you get into the absurdist mentality needed to decipher the challenges. It's not needed for everyone, but that's why you can turn them off.
Hokkaido is my favorite mission is Hitman. It’s exactly how I pictured/wanted it to be visually. It has the perfect level of challenge and great mission stories.
I really like that analysis of the Paris mission, it's interesting to see how the map itself attempts to influence the players into doing certain things. I say "attempts" because ultimately what happens is you end up sprinting past guards and stabbing random guests with scissors in a desparate attempt to salvage your operation.
Me riddled with bullets and being one light breeze away from falling over and dying finally arriving at an extraction point after blasting my way through half of the map's entire population with video evidence and a ton of witnesses:
Smooth as butter 👌😎👍
The escalations and elusive targets are great additions and explain certain things. Plus they add alternative take advantage of other areas.
Normally I don't watch long TH-cam videos, but this one was genuinely great!
Brilliant video dude. I love your videos purely because of the presentation and informative nature of each thing you talk about
Xx_B0b-R0sS_x X thanks so much pal!
Writing on games: "one target or ten on the map..."
Hitman 3 Apex Predator Map: 👁👄👁
The cluster of a.i. line really helped me understand these games more
I feel the Siberia level in the Sniper Assassin mode in Hitman 2 makes up for the lack of riot in Marekesh. The moment you shoot a guard into the courtyard, set a building on fire or shoot a door lock the prisoners explode into riot mode almost in that instant.
that's a damn crazy job you did here with this analysis ! thanks for the hard work, very interesting stuff ! (i'll share it to the french audience on the webzine i run tomorrow) ++
Great video Hamish, love seeing the fruits of your labor! Keep it up brother!
Hokkiado has the fact that you can't smuggle in any items until you get to mastery level 20
The 2016 UI feels so odd nowadays, hard to think 2016 was over 7 years ago
1 hour of Writing On Games? Yes please!
The embassy levels one of my favorites tbh but it's sad how much time I spent trying to start a riot just to find it's impossible
This is one of your best videos. I loved it! Keep up the awesome work.
Here's a quick story about how this game led me to buying my first ever gaming hardware -
I wasn't a big fan of video games at the starting of 2016. Books and nerf guns(lol) were my interests. Then one day somewhere between the end of January, I bought the Hitman collection for PC which was on sale(my pc's specs were 2gb ram and Amd E2 single core processor 😅). 2 to 3 weeks later, I became a hardcore video game and Hitman fan, and that's the time when the Hitman Beta was announced.
I begged my dad to buy me a gaming laptop. He refused to do so(duh) as my exams were going on. But then I realized that a game released in 2016 would need heavy specs to run it. I viewed it's system requirements. Some days after Sapienza was released, I had become a pc hardware expert. But a pc with all the hardware I wanted in it costed something like 90000 INR(if one dollar is equal to 60 INR, it's price was about $1500 dollars) and there was no way my dad was getting me that, his income being 120k INR. I realized I could buy a console too, but new to gaming and seeing that pc gamers were viewed as the most, awesome? kind of gamers, and many other reasons, I didn't get that either(it's cost was 30k INR, that too with 1tb storage space and Uncharted 4 and The Last of Us). I watched gameplay videos to fulfill my dose of Hitman. But ultimately, on October 31st, I bought a PS4, not because I want to play Hitman, not because I love video games, but because I was ill hehe. I used my illness as a bait for my dad to get me a PS4, so that I could improve on my illness 😫😂
But even after that I didn't get the game, due to two reasons. First, it was very, very expensive and second I was gonna get the disk edition. So I waited 3 more months. Now finally, I will be able to play this masterpiece.
Great video. Probably the best video I've seen on Hitman.
Btw the sole purpose of this comment was to ask you how you recorded gameplay at 1080p on the PS4 hehe :)
That's so cool you finally got the game after such a drawn out process! The wait will make it all the more sweet, I'm sure. Also crazy that hardware is so expensive considering wages over there! Anyway, thank you so much for watching. As for recording footage, whether it's on PC or PS4, I use an Elgato HD60. Got it fairly cheap in an eBay auction and since then capturing footage has been super easy!
Indian Agent47 Hey, I hope you splurged playing this game as much as I did. It truly is a masterpiece.
Being a gamer in India is hard.
I haven't played Hitman, but I love your videos, and would like to see this format more!
this is by far my favorite video of yours! i would be so down for more long content like this!
Immediately subscribed purely because you made the effort to include timestamps in the description. Watched the video and it was actually good so didn't hit "unsubscribe". Well done, mate.
Wow, absolutely fantastic and spot on analysis presented in a highly interesting way.
Colorado was my favorite map from season one. I loved how complicated it was, and that since it was a more simple map design, it was at the same time harder and more complicated.
This was the video I was looking for. Great work. Thanks so much !
In sapienza I only realised it had a church, morgue and graveyard until the one with the politician
"Idea of playing as a professional assassin... (22:58)
Wait WHAT????
Isnt this game for training assassins? At least that's why I play it
Neat video ! I never really played any Hitman games but I really enjoy hearing people voice their opinion on it. Thank you !
Glad it can still be interesting to someone who doesn't play the games!
Thank you! I turned off Opportunities, Item Highlighting and Focus vision as soon as I started. I managed to get SA in one level this way, but I was frustrated by the fact that some opportunities need things too small to notice for them to work with them disabled. It took me 21 hours to complete the game like this, around 3 hours per mission. But it's very hard for me to play with them enabled after this. I will most probably replay this game in a year or two with them enabled, to get more out of the game. Kinda sad for the Elusive Targets though, but I guess it's the price I am okay with paying for enjoying the game more-or-less classic Hitman style.
Yeah, like I say, some parts of the game feel like it's relying on you using the Opportunities system. For example, I don't know how you'd possibly just stumble on the one that gets Francesca down to the pier in Sapienza, because it happens totally outwith the focus of that level (the mansion). I definitely appreciate the presence of systems to allow new players to feel less intimidated, but I feel at some points it became the focus of the design in certain levels.
I had this same thing with Helmut, where I figured out how to get his disguise, came up to the catwalk, the dude there said "Perfect timing, Helmut, the floor is yours!", so I went out there, walked the walk) and came back. I thought to myself - cool, but nothing came out of it. After playing through again and discovering the opportunities, I found out that you had to call Margolis to activate the trigger for the catwalk, so that it'd be more or less a cutscene. After that I quit exploring the opportunities.
I will get the second season ASAP though, and will do the first playthrough of the levels pure, and discover the opportunities while waiting for the next ones.
Thank you again for the videos! A pleasure to watch.
i was actually walking around sapienza just for the discoveries. when i noticed the guy sleeping on the bench with the white circle above his head. next to it was a radio. that npc stood out to me. so i woke him up by turning on the radio [its smart to turn it off right away as he wont have to come over and do that himself] that triggers the phone call that happens to lure francesca out. its not obvious sure. but if you take a look at the challenges before you plan your mission you will actually get clues about where to go.
and this clue is smaller then the oppertunity system and feels more fair. as you only get a small picture and sometimes a hint about what you should do. but nothing more. this game requires you to think like a hitman and to build knowledge before you go about your thing.
as you said. knowing what the systems do helps alot. but you are often required to break these systems. especially with the elusive targets.
the last one called the blackmailer was like that. the target was hard to isolate as his cycle didnt allow him to be alone. what i eventually did was take out a waiter next to the bathroom that was close to the catwalk. waited for the target to show up an pass me by to return to his previous pattern. and right at the moment when he turned his back i bumped into him to make him turn around. i went towards the bathroom right away and once out of sight dropped a coin. wich took his attention for a little longer. then i went inside and flooded the sink. so after picking up the coin the sound of the water would take his attention and lure him in. once in i closed the door and killed him, hid him in the closet and got out of the mission.
it really felt as if the game was actually expecting me to break his walking cycle
21 hours? I’m 78 in and I still haven’t finished the game! (It’s totally my fault though. I’m really burning through challenges. I just need to beat Hokkaido to be able to say I’ve beat it.)
@@thefool8750 180 hours and haven't even finished Colorado (I did Hokkaido though). I don't see this game as a story you must finish (in fact, I don't care about the story, which I think it's bland and feels completely disconnected with the gameplay, it's basically a few cutscenes now and then). I like to focus on one map and replay it until I get tired trying to complete (almost) all challenges, escalations and maybe some interesting contracts. Then I go for the next and spend on it another 30 or 40 hours.
Love this video man, great job.
Surviving a scenario like this 9:48 is the most rewarding challenge of all.
It's funny, I liked Colorado quite a bit. It felt like the final exam before Japan, I liked the bump in difficulty.
I'm curious what you think of professional mode, as it seems to do exactly what you were asking for in your Colorado section. I'm finding security in each of the stages to be remarkably effective, and the removal of all the freebie clothing and keys has made me have to completely reconsider each level.
I agree with the opportunity system point you made early on. I really liked the lawyer opportunity in Landslide because it was challenging and rarely left you alone.
you deserve more subs, more views, i loved and watched this video from the start to the end, very rare there's actually good intellectual content on youtube, this is what we need in the gaming community, amazing presentation of this game, thank you so much.
Best to worst: Sapienza, Hokkaido, Paris, Bangkok, Marrakesh, Colorado- First two are close but because of the elusive targets that were on it and the bonus missions it goes to Sapienza. Can't wait to see your analysis on Hitman 2.
To me this game succeeded not only on maps, and sandbox gameplay possibilities, but also one other thing that I thought I would never give a fuck about. And it's the Escalations missions, and when you go even further and try to get them on Silent Assassin, that shit is one of the best things I played on ps4... There's nothing like it.
Really cool you took the time to make this video. Thanks for sharing!
I like the Hitman series because it can be whatever you want it to be. It can be infuriatingly easy or relentlessly difficult. A secret agent simulator or a slapstick comedy. A linear story driven experience or a sandbox with the world at your fingertips. It's all about how you choose to approach it. I love the fact that there are hidden opportunities as a reward for getting creative. And my favorite parts of the game are when 47 'blends in' and is forced to act like he knows how normal human beings behave.
Great analysis. I played Hitman a couple of years ago but I rediscovered it last month and had so much more fun this time round. I think the first time round I was playing it like a regular single player game. Going from A to B and trying to get into the plot. This time round I played it with the intention of trying for the best score I could and went in knowing that I wanted a puzzle game to occupy my mind while in lockdown. I was hooked and after two weeks of playing it near non-stop I went out and ended up observing my local area like I would a level. "That waiter would be a good disguise... That Gas canister would be great to lead the target to." Until I remembered I was a normal human being and did not have a target...
I wouldn't say I'm an impatient person but traditionally these sorts of games get old with me pretty quick. But somehow even when I got to the frustrations of Colorado and Hokaido I went back every time I failed and in the end I was getting Silent Assassin every time and felt awesome.
Coincidentally while I was on this kick I was also watching through all the Mission Impossible movies and I came to the conclusion that what we desperately need is a multiplayer game with Hitman's mechanics but while working as a team like in MI where you work together towards objectives.
I’ve literally had this video in my watch later for literal years and I’m just getting to watch it 😭😭
This pretty much mirrors my exact thoughts on Hitman. Hokaiddo really really is the highlight of the season for me. Figuring out how to ninja assassin the level was amazing.
This sounds like an audiobook to my ears , very well written !
Regarding your comment about the detective opportunity in sapienza, there's one really clever mechanical hint that cues you in to the fact that he's interesting without using opportunities. "Why did they stick this guy who's an enforcer for EVERYTHING in a back alley, asleep? He's completely pointless, right?" An experimenting player would then wake him up, just to see what he does. And he immediately calls up one of your targets and gets her to leave the secure mansion for a private meeting on the pier.
the best way to use the opportunity system is to turn off the on screen icon telling you exactly where to go next. i left the text at the top giving me a hint of what i needed to do next, but it was still up to me to figure it out. combine that with turning off the minimap and itll give you a glimpse into the game's logic for a particular situation without holding your hand.
Another excellent video my friend. I really enjoy your gaming breakdowns
Thanks so much!
Writing on Games no problem boss keep it up
I didn't even realize this video was almost an hour long. This is some fine writing on games!
Heard you on UPF this friday! I was surprised none of the guys keep of with much of the incredible channels like yours that have popped up the past few years.
Ha, yes! That was a fun, weird thing. I honestly understand where they're coming from. GB is made of old-school dudes but is also totally its own separate thing, so they can afford to be pretty insular. In that sense, their exposure to YT stuff is likely a lot of "influencer"-types (the "bad bad garbage" I mentioned on the call), so I don't blame them for not really giving a shit.
I think the tutorial is not much of a tutorial but a demonstration of the two playstyles you can choose, either a guided system or manual gameplay. I also like that it makes you play it twice so you realize that the maps are to be played multiple times in various ways
Figuring out how to do the ninja-outfit perfect stealth run in Hokkaido was SUPER fun. It made me realize how interconnected the maps were.
The only bad thing is that there's a fair amount of waiting around for targets to move, since the lawyer takes a HUGE circle around the entire map, and a lot of key NPCs like the head surgeon and the facility director are on similar kind of walking tours. And I found that there were MANY more ways to kill the lawyer than Soders, so I ended up doing the same kill for Soders like 5 times. It's not a huge problem though.
7:16 For me, on the first playthrough, I just wander the map and follow up on any opportunities I run across organically. Subsequent playthroughs I more rigidly seek out these opportunities when working through Location Mastery levels until I get to stuff like Sniper Assassin or Silent Assassin, Suit Only for just general challenges where you can either utilize opportunities to make openings for yourself or go about things in a more freeform manner to isolate your target(s) with the tools you have or found and then kill them.
Semi-related: This made me boot up the game and go for a Sniper Assassin run on Sapienza by starting in the ruins at the back of the mansion (previous runs I sniped from the church's bell tower). Was reminded that the devs must have also felt that the town proper was underutilized seeing as all of the location's bonus missions take place around there instead of the villa and lab.
Hamish, very well written and planned. An enjoyable and informative analysis.
I definitely agree on Paris and Sapienza, they're both extremely well designed maps and I've had a lot of fun playing through them many, many times. They're such a joy to mess with, clockwork machines filled with all sorts of moving parts and I love being the wrench thrown into the mix. I've only played Marrakesh... once? It didn't speak much to me, and I definitely noticed the dead ends you mentioned. It felt very... disjointed, and was a disappointment given the interesting setpiece. Sadly, I haven't gotten around to the rest of the maps yet.
I do have to say, I think my favorite aspect of the virus on the Sapienza map is that you don't have to go through that whole process if you don't want to. If you go around the side of the laboratory, you can see a stalactite above it that you can shoot, which falls into the lab and destroys the virus. Especially handy for making that last bit of the map faster if you're going through the level to complete mastery challenges.
Great job, it might have been your first really longform video but you certainly pulled it off!
Every time I see you get compromised because you knocked someone out from the front, I die a little inside.
This video is so true, I have never really felt like a true assassin on my own with this game like the old ones
Great analysis. I absolutely hated Colorado, I barely pushed myself through completing the main mission once and that was it.
What I appreciate most in Hitman is freedom of actions. The problem is not all levels are Sapienza tier in terms of freedom (Where it's imo harder to do the direct kill opportunities than just to mess around) and for example Hokkaido has no patient kill without an opportunity being used that isn't just brute force. I personaly feel like Sapienza and Paris have the least forced onto you opportunities.