I BEG YOU, THE WORLD NEEDS TO SEE Ahem. Vortex bomb (tech aoe), chain pull(creation), feather quills (angel) Its a one shot every time. Works on moving targets and makes ppl rage quit
combo: any trapping/stunning move poison needles dragon thing that punches the guy to the ground or chaos thing that steals healt gravity thing that makes a shield around you when you press “y” you and your oppenent will change places thats how this combo works
I have a good combo idea! (hopefully your still active in this video), Poision Needles (Grass) Holobeam (Spectrum) Splitting Slime (Slime) Then the rest is Rainbow Shockwave and Combustion! (Spectrum) (Explosion) (#combo)
I as well have a combo that works so use gravity globe, gravitational expertion and gravatationel field and if you want you can as well put flame body at the beggining of the combo. The damage could kill a shadow in survival mode instantly when the combo is finished.
I have a combo that a lot of people get annoyed with this combo, and I just found it. Spectral Embodiment/Shadow Sneak --> Amaurotic Lambent --> Void Bomb --> Temporal Trap or I prefer to end it by using Orbs of Enlightenment (Or, if the enemy is close, I sometimes use Void Bomb to shock the enemy and goes blind and then use Amaurotic Lambent to stun and blind the enemy again). In my observation, this combo is good for against enemies with low mobility, stealing other people's kills, or even for team fights. But unfortunately, after using this combo a lot, I realized that this combo can't defend myself, and I always lose if the enemy still has a lot of HP, I prefer to use this combo against enemies with low to medium levels, from around level 40 - 180. It's already very difficult to against players with level 200+, because they have more capable mobility and defense than the middle level I mentioned earlier.
(#combo) poison needles, rock fist, murky missles, order break. P.S. I recommend using murky missles as you jump from ground using rock fist And for dealing with people lvl 225+ I recommend using flame body
The gravity globe combo I use is Get near them with shadow sneak or something this combo works best in light map But once you get near then use gravity globe and use it like a stadium card in yu-gi-oh and then use the void move that TPS them and throw them inside the globe then one second later use black hole orb and finish them of with spirit orbs or something explosive
I saw someone in my server using this combo so idk if its original or not but its splitting slime solar dying star and then corrosive stream. You have to aim the dying star at the ground underneath the corrosive stream.
This combo requires Space, Storm, and Phoenix, and Plasma. Comet Crash Lightning Dispersion Ash Pulse Plasma Missiles You need to quickly use Lightning Dispersion right after your Comet Crash takes off. You will be flinged back to where you were at the beginning of the combo. Next you'll throw Ash Pulse, the distance between you and your opponent is most likely to be short, so you may end up hitting all of the blasts. If the opponent remains still, launch Plasma Missiles to finish them off.
The next element should be Star. Star = Light (650 diamonds) + Space (1550 diamonds total including light and darkness) + 50 diamonds. Moveset: Star Blazing: Stars fall from sky, dealing medium damage. Astral Bind: 5 stars combine together, blasting a light beam at any player in its vicinity dealing high damage. Galactal Strike: User gains super speed and Slides into another person, throwing them up in the air then drop kicking them, dealing medium - high damage. Divine Disc: User rides on a spinning floating star, being able to fly and doing medium damage while stunning a player. Ult move: Astro-Batics: The user absorbs energy from the stars above, turning the time no nighttime, whilst the star energy highlights the vicinity of the insane vertical blast, similar to the Explosion ultimate, while the star debris does very little damage (21 damage per small star) after the blast. Like so he can see and gimme my credit if this element actually gets added lol
heres a combo: black hole orb, then get close and quickly use together light blinding move(idk how to spell it) and spiky shield. Finish off with fire bullets. You can use a transportation move at the start to get close to them to use black hole orb too
rock fist, lava bullets (has to charge lava right after rock fist) then creation aoe (trap version). The idea is to leave a target in the fire while the creation aoe leaves the opponent idle. it can insta kill sometimes, depending on how much health a target has
This is a combo that I made about a year ago: Glaze Whail, Scorching Basalt, Splitting Slime, Temporal Trap. If you can hit it then it is close to a guaranteed kill on most players including people with high max health and high defense. Can be a little tricky to start but that can be solved with skill or covered with another spell.
#combo Combo 1: -Splitting Slime -Holobeam -Ace Up The Sleeve Combo 2: -Glaze Whail (fully charged/slightly charged) -Scorching Basalt (fully charged/ slightly charged) -Continuous Strikes (both versions work) for the second combo, if the person is far away you can use any tp (i use lightning) to get closer with Continuous Strikes
- *rock fist,* (You can spice up the combo with *black hole orb* here, or after lava bullets if you want the extra mana usage) - *lava bullets,* - *creation aoe move* (trap/grab version) should one shot
OMG! Thanks so much for putting me in your vid! I know it was kinda cancer combo, but it’s easy to use for starters. Thx! Edit: Also, the suggestion is pretty old now and my mind for combos has changed, since I’m like lvl 200. I was lvl 150, when I uploaded the comment. Don’t hate it for using cancer or whatever ,ok? I was a total noob back then, and my aiming skills were pretty EH. Now, since I trained my aim, I don’t spam cancer. Again, thanks for putting me in your video!
#combo: Spear thrust Knife barrage Explanation: Since spear thrust is very slow to cast. You still have time to move or cast an another skill. Edit: Charged knife barrage before spear thrust is done casting.
5:10 this combo is use by many unbelievable strong players such as kitten_mimik its a swift almost 1 shot combo but you were so slow to even perform it correctly i dont blame you. you just need a really fast hands btw good content make more of this i might subscribe Lol
Combo: Reaper movement spell (At the same time charge water stream) When you arrive to the enemy instandly you hit the water stream and at the same time use tech vortex Meanwhile is on the vortex, aim the concentrated blast from explosion to the floor and it will practicaly one shot depending how well you hit the water streams
real ("Forces of Nature" instakill combo for broke people/beginners: the moveset: rock fist, magma drop, poison needles, great fire blast, nature vine trap. The order: stun them with poison needles and then follow up with rock fist or just start with the rock fist. when they get hit by the rock fist, use the magma drop on them and after they get hit by the magma drop, click on them with vine trap and spray them down with poison needles and end their misery with a great fire blast. Note: this can be pretty hard to hit if said target is air camping. You can also hit them with great fire blast before dropping magma on them if you wanted to do that. When you get to the vine part, you can just shoot a great fire blast at them and they'll die faster.)
bro this combo is insane 1: soaring upheaval (dragon projectile) 2: tech bomb (tech aoe) 3: bloodcurdling blast (nightmare blast) Even though its costly towards mana it does alot of dmg and may 1 shot depending on the hp.
this is a combo that i accidentally made when i was busy playing in the afternoon... first use splitting slime then sticky barrage(charged) and holobeam... this is one hit but not mana friendly
I got one, Explosive Leap, Perilous Hail, and Somber Brisk, you begin by using Explosive Leap to stun them and get on top of them, after that you use Perilous hail Directly after the explosion goes off, then begin to charge Somber Brisk right after you use Perilous Hail (I usually do this on third person and memorize where the person I’m fighting is) that’s the main part of the combo, but I also add in Fuming Whack and lightning bolt sometimes to try to make it insta kill
Combo that people hate : illusion aoe, wind tornadoes, incinerating burst and spirit invis (invis is optional). This has a few flaws, like illusion aoe unable to be used properly on angled ground, and aoe is easily avoidable, but other than that, its op
I recommend this combo that takes a lot of damage Black hole The rock throw thingie Splitting slime And the sound thing that you can charge, either long pr short
I know that I’m late, but here’s my combo (updated version): 1.) Black Hole Orb (Space) 2.) Amaurotic Lambent (Light, yes I remembered the name of the move) 3.) Spiky Shield (Nature) 4.) Poison Needles (Grass) Usages: Black Hole Orb is used to pull the opponent in while stunning them, then Amaurotic Lambent (AL) is used to also stun the player, THEN you can guess what Spiky Shield is supposed to do. Finally, Poison Needles finishes them off Play-out: Use Black Hole Orb to pull them in and stun them, then immediately use AL to also stun them, after you levitate to use AL, use Spiky Shield, then charge Poison Needles for 3-5 seconds to finish them off This 1 shots stationary and mobile opponents with 100 power Downsides: Really close range, but you can add a to move to get to them (what I do, but I just included the combo part), costly toward mana
at the 2nd combo, i use wind tornadoes instead of angel wings, it does more dmg but you need to come more close to the target when you throw the tech bomb and use black hole
my combo is: 1st use oblivion and put your mouse at your person to make them tp to you then use Void Of Terror so they cant escape and do dmg and once they fall use holobeam and orbs of enlightenment at the same time to finish them off (they can escape pretty easily if they have quick reactions with a dash but its works most of the time for me) and this is a edit use the 5th slot as invisible from spirit to sneak up on them to use the oblivion.
requirements- Angel, Tech, and Illusion you also need good aim and timing as well as this will take a few attempts depending on how well you can aim and how well you can time your spells! mana cost- Almost all of it as I have 1040 mana, you can upgrade your mana since everyone's is different, so I'll just say it does take up a lot of mana yet most of the time it is an instant kill if you know how to use the spells right and depending on what hits and what doesn't. get as close as possible to the person with Flash Slash, when you hit them- 2. as quick as you can, use Vortex Bomb RIGHT AFTER you use Flash Slash. 3. As they get hit, use Orbital Strike to hit the person- 4. and if you find them, end the person with Ace Up The Sleeve
beginner combo Idk if anyone knew it (require: Plasma, Nature) 1) plasma explosion 2) plasma orb (or any instant teleport will be good and need to have damage) 3 and 4) nature's essence and plasma missile/wind tornados(you can either choose which to fire first) 5) spiky shield or any close single target skill(spiky field causes aoe) very costly at mana but you can use desperate anyone of them while starting 1) I choose plasma missile cause using it alone is good(move to cursor) and need to predict opponent movement
#combo This is my combo: Use earth's transportation move to stun a target. After that, use wind's AOE move to blast in the air. While in the air, use creation's projectile move to drag the target to the sky for a blow. This combo isn't insta-kill, but the reason I love it so much is because it's super cool. (will need good aim for the creation projectile part)
Combo: Water tumble (Water) + Spiky Shield (Nature), It can be merged with flame body however I don't know what the third move will be. It also requires some move timing as well.
My combo: 1 Vortex Bomb 2 Scorching basalt (To stun enemies and stop them from getting flung incase you didn't time the combo correctly) 3 Shadow sneak 4 4th move of slime 5 (optional) Any consecutive bullets move. You need to be very fast, and time perfectly, you need to use scorching basalt when the vortex bomb move is halfway through explosion, once you have done that perform the moves perfectly, it can be tricky to perform, it also costs like 1200 to 1300 mana depending what bullets move u use, although that is my combo.
Poison Needles + Murky missles + Void of terror Hopefully its good First to poison needles to stun the enemy and then use murky missles when they are stunned the run towards Them And use void of terror and kaboom Hopefully its good
I have a really good one (note: every number that i assigned is in order) 1.Vine Trap Nature 2.Fireball or Wind cannon 3.any rapid attack move 4. Temporal trap or any contact spell All must be done quickly because the vine trap is so fast of letting go #combos
#combo Technological Terror (TT): Required elements: Slime, Fire, Technology, and Time. Combo: You first use the slime projectiles under the enemy, then use the big fireball from the fire element under them too. Then you throw a Vortex Bomb at them, and finally put them into the time hourglass. Explanation: First, the slime projectiles keep them in place so they wont escape. The fireball will deal tons of damage while slowly damaging them. The Vortex Bomb keeps them in place while you put them in the hourglass. The Vortex Bomb then explodes, getting them to really low health. The fire from the fireball will burn them slowly, while the hourglass finally kills them.
1. Comet crash / "Earth puch" 2. Chaos AoE Time contact spell 3. Time contact spell Note: You need to do this really fast or the enemy would recover and beat u up (if u noob)
fire self strength or something or use invisibility and then chaos kick get down on ground and use void shield to repell any projectile and used for lingering damage and use grass spike projectile but charged and look straight down while doing it then rinnegan switch or just switch yourself with the enemy and the void thing will linger damage if you want almost max damage then use fire thing but if you want sneaky 100% hit then use invisibility
My oldest combo I grinded diamonds with was Invis + Lightning aoe stun move + fully charged poison needles + literally any follow-up. Later switched to Vine + Light blind move + Void blind projectile + Void contact move Lastly, when I'm grinding rn I use Rock dash move + Light blind move + Nightmare stun projectile + Time bombs + any follow-up (tho I use darkness contact move for style)
My combi: Thrust Spear (Creation), Vortex Bomb(Technology), and Ace up the sleeve (Illusion), or Good for Stationary victims Thrust Spear (Creation), Ace up the sleeve (Illusion), Vortex Bomb(Technology), and Double Ray(Solar).
My combo: Black hole + Skeleton Grab + Neutron Punch You need timing with the skeleton grab and you need to be very close to the target when you use neutron punch
lol I named mine, anyways combo: eradicating earrape 1st. Flame body 2nd. Tech bomb 3rd. Shockwave halo (in this order) Ex info: Fireball: good for consistent damage Lightening: good for stunning Star: good for launching enemies
might be too late but #combo sticky barrage (slime) then do Consecutive Explosions (explosion for next one too) Concentrated blast. it’s a instant kill if you get the sticky barrage to max damage with hold…
My combo is: Amaurotic Lambent (Light), Acid Rain (Acid), Void Bomb (Void), and finally Crystal Armament (Crystal) (you can also use the slime buddies (slime) if you want to be spicy and low health
An easy combo for wind acend then slime shoot move an natures blast move While in air hit them with slimes hold move then they can relly move so you use nature blast that wil spread an one shot
I have a very easy and simple combo that anyone can use and do. ace up the sleeve vortex bomb refraction spikey shield cons: you have to be very close and costs a lot of mana. takes like 1050 mana pros: it can deal a huge sum of damage.
*combo* use grav shield then use illusion thing that bring opponents to you and use slime barrage the fist attack of slime and void of terror (darkness) and it can ista kill (you need to use grav shield then use illusion to attack enemy into shield use slime to stiki then and use void of terror and kill im) i know its a timming combo and isnt so good whit mana but its very good cuz nobody can pick your target and its can ista kill ^god^ too for alot of stunning (i use it in standard and i thing is a good one) and you can use spirito invisibility too if you want any way have a good day!
Here is a really good insta-kill combo: black hole orb, (space) splitting slime, (slime) and temporal trap, (time) Since it’s not easy getting close to an enemy with black hole orb, I suggest you go invisible with spirit
#Combo This is a combo I made.Rock Fist Sticky Barrage, consecutive explosions, and Wind Cannon. Use Rock Fist to stun your opponents, then sticky barrage to make your opponent stay in place, then use consecutive explosions, then use wind cannon right after you use consecutive explosions. From using it, it can bring your opponents down to the red or insta kill them.
my combo (i dont get It from any place i made It by myself): use rock dash,then nature trap, then use the little bals of lava (i dont remenber the name but Is the ball of lava barrage), and the use time trap (Is like 50% of mana hit kill and If you have points in mana Is like 25% or less
My combo -that one slime multiprojectile -consecutive explosions -orbital strike Trap them with the slime multiprojectile. then ,do consecutive explosions. Finally, orbital strike as finisher
Current combo and is very deadly if your aim and timing is good Comet Crash(Space)+Splitting Slime(Slime)+Bloodcurdling Blast(Nightmare)+Scorching Basalt(Lava)+Combustion(Explosion) or Spiky Shield(Nature) How to carry the combo out: First use Comet Crash to stun your opponent and do decent damage, then immediately use Splitting Slime and Bloodcurdling Blast(it doesn't matter which one you use first as long as you hit both attacks) to stun them further and prevent them from escaping, then use Scorching Basalt while they are still stunned and end it off with Combustion or Spiky Shield. Usually my combo finishes my opponent off before I get to use Combustion or Spiky Shield, but use them just in case the combo doesnt kill.
my combo: black hole orb (space) auromatic lambent {light) spiky shield (nature) and quill daggers (angel) or ace up the sleeve (illusion) your choice for last move
#combo i have a solar combo that consists of splitting slime, double ray and while they are stunned by double ray instantly use poison needles/ace up the sleeve, if done correctly, the opponent should be blasted away as soon as you finished using the multi - projectile attk
Another combo idea (this time not that cancer lol): Water Beam (Water), Blaze Column (Fire), Quill Daggers (Angel). Easy to use, simple, doesn’t have to insta-kill everytime, when you can’t hit most of your Quills, but deals high damage, mana usage is pretty decent I think, a bit of cancer, isn’t that efficient in close-ranged fight, but it will work anyway. The Water Beam is pretty easy to aim, when you stun your opponent with it, it should be easy to hit him with the Blaze Column, while the Coulmn is rising, charge your Quill Daggers (doesn’t have to be fully charged if your opponent is fast or you don’t have that much time). Very efficient for grinding and just for fun, watching all the Quills finish your opponent off is just satisfying. Try it, please!
i use bloodcurdling blast (nightmare) splitting slime (slime) the contact move in darkness pretty fun but kinda impractical since the darkness contact move is very long. but for 1v1 it’s pretty good
Requirements [Slime or Nature], Aurora and Illusion First use Splitting slime or vine trap preferably Splitting slime next use ace up sleeves then polar projection Pros Easy to land Hard to escape High damage Fast paced Cd is low Cons High mana usage Blockable fast paced Keep practicing this combo and at a certain point it will be very easy to land and very hard to escape 2nd combo Requirements Solar, Chaos, Time and Grass First use Vine from Grass 2nd use dying star Solar 3rd use Space-time rupture Chaos lastly use temporal trap Time Pros One shot Fast Cons High mana usage Hard to land
poison needles(stun) into vine grabe, then perioulis hail and before the knockback quickly do Frozen incurision then glaze wall into another vine grab.
1st combo definitely gonna have people saying "cancer"
sorry but,what means cancer in the game?
@@fobroxbolt it means bad
@@m1aouzdt you can also type back "Indeed I Hawe Cancer, How did you know?"
Cancer means that it is very easy to hit
I BEG YOU, THE WORLD NEEDS TO SEE
Ahem. Vortex bomb (tech aoe), chain pull(creation), feather quills (angel)
Its a one shot every time. Works on moving targets and makes ppl rage quit
Outdated
Simple combo:
Grass vine trap thing (nature) +
lava flam thrower (lava)+
Lava fire ball (lava)
combo:
any trapping/stunning move
poison needles
dragon thing that punches the guy to the ground
or
chaos thing that steals healt
gravity thing that makes a shield around you
when you press “y” you and your oppenent will change places thats how this combo works
I have a good combo idea! (hopefully your still active in this video),
Poision Needles (Grass)
Holobeam (Spectrum)
Splitting Slime (Slime)
Then the rest is Rainbow Shockwave and Combustion!
(Spectrum) (Explosion)
(#combo)
I as well have a combo that works so use gravity globe, gravitational expertion and gravatationel field and if you want you can as well put flame body at the beggining of the combo. The damage could kill a shadow in survival mode instantly when the combo is finished.
I mean gravitational expertion
I have a combo that a lot of people get annoyed with this combo, and I just found it.
Spectral Embodiment/Shadow Sneak --> Amaurotic Lambent --> Void Bomb --> Temporal Trap or I prefer to end it by using Orbs of Enlightenment (Or, if the enemy is close, I sometimes use Void Bomb to shock the enemy and goes blind and then use Amaurotic Lambent to stun and blind the enemy again).
In my observation, this combo is good for against enemies with low mobility, stealing other people's kills, or even for team fights. But unfortunately, after using this combo a lot, I realized that this combo can't defend myself, and I always lose if the enemy still has a lot of HP, I prefer to use this combo against enemies with low to medium levels, from around level 40 - 180. It's already very difficult to against players with level 200+, because they have more capable mobility and defense than the middle level I mentioned earlier.
Bro just make a whole paragraph
Bro just made a whole essay
@@atharramamdhanisma77533 paragraphs
(#combo) poison needles, rock fist, murky missles, order break.
P.S. I recommend using murky missles as you jump from ground using rock fist
And for dealing with people lvl 225+ I recommend using flame body
Maybe I can use it, I got darkness, earth and grass
@@terrydakingslay if you don't have chaos you can probably replace order break with water beam (charged)
The gravity globe combo I use is
Get near them with shadow sneak or something this combo works best in light map
But once you get near then use gravity globe and use it like a stadium card in yu-gi-oh and then use the void move that TPS them and throw them inside the globe then one second later use black hole orb and finish them of with spirit orbs or something explosive
SIMILAR PROFILE PIC LES GO
I saw someone in my server using this combo so idk if its original or not but its splitting slime solar dying star and then corrosive stream. You have to aim the dying star at the ground underneath the corrosive stream.
This combo requires Space, Storm, and Phoenix, and Plasma.
Comet Crash
Lightning Dispersion
Ash Pulse
Plasma Missiles
You need to quickly use Lightning Dispersion right after your Comet Crash takes off. You will be flinged back to where you were at the beginning of the combo. Next you'll throw Ash Pulse, the distance between you and your opponent is most likely to be short, so you may end up hitting all of the blasts. If the opponent remains still, launch Plasma Missiles to finish them off.
I think it also works with rock fist for beginners
The next element should be Star.
Star = Light (650 diamonds) + Space (1550 diamonds total including light and darkness) + 50 diamonds.
Moveset:
Star Blazing: Stars fall from sky, dealing medium damage.
Astral Bind: 5 stars combine together, blasting a light beam at any player in its vicinity dealing high damage.
Galactal Strike: User gains super speed and Slides into another person, throwing them up in the air then drop kicking them, dealing medium - high damage.
Divine Disc: User rides on a spinning floating star, being able to fly and doing medium damage while stunning a player.
Ult move: Astro-Batics: The user absorbs energy from the stars above, turning the time no nighttime, whilst the star energy highlights the vicinity of the insane vertical blast, similar to the Explosion ultimate, while the star debris does very little damage (21 damage per small star) after the blast.
Like so he can see and gimme my credit if this element actually gets added lol
heres a combo: black hole orb, then get close and quickly use together light blinding move(idk how to spell it) and spiky shield. Finish off with fire bullets. You can use a transportation move at the start to get close to them to use black hole orb too
me who uses the first 3 moves from fire as a combo: i am 4 parallel universes ahead of you
Try this combo comet crash light stun aoe any high dmg multi projectile move water beam or great fireball spiky shield
rock fist, lava bullets (has to charge lava right after rock fist) then creation aoe (trap version). The idea is to leave a target in the fire while the creation aoe leaves the opponent idle. it can insta kill sometimes, depending on how much health a target has
This is a combo that I made about a year ago: Glaze Whail, Scorching Basalt, Splitting Slime, Temporal Trap. If you can hit it then it is close to a guaranteed kill on most players including people with high max health and high defense. Can be a little tricky to start but that can be solved with skill or covered with another spell.
Lol that’s pulsaged’s combo
#combo
Combo 1:
-Splitting Slime
-Holobeam
-Ace Up The Sleeve
Combo 2:
-Glaze Whail (fully charged/slightly charged)
-Scorching Basalt (fully charged/ slightly charged)
-Continuous Strikes (both versions work)
for the second combo, if the person is far away you can use any tp (i use lightning) to get closer with Continuous Strikes
- *rock fist,*
(You can spice up the combo with *black hole orb* here, or after lava bullets if you want the extra mana usage)
- *lava bullets,*
- *creation aoe move* (trap/grab version)
should one shot
OMG! Thanks so much for putting me in your vid! I know it was kinda cancer combo, but it’s easy to use for starters. Thx!
Edit: Also, the suggestion is pretty old now and my mind for combos has changed, since I’m like lvl 200. I was lvl 150, when I uploaded the comment. Don’t hate it for using cancer or whatever ,ok? I was a total noob back then, and my aiming skills were pretty EH. Now, since I trained my aim, I don’t spam cancer. Again, thanks for putting me in your video!
#combo:
Spear thrust
Knife barrage
Explanation: Since spear thrust is very slow to cast. You still have time to move or cast an another skill.
Edit: Charged knife barrage before spear thrust is done casting.
5:10 this combo is use by many unbelievable strong players such as kitten_mimik its a swift almost 1 shot combo but you were so slow to even perform it correctly i dont blame you. you just need a really fast hands btw good content make more of this i might subscribe Lol
That space projectyle+light aoe+illusion multi projectyle. The illusion move can be change with grass poison needle for more damage and stun
Combo:
Reaper movement spell
(At the same time charge water stream)
When you arrive to the enemy instandly you hit the water stream and at the same time use tech vortex
Meanwhile is on the vortex, aim the concentrated blast from explosion to the floor and it will practicaly one shot depending how well you hit the water streams
Them: combo*
Me: random bullsh*t go!
real ("Forces of Nature" instakill combo for broke people/beginners: the moveset: rock fist, magma drop, poison needles, great fire blast, nature vine trap. The order: stun them with poison needles and then follow up with rock fist or just start with the rock fist. when they get hit by the rock fist, use the magma drop on them and after they get hit by the magma drop, click on them with vine trap and spray them down with poison needles and end their misery with a great fire blast. Note: this can be pretty hard to hit if said target is air camping. You can also hit them with great fire blast before dropping magma on them if you wanted to do that. When you get to the vine part, you can just shoot a great fire blast at them and they'll die faster.)
2:34 works better if you activate the chaos airstrike right after hitting the enemy with poison needles
bro this combo is insane
1: soaring upheaval (dragon projectile)
2: tech bomb (tech aoe)
3: bloodcurdling blast (nightmare blast)
Even though its costly towards mana it does alot of dmg and may 1 shot depending on the hp.
1: corrosive stream or bloodcurdling blast
2: gravital ghobe
3: splitting slime
4: Empyrean rain (optional)
I had a fun one. sticky brogue, then in quick succession the slime defense move and gravity globe.
my combo is:
1)AoE of Nightmare
2)Dark Fist of Reaper
3)Poison needles
4)For moving ability i choose Explosion or Aurora moving ability
this is a combo that i accidentally made when i was busy playing in the afternoon... first use splitting slime then sticky barrage(charged) and holobeam... this is one hit but not mana friendly
Combo: Black hole + absorbing slime and spirit aoe pull at the same time (it's good for setting up for a big damage attack)
I got one, Explosive Leap, Perilous Hail, and Somber Brisk, you begin by using Explosive Leap to stun them and get on top of them, after that you use Perilous hail Directly after the explosion goes off, then begin to charge Somber Brisk right after you use Perilous Hail (I usually do this on third person and memorize where the person I’m fighting is) that’s the main part of the combo, but I also add in Fuming Whack and lightning bolt sometimes to try to make it insta kill
Combo that people hate : illusion aoe, wind tornadoes, incinerating burst and spirit invis (invis is optional). This has a few flaws, like illusion aoe unable to be used properly on angled ground, and aoe is easily avoidable, but other than that, its op
I recommend this combo that takes a lot of damage
Black hole
The rock throw thingie
Splitting slime
And the sound thing that you can charge, either long pr short
I know that I’m late, but here’s my combo (updated version):
1.) Black Hole Orb (Space)
2.) Amaurotic Lambent (Light, yes I remembered the name of the move)
3.) Spiky Shield (Nature)
4.) Poison Needles (Grass)
Usages: Black Hole Orb is used to pull the opponent in while stunning them, then Amaurotic Lambent (AL) is used to also stun the player, THEN you can guess what Spiky Shield is supposed to do. Finally, Poison Needles finishes them off
Play-out: Use Black Hole Orb to pull them in and stun them, then immediately use AL to also stun them, after you levitate to use AL, use Spiky Shield, then charge Poison Needles for 3-5 seconds to finish them off
This 1 shots stationary and mobile opponents with 100 power
Downsides: Really close range, but you can add a to move to get to them (what I do, but I just included the combo part), costly toward mana
at the 2nd combo, i use wind tornadoes instead of angel wings, it does more dmg but you need to come more close to the target when you throw the tech bomb and use black hole
i have combo : rock fist/poison needles and lava burst and impolisson plasma i
idk rate:
1st: Bloodcurdling Blast
(Nightmare projectile)
Or
Void Bomb
(If you dont have nightmare, Void Projectile)
2nd: Light Empyrean
(Aurora multi projectiles)
3rd: Splitting Slime
(Slime AOE)
4th (Optional): Temporal Trap
(Time Contact)
my combo is: 1st use oblivion and put your mouse at your person to make them tp to you then use Void Of Terror so they cant escape and do dmg and once they fall use holobeam and orbs of enlightenment at the same time to finish them off (they can escape pretty easily if they have quick reactions with a dash but its works most of the time for me) and this is a edit use the 5th slot as invisible from spirit to sneak up on them to use the oblivion.
requirements- Angel, Tech, and Illusion
you also need good aim and timing as well as this will take a few attempts depending on how well you can aim and how well you can time your spells!
mana cost- Almost all of it as I have 1040 mana, you can upgrade your mana since everyone's is different, so I'll just say it does take up a lot of mana
yet most of the time it is an instant kill if you know how to use the spells right and depending on what hits and what doesn't.
get as close as possible to the person with Flash Slash, when you hit them-
2. as quick as you can, use Vortex Bomb RIGHT AFTER you use Flash Slash.
3. As they get hit, use Orbital Strike to hit the person-
4. and if you find them, end the person with Ace Up The Sleeve
I feel like you can use black hole orb, time trap, slime buddies and quill daggers to sneak up or get close use invisibility/any fast TP spell
Combo:
Lightning Dispersion
Spiky shield
Works well in survival mode
beginner combo Idk if anyone knew it (require: Plasma, Nature)
1) plasma explosion
2) plasma orb (or any instant teleport will be good and need to have damage)
3 and 4) nature's essence and plasma missile/wind tornados(you can either choose which to fire first)
5) spiky shield or any close single target skill(spiky field causes aoe)
very costly at mana but you can use desperate anyone of them while starting 1)
I choose plasma missile cause using it alone is good(move to cursor) and need to predict opponent movement
very high mana combo: cons. fire bullets, essence regulation, vine, spiky shield, water beam or thunderbolt. All are beginner elements too.
Combo: illusive attack (illusion) then wind tornadoes (wind) and last great fire blast (fire)
#combo This is my combo: Use earth's transportation move to stun a target. After that, use wind's AOE move to blast in the air. While in the air, use creation's projectile move to drag the target to the sky for a blow. This combo isn't insta-kill, but the reason I love it so much is because it's super cool. (will need good aim for the creation projectile part)
I'm currently using the last combo it's really good!
Combo: Water tumble (Water) + Spiky Shield (Nature), It can be merged with flame body however I don't know what the third move will be. It also requires some move timing as well.
I have a combo :
1. Invisible, then Choas combat skill, next use Poison needles on where you standing, last swap places.
I have 2 combos I always use :)
1:Corrosive stream + Amaurotic Lambent + Scorching Basalt + temporal trap
2: spitting slime + bloodcurdling blast + quill daggers
My combo:
1 Vortex Bomb
2 Scorching basalt (To stun enemies and stop them from getting flung incase you didn't time the combo correctly)
3 Shadow sneak
4 4th move of slime
5 (optional) Any consecutive bullets move.
You need to be very fast, and time perfectly, you need to use scorching basalt when the vortex bomb move is halfway through explosion, once you have done that perform the moves perfectly, it can be tricky to perform, it also costs like 1200 to 1300 mana depending what bullets move u use, although that is my combo.
Poison Needles + Murky missles + Void of terror Hopefully its good
First to poison needles to stun the enemy and then use murky missles when they are stunned the run towards Them And use void of terror and kaboom Hopefully its good
Another combo made by me: Warp bombs. Gravitational Exertion and then gravitational field in my own tests, this has one shot many ppl
Woah, I also made the same combo as combo 9 + temporal trap :3
I have a really good one
(note: every number that i assigned is in order)
1.Vine Trap Nature
2.Fireball or Wind cannon
3.any rapid attack move
4. Temporal trap or any contact spell
All must be done quickly because the vine trap is so fast of letting go
#combos
Like bro this don't work on spirit users or pro vine trap requires a lot of aim
@@gabrielbacareza4549 outdated now plus just use anything actually
The problem with temporal trap is that others can easily come and steal your kill which is very annoying
@@Durth01 ye
I found this funni combo
Water tornado thing then use the crystal armament then use the stun in lava
Combo: lava magma drop, vanes, the great fire blast, wind tornados
#combo Technological Terror (TT): Required elements: Slime, Fire, Technology, and Time. Combo: You first use the slime projectiles under the enemy, then use the big fireball from the fire element under them too. Then you throw a Vortex Bomb at them, and finally put them into the time hourglass.
Explanation: First, the slime projectiles keep them in place so they wont escape. The fireball will deal tons of damage while slowly damaging them. The Vortex Bomb keeps them in place while you put them in the hourglass. The Vortex Bomb then explodes, getting them to really low health. The fire from the fireball will burn them slowly, while the hourglass finally kills them.
1. Comet crash / "Earth puch"
2. Chaos AoE Time contact spell
3. Time contact spell
Note: You need to do this really fast or the enemy would recover and beat u up (if u noob)
My POG combo:
1. Use the 2nd move of lava
2.use splitting slime
3. Use cards or angel wings
survival combo is the max ice first and like 5 seconds after have ur friend use the max fire
fire self strength or something or use invisibility and then chaos kick get down on ground and use void shield to repell any projectile and used for lingering damage and use grass spike projectile but charged and look straight down while doing it then rinnegan switch or just switch yourself with the enemy and the void thing will linger damage if you want almost max damage then use fire thing but if you want sneaky 100% hit then use invisibility
1: Iliusive Atake
2: Avsirbing slime
3: Wind tornados
4: Order break
My oldest combo I grinded diamonds with was Invis + Lightning aoe stun move + fully charged poison needles + literally any follow-up.
Later switched to Vine + Light blind move + Void blind projectile + Void contact move
Lastly, when I'm grinding rn I use Rock dash move + Light blind move + Nightmare stun projectile + Time bombs + any follow-up (tho I use darkness contact move for style)
My combi: Thrust Spear (Creation), Vortex Bomb(Technology), and Ace up the sleeve (Illusion), or
Good for Stationary victims
Thrust Spear (Creation), Ace up the sleeve (Illusion), Vortex Bomb(Technology), and Double Ray(Solar).
My combo: Black hole + Skeleton Grab + Neutron Punch
You need timing with the skeleton grab and you need to be very close to the target when you use neutron punch
this is a combo that my friend told me abt. 1st move splitting slime 2nd move acid implosion (I don’t know the name) 3rd move poison needels.
Combo:
Incinerating Burst(lava)
+
Volcanic Eruption(lava)
+
Crystal Armament(crystal)
lol I named mine, anyways
combo: eradicating earrape
1st. Flame body
2nd. Tech bomb
3rd. Shockwave halo
(in this order)
Ex info:
Fireball: good for consistent damage
Lightening: good for stunning
Star: good for launching enemies
might be too late but #combo sticky barrage (slime) then do Consecutive Explosions (explosion for next one too) Concentrated blast. it’s a instant kill if you get the sticky barrage to max damage with hold…
My combo is: Amaurotic Lambent (Light), Acid Rain (Acid), Void Bomb (Void), and finally Crystal Armament (Crystal) (you can also use the slime buddies (slime) if you want to be spicy and low health
I haven't played in so long all i remember is that I was a slime main
An easy combo for wind acend then slime shoot move an natures blast move
While in air hit them with slimes hold move then they can relly move so you use nature blast that wil spread an one shot
You rarely see any other combo but the last LOL
my combo: Vine trap -> Great Fire blast -> scroching basalt -> Temporal trap.
I have a very easy and simple combo that anyone can use and do.
ace up the sleeve
vortex bomb
refraction
spikey shield
cons: you have to be very close and costs a lot of mana. takes like 1050 mana
pros: it can deal a huge sum of damage.
*combo* use grav shield then use illusion thing that bring opponents to you and use slime barrage the fist attack of slime and void of terror (darkness) and it can ista kill (you need to use grav shield then use illusion to attack enemy into shield use slime to stiki then and use void of terror and kill im) i know its a timming combo and isnt so good whit mana but its very good cuz nobody can pick your target and its can ista kill ^god^ too for alot of stunning (i use it in standard and i thing is a good one) and you can use spirito invisibility too if you want any way have a good day!
Here is a really good insta-kill combo: black hole orb, (space) splitting slime, (slime) and temporal trap, (time)
Since it’s not easy getting close to an enemy with black hole orb, I suggest you go invisible with spirit
My combo suggestion:
1: Vortex Bomb (Technology)
2: Chain Pull (Creation)
3: Gamma Surge (Spectrum)
#Combo This is a combo I made.Rock Fist Sticky Barrage, consecutive explosions, and Wind Cannon.
Use Rock Fist to stun your opponents, then sticky barrage to make your opponent stay in place, then use consecutive explosions, then use wind cannon right after you use consecutive explosions. From using it, it can bring your opponents down to the red or insta kill them.
my combo (i dont get It from any place i made It by myself): use rock dash,then nature trap, then use the little bals of lava (i dont remenber the name but Is the ball of lava barrage), and the use time trap (Is like 50% of mana hit kill and If you have points in mana Is like 25% or less
My combo
-that one slime multiprojectile
-consecutive explosions
-orbital strike
Trap them with the slime multiprojectile. then ,do consecutive explosions. Finally, orbital strike as finisher
My combo: light projector , murky missiles, somber brisks (charge light and use fire body for insta kill)
Current combo and is very deadly if your aim and timing is good
Comet Crash(Space)+Splitting Slime(Slime)+Bloodcurdling Blast(Nightmare)+Scorching Basalt(Lava)+Combustion(Explosion) or Spiky Shield(Nature)
How to carry the combo out:
First use Comet Crash to stun your opponent and do decent damage, then immediately use Splitting Slime and Bloodcurdling Blast(it doesn't matter which one you use first as long as you hit both attacks) to stun them further and prevent them from escaping, then use Scorching Basalt while they are still stunned and end it off with Combustion or Spiky Shield. Usually my combo finishes my opponent off before I get to use Combustion or Spiky Shield, but use them just in case the combo doesnt kill.
my combo: black hole orb (space)
auromatic lambent {light)
spiky shield (nature)
and quill daggers (angel) or ace up the sleeve (illusion) your choice for last move
#combo i have a solar combo that consists of splitting slime, double ray and while they are stunned by double ray instantly use poison needles/ace up the sleeve, if done correctly, the opponent should be blasted away as soon as you finished using the multi - projectile attk
My combo
1. Space projectyle
2. Crystal shield
3. Lava aoe
4. Finish with move that cost low mana
this combo requires slime,grass,light and fire
sticky barrage
amaurotic lambent
vine
great fire blast
i recomended combos 1.second of fire,2.third of wind and fourth of crystal
Another combo idea (this time not that cancer lol): Water Beam (Water), Blaze Column (Fire), Quill Daggers (Angel). Easy to use, simple, doesn’t have to insta-kill everytime, when you can’t hit most of your Quills, but deals high damage, mana usage is pretty decent I think, a bit of cancer, isn’t that efficient in close-ranged fight, but it will work anyway.
The Water Beam is pretty easy to aim, when you stun your opponent with it, it should be easy to hit him with the Blaze Column, while the Coulmn is rising, charge your Quill Daggers (doesn’t have to be fully charged if your opponent is fast or you don’t have that much time).
Very efficient for grinding and just for fun, watching all the Quills finish your opponent off is just satisfying. Try it, please!
i use
bloodcurdling blast (nightmare)
splitting slime (slime)
the contact move in darkness
pretty fun but kinda impractical since the darkness contact move is very long. but for 1v1 it’s pretty good
Mine is flame body vine grab then great fire ball then finish it with polar projection or somber brisk
Requirements [Slime or Nature], Aurora and Illusion
First use Splitting slime or vine trap preferably Splitting slime next use ace up sleeves then polar projection
Pros Easy to land Hard to escape High damage Fast paced Cd is low
Cons High mana usage Blockable fast paced
Keep practicing this combo and at a certain point it will be very easy to land and very hard to escape
2nd combo Requirements Solar, Chaos, Time and Grass
First use Vine from Grass
2nd use dying star Solar
3rd use Space-time rupture Chaos
lastly use temporal trap Time
Pros One shot Fast
Cons High mana usage Hard to land
poison needles(stun) into vine grabe, then perioulis hail and before the knockback quickly do Frozen incurision then glaze wall into another vine grab.
mine: splitting slime, poison needles (charged) and then you can use any other move like great fire blast if they didnt die
I use gravity field to force them in my gravity sheild then needles
1. oblivion
2.any chain damage
3.Fire blast
4.crystal amament
use spirit invi for more safety
Poison needles vine greater fire ball and also if u wanna 1 shot u can add a huricane