Yeah, people did some quick reshades/retextures of the horns on Reddit, which made the front material more horn-like than skin-like. They looked infinitely better.
yes, then they will not look horrible, they would look the way a 14 year old artist makes a horned face. they still wouldnt look anywhere near as cool as da2 qunari though.
With the existence of how good tieflings look in BG3 I feel like there's no excuse for bad horn design. I need my character to be a sexy horned giantess that I can say, "Step on me" to. BioWare failing me once again
Design-wise, I think the issue with the Qunari is that their horns don't have any texture until too far back. If they were textured further forward, or there was some color variation to avoid the Big Purple Blob™ look, they'd feel more like what we know.
I also feel like their faces look way too human. There is nothing "other" about them. They look like a human dressed as what they think a Qunari looks like.
@@EndertheWeek it doesn’t annoy me so much as confuse, like we have healing magic that can repair getting bludgeoned to unconsciousness by an ogre. Did someone actually perform something as “barbaric” as modern medicine when we have fantasy magic. If theirs a spell that can turn people into dragons, pretty sure gender transition is on the table.
@@AceOvrZero Why put it in? In a game that has magic. It is just the usual "modern day" insertion" that demonstrates the developers have an agenda . . . and no imagination. I don't begrudge anyone enjoying whatever they want but pre-sales point to Veilguard being DOA.
And even that was "too much", beautiful environments but you really didn't have a reason to be there. They focused everything on the Hinterlands, and then the rest of the environments outside of story relevant areas were pretty dead.
Yep, the amount of rhetoric revolving around this game is staggering. Inquisition was NEVER open world. It had ONE *semi-open* map. The Hinterlands. That's it. No other map was even remotely "open world".
The idea that Dragon Age fans will have an issue with this kind of exploration as opposed to an open world is funny to me considering I would assume that Dragon Age fans would have played the first two games that were exactly like this.
tbf the second game was just "Go to bar. Get quest. Go to one of 3 caves. Someone is doing something with magic they shouldn't be doing. Go to bar. turn in quest. Go to city hall. Get quest. Go to one of 3 caves. Someone is doing something with magic they shouldn't be doing." (I say this but my first 3 playthroughs were back to back to back)
No open world is OK. Baldurs gate 3 isn't open world. What we want is meaningful content packed environments, great characters and relationships, fantastic great feeling combat that embraces real RPG mechanics, and solid world building. That's all we ask
No Open World is likely a huge win. None of the great Bioware games have been properly open world. Their only really open world games are Andromeda and Inquisition (neither of which are viewed all that fondly). DA:O, DA2, ME1, ME2 and Kotor are all built around fairly small, contained maps; and they're some of Bioware's most beloved games.
Seriously, I am burnt out on every game being open world. This is a nice change. It’s why I like Final Fantasy 16 and Black Myth Wukong. I need a break from the open world formula for a bit
Damn...now that i see a Mass effect reference....i was going to say i'm worried but then again Shepard journey ended so i'm find if they want to reboot or retcon whatever lol
@@blueoval9548 not everyone cares about stuff like that and even if someone does tend to care it doesn't mean they care about it all the time or in every situation cause I gotta say its much less irritating typing like this on my phone late at night for example
The classic Bioware games from Knights of the Old Republic through Dragon Age I all had a sort of pseudo open world thing, but it wasn't true open world. Like, do bits A and B, then you've got the illusion of choice whether to do C, D, or E, but you end up needing to do all three of them anyway to get to F. After F, you can choose to do G, H, or I, but you'll need to do all of them, and then you get funneled back into J and K, which ends the game. The true choice came in your character and choices along the way, which was far better than the overwhelming openness of Inquisition. I'm absolutely down for a return to that.
As someone who is currently on ME3 and Andromeda (playing 3 on my friend's ps5, Andromeda on my pc) this is ALSO the mass effect series. Like. The game makes you think "do this OR that and you can only do one!" But no. You do one, then the others. I like the structure, but really wish they'd get better at In Game Explanation of the events. I'd like it to be clear that all of them should be done. Andromeda I was like "damn, where is everything" then I went to the planet of exiles and like, 3-7 different plots dropped at once. I was like "oh, I was worried there was nothing to do, now I'm afraid I might miss one of these"
"Mission based" games like KotOR, Dragon Age and games from other studios like the Mass Effect games and Deus Ex: Human Evolution are usually called "hub based" because you usually return to a mission hub like a base, camp, ship, etc. Inquisition was definitely a hub based game, the mission areas were just big.
1. The "new art style" looks like they cut corners and half assed it. 2. The gameplay looks stiff. 3. Everytime I hear more about this game, I end up less interested. I should be excited as hell for a new Dragon Age game and yet, I can't help feeling that the Bioware I love is dead. None of the talent and passion is there anymore. I've played and finished every Dragon Age so far (including all DLCs) and this will be the first one I don't buy Day1.
1. The art style is beautiful AF, and clearly just Inquisition with more fidelity. Don't get this weird ass take. It has better lighting, why are people hating that? If you don't like the qunari's smooth skin, choose a rougher complexion in the character creator. If you are talking about how they made the ogre darkspawn look silly, that's not an art style as much as it is redesigning monsters badly. 2. I watched boomsticks' combat preview, and it looked really smooth, especially at higher levels, but I can get that not everyone likes action combat. Personally to me, it looked better than what the marketing teams have done. 3. That's weird, cause I've been all up hill since the first trailer (which was awful), especially considering Bioware devs also hated it. It was EA's marketing that was in charge of that, not the actual devs. Every Dragon Age has had really dumb and bad first CGI trailers. No idea why. It's sad that you're so disheartened. The coverage has convinced me that this game might actually be game of the year material. Just note my comment down. It's just Mass Effect with a Dragon Age skin. It'll be a huge success. I'd prefer the Inquisition model, or even the DA:Origins model, as I prefer DA over Mass Effect. But as long as the story still stays good (writers behind previous books and previous games still worked on this and had done the writing, even the ones that were fired had finished their work before they were let go), and we keep exploring the world and the lore, then I am super sold.
@@7PlayingWithFire7 I genuinely hope you enjoy the game and I hope I do too. I'm just not holding out for hope. I want to be wrong and will be one of the first to hold up my hand and say so if I am.
@@7PlayingWithFire7 Unfortunately, most game reviewers have proven to be out of touch with what most of the gamers want. Look at games like Concord, Suicide Squad or Duskborn. All games that reviewed well, all games that bombed.
why does every qunari i see look so damn wimpy? where did my stonk qunari go? i am not the biggest "fan" of the art style, but i can appreciate that art is subjective and that just cos i dont like it. it does not mean that it is bad. the qunari however are a race of warriors, who are descended from dragons. these just look wimpy
Reminds me a bit of Dragon Age Origins. A fair bit of it was also "on rails", or more "directed" zones, compared to something like Inquisition. What is important is that each zone and mission feels immersive and fun to play.
I am annoyed about the new party size. One of my fav things about DA:I was that my Inky was with Cassandra, and I bought Dorian and Iron Bull along. It was like a double date. It was a fantasy romcom.
I don't like the 2 party + Rook combo either, it really, really doesn't feel *right* for Dragon Age, like the choice was *there* for solo play, if you're masochistic, or only 1-2 companions, but man... I loved the 3-way dialogue banter that *could* happen, even if most was rare.
I don't understand why they keep shrinking the party size. I've been playing Rogue Trader and you can have a part size of 6. It feel like all your companions are part of the action. It kind of bugs me when we get to the end of the story and everyone is like "yay, we saved the day!" No, the mage, the archer, and I saved the day. You pouted at camp because you said my party was too crowded.
@@Lark88Game balancing, I'd imagine. If you don't get every companion at the start of the game, it'd be harder for them to balance combat for when you have 2, 3, 4, etc companions. I've used the unlocked party size mod in BG3, and there isn't a fight which isn't made trivial by it. Most don't last until the 2nd round of combat.
@@Pro_Butcher_Amateur_Human Well, yeah. You modded a game that wasn't designed to have a bigger party to have a bigger party. I'm saying game devs can and should design their games to have a bigger party.
Honestly, no Dragon Age game has ever felt or played the same, so long as the story sticks the landing, the party characters aren't heinously annoying and it just feels like an adventure, I shall be happy, it already looks pretty enough.
Each game has been so radically different than the others that I think at this point it's expected. We're here for the dating sim with occasional fighting!
Honestly, from what I've seen so far, the graphics are my biggest gripe with the game. It looks like Sims 5 with some fantasy themed DLC. Especially the character designs. Everything looks smooth and pretty, and in my opinion it clashes very hard with the sort of story the game is about.
I hear the words "accessible for the largest possible audience" and it makes me think, "holds your hand at every turn" and "waters down anything that might make it unique because someone might not like it". That's what I'll be watching for in reviews. If that's what they did, fine, it's just not for me. I feel like this has been a fairly common complaint lately, and games have started to fail because they try to appeal to everyone, which ends up appealing to less people then if they had just made a solid game that knows what it is and who, specifically, it wants to appeal to. Based on the fact that, last I heard, people seem to be holding off on pre-purchasing it they should probably be pretty worried at this point.
The lack of world state carry over from the previous 3 put the final nail in the coffin for me. Waiting for it to go on sale. I’m still watching teasers and trailer in the hopes that they’ll peak my interest again. I was genuinely really excited for this game until I saw more gameplay and heard from the devs…..
I will never understand why everyone needs to leave their mark on a franchise. If it's not broken, don't fix it! Just improve things. Stop giving people what the devs want and give people what the people want 😑
The lie of accessibility is the pretense it's in any way aimed at actual disabled gamers. It's only purpose is to numb the mind of players so they can be more easily tricked into believing they have a good experience when the pretty lights come out with the text calling you a good boy/girl. I hate this placative game design.
@@banginurmomsince94 Sale or not, you're planning to financially reward them for disappointing you. Better idea is to pirate, and if you find yourself enjoying it then buy it at that point. Of course, it's your money and that's that.
the exploration is basically like Origins. and that game was amazing. the thing about Dragon Age is that the narrative and dialog is waaaaaaaaay more important than exploration or classes. it was always about the story.
The problem with two companions is that you want a balanced party (at least one mage, warrior, and rogue), so if I'm playing as a mage I won't bring another mage with me, and that means I'm missing companion dialog. With four, you can double up on the player's class and still have a balanced party which encourages bringing someone who may be relevant to a quest, whose banter you want to hear, or who you haven't brought along in a while and you didn't want them to feel left out. Not being able to take control of a party member sucks, but I can live with it. The bigger loss to me is the tactics system where you could assign priorities to companions based on conditions. Things like, "top priority: if you see mage, hit them with Mana Clash, second priority: use Crushing Prison on the enemy with the most health." This was vastly stripped down in Inquisition and seems to be gone from The Veilguard (God, I hate the The). Of course, the system was only necessary because the AI was terrible, especially with rogues who are all about positioning. Maybe the AI is good enough that I won't miss the tactics system or taking control of party members, but I have serious doubts.
From what I've seen I'm coming to the conclusion that companions only real purpose in combat is to boost your combo's. I'm getting the impression they don't do much beyond that.
Yeah. BioWare threw party strategy out the window in favor of letting you bring whoever you wanted. If you want to have an all rogue party, instead of that being a personal challenge, it can be your default. Also agree with you on getting rid of companions nerfing the storytelling. Them messing with the companions is the major thing that makes me think they don't understand Dragon Age and tends to make me sad about the whole endeavor.
@jenniferhanses it feels like they fired the DA team and put the ME team in charge. 3s make sense in ME, it does not make sense in DA, there is 0 strategic reason to fight demons in a team of 3 instead of 4
@@atk9989 To be honest, there was generally never a good reason to have any limitation on party members. I'm fighting demons, why am I not bringing everyone? ME: I"m fighting genocide machines, why am I not bringing everyone? The only time it truly made sense was in DA: Awakening, when they were holding down a fort. I think a good strategic compromise would be assigning characters downtime tasks so that you have crap that they do when you're not there to improve the ship/fortress/whatever. It would really just improve party limitations in general.
I think the only thing I'm REALLY annoyed by is the inability to control party members. That's a bummer, I think. I love playing strategically, and sometimes it's just really helpful to directly use another character to do a specific thing. But, I guess it's not a total deal-breaker. I'll reserve judgement until I've played it lol.
I agree. That was one of the things I really enjoyed about the previous games and what I really enjoyed about baldur's gate recently. Getting to play around with the different classes and getting to be more strategic with the fights
Yes this is what really turned me off. Moving from tactical mode from origins and then now not even controlling teammates….. is it even dragon age anymore
You can still use another character to do a specific thing. You can't switch to them , but you still can order them to do specific attacks. You're only losing the ability to do it yourself it seems
This is just my opinion but playing strategically is the reason why I don't mind that we can't control party members. In previous DA games, you can switch to a character to order them to do something and then switch back. In this, you can just order them without having to switch to them. I'm replaying DA:I at the moment, and I can't tell you the number of times I've paused, switched to a mage to get them to cast dispel, then unpaused without switching back and then being utterly confused by my abilities for a second or accidentally canceling dispel with a generic attack.
@@MyZ001 true but this just feels way more like Mass Effect which I enjoy in its own right but I miss being able to actually switch to a different character to physically control
I hate that they fired a majority of their writers right before the game was announced, including Varrick's writer. Then they turned around and used him in their cheesy, stupid trailer. Not touching the game at all.
The narrative from this game was finished when Mary Kirby was laid off (it was september last year lol) and she is very happy and proud of this game :) And the game was announced in 2018. And sad she was fired after she finished her work with the game, I would have moved her to the Mass Effect team.
As someone who has played and replayed all 3 previous DA games none of this sounds remotely like a deal breaker. But as others have said the real test will be how good the companion interactions are. Those make are make or break for me.
Same here, it all sounds fine and any concerns I may have had about the combat or it basically turning into a hero-shooter have been allayed. They've always been decent at the companion stuff so hopefully they haven't lost that.
Guess I'm the weird one that cares more.about the combat and gameplay than anything else? All that other shut just enhances the game but it's not what makes it. DAO... it was the gameplay that made me play through it 3x, not the party
@lightsinadarkworld2013 da 2 was repeated dungeons stuck in one place and several chapters (years) in game. But the characters made it awesome. Choosing to turn in fenrus or issabella, or keeping them close and beating the story quest was a treat.
@@killerkoalas3573Golems of Angranak and The Witch Hunt are still some of the worst bioware dlc imho, and many called them rip offs back then or money grabs. So yeah even origins annoyed some origins fans 😂
Dragon age will have annoyed a lot of fans. It is in the nature of some people to be annoyed. Tell them they have won the lotto but have to go and get the cheque in person. Opportunity to complain.
Inquisition did have large, expansive zones though. More so than the previous titles. The difference between Dragon Age: Origins(fairly small zones, with fairly direct goals) and Inquisition(a lot of minor "filler" quests) was huge. I personally do not mind if they go back to something closer to Origins.
True. The series is no Elder Scrolls. But I think what they mean is it'll be like the transition from Dragon Age Origins (freedom of travel to do what you want when you want where you want) to Dragon Age 2 (being lead down a linear path).
@@fendelphi open world is like Fallout 4 while Inquisition was like the Outer Worlds. Big maps look neat, but they don't add much beyond adding extra travel time to quests.
If you want one tangible example of a thing that will reveal just how absolutely bad this game is going to be, just look at the size of the character's heads in proportion to their bodies. They all have the head-to-body ratios of 7-year-old children. Then add a bunch of flashy lights, idiotic millenial "jokes," and self-inserts by egocentric activist devs, and you've got another Concord in your hands. This game will flop. And I don't like saying that, since I'm one of those people who were waiting for it for the past 10 years.
I mean, Dragon Age consistently changes up every single aspect of gameplay wildly between every new title , pissing off 70% of the fanbase, without fail... If anything, its's the series's distinct brand
This is very true, I am one of the fans that has finally saw it for what it is and has decided not to preorder just because its Dragon Age. I bought DA2 , DAI always immediately as they are available, but for this one, I am no longer doing it. Knowing full well that it should be considered as a brand new retelling of the Dragon Age game by new developers. That I should wait and see after release to see if its even worth playing.
To be fair, technically none of the previous Dragon Age games are true open world, just a series of large areas connected by a hub. However, the difference is the feeling you get when you play it. Origins and Inquisition had large enough areas where it would be rewarding exploring. Veilguard sounds like you choose a mission out of a list, complete the quest and is teleported back to the main hub, which is terrible.
Thank you, yes. This is my opinion perfectly summated as well. Origins and Inquisition used those large areas to tell many interconnected stories that themselves bled into the overall narrative of the region you were currently in. Veilguard is sounding very much like the devs just said, "well, everyone liked Mass Effect 2, so we're going with that instead." Which is not Dragon Age.
I am more surprised that you can't interract with your companions after u talked to them, till the next interraction available. I mean u can't talk to them at all. Strange knowing you are stuck in a lighthouse! If i can only keep two companions, and discard the rest!
Dude, I was just thinking that exact thing. They really shouldn't have leaned into those so much. Keep mysterious things somewhat mysterious. This game is starting to feel like "Hey, you remember blank from the other game? Well check it out, here it is out of context!"
@@johnathanera5863 People just can't believe how long it's been since it feels like yesterday. People make the "This happened ago" comment all the time. Also younger people are less likely to relate to these posts.
I want to like this game more than anything right now. I've been a massive Bioware fan since Baldur's Gate, but I have a horrible sinking feeling after the last ten disastrous years that this game could be the final encore for the greatest of RPG makers. I pray that it's not, but comparing Veilguard to Avowed... well, if the worst should come to pass, at least Obsidian is ready to take on the crown, if they haven't already. It would be fitting for the title of 'greatest RPG studio' to go to the ones who taught Bioware how to make a great RPG in the first place.
Honestly, I’m more worried about Avowed than Veilguard! I have not been feeling the combat they’ve shown at all, looks very jank and has way less options than before. It’s a real shame, because I love the lore of Eora
@mduckernz Avowed looks pretty shit combat has never been their strong point but its the choices that makes them great. New vegas, KOTOR2, Alpha Protocol, all great games in terms of choices. Also with Kingdom Come 2 Co.jng the same time I will be busy with that I much prefer more grounded games so a fantasy needs to do something amazing to stand out.
They really should have sent Jane in instead, but we do need the non megafan take to balance it out since Jane might end up focusing on just the positives accidentally.
Jane you are really my spirit animal for this, I love Dragon Age but I've been so non-plussed by the changes to combat and the limited party of companions compared to previous games. Love the art design of the set pieces, but can't help but feel like the characters look like they don't match the design of the areas they're in.
Origins and DA2 were not that open. I did like the angular art style of DA2 and the tarot of DAI, sad to see that gone It would be fun seeing Jane run the Dragon Age RPG for the crew. It is a fun system
So since you can't control your companions, and it sounds like we're going the mass effect route with this game. Does that mean, unlike all the other Dragon Age games, if Rook goes down, game over?
Yes, that's confirmed, with the caveat your companions can gain abilities to revive you. ME is a good comparison. That excites me, but I'm sure some people won't love it..
What upsets me as a long time Dragon Age fan (ever since Origins) is the fact that the world state will not be through save file (And/or Dragon Age Keep) but through 3 simple questions, all based in Inquisition. The poor excuse was that they didn't want to invalidate player choice, and they did it by invalidating player choice. 1. Who did the Inquisitor Romance? 2. Did the Inquisitor disband or keep the Inquisition? 3. Did the Inquisitor swear to stop or to save Solas? There is no questions about the Well of Sorrows, if the Inquisitor was Ruthless or Benevolent, if a mage is the head of the Chantry and all that other quite important stuff. Morrigan is going to be in this game, and the fact that she is in it opens too many holes that the game could fall through in my opinion. Let's say you had Morrigan drink from the Well in Inquisition, granting her vast amount of knowledge. That must have changed her between the games in some way, right? Or for example her son, if the player did the quest to help Morrigan with him, then he wouldn't just vanish, he's still a kid afterall. Not to mention the fact that if the kid does exist, it invalidates all choices related to his non existence by the players who didn't do the ritual with Morrigan in the first game! Just having these 3 questions to set the world state is quite simply a terrible decision. They had a Decade to iron out the story and the many choices the players made throughout the older games, and not having any of them impact the game in any way is frankly Lazy.
Yes. Just that one problem with Morrigan - that I (the player) might meet her in game, and she remembers nothing about me (the Warden) - is, on its own, enough for me to not play this game. Absolutely criminal to throw out three games / 350 hours worth of people making decisions and reduce it to just three. Criminal.
Accessibility options are always welcome, especially in SP games where someone else's preferences have no effect on my gaming experience. If someone wants to go nuts with respec, by all means. I can simply choose not to do it.
Personally I disagree, I used to share your thoughts until I saw how BG3 did that with Withers. It genuinely feels like a non immersive mod is installed in the game, and it's not even optional. Same for the hireling mechanic. I personally disliked them and they did negatively affect my experience.
Dragon Age was only open world for one out of three games, and even there the main quests are pretty linear? Old DA fans aren't the problem there. The newer ones who inly got here for Inquisition might. Ever so slightly. But overall lol thats not a problem.
Dragon Age has never been open world, and I'm delighted with that continuing. I'm even happier with maps being smaller. Inquisition's maps were 3/4 empty, most of my time was spent running from place to place hoping some companion dialogue would trigger to relieve the tedium. I'd also rather have a 20 hour game that is consistently fun, than a 100 hour game where I'm bored 80% of the time. That's why, controversial opinion, I preferred DA2 to Inquisition. The combat looks very like Final Fantasy 7 remake's. I hope there's some depth to each skill tree, I loved the spell combos in DA:O, like casting Grease then Fireball. I don't mind the art style too much. I'll be playing a wizard chasing an elf through portals and throwing fireballs at demons, I don't really need photorealism. I'll definitely play it, but I'm not convinced enough to pre-order. I'll probably wait for a sale.
I think I prefer non-photo realism though honestly Veilguard’s “stylization” didn’t stick out to me from the trailer footage. I mean it feels consistent, but maybe because Inquisition doesn’t dominate my memory of the series. Inquisition was a little jarring to me with realistic design. Morrigan and Hawk apparently had to travel through “the ugly eluvian” to pick up enough imperfections to enter it.
My least favorite part of DA: I was how big the maps were. Open World doesn't mean good, it just means big and empty generally. Give me dense, filled slices of a world that is more immersive.
Everyone bitched that Inquisition was way too big coupled with its stupid power meter, the fact they decided to streamline it to open area like the originals should be a breathe of fresh air.
Is the story good? Are the characters interesting? Is the gameplay engaging? Then I'm in. Don't try to tell me what will annoy me - you're not my supervisor! :D
Story is mid but the dialogue is awful. You can tell that the VA's arent in the same room ( I know they arent with most games but you shouldnt be able to tell) The writing is so on and off as well. It feels like they had marketing supervisors over their shoulder while they were writing it . People dont talk like this
I'm glad it isn't open world, getting tired of every game being open world, give me linear at this point. In terms of combat, I guess I'm in the minority cause, the older game, I never controlled my party and I was bored with combat. I always liked Mass effect combat more, mainly 2 and 3 cause I felt they played better. I don't like Origins' combat it's really slow, even when I first played it I thought that. I like the more action focus on combat tbh. In terms of art style, tbh it's always had a major difference with each main release. I like it fine, not my fave but pretty good. Hair is amazing of course. In general, I'm cautiously optimistic and honestly I just want another DA game at this point.
I have the same feelings about combat as well. I never liked any of the combat very much and never really controlled any of the other characters unless I died in combat. I think I liked DA2 combat the best but that may have been because it felt like mages were incredibly powerful in that game and I haven’t played it in a long time.
Yep, it's showing it's "we were going to make this a live service" portion of development with those (which was a plan until Anthem tanked). Like Inquisition did with its multiple onerous fetch quests and partial open world harked back to the original "let's make this an MMO" nonsense. Trouble with every DA past... hm... past DA2, is they can never decide what it's going to be, so they make it too fractured in ideas and scope, and too many things to too many people. This looks similar.
The best thing about the game is the customisable difficulty. You can even control have much time you have to react to counter, and enemy aggression exclusive from the damage and health etc. So you could play it like the enemies are quite easy to fight BUT if you get hit.... oof. Or any variation of that or whatever. It's so good and I want games to have this forever.
DAO - Lots of blood. Blood everywhere. Racism. Sex. Let's fully lean into this being very mature and grimdark. DA2 - Let's peel the scope of an apocalypse back to a character story in a single city as an excuse for a low-budget, quick sequel reusing the same maps and assets everywhere. But the companion dialogue is still classic Bioware. DAI - Skyrim gives us insecurity and we're going to make something HUGE to compete with Skyrim, burying all the good content in tons of boring side-quest and gather BS, but there are some good moments here. End on a huge cliffhanger where the Inquisitor has unfinished business with Solas / Dreadwolf. DAV - Purple. Cartoony. No blood. Quips everywhere. Very purple. Who cares about canon? No importing from Dragon Age Keep because the games before it really don't matter. Drop the Dreadwolf name. You don't play as the Inquisitor so their unresolved conflict will remain resolved. Focus on mass appeal at the cost of catering to our built-in Dragon Age fans.
Just FYI, blood was disabled for the trailers and gameplay previews shown on YT, to prevent YT from age restricting the videos. The Inquisitor will be playing an important role, and we will be re-creating them on new game start. Similarly, while the Keep is not being used, we will be describing our previous world state in a manner similar to how The Witcher 3 did it iirc
@@federicomachado811 well, "mature storytelling" is 100% definitely NOT Rook taking two companions aside and saying, "hey, you understand why he played with your favourite toy, right? And YOU understand that you should have asked permission first. So we're both going to shake hands and make up, aren't we?". That is 100% definitely not mature storytelling - it's how you talk to literal children. But that's what happens in Veilguard from the videos I've seen. It's atrocious.
Dropping new players into a story that was last told 10 (!) years ago seems like a big risk. Bioware should definitely create some kind of story/lore catch-up - whether that's in the game or on TH-cam.
Based on other previews, there is a retelling of the story early on, using the Solas mural/tarot card 2d animations, with Varric narrating it. A la Dragon Age Keep style. Apparently that's also where you choose the most important story bits for your world state if you are a returning player. I assume you'll be asked if you are returning, or a new one, and new players probably won't be asked any of that.
i think my only real "concern" is the art direction. not so much the art style itself, although based on this footage that does seem to be a departure from the direction the games were going previously. But more some of the design choices. For example the qunari who seem to have lost a lot of the detail their horns had in previous. But also that "pride demon" feels like a departure. Granted, it being a demon it doesn't have to always look the same. that said im not so much worried that i won't like the game as a result of these types of changes, moreso im worried that i'll just...find them rather jarring as they kinda 'jump-scare' me.
I don't like a three character system with the setup of Warrior, Rogue, Mage. Feels like I'll never be able to use the NPCs who are the same class that I take. Mass Effect was similar, but had half class characters. You could be a Soldier and use Ashley sometimes, because Alenko could cover the other bases himself.
I agree with Jane, easy free refunding of skills takes away some of the appeal of character building for me. Make it to easy and it no longer feels like I am making a distinct character.
The pseudo-open world of Inquisition was mostly filled with hollow, bloated busywork, and I found myself focusing on the actual quests that had some meat and potatoes on them. So I feel like Veilguard excising the "get 10 wolf pelts " checklist stuff and focusing on trying to cook up some delicious meat and potatoes, is something I might be quite ok with.
That's because Bioware doesn't know how to make a compelling world, even when the writers hand them a unique and compelling world. They made DA2, DAI, and Mass Effect: Andromeda. Not that ME3 was very good with the color coded endings. Bioware just might not be very good in general now that I think about it
Dragon Age was always about story and character arcs. Everything else was secundary. Any Biowere game that was worth it was about how good the story and the characters were, and you wanted to know more. The inmersion was crazy. The progression too. This one feels... Flat. Like they have some boxes they needed to check out and did, but we have been waiting 10 years for the end of that "I believe you have questions". And this one doesn't feel like that
Dragon Age Origins/Awakening: not an open world with linear-type exploration. Dragon Age 2: not an open world with linear type exploration Dragon Age Inquisition: Semi-open world with open world exploration (considered to be a detriment to the game) Dragon Age The Veilguard: Not an open world with semi-linear exploration How is it that Veilguard's exploration will annoy fans? (It wont)
Jane must have been PO'd when she found out she couldn't go to the Dragon Age press event for whatever reason she couldn't make it (it must have been something really important).
And then there are those who like all 3 to various degrees for various reasons. Like I love DA2 just because I get to kill Anders, so it absolutely has its good points.
Origins is a 10/10, Inquisition maybe a 7, DA2 a 6 or 5. I still enjoyed Inquisition but veilguard feels like it spits in the food of anyone who liked either game.
@@chromesucks5299 Mass Effect has on the fly weapon switching that can trigger combos? Mass Effect has jumping attacks and AOE spells and abilities? News to me!
@@mandu6665 Um, yes. Mass Effect literally has on the fly weapon switching. It was in all the mass effects. In Mass Effect 2 you had a main hand and a heavy weapon you could switch between, and your abilities could be chained together into combos. In Mass Effect 3 and the vanguard class literally had an ability that was an AoE groundpound. In Andromeda you can fly around and shoot. I don't quite get what you are getting your panties in a twist for
That discussion about photorealism versus stylized graphics at the end - forget romance, I do not want realism to be the driving factor when it comes to violence and gore.
Lucanis being a top contender for boyfriend is soo valid. I am so excited to meet the cast of characters in Veilguard. Tevinter Nights gave some good glimpses into the world, I can't wait to explore!
I'm okay with the game being generally more stylized, but there's just something about the unsettling smoothness that makes me uneasy when I look at it. It's like it's been through ten tiktok filters or is made out of playdough or something and it just starts hitting this uncanny valley place in my brain that's really off putting to me. I hope there's some settings I can toggle to disrupt that much bloom and blurring, or some textures that can be added. It's like season one of RDPR in there. I can't see shit!
it doens't sound anything like how dragon age 2 played. the spell combos thing sounds a lot like the "explosions" system in ME 3 but as i recall none of the dragon age games have the "left click to attack, shift to dodge" hack'n'slash style. the skill tree looks like it descended from DA2s aesthetic and organization style tho.
The mission-based approach is literally how the first two games are. My only concern at the moment is the world state imports; so far, we only know that we can import “some” choices from Inquisition. What those choices are, we have absolutely no idea; we also have no idea if we can import choices from the other two games at all, which if not, would mean this game is a major flop for me regardless if it’s decent or not. Generally, it looks good, especially the combat.
Using a 'cartoonish' art style in the Dragon Age world is like reading a Grimdark story written in comic sans. My main issue is, will the chosen art style remove the gravitas of the dramatic situations?
Honestly even DAI barely felt Grimdark so the transition sort of makes sense. I will wait and see, but I don't have much hope for down to earth, gritty writing.
From Endymion TV - "people are not connecting with the veil guard because Dragon Age games are supposed to to be dark and gritty and this just looks completely soft." Exactly.
I’m ridiculously excited about the game, and everything I see is just making me even more excited. I have played each Dragon Age game on release and I have loved them all. I don’t anticipate feeling anything other than joy.
Holy molly! This did not age well. All I can think is that Bioware lied to Andy, and Andy, being the simple soul that he is fell for it; as did quite a few other people apparently.
15 years since Dragon Age Origins - "Yeah that sounds about right."
10 years since Dragon Age Inquisition - "WHA?!"
I had the same reaction lol
I feel so old 😂
Crazy to think they did 3 DA games in 5 years, but 1 in the remaining 10 years. And then looks like this abomination.
@@Patrick-y4d1z Big indeed 😮💨
We must remember that DA2 was rushed af 😂
Oh wow, those Qunari do look jarring. I think the horns need to bleed further into the forehead to fix the issue.
Yeah, people did some quick reshades/retextures of the horns on Reddit, which made the front material more horn-like than skin-like. They looked infinitely better.
yes, then they will not look horrible, they would look the way a 14 year old artist makes a horned face.
they still wouldnt look anywhere near as cool as da2 qunari though.
With the existence of how good tieflings look in BG3 I feel like there's no excuse for bad horn design. I need my character to be a sexy horned giantess that I can say, "Step on me" to. BioWare failing me once again
They need to look like qunari also why are there chinese and black elves ffs
they need to get rid of it, and put in the original model.
Design-wise, I think the issue with the Qunari is that their horns don't have any texture until too far back. If they were textured further forward, or there was some color variation to avoid the Big Purple Blob™ look, they'd feel more like what we know.
Yeah, the Botoxed to hell fivehead is not the best design choice they’ve ever made.
I also feel like their faces look way too human. There is nothing "other" about them. They look like a human dressed as what they think a Qunari looks like.
@jenniferrush9749 I'll always upvote a use of "fivehead" 😂
I'm just wondering WHY ARE THEY SO BLUE
so real, the qunari design in this one is NOT the moment XD I loved the grittier look.
"...Veilguard is going to annoy a lot of Dragon Age fans"
Good to know it honors that tradition
The character creator allows you to add "top scars", I think it's going to annoy gamers in general.
@@EndertheWeek it doesn’t annoy me so much as confuse, like we have healing magic that can repair getting bludgeoned to unconsciousness by an ogre. Did someone actually perform something as “barbaric” as modern medicine when we have fantasy magic. If theirs a spell that can turn people into dragons, pretty sure gender transition is on the table.
@@EndertheWeekwhy does the option matter you don’t have to use them
@@EndertheWeek OH NO! How terrible🙄
@@AceOvrZero Why put it in? In a game that has magic. It is just the usual "modern day" insertion" that demonstrates the developers have an agenda . . . and no imagination. I don't begrudge anyone enjoying whatever they want but pre-sales point to Veilguard being DOA.
Inquisition was the most "open-world" Dragon Age game, but even that wasn't a true open-world game. It was just a series of smaller open-ish areas.
people think that's open world, it's annoying
It was designed like an MMO with loading screens between each area.
Inquisition tried a lot of new things for the series. Using it as the definitive Dragon Age touch point isn’t really the best starting premise.
And even that was "too much", beautiful environments but you really didn't have a reason to be there. They focused everything on the Hinterlands, and then the rest of the environments outside of story relevant areas were pretty dead.
Yep, the amount of rhetoric revolving around this game is staggering. Inquisition was NEVER open world. It had ONE *semi-open* map. The Hinterlands. That's it. No other map was even remotely "open world".
Andy: you can respec your character.
Somewhere in the office Ellen's Spidey sense goes off: just like Kingdoms of Amular
Ellen having a SPIDER sense probably wouldn't end too well
@@cookiedudegaming web!
@@cookiedudegaming I think she's said she likes Spiders-Man though
The Spidered Man is fortunately not actually a spider.
Funny thing is ME:Andromeda literally uses Kingdom of Amalur’s levelling and class system so BioWare could have taken inspiration from it.
My theory is that Jane only ages when a new Dragon Age game is released.
I know, she is stunning 😂😂
Does that mean she's the dragon?
@@thomaslane1547 She can be "my" Dragon.
If this is true, when VTMB releases their long awaited sequel she'll turn into Melisandre when she took off the necklace
Makes her a Blood Mage! 🤣
The idea that Dragon Age fans will have an issue with this kind of exploration as opposed to an open world is funny to me considering I would assume that Dragon Age fans would have played the first two games that were exactly like this.
tbf the second game was just "Go to bar. Get quest. Go to one of 3 caves. Someone is doing something with magic they shouldn't be doing. Go to bar. turn in quest. Go to city hall. Get quest. Go to one of 3 caves. Someone is doing something with magic they shouldn't be doing."
(I say this but my first 3 playthroughs were back to back to back)
Yeah I don’t really get the criticism here.
@@cyanimation1605 and it was still a great, fun game.
If anything, the more open world-ish feel of Inquisition tended to be DISLIKED cause the world itself didn't really have much.
I really am excited I didn't even know this existed
No open world is OK. Baldurs gate 3 isn't open world. What we want is meaningful content packed environments, great characters and relationships, fantastic great feeling combat that embraces real RPG mechanics, and solid world building.
That's all we ask
Not had that since origins.
No Open World is likely a huge win. None of the great Bioware games have been properly open world. Their only really open world games are Andromeda and Inquisition (neither of which are viewed all that fondly). DA:O, DA2, ME1, ME2 and Kotor are all built around fairly small, contained maps; and they're some of Bioware's most beloved games.
@@0w784g literally all three games have been open areas connected by the over world map, not a single one has been open world
Seriously, I am burnt out on every game being open world. This is a nice change. It’s why I like Final Fantasy 16 and Black Myth Wukong. I need a break from the open world formula for a bit
What are "real" RPG mechanics? Also, is Baldur's Gate 3 still in beta? Larian getting a free pass for such a broken launch was joke.
"Do you need a moment?"
Apparently TH-cam thought I did because it put an ad right there.
"I'm simply performing some calibrations" lmao good to see Garrus lives on, rent-free, in all of our heads
“Believe it or not, the guns still need to be calibrated.”
Yeah, I'm doing a run of Mass Effect right now, and this comment made me happy.
Damn...now that i see a Mass effect reference....i was going to say i'm worried but then again Shepard journey ended so i'm find if they want to reboot or retcon whatever lol
the fact that I still remember my dragon age lore than my college subjects bothers me
the fact that you dont proof read, verifies your comment
@@blueoval9548 not everyone cares about stuff like that and even if someone does tend to care it doesn't mean they care about it all the time or in every situation cause I gotta say its much less irritating typing like this on my phone late at night for example
@@1993rnicholson I don't always post my thoughts and opinions for others to read but when I do I can't be bothered with including all the words.
@@blueoval9548that pretty much means your just bored with your life lol 🤡🤡🤡
@@blueoval9548 based!
The classic Bioware games from Knights of the Old Republic through Dragon Age I all had a sort of pseudo open world thing, but it wasn't true open world. Like, do bits A and B, then you've got the illusion of choice whether to do C, D, or E, but you end up needing to do all three of them anyway to get to F. After F, you can choose to do G, H, or I, but you'll need to do all of them, and then you get funneled back into J and K, which ends the game. The true choice came in your character and choices along the way, which was far better than the overwhelming openness of Inquisition. I'm absolutely down for a return to that.
As someone who is currently on ME3 and Andromeda (playing 3 on my friend's ps5, Andromeda on my pc) this is ALSO the mass effect series. Like. The game makes you think "do this OR that and you can only do one!" But no. You do one, then the others. I like the structure, but really wish they'd get better at In Game Explanation of the events. I'd like it to be clear that all of them should be done.
Andromeda I was like "damn, where is everything" then I went to the planet of exiles and like, 3-7 different plots dropped at once. I was like "oh, I was worried there was nothing to do, now I'm afraid I might miss one of these"
Making game seem more than it actually is takes craftsmanship and talent. Not sure bioware has either nowdays.
@@Whanevs But you also have no idea if they are missing it. Its a really weird thing to say
@@7PlayingWithFire7 i have some idea 🤣. Bioware worked hard to prove me right.
"Mission based" games like KotOR, Dragon Age and games from other studios like the Mass Effect games and Deus Ex: Human Evolution are usually called "hub based" because you usually return to a mission hub like a base, camp, ship, etc. Inquisition was definitely a hub based game, the mission areas were just big.
1. The "new art style" looks like they cut corners and half assed it.
2. The gameplay looks stiff.
3. Everytime I hear more about this game, I end up less interested.
I should be excited as hell for a new Dragon Age game and yet, I can't help feeling that the Bioware I love is dead. None of the talent and passion is there anymore.
I've played and finished every Dragon Age so far (including all DLCs) and this will be the first one I don't buy Day1.
Same. It just looks goofy and I'm not feeling most of the companions. If there's a mod where you can kill them brutally, dumb hat lady is going first.
1. The art style is beautiful AF, and clearly just Inquisition with more fidelity. Don't get this weird ass take. It has better lighting, why are people hating that? If you don't like the qunari's smooth skin, choose a rougher complexion in the character creator. If you are talking about how they made the ogre darkspawn look silly, that's not an art style as much as it is redesigning monsters badly.
2. I watched boomsticks' combat preview, and it looked really smooth, especially at higher levels, but I can get that not everyone likes action combat. Personally to me, it looked better than what the marketing teams have done.
3. That's weird, cause I've been all up hill since the first trailer (which was awful), especially considering Bioware devs also hated it. It was EA's marketing that was in charge of that, not the actual devs. Every Dragon Age has had really dumb and bad first CGI trailers. No idea why.
It's sad that you're so disheartened. The coverage has convinced me that this game might actually be game of the year material. Just note my comment down. It's just Mass Effect with a Dragon Age skin. It'll be a huge success. I'd prefer the Inquisition model, or even the DA:Origins model, as I prefer DA over Mass Effect. But as long as the story still stays good (writers behind previous books and previous games still worked on this and had done the writing, even the ones that were fired had finished their work before they were let go), and we keep exploring the world and the lore, then I am super sold.
@@7PlayingWithFire7 I genuinely hope you enjoy the game and I hope I do too. I'm just not holding out for hope. I want to be wrong and will be one of the first to hold up my hand and say so if I am.
@@JesterOfSIN I can't speak for your tastes, but I reckon this game will be highly reviewed
@@7PlayingWithFire7 Unfortunately, most game reviewers have proven to be out of touch with what most of the gamers want. Look at games like Concord, Suicide Squad or Duskborn. All games that reviewed well, all games that bombed.
why does every qunari i see look so damn wimpy? where did my stonk qunari go? i am not the biggest "fan" of the art style, but i can appreciate that art is subjective and that just cos i dont like it. it does not mean that it is bad. the qunari however are a race of warriors, who are descended from dragons. these just look wimpy
their face looks like they're ai generated stable diffusion art thingy now.
New DA fans: "Make the Qunari... more bangable"
And it's not wrong. Most of the popular cosmetic mods from DAI were for the Adaar Inquisitor.
Not being open world is surprising. But, my hot-take is that not every game needs to be open world. Hopefully it's good.
Yeah exactly this. I like open world games too, but sometimes a more focused approach is necessary.
I kinda started to hate open world. Give me back linearity (not corridorness though)
I don't think the open world added anything to Inquisition, they're better off without it here.
@@keit99 after the 20th open world game you do get burned out
Reminds me a bit of Dragon Age Origins. A fair bit of it was also "on rails", or more "directed" zones, compared to something like Inquisition.
What is important is that each zone and mission feels immersive and fun to play.
I am annoyed about the new party size.
One of my fav things about DA:I was that my Inky was with Cassandra, and I bought Dorian and Iron Bull along.
It was like a double date. It was a fantasy romcom.
I don't like the 2 party + Rook combo either, it really, really doesn't feel *right* for Dragon Age, like the choice was *there* for solo play, if you're masochistic, or only 1-2 companions, but man... I loved the 3-way dialogue banter that *could* happen, even if most was rare.
Solas, Dorian and Sera made for great party banter. But Cassandra, Iron Bull and Dorian were always a good choice for a fun party
I don't understand why they keep shrinking the party size. I've been playing Rogue Trader and you can have a part size of 6. It feel like all your companions are part of the action. It kind of bugs me when we get to the end of the story and everyone is like "yay, we saved the day!" No, the mage, the archer, and I saved the day. You pouted at camp because you said my party was too crowded.
@@Lark88Game balancing, I'd imagine. If you don't get every companion at the start of the game, it'd be harder for them to balance combat for when you have 2, 3, 4, etc companions.
I've used the unlocked party size mod in BG3, and there isn't a fight which isn't made trivial by it. Most don't last until the 2nd round of combat.
@@Pro_Butcher_Amateur_Human Well, yeah. You modded a game that wasn't designed to have a bigger party to have a bigger party. I'm saying game devs can and should design their games to have a bigger party.
Honestly, no Dragon Age game has ever felt or played the same, so long as the story sticks the landing, the party characters aren't heinously annoying and it just feels like an adventure, I shall be happy, it already looks pretty enough.
Each game has been so radically different than the others that I think at this point it's expected. We're here for the dating sim with occasional fighting!
Honestly, from what I've seen so far, the graphics are my biggest gripe with the game. It looks like Sims 5 with some fantasy themed DLC. Especially the character designs. Everything looks smooth and pretty, and in my opinion it clashes very hard with the sort of story the game is about.
This was my view IMMEDIATELY, I'm so glad to know other people share it!
the characters, Biowares best selling point in their RPGs, seem herw like generic (agenda driven) drivel for a "modern" Fortnite "audience"...
Honestly fair. I recently went through origins and two and the gameplay may not feel the best but as long the story is good I’ll play it
I hear the words "accessible for the largest possible audience" and it makes me think, "holds your hand at every turn" and "waters down anything that might make it unique because someone might not like it". That's what I'll be watching for in reviews. If that's what they did, fine, it's just not for me. I feel like this has been a fairly common complaint lately, and games have started to fail because they try to appeal to everyone, which ends up appealing to less people then if they had just made a solid game that knows what it is and who, specifically, it wants to appeal to. Based on the fact that, last I heard, people seem to be holding off on pre-purchasing it they should probably be pretty worried at this point.
The lack of world state carry over from the previous 3 put the final nail in the coffin for me. Waiting for it to go on sale. I’m still watching teasers and trailer in the hopes that they’ll peak my interest again. I was genuinely really excited for this game until I saw more gameplay and heard from the devs…..
I will never understand why everyone needs to leave their mark on a franchise.
If it's not broken, don't fix it! Just improve things.
Stop giving people what the devs want and give people what the people want 😑
The lie of accessibility is the pretense it's in any way aimed at actual disabled gamers. It's only purpose is to numb the mind of players so they can be more easily tricked into believing they have a good experience when the pretty lights come out with the text calling you a good boy/girl.
I hate this placative game design.
@@banginurmomsince94 Sale or not, you're planning to financially reward them for disappointing you. Better idea is to pirate, and if you find yourself enjoying it then buy it at that point. Of course, it's your money and that's that.
You try to appeal to everyone and you end up appealing to almost no one. At least not the people that actually cared about your damn series.
the exploration is basically like Origins. and that game was amazing. the thing about Dragon Age is that the narrative and dialog is waaaaaaaaay more important than exploration or classes. it was always about the story.
Soft disagree about the exploration, because the exploration was tied in wonderfully to the story
The problem with two companions is that you want a balanced party (at least one mage, warrior, and rogue), so if I'm playing as a mage I won't bring another mage with me, and that means I'm missing companion dialog. With four, you can double up on the player's class and still have a balanced party which encourages bringing someone who may be relevant to a quest, whose banter you want to hear, or who you haven't brought along in a while and you didn't want them to feel left out.
Not being able to take control of a party member sucks, but I can live with it. The bigger loss to me is the tactics system where you could assign priorities to companions based on conditions. Things like, "top priority: if you see mage, hit them with Mana Clash, second priority: use Crushing Prison on the enemy with the most health." This was vastly stripped down in Inquisition and seems to be gone from The Veilguard (God, I hate the The). Of course, the system was only necessary because the AI was terrible, especially with rogues who are all about positioning. Maybe the AI is good enough that I won't miss the tactics system or taking control of party members, but I have serious doubts.
From what I've seen I'm coming to the conclusion that companions only real purpose in combat is to boost your combo's. I'm getting the impression they don't do much beyond that.
@@andrewcarter9649They offer healing, CC, buffs, combo detonations or starters, and also can be ordered to attack
Yeah. BioWare threw party strategy out the window in favor of letting you bring whoever you wanted. If you want to have an all rogue party, instead of that being a personal challenge, it can be your default.
Also agree with you on getting rid of companions nerfing the storytelling.
Them messing with the companions is the major thing that makes me think they don't understand Dragon Age and tends to make me sad about the whole endeavor.
@jenniferhanses it feels like they fired the DA team and put the ME team in charge. 3s make sense in ME, it does not make sense in DA, there is 0 strategic reason to fight demons in a team of 3 instead of 4
@@atk9989 To be honest, there was generally never a good reason to have any limitation on party members.
I'm fighting demons, why am I not bringing everyone?
ME: I"m fighting genocide machines, why am I not bringing everyone?
The only time it truly made sense was in DA: Awakening, when they were holding down a fort.
I think a good strategic compromise would be assigning characters downtime tasks so that you have crap that they do when you're not there to improve the ship/fortress/whatever. It would really just improve party limitations in general.
I thought Solas looked like the lovechild between 47 and a vampire.
With the classic Bioware filter of having to look dateable.
...that is a perfectly accurate description of him!
The community has declared him to be an egg
Solas looks like Nosferatu if he cleaned up his act and got a respectable office job
@@trenta.958stop it you guys are being so funny you’re making me like the character more 😂
I think the only thing I'm REALLY annoyed by is the inability to control party members. That's a bummer, I think. I love playing strategically, and sometimes it's just really helpful to directly use another character to do a specific thing. But, I guess it's not a total deal-breaker. I'll reserve judgement until I've played it lol.
I agree. That was one of the things I really enjoyed about the previous games and what I really enjoyed about baldur's gate recently. Getting to play around with the different classes and getting to be more strategic with the fights
Yes this is what really turned me off. Moving from tactical mode from origins and then now not even controlling teammates….. is it even dragon age anymore
You can still use another character to do a specific thing. You can't switch to them , but you still can order them to do specific attacks.
You're only losing the ability to do it yourself it seems
This is just my opinion but playing strategically is the reason why I don't mind that we can't control party members. In previous DA games, you can switch to a character to order them to do something and then switch back. In this, you can just order them without having to switch to them. I'm replaying DA:I at the moment, and I can't tell you the number of times I've paused, switched to a mage to get them to cast dispel, then unpaused without switching back and then being utterly confused by my abilities for a second or accidentally canceling dispel with a generic attack.
@@MyZ001 true but this just feels way more like Mass Effect which I enjoy in its own right but I miss being able to actually switch to a different character to physically control
While I'm not fond of the way the qunari look, I wasn't fond of the way elves looked in DA2. I'll survive.
Well, yeah, that's what mods are for, it sure worked for the DA2 elves 😉
The darkspawn looks are even worse than Qunari. They literally look like cheap extras in a Halloween terror movie type D
The elves in 2 were a massacre
I hate that they fired a majority of their writers right before the game was announced, including Varrick's writer. Then they turned around and used him in their cheesy, stupid trailer. Not touching the game at all.
I don't know who the little guy with the beard is in the trailers I've seen, but it's not Varric. VARRIC DID NOT HAVE A BEARD!!!
Actually the most valid complaint imo
@@Jonas-lj8ul This game takes place a few years at least after Inquisition. Why can't Varric grow a beard? You aren't in charge of designing him.
The narrative from this game was finished when Mary Kirby was laid off (it was september last year lol) and she is very happy and proud of this game :) And the game was announced in 2018. And sad she was fired after she finished her work with the game, I would have moved her to the Mass Effect team.
@@mandu6665 Also he grew the beard after years trying to find Solas in the comic The Missing.
As someone who has played and replayed all 3 previous DA games none of this sounds remotely like a deal breaker.
But as others have said the real test will be how good the companion interactions are. Those make are make or break for me.
It's the only thing that makes me like da2
Same here, it all sounds fine and any concerns I may have had about the combat or it basically turning into a hero-shooter have been allayed. They've always been decent at the companion stuff so hopefully they haven't lost that.
Frankly, does there need to be combat? Just gets in the way of my social life. 😆
Guess I'm the weird one that cares more.about the combat and gameplay than anything else?
All that other shut just enhances the game but it's not what makes it.
DAO... it was the gameplay that made me play through it 3x, not the party
@lightsinadarkworld2013 da 2 was repeated dungeons stuck in one place and several chapters (years) in game. But the characters made it awesome. Choosing to turn in fenrus or issabella, or keeping them close and beating the story quest was a treat.
"The Veilguard is Going to Annoy a Lot of Dragon Age Fans" like literally every other DA that was launched after Origins?
tbh even Origins annoyed Dragon Age fans
@@killerkoalas3573Golems of Angranak and The Witch Hunt are still some of the worst bioware dlc imho, and many called them rip offs back then or money grabs.
So yeah even origins annoyed some origins fans 😂
and deservedly so. DA2 was fucking garbage.
Dragon age will have annoyed a lot of fans. It is in the nature of some people to be annoyed. Tell them they have won the lotto but have to go and get the cheque in person. Opportunity to complain.
Dragon Age is such a weird series to me, it felt like it never truly lived up to its potential imo
Dragon age was never really open world though so that's a non issue.
Inquisition did have large, expansive zones though. More so than the previous titles.
The difference between Dragon Age: Origins(fairly small zones, with fairly direct goals) and Inquisition(a lot of minor "filler" quests) was huge. I personally do not mind if they go back to something closer to Origins.
Yeah not sure why so many are mad about that. Origins was not open world either. You could only explore certain areas in Ferelden.
Its was never mission based either...
True. The series is no Elder Scrolls. But I think what they mean is it'll be like the transition from Dragon Age Origins (freedom of travel to do what you want when you want where you want) to Dragon Age 2 (being lead down a linear path).
@@fendelphi open world is like Fallout 4 while Inquisition was like the Outer Worlds. Big maps look neat, but they don't add much beyond adding extra travel time to quests.
Sure hope the "binary choice" isn't Mages vs Templars *again*
If you want one tangible example of a thing that will reveal just how absolutely bad this game is going to be, just look at the size of the character's heads in proportion to their bodies. They all have the head-to-body ratios of 7-year-old children. Then add a bunch of flashy lights, idiotic millenial "jokes," and self-inserts by egocentric activist devs, and you've got another Concord in your hands. This game will flop. And I don't like saying that, since I'm one of those people who were waiting for it for the past 10 years.
I mean, Dragon Age consistently changes up every single aspect of gameplay wildly between every new title , pissing off 70% of the fanbase, without fail...
If anything, its's the series's distinct brand
This is very true, I am one of the fans that has finally saw it for what it is and has decided not to preorder just because its Dragon Age. I bought DA2 , DAI always immediately as they are available, but for this one, I am no longer doing it. Knowing full well that it should be considered as a brand new retelling of the Dragon Age game by new developers. That I should wait and see after release to see if its even worth playing.
@@enightc its mass effect 2-3 in the dragon age world and with the dragon age skin. make with that what you will.
this is false, since origin, 4 character party + controlling any of them directly was how it always worked. So no, what you said is a lie.
Uh, but that is also the standard for the vast majority of the CRPG games...
To be fair, technically none of the previous Dragon Age games are true open world, just a series of large areas connected by a hub. However, the difference is the feeling you get when you play it. Origins and Inquisition had large enough areas where it would be rewarding exploring. Veilguard sounds like you choose a mission out of a list, complete the quest and is teleported back to the main hub, which is terrible.
Thank you, yes. This is my opinion perfectly summated as well. Origins and Inquisition used those large areas to tell many interconnected stories that themselves bled into the overall narrative of the region you were currently in. Veilguard is sounding very much like the devs just said, "well, everyone liked Mass Effect 2, so we're going with that instead." Which is not Dragon Age.
I miss the old days when these Elven Mirrors were rare. Now everyone has a transportation device.
These dang kids and their new fangled Eluvian mirrors.
I am more surprised that you can't interract with your companions after u talked to them, till the next interraction available. I mean u can't talk to them at all. Strange knowing you are stuck in a lighthouse! If i can only keep two companions, and discard the rest!
Yes we just should play the same game over and over again
No evolving the setting and stories, only same setting and stories
Dude, I was just thinking that exact thing. They really shouldn't have leaned into those so much. Keep mysterious things somewhat mysterious. This game is starting to feel like "Hey, you remember blank from the other game? Well check it out, here it is out of context!"
This is a good format, having a casual enjoyer talk about the game to a superfan.
Man only being able to have 3 members on your team sucks. I’m so used to 4. It’s gonna put a damper on my party making.
Trauma flashback from Dungeon Siege series.
For those wondering, DAO came out in 2009, so about 15 years ago
@@DMBLaan I know. Twelve year old me was frightened to death of the "Brood Mother"
How dare you remind me of how old I am! 😂😅
Yes and? Inquisition came out 10 years ago. I'm always confused by this point. Mostly because it means nothing lol.
@@johnathanera5863 People just can't believe how long it's been since it feels like yesterday. People make the "This happened ago" comment all the time. Also younger people are less likely to relate to these posts.
@@johnathanera5863 Yeah ten years and we get something that looks worse
I want to like this game more than anything right now. I've been a massive Bioware fan since Baldur's Gate, but I have a horrible sinking feeling after the last ten disastrous years that this game could be the final encore for the greatest of RPG makers. I pray that it's not, but comparing Veilguard to Avowed... well, if the worst should come to pass, at least Obsidian is ready to take on the crown, if they haven't already. It would be fitting for the title of 'greatest RPG studio' to go to the ones who taught Bioware how to make a great RPG in the first place.
“Hey-a, it’s me! Imoen!”
lol I’m done 🙏😅
Honestly, I’m more worried about Avowed than Veilguard! I have not been feeling the combat they’ve shown at all, looks very jank and has way less options than before. It’s a real shame, because I love the lore of Eora
@mduckernz Avowed looks pretty shit combat has never been their strong point but its the choices that makes them great. New vegas, KOTOR2, Alpha Protocol, all great games in terms of choices. Also with Kingdom Come 2 Co.jng the same time I will be busy with that I much prefer more grounded games so a fantasy needs to do something amazing to stand out.
@@Ronuk1996 You are of course entitled to your opinion. I'd say they learned a lot from The Outer Worlds about combat though.
They really should have sent Jane in instead, but we do need the non megafan take to balance it out since Jane might end up focusing on just the positives accidentally.
As you should...
Nothing but positive from Veilguard.
@@fireblade295 ok Bot
Can't send Jane, if she didn't approve she's slay them all.
@@TheGojiLord Just because they disagree with you doesn't automatically make them a bot.
@@christophersmith8316 she's ask the critical questions, like "where's Alistair" and "when can I romance Alistair"
Jane you are really my spirit animal for this, I love Dragon Age but I've been so non-plussed by the changes to combat and the limited party of companions compared to previous games.
Love the art design of the set pieces, but can't help but feel like the characters look like they don't match the design of the areas they're in.
The character designs (especially CC) is what's killing this game for me
I laughed at the "commit and suffer" comment by Jane. You're such a character, Jane. 😅
Also: 100% agree.
Well, you can always just 'commit and suffer' by not choosing to respec. :D
Origins and DA2 were not that open. I did like the angular art style of DA2 and the tarot of DAI, sad to see that gone
It would be fun seeing Jane run the Dragon Age RPG for the crew. It is a fun system
tarot style cards for companions is returning in veilguard, it's been shown off for some (not all yet i think?) companions in gameplay previews
It would definitely be more fun seeing them run the RPG than play the game :)
@@nimz8521 I could handle both
So since you can't control your companions, and it sounds like we're going the mass effect route with this game. Does that mean, unlike all the other Dragon Age games, if Rook goes down, game over?
Yes, that's confirmed, with the caveat your companions can gain abilities to revive you. ME is a good comparison. That excites me, but I'm sure some people won't love it..
there are revive items, but also in settings you can dyring on or off
@@Joshuaraymalanthis is unfortunate cause sadly companion AI in Dragon age is notoriously bad.
@@syncdom On the optimistic side of things, it has been a decade since the last game. So fingers crossed that it's been improved.
@@zacharydandridge1134 actually there has been word that there's a good chance of origins getting one.
I’m glad it’s not open world. There’s been an over saturation of open world games over the past few years so this’ll be a nice change.
What upsets me as a long time Dragon Age fan (ever since Origins) is the fact that the world state will not be through save file (And/or Dragon Age Keep) but through 3 simple questions, all based in Inquisition. The poor excuse was that they didn't want to invalidate player choice, and they did it by invalidating player choice.
1. Who did the Inquisitor Romance?
2. Did the Inquisitor disband or keep the Inquisition?
3. Did the Inquisitor swear to stop or to save Solas?
There is no questions about the Well of Sorrows, if the Inquisitor was Ruthless or Benevolent, if a mage is the head of the Chantry and all that other quite important stuff.
Morrigan is going to be in this game, and the fact that she is in it opens too many holes that the game could fall through in my opinion.
Let's say you had Morrigan drink from the Well in Inquisition, granting her vast amount of knowledge. That must have changed her between the games in some way, right?
Or for example her son, if the player did the quest to help Morrigan with him, then he wouldn't just vanish, he's still a kid afterall.
Not to mention the fact that if the kid does exist, it invalidates all choices related to his non existence by the players who didn't do the ritual with Morrigan in the first game!
Just having these 3 questions to set the world state is quite simply a terrible decision. They had a Decade to iron out the story and the many choices the players made throughout the older games, and not having any of them impact the game in any way is frankly Lazy.
Yes. Just that one problem with Morrigan - that I (the player) might meet her in game, and she remembers nothing about me (the Warden) - is, on its own, enough for me to not play this game. Absolutely criminal to throw out three games / 350 hours worth of people making decisions and reduce it to just three. Criminal.
Accessibility options are always welcome, especially in SP games where someone else's preferences have no effect on my gaming experience. If someone wants to go nuts with respec, by all means. I can simply choose not to do it.
Personally I disagree, I used to share your thoughts until I saw how BG3 did that with Withers. It genuinely feels like a non immersive mod is installed in the game, and it's not even optional. Same for the hireling mechanic. I personally disliked them and they did negatively affect my experience.
Dragon Age was only open world for one out of three games, and even there the main quests are pretty linear?
Old DA fans aren't the problem there. The newer ones who inly got here for Inquisition might. Ever so slightly. But overall lol thats not a problem.
Like, for OLD DA fans Inquisitions open world was a minus.
@@dermade83 Exactly, it affected the design of the side quests. That's why I have high hopes for the Veilguard handcrafted sidequests.
Except every other aspect of the game is nothing like old dragon age.
Dragon Age has never been open world, and I'm delighted with that continuing. I'm even happier with maps being smaller.
Inquisition's maps were 3/4 empty, most of my time was spent running from place to place hoping some companion dialogue would trigger to relieve the tedium.
I'd also rather have a 20 hour game that is consistently fun, than a 100 hour game where I'm bored 80% of the time. That's why, controversial opinion, I preferred DA2 to Inquisition.
The combat looks very like Final Fantasy 7 remake's. I hope there's some depth to each skill tree, I loved the spell combos in DA:O, like casting Grease then Fireball.
I don't mind the art style too much. I'll be playing a wizard chasing an elf through portals and throwing fireballs at demons, I don't really need photorealism.
I'll definitely play it, but I'm not convinced enough to pre-order. I'll probably wait for a sale.
I think I prefer non-photo realism though honestly Veilguard’s “stylization” didn’t stick out to me from the trailer footage. I mean it feels consistent, but maybe because Inquisition doesn’t dominate my memory of the series.
Inquisition was a little jarring to me with realistic design. Morrigan and Hawk apparently had to travel through “the ugly eluvian” to pick up enough imperfections to enter it.
Why's everything sooooooo PURPLE ??
To summarize some of what I've read "it looks like fortnite with dragon age skins"
1:37 that reaction is GOLD 😂
Was going to praise the same thing.
“Beautiful flowing tresses,” cut to bald egg solas 😂
My least favorite part of DA: I was how big the maps were. Open World doesn't mean good, it just means big and empty generally. Give me dense, filled slices of a world that is more immersive.
This is small linear mostly empty maps
Everyone bitched that Inquisition was way too big coupled with its stupid power meter, the fact they decided to streamline it to open area like the originals should be a breathe of fresh air.
This looks horrible compared to Baldur's Gate 3. Even the LGBTQ seem cold and corporate.
Good God this will hemorrhage money
Is the story good? Are the characters interesting? Is the gameplay engaging? Then I'm in. Don't try to tell me what will annoy me - you're not my supervisor! :D
Exactly!
Story is mid but the dialogue is awful. You can tell that the VA's arent in the same room ( I know they arent with most games but you shouldnt be able to tell) The writing is so on and off as well. It feels like they had marketing supervisors over their shoulder while they were writing it . People dont talk like this
I'm glad it isn't open world, getting tired of every game being open world, give me linear at this point. In terms of combat, I guess I'm in the minority cause, the older game, I never controlled my party and I was bored with combat. I always liked Mass effect combat more, mainly 2 and 3 cause I felt they played better. I don't like Origins' combat it's really slow, even when I first played it I thought that. I like the more action focus on combat tbh. In terms of art style, tbh it's always had a major difference with each main release. I like it fine, not my fave but pretty good. Hair is amazing of course. In general, I'm cautiously optimistic and honestly I just want another DA game at this point.
I have the same feelings about combat as well. I never liked any of the combat very much and never really controlled any of the other characters unless I died in combat. I think I liked DA2 combat the best but that may have been because it felt like mages were incredibly powerful in that game and I haven’t played it in a long time.
"It's not open world" ah fine dragon age was never really open world
"It's mission based" OH FUCK THEM 😂
It's like they always go too hard in the other direction : 2 "too small" -> 3 "huge empty open world" -> 4 "mission based"
Yep, it's showing it's "we were going to make this a live service" portion of development with those (which was a plan until Anthem tanked). Like Inquisition did with its multiple onerous fetch quests and partial open world harked back to the original "let's make this an MMO" nonsense. Trouble with every DA past... hm... past DA2, is they can never decide what it's going to be, so they make it too fractured in ideas and scope, and too many things to too many people. This looks similar.
DAO was "mission based" as well. You either go here and to the main quest or go there to do the side quest...
That's mission based
they've all been mission based....
@@armelior4610 Dragon Age origin was mission based, so was DA 2 and ME1, 2 and 3. I don't see the problem here.
The best thing about the game is the customisable difficulty. You can even control have much time you have to react to counter, and enemy aggression exclusive from the damage and health etc. So you could play it like the enemies are quite easy to fight BUT if you get hit.... oof. Or any variation of that or whatever. It's so good and I want games to have this forever.
Every character in this game seems like a second tier cosplayer from a Comic Con.
DAO - Lots of blood. Blood everywhere. Racism. Sex. Let's fully lean into this being very mature and grimdark.
DA2 - Let's peel the scope of an apocalypse back to a character story in a single city as an excuse for a low-budget, quick sequel reusing the same maps and assets everywhere. But the companion dialogue is still classic Bioware.
DAI - Skyrim gives us insecurity and we're going to make something HUGE to compete with Skyrim, burying all the good content in tons of boring side-quest and gather BS, but there are some good moments here. End on a huge cliffhanger where the Inquisitor has unfinished business with Solas / Dreadwolf.
DAV - Purple. Cartoony. No blood. Quips everywhere. Very purple. Who cares about canon? No importing from Dragon Age Keep because the games before it really don't matter. Drop the Dreadwolf name. You don't play as the Inquisitor so their unresolved conflict will remain resolved. Focus on mass appeal at the cost of catering to our built-in Dragon Age fans.
Just FYI, blood was disabled for the trailers and gameplay previews shown on YT, to prevent YT from age restricting the videos.
The Inquisitor will be playing an important role, and we will be re-creating them on new game start. Similarly, while the Keep is not being used, we will be describing our previous world state in a manner similar to how The Witcher 3 did it iirc
You have a teenage boy view of what mature storytelling is lol
You never played origins lol
@@federicomachado811 well, "mature storytelling" is 100% definitely NOT Rook taking two companions aside and saying, "hey, you understand why he played with your favourite toy, right? And YOU understand that you should have asked permission first. So we're both going to shake hands and make up, aren't we?". That is 100% definitely not mature storytelling - it's how you talk to literal children. But that's what happens in Veilguard from the videos I've seen. It's atrocious.
@@BittermanAndyat one point an npc does apology push ups
This isn't Dragon Age. This is Generic Fantasy Action Game, pretending.
Dropping new players into a story that was last told 10 (!) years ago seems like a big risk.
Bioware should definitely create some kind of story/lore catch-up - whether that's in the game or on TH-cam.
There was an IGN (i think) thing that indicated there was a catch up thing in the opening before the attack on Solas
We do have the dragon keep but I don't think they will continue to use it
I remember reading that was what they'd be doing in lieu of the Dragon Age Keep.
Does no one remember the comic style recap from mass effect? “Just another routine mission…of course it’s routine, you haven’t done anything yet…”
Based on other previews, there is a retelling of the story early on, using the Solas mural/tarot card 2d animations, with Varric narrating it. A la Dragon Age Keep style.
Apparently that's also where you choose the most important story bits for your world state if you are a returning player. I assume you'll be asked if you are returning, or a new one, and new players probably won't be asked any of that.
Honestly, I'm not going to get it just because I know I'll never get over how fucking weird all the characters look.
i think my only real "concern" is the art direction. not so much the art style itself, although based on this footage that does seem to be a departure from the direction the games were going previously. But more some of the design choices. For example the qunari who seem to have lost a lot of the detail their horns had in previous. But also that "pride demon" feels like a departure. Granted, it being a demon it doesn't have to always look the same.
that said im not so much worried that i won't like the game as a result of these types of changes, moreso im worried that i'll just...find them rather jarring as they kinda 'jump-scare' me.
Andy somehow looks like a Dragon Age Origins NPC
It's definitely an interesting choice on Bioware's part to make Qunari look like Megamind.
I don't like a three character system with the setup of Warrior, Rogue, Mage. Feels like I'll never be able to use the NPCs who are the same class that I take. Mass Effect was similar, but had half class characters. You could be a Soldier and use Ashley sometimes, because Alenko could cover the other bases himself.
I agree with Jane, easy free refunding of skills takes away some of the appeal of character building for me. Make it to easy and it no longer feels like I am making a distinct character.
Not only do the Qunari kinda look weird, they also changed the lore just so that they can give one of them parents so the writer can trauma dump.
I’m just enough a fan to have played them all, be excited for this, and curious about the changes.
I'm ok with it not being open world.
The pseudo-open world of Inquisition was mostly filled with hollow, bloated busywork, and I found myself focusing on the actual quests that had some meat and potatoes on them.
So I feel like Veilguard excising the "get 10 wolf pelts " checklist stuff and focusing on trying to cook up some delicious meat and potatoes, is something I might be quite ok with.
That's because Bioware doesn't know how to make a compelling world, even when the writers hand them a unique and compelling world. They made DA2, DAI, and Mass Effect: Andromeda. Not that ME3 was very good with the color coded endings.
Bioware just might not be very good in general now that I think about it
Dragon Age was always about story and character arcs. Everything else was secundary. Any Biowere game that was worth it was about how good the story and the characters were, and you wanted to know more. The inmersion was crazy. The progression too.
This one feels... Flat. Like they have some boxes they needed to check out and did, but we have been waiting 10 years for the end of that "I believe you have questions". And this one doesn't feel like that
Dragon Age Origins/Awakening: not an open world with linear-type exploration.
Dragon Age 2: not an open world with linear type exploration
Dragon Age Inquisition: Semi-open world with open world exploration (considered to be a detriment to the game)
Dragon Age The Veilguard: Not an open world with semi-linear exploration
How is it that Veilguard's exploration will annoy fans? (It wont)
Wow, Jane was so tense when the video started. I'm not sure Andy was safe. 🤣
In all my years of watching Oxbox, I'm pretty sure that this is the first time I've ever seen Jane and Andy in profile 😆
Jane must have been PO'd when she found out she couldn't go to the Dragon Age press event for whatever reason she couldn't make it (it must have been something really important).
There are dragon age origins fans and there are dragon age inquisition fans. there is a difference.
Somewhere out in the universe there is also a DA2 fan... but we don't talk about Bruno.
And then there are those who like all 3 to various degrees for various reasons. Like I love DA2 just because I get to kill Anders, so it absolutely has its good points.
Origins is a 10/10, Inquisition maybe a 7, DA2 a 6 or 5. I still enjoyed Inquisition but veilguard feels like it spits in the food of anyone who liked either game.
So they took Inquisition and DA2 and just cut a line between them.
@@chromesucks5299 Mass Effect has on the fly weapon switching that can trigger combos? Mass Effect has jumping attacks and AOE spells and abilities? News to me!
@@mandu6665 Um, yes. Mass Effect literally has on the fly weapon switching. It was in all the mass effects. In Mass Effect 2 you had a main hand and a heavy weapon you could switch between, and your abilities could be chained together into combos. In Mass Effect 3 and the vanguard class literally had an ability that was an AoE groundpound. In Andromeda you can fly around and shoot.
I don't quite get what you are getting your panties in a twist for
5:51 Andy trying to put Jane in horny jail over Lucanis 😂
“Can you be a wolf if you have no kind of body hair?” finally the otters speak out
That discussion about photorealism versus stylized graphics at the end - forget romance, I do not want realism to be the driving factor when it comes to violence and gore.
I'm fine that it's not open world. Origins and DA2 wasn't. Most of the areas in Inquisition were too big. Hinterlands and Hissing Wastes come to mind.
Lucanis being a top contender for boyfriend is soo valid. I am so excited to meet the cast of characters in Veilguard. Tevinter Nights gave some good glimpses into the world, I can't wait to explore!
Plot twist watch Scout Harding be the traitor. It’s always the lovable ones:
But Varric never betrayed us! He's extra-lovable!
I don't remember Dog, Merrill or Cole betraying us ?
Depending on choices, there were 2 betrayals in DAI, "Boss".
Solas was very unlovable.
My theory is that Solas ends up being an ally haha
I'm okay with the game being generally more stylized, but there's just something about the unsettling smoothness that makes me uneasy when I look at it. It's like it's been through ten tiktok filters or is made out of playdough or something and it just starts hitting this uncanny valley place in my brain that's really off putting to me. I hope there's some settings I can toggle to disrupt that much bloom and blurring, or some textures that can be added. It's like season one of RDPR in there. I can't see shit!
From your description, Andy, this sounds more like the way Dragon Age II played.
it doens't sound anything like how dragon age 2 played. the spell combos thing sounds a lot like the "explosions" system in ME 3 but as i recall none of the dragon age games have the "left click to attack, shift to dodge" hack'n'slash style.
the skill tree looks like it descended from DA2s aesthetic and organization style tho.
Missed opportunity: "I don't like to brag but...I've played it for [dragon] ages..."😅
They could make it a rhythm action game and I wouldn’t care as long as they had the morally grey and impactful decisions from DragonAge: Origins.
I’m so happy it’s not massive open world. It becomes overwhelming and feels like I have to grind my way through it.
The mission-based approach is literally how the first two games are. My only concern at the moment is the world state imports; so far, we only know that we can import “some” choices from Inquisition. What those choices are, we have absolutely no idea; we also have no idea if we can import choices from the other two games at all, which if not, would mean this game is a major flop for me regardless if it’s decent or not.
Generally, it looks good, especially the combat.
This game looks like a massive letdown
0:46 that is a Hanar.
😂😂 just noticed it
hate the fortnight art design though
Using a 'cartoonish' art style in the Dragon Age world is like reading a Grimdark story written in comic sans. My main issue is, will the chosen art style remove the gravitas of the dramatic situations?
Honestly even DAI barely felt Grimdark so the transition sort of makes sense. I will wait and see, but I don't have much hope for down to earth, gritty writing.
If you think Origins was grim dark, you're toilet paper soft lol.
@@mandu6665 Tell me you don't understand a simile without telling me you don't understand a simile. Lol
From Endymion TV - "people are not connecting with the veil guard because Dragon Age games are supposed to to be dark and gritty and this just looks completely soft."
Exactly.
I’m ridiculously excited about the game, and everything I see is just making me even more excited. I have played each Dragon Age game on release and I have loved them all. I don’t anticipate feeling anything other than joy.
Holy molly! This did not age well. All I can think is that Bioware lied to Andy, and Andy, being the simple soul that he is fell for it; as did quite a few other people apparently.
I didnt realize this was dreadwolf renamed
My only problem is that appareantly most of my choices of the previous game won't matter.
so the first 2 games were pretty linear so I'm not hearing what the actual problem is lol *companion interaction is whats gonna count the most here