How to Design a Wheel That Rolls Smoothly Around Any Given Shape

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  • เผยแพร่เมื่อ 15 พ.ค. 2024
  • Go to brilliant.org/Morphocular to get started learning STEM for free. The first 200 people get 20% off an annual premium subscription.
    In previous videos, we looked at how to find the ideal road for any given wheel shape and vice-versa, but what about getting two wheels to roll smoothly around each other? Would two such wheels work as gears?
    Episode 1: • The Perfect Road for a...
    Episode 2: • How to Design the Perf...
    =Chapters=
    0:00 - Intro
    1:23 - Defining smooth rolling
    2:30 - Sidenote about gears
    3:16 - The Wheel-Coupling Equations
    7:34 - Sanity check
    9:24 - The partner for an ellipse
    12:24 - The connection between ellipses and parabolas
    13:23 - Finding self-coupling wheels
    16:35 - The partner for a square
    19:21 - A look back
    20:20 - A fractal wheel??
    20:47 - Brilliant ad
    ===============================
    I would also like to thank the user @BeekersSqueakers whose comment I think it was that taught me that a partner wheel can be generated by first generating a road and then generating a wheel on its underside. This comment was directly responsible for inspiring the technique shown in this video to easily generate self-coupling wheels, and dramatically simplified the second half of this video! So a seriously genuine thank you to @BeekersSqueakers and to all those who actually took up the call to answer my challenge problems in a comment! They can have a surprisingly big impact sometimes!
    ===============================
    For a deeper dive into the concepts explored in these videos, take a look at the paper "Roads and Wheels," an article by Leon Hall and Stan Wagon that appeared in Mathematics Magazine, Vol. 65, No. 5 (Dec 1992). You can find it here:
    web.mst.edu/~lmhall/Personal/...
    ===============================
    CREDITS
    The music tracks used in this video are (in order of first appearance): "Rubix Cube", "Checkmate", "Ascending", "Orient", "Falling Snow"
    The track "Rubix Cube" comes courtesy of Audionautix.com
    ===============================
    Want to support future videos? Become a patron at / morphocular
    Thank you for your support!
    ===============================
    The animations in this video were mostly made with a homemade Python library called "Morpho". If you want to play with it, you can find it here:
    github.com/morpho-matters/mor...

ความคิดเห็น • 629

  • @teslainvestah5003
    @teslainvestah5003 ปีที่แล้ว +3439

    Your animations are on the level of 3blue1brown's. You just animate what you're saying, no matter how hard it gets, and it makes your videos educational miracles. Love it.

    • @llawliet666
      @llawliet666 ปีที่แล้ว +107

      Ikr. I was thinking about it the whole way through the video. He deserves so many more subscribers.

    • @katiejackson3900
      @katiejackson3900 ปีที่แล้ว +63

      I think it's done using 3blue1browns python library manim, so it literally is 3blue1brown's level (though I assume there's some knack to using the library animations well). But the explaination and pacing are perfect.

    • @khag.
      @khag. ปีที่แล้ว +47

      Morpho and Manim are two separate libraries, but the former was written with inspiration from the latter. I'm curious to know how much code from Manim was used in Morpho, if any. Is it a fork?

    • @morphocular
      @morphocular  ปีที่แล้ว +541

      @@khag. I'm honored to have my animations compared to 3Blue1Brown's or to have Morpho compared to Manim, but as it turns out, Morpho is not based on Manim. I developed it almost completely independently (in fact, I have yet to learn Manim) originally just as a casual side project to mimic just a few 3b1b animations I liked. Though over time it wound up growing into a much bigger tool than I expected!

    • @matthewboyer4212
      @matthewboyer4212 ปีที่แล้ว +9

      @@katiejackson3900 there is in fact some knack to using the animation library, much like python itself it's easy to learn but hard to master

  • @AdrianHereToHelp
    @AdrianHereToHelp ปีที่แล้ว +686

    Genuinely love the maths communication in this series; you have a wonderful talent for explaining things!

    • @yash1152
      @yash1152 ปีที่แล้ว +5

      your pfp is super unique and nice.

    • @AdrianHereToHelp
      @AdrianHereToHelp ปีที่แล้ว +4

      @@yash1152 Thank you! I commissioned it from a close friend and I'm incredibly happy with it!

  • @waddupbro
    @waddupbro ปีที่แล้ว +42

    Having the cardioid's couple wheel be a teardrop is oddly philosophical

    • @wasp795
      @wasp795 หลายเดือนก่อน +3

      a heart’s couple is a tear
      that sounds very deep

  • @ND62511
    @ND62511 ปีที่แล้ว +16

    Here’s a fun fact; since the Nth harmonic of a complimentary wheel can be visually expressed as the pattern on the wheel repeating N times, we can use this to show that the straight line road is just another harmonic of the circular road example. It’s just the infinity-th harmonic.

  • @chrisjackson5072
    @chrisjackson5072 ปีที่แล้ว +410

    Having watched the entire series, the biggest sign that you aren’t an engineer is that you haven’t used the words “no slip condition”. The other main difference in your approach is that you have largely avoided using vector operations. In engineering, there isn’t anything called the “orthogonal motion principle”. We would get that result from the no slip condition, where the wheel and the road at the contact point have zero relative velocity, and combine this with the formula for rigid body motion, v_b=v_a+w_B X ab. The results end up being the same, it’s just interesting.

    • @MikeTheMan01
      @MikeTheMan01 ปีที่แล้ว +9

      No slip conditions are a god send in any transport phenomenon classes

    • @kindlin
      @kindlin ปีที่แล้ว +3

      @@MikeTheMan01 It's basically the fundamental boundary condition of fluid dynamics. Mabye I only think that as I'm an engineer.

    • @chrisjackson5072
      @chrisjackson5072 ปีที่แล้ว

      @@kindlin how else would we calculate wall shear?

    • @kindlin
      @kindlin ปีที่แล้ว +2

      @@chrisjackson5072 No slip necessarily means wall. I just meant there are other boundary conditions. Like, 2 fluids moving relative to one another, you'll get turbulence at that boundary. That is a separate boundary condition, probably the other fundamental one of fluid dynamics. I don't think this is a formal term, I'm just thinking out loud.

    • @diegodiaz6392
      @diegodiaz6392 ปีที่แล้ว +1

      2+2=4 (certified answer)

  • @angeldude101
    @angeldude101 ปีที่แล้ว +87

    Something that I think is really cool is how if you take the wheel-wheel equations, but then take the limit as one of the radii approaches infinity, then what you end up with is the wheel-road situation. It should theoretically be possible to express both forms with the same principles.

  • @snowf00t
    @snowf00t ปีที่แล้ว +31

    After being in university for a couple of years, it seems necessary to make nice graphs that demonstrate your point, but I cannot even begin to imagine how long it might have taken to generate the animations that move so flawless, really great job and attention to detail!

    • @NTVE404
      @NTVE404 4 หลายเดือนก่อน

      Which one

  • @geekboy12357
    @geekboy12357 ปีที่แล้ว +170

    This was a great series! I hope you do a sequel series on gear design, it would be interesting to see the similarities and differences between gear design and this rolling wheel design!

  • @timkw
    @timkw ปีที่แล้ว +31

    Thanks for the Subtitles, I like being able te read along!

    • @Knightros
      @Knightros ปีที่แล้ว +9

      Not enough TH-camrs have their own subtitles, it’s a shame, I like them

    • @user-pr6ed3ri2k
      @user-pr6ed3ri2k ปีที่แล้ว

      yee yeeread
      ttttuj7

    • @manioqqqq
      @manioqqqq ปีที่แล้ว +1

      @@Knightros 𝕤𝕒𝕞𝕖

  • @filippomariachiappini1257
    @filippomariachiappini1257 ปีที่แล้ว +325

    This is fantastic work! I really appreciate all the effort you put in the series. Great Christmas gift, thank you.

  • @Bananabeacon
    @Bananabeacon ปีที่แล้ว +112

    Wow! You really are a mathematician. You don't just explain someone else's math, but create it yourself! Really inspiring!

    • @notmyrealname5473
      @notmyrealname5473 ปีที่แล้ว

      nobody creates math dude....its just numbers

    • @Bananabeacon
      @Bananabeacon ปีที่แล้ว +29

      @@notmyrealname5473 well you know what I mean right? He figured it out; Arranged the 'numbers' in the right way. By your logic a composer doesn't create music, because they are just notes!

    • @snailcheeseyt
      @snailcheeseyt ปีที่แล้ว +3

      @@notmyrealname5473 he creates equations and theorems
      happy?

    • @notmyrealname5473
      @notmyrealname5473 ปีที่แล้ว

      @@snailcheeseyt no im not happy. this guy didnt invent no math!! he's just a youtuber.....

    • @snailcheeseyt
      @snailcheeseyt ปีที่แล้ว +3

      @@notmyrealname5473 well my statement holds true
      also, maybe do something cool or productive other than raging about some random dude who commented a slightly incorrect compliment

  • @viniciusfriasaleite8016
    @viniciusfriasaleite8016 ปีที่แล้ว +24

    Engineering student here! I really appreciated this series! Thank you! As my classes on mechanical elements didn't go much deep, I would love if you explored more about gear design

    • @gammaboy4568
      @gammaboy4568 ปีที่แล้ว

      I learned a lot more about gear design in the Kinematics course offered at my university. I did personally study quite a bit of it beforehand out of curiousty, but yeah... there's a lot that goes into the shape and design of gears, as well as designing gear trains. Even then, it was only a small portion of the course. If you do learn about gears, the focus will most likely be on power transmission rather than gear design itself. Gears are fairly standard, so understanding how to make them is a bit less important than knowing how to apply them.
      If you're an ME and you've taken a course on statics and dynamics, you might be getting a discussion on gears soon enough.

  • @TiagoTiagoT
    @TiagoTiagoT ปีที่แล้ว +1

    17:53 The partner of the heart is a teardrop...
    Damn....

  • @fede9003
    @fede9003 ปีที่แล้ว +24

    These videos are so amazing! They are easy to follow through, and the topic was really interesting. Thank you for this series!

  • @Doniazade
    @Doniazade ปีที่แล้ว +11

    This is my favorite video all year I think, perfectly explained without losing the audience. The concept of rolling shapes is very intuitive but this explores the concept in a very satisfying way. Extremely well done! ⭐

  • @ribozyme2899
    @ribozyme2899 9 หลายเดือนก่อน +13

    12:02 This is actually a really pretty consequence of the definition of an ellipse. For points on an ellipse, the sum of the distances to the two foci is constant. But if you turn that around, you can turn two ellipses of the same shape around each other, and the contact point will have the sum of the distances to the two foci/axles constant.

  • @johnchessant3012
    @johnchessant3012 ปีที่แล้ว +7

    The trick to finding self-coupling wheels was really clever! And you're right, it seems so obvious now that you told me

  • @General12th
    @General12th ปีที่แล้ว +5

    Hi Morph!
    I really appreciate you going through the _exact_ steps for the simple wheel example. It might seem obvious to walk through those steps, but I liked making sure I could follow along quantitatively, not just qualitatively.

  • @alvarol.martinez5230
    @alvarol.martinez5230 ปีที่แล้ว +3

    This was delightful to watch! I especially loved the idea of how self-coupling wheels are in bijection with vertically symmetric graphs of periodic functions, such a gem

  • @strangerontheinternet7358
    @strangerontheinternet7358 ปีที่แล้ว +2

    thank you for this! I have been driving on a constantly changing shape in an endless void for so long, and this has helped me a lot!

  • @WhattheHectogon
    @WhattheHectogon ปีที่แล้ว +8

    Fantastic work---I was just thinking about how awesome I found your first couple videos in this series and lo and behold, you put out another! Thanks for showing off your teaching talents :)

  • @nihil1
    @nihil1 10 หลายเดือนก่อน

    This video is so comforting to watch.

  • @jakobr_
    @jakobr_ ปีที่แล้ว +101

    Great video and great series! I was hooked the whole way through. You’re a great presenter!
    If you ever do continue this series it would be cool if you could explore a “realistic” constraint that the wheel has to “work” in real life, that is, dealing with collisions on all points of the shape at all times so that they don’t “clip” into each other.

    • @bernat8331
      @bernat8331 ปีที่แล้ว +1

      The derivative of the function needs to be continuous

    • @HeavyMetalMouse
      @HeavyMetalMouse ปีที่แล้ว +4

      @@bernat8331 That seems like a sufficient condition, but not a necessary one, as we see non-clipping wheels/roads that have discontinuous derivatives (polygonal wheels with sides 4 or more, for example). The actual condition seems like it should be related, but weaker than that.

    • @U20E0
      @U20E0 ปีที่แล้ว +1

      @@HeavyMetalMouse actually, a perfect polygonal wheel would teleport at corners, which is also not realistic. So the condition is correct.
      And it *has* to teleport, the math used here cannot handle a stationary point of contact. and in the case of real physics, a perfect corner cannot exist in the first place

    • @ZomB1986
      @ZomB1986 ปีที่แล้ว +4

      Don't forget a realistic wheel also needs to have constant velocity. (otherwise the wine glasses on top of the car would still tumble). Unfortunately, with the constraints of smooth rolling and constant velocity, the only solution is a plain old round wheel. It's the reason gears necessarily need to slip.

  • @nerdsgalore5223
    @nerdsgalore5223 ปีที่แล้ว +2

    This was an incredible series! I'm excited to see what else you have in store for the future!

  • @bmw_de
    @bmw_de ปีที่แล้ว +33

    Thank you for the series, I really enjoyed it!
    I have one thing to say about gears, they are actually not slipping, but perfectly rolling on each other. Their contact point is also always perpendicular to each other.
    Exploring the special shape of spur gears and the mathematical origin would really be a perfect fit for the series!

    • @bandana_girl6507
      @bandana_girl6507 ปีที่แล้ว +5

      Well, involute gears perfectly roll. The more important thing is that the line of action stays constant (or at least some reasonable approximation of constant)

    • @bpark10001
      @bpark10001 ปีที่แล้ว +5

      @@bandana_girl6507 & Jacques: NO THEY DON'T! Involute (& all other toothform gears) have contact path that IS NOT along the line of centers (except for the ONE point on the side of each tooth that crosses the pitch circle, for circular gears, or the pitch curve, for non-circular gears). The teeth slip as well as roll except at that point. That's why power gears require an oil bath for lubrication, whereas bearings require only sealed-in grease. What is "perfect" are the angular rotation rates, in that the rotation (of the toothed structures is indistinguishable from pitch-line rollers in frictional contact. This is referred to as "conjugate action". Involute toothform has additional property that conjugate action is maintained despite center-distance change.

    • @Rudmin
      @Rudmin 10 หลายเดือนก่อน

      This is actually incorrect. Gears can only experience pure rolling for a single instant when their contact point crosses the pitch circle

    • @bmw_de
      @bmw_de 10 หลายเดือนก่อน

      @@Rudmin no, this is not true. The whole point of gears is that they only experience rolling, not slipping. The contact is perpendicular to the tooth at every moment

    • @Rudmin
      @Rudmin 10 หลายเดือนก่อน +1

      @@bmw_de that’s a very common misconception that is widely held, but @Morphocular did their homework and was correct about gears.
      All conjugate action gear forms (except for circles) experience a combination of rolling and sliding at the contact point. Your cars transmission actually relies on this sliding action to keep an oil film between gear teeth. It would not last nearly as long as it does with pure rolling. If you do the math (like this video), pure rolling is impossible for constant velocity gears at any point not on the pitch circle. It’s a direct consequence of the shared instantaneous velocity relationship required for pure rolling that was found near the start of this video.

  • @nomadow2423
    @nomadow2423 ปีที่แล้ว +3

    I joined here, having not seen the previous videos, and must applaud you: your animations, explanations, and even the tempo/pacing were perfect. What a fun topic! I loved the moment you revealed the stupid simple solution. It's moments like those that make math so enjoyable. Thank you for this video!

  • @JonKloske
    @JonKloske ปีที่แล้ว +1

    A wheelie detailed look at the topic. Well done!

  • @gnosticagnostic9326
    @gnosticagnostic9326 ปีที่แล้ว

    I'm so impressed by all of the information you've gathered by reinventing the wheel.

  • @yash1152
    @yash1152 ปีที่แล้ว +1

    16:04 the following part of animations was super beautiful

  • @colinbradley7361
    @colinbradley7361 ปีที่แล้ว +1

    Love this series, sad I didn’t have it recommended on release but just got to watch it now. Great video.

  • @constexprDuck
    @constexprDuck ปีที่แล้ว

    This series of videos was amazing to warch! Thanks a lot

  • @mohamedb737
    @mohamedb737 ปีที่แล้ว

    your handling of this problem was truely masterful. Simply elegant math and that's beautiful!

  • @johnpuckett2815
    @johnpuckett2815 ปีที่แล้ว

    I love your videos and how you present everything. There is no clear comparison with 3b1b, but I would say you are on the same level. You do things differently and approach the problem differently but the content is still as amazing as his. Keep up the good work, we all appreciate it!

  • @ZivShemesh
    @ZivShemesh ปีที่แล้ว +1

    I have been waiting for so long... Thank you so much for such an interesting series!

  • @iamtraditi4075
    @iamtraditi4075 ปีที่แล้ว +1

    Thank you for this series! It's been a great ride :)

  • @guillermogil3391
    @guillermogil3391 ปีที่แล้ว

    This series was AMAZING. Thank you

  • @potatogamerrrrr
    @potatogamerrrrr 9 หลายเดือนก่อน

    Super helpful, I’ve been needing to know how to do this for a while!

  • @number1freshlemon56
    @number1freshlemon56 ปีที่แล้ว

    I watched the last two videos in this series yesterday, and then the third one is uploaded today? Fantastic.

  • @alix9751
    @alix9751 ปีที่แล้ว +1

    This was an amazing series of video! I look forward to your content in the future, you're probably one of the best math youtuber out there. ^^

  • @Vextrove
    @Vextrove ปีที่แล้ว

    This series is wonderful. I would watch it again

  • @5eurosenelsuelo
    @5eurosenelsuelo ปีที่แล้ว +2

    Such an interesting series. I look forward to the continuation where we get to see real gears.
    The applications of math to the real world are always interesting and help people to realize of how important it is.

  • @warlock2507
    @warlock2507 ปีที่แล้ว

    The animations here are incredible! It’s just great how easily I can follow along :D

  • @videoinformer
    @videoinformer 10 หลายเดือนก่อน

    Just the title and 2-second thumbnail animation revealed how fascinating this video would be!
    Extremely cool, even in concept, let alone in all the details!

  • @TheArmyofWin
    @TheArmyofWin ปีที่แล้ว +3

    Before you described the rotationally symmetric road to generate self-coupling wheels I was saying “should be simple enough if you just set r(t) = ρ(t+Q*π) where Q is some rational number; but using the previous solution to generate wheels on both sides is extremely clever!

  • @gauthierruberti8065
    @gauthierruberti8065 ปีที่แล้ว

    I loved this series!

  • @clarysshow3253
    @clarysshow3253 ปีที่แล้ว

    The part where you talked about sidenote about gears, I am glad that you added this part as well. People explaining rolling motion or gears sometimes doesn't fully show the picture how gears are a bit more complicated than just two circles rolling

  • @silversoul21000
    @silversoul21000 ปีที่แล้ว +1

    superbly awesome video as always ! loved all the serie !

  • @levia.phillips4311
    @levia.phillips4311 ปีที่แล้ว

    It is currently 2:40 AM and I’m laying on the floor of my kitchen and SOMEHOW this video of ALL OF TH-cam has brought me comfort. Thank you :)

  • @Benjax_95
    @Benjax_95 7 หลายเดือนก่อน

    beautiful work, keep it up!!

  • @ValkyRiver
    @ValkyRiver ปีที่แล้ว +27

    13:15 what happens if you push the conic sections even further and get rolling hyperbolae where the axle traces a path?

    • @dshmoish
      @dshmoish ปีที่แล้ว +7

      I was wondering just the same. Since we have self-coupled ellipses tracing a circle (of positive curvature), and self-coupled parabolas tracing a straight line (zero curvature), there just have to be self-coupled hyperbolas tracing a negative-curvature path. Would be interesting to see an animation of that!

    • @nanamacapagal8342
      @nanamacapagal8342 ปีที่แล้ว +2

      @@dshmoish I can already see the hyperbolas tracing a semicircle in the INSIDE direction rather than the outside direction. No proof just yet but it feels intuitive that it should work that way
      I might go through the math and try and figure out different kinds of inside-wheel systems

    • @YourMom-wi5to
      @YourMom-wi5to ปีที่แล้ว +1

      @@nanamacapagal8342 yes I completely agree that’s exactly what I was thinking the ellipse was circle and moving straight with positive curve in a self-coupled tracking

  • @The_wyvern_wynnedow
    @The_wyvern_wynnedow ปีที่แล้ว

    THANK YOU FOR MY FAVORITE SERIES ON TH-cam!!!!!!

  • @trattoretrattore8228
    @trattoretrattore8228 9 หลายเดือนก่อน

    I'm in love with this video. Also, this time, I managed to understand the differential equation without issue, you're great at explaining

  • @NickAndriadze
    @NickAndriadze ปีที่แล้ว +3

    Boy was this wheel-road series a ton of fun to watch... Even if the complex trigonometry that goes into discovering, getting and using these formulas that is kind of out of my reach currently, it was still nonetheless a ton of fun and taught me a fair bit as well.

  • @ramonhamm3885
    @ramonhamm3885 7 หลายเดือนก่อน

    Amazing info! Well done video, thanks!

  • @renesperb
    @renesperb 8 หลายเดือนก่อน

    Very interesting problems and very well presented.

  • @Raye938
    @Raye938 ปีที่แล้ว

    I've got minimal subscriptions but you found your place among them. Nice series!

  • @jfeast5469
    @jfeast5469 10 หลายเดือนก่อน

    2:10 That's the kind of stuff that makes the maths so cool!
    Great videos!

  • @stevechrisman3185
    @stevechrisman3185 ปีที่แล้ว

    Fantastic illustrations !!!

  • @Aerobrake
    @Aerobrake ปีที่แล้ว +1

    20:09 no, thank you for being amazing and sharing this infortmation with people who love mathematics!
    Merry Christmas and happy holidays, Morphocular!

  • @aras_aras_aras_aras
    @aras_aras_aras_aras ปีที่แล้ว +8

    The sawtooth wave at 16:09 is not physically realizable, as the wheels overlap with each other, which is visible in some frames of the video.
    This would also happen with the road of shape square wave at 16:20, but the rising and falling edges of the square wave have some finite slope, so the wheels seem to be not overlapping.
    So, I am curious about the mathematical condition for a physically realizable wheel shape that doesn't overlap with the other wheel 🤔

    • @nerdiconium1365
      @nerdiconium1365 ปีที่แล้ว +3

      This is just a conjecture on my part, but based on previous info in the series (mainly the “roll~pivot” theorem), any road/wheel with corners (any non smooth part) must have corners with angles greater than 90 degrees in order to prevent intersection (Note: definitely a necessary condition for non-intersection, but possibly not sufficient, as in there may be wheels that don’t have acute corners but still end up intersecting their roads).

    • @japanpanda2179
      @japanpanda2179 ปีที่แล้ว

      The problem is that the lines aren't infinitely thin. This would work IRL because there are no lines to overlap.

  • @gastonsolaril.237
    @gastonsolaril.237 9 หลายเดือนก่อน

    Past video about the "wheels for different roads" is very useful for gear and rack/pinion design in mechanics.
    This one is a good way of tackling cam-and-follower mechanisms.
    So all of these videos you're releasing, are excellent for engineering machinery!

  • @MikkoRantalainen
    @MikkoRantalainen 7 หลายเดือนก่อน

    Superb work!

  • @squirrel_szn
    @squirrel_szn ปีที่แล้ว

    its videos like this that reinvigorate my love for math

  • @santiagorocha5595
    @santiagorocha5595 ปีที่แล้ว +2

    I think that this series is AMAZING 10/10 😀😃😀

  • @1.4142
    @1.4142 ปีที่แล้ว

    Very inspiring, a lot of functions to try this with.

  • @Fenizrael
    @Fenizrael ปีที่แล้ว +1

    This was a great video. I didn’t expect I’d be caring about the math of rolling objects or the cool ways you could implement it but here I am.

  • @Enzi_Meteori_902
    @Enzi_Meteori_902 ปีที่แล้ว

    finally the anticipated part

  • @LucasdeKam
    @LucasdeKam ปีที่แล้ว

    Very nice and inspiring work!

  • @lukelinigaming
    @lukelinigaming ปีที่แล้ว +1

    Beautiful video as always

  • @adammichna5175
    @adammichna5175 ปีที่แล้ว

    This is really well done!

  • @astro_cat030
    @astro_cat030 ปีที่แล้ว

    learning what interests you and not forced is really what makes education fun.
    Even tho i dont understand sum of the video (the whole literally) it was fun to watch.

  • @paperboy1790
    @paperboy1790 10 หลายเดือนก่อน

    Watched this video at 5am after an all nighter and started crying. 10/10 best video I've seen in a long time

  • @alexvalentim1418
    @alexvalentim1418 8 หลายเดือนก่อน

    Fantastic series, this is very useful for people that want to play with 3D printing

  • @aditya95sriram
    @aditya95sriram 27 วันที่ผ่านมา +2

    Glad to have discovered your channel! 🙂

    • @morphocular
      @morphocular  25 วันที่ผ่านมา +1

      Thanks so much!

  • @Ihab.A
    @Ihab.A 8 หลายเดือนก่อน

    Another great invaluable math video animation!

  • @epixa2004
    @epixa2004 ปีที่แล้ว +1

    Excellent work! I suggest discussing the issue of local strength and the limitations in the geometry due to the production of the teeth in real cases, say of gears vs chain in bicycles! Great stuff!

  • @samuelthygerson6009
    @samuelthygerson6009 ปีที่แล้ว

    This series of odd closed shapes and not closed shapes really cool to learn about.

  • @Mursumies
    @Mursumies ปีที่แล้ว

    Idc about the teaching, this is just so satisfying

  • @PriyadarshiPrashant
    @PriyadarshiPrashant ปีที่แล้ว

    hey wheel master thank you for your amazing weird fantastic pleasing and overall very informative videos

  • @craziestdavid15
    @craziestdavid15 ปีที่แล้ว +1

    Really appreciate that you bring this to my regular life. It reminds me my interest to math.

  • @petatirrumator3005
    @petatirrumator3005 ปีที่แล้ว

    You deserve a lot more subs.

  • @somehow_sane
    @somehow_sane ปีที่แล้ว

    I have never seen a fractal wheel before. Neat!

  • @benjaminrichards6501
    @benjaminrichards6501 ปีที่แล้ว

    I like your funny words magic man!
    Jokes aside this was a fascinating watch, very well animated and educational.

  • @npm3605
    @npm3605 11 หลายเดือนก่อน

    Amazing! Thanks a lot.

  • @daltanionwaves
    @daltanionwaves ปีที่แล้ว +1

    72,000 subscribers off of 10 videos... What?... It shows how starved we are for concise geometry content, explained in an intuitive visual way, without cutting corners on the math. Brilliant!! This is a great public service. Much appreciated 👍

  • @TheMemesofDestruction
    @TheMemesofDestruction ปีที่แล้ว +2

    Love it! Thank you! ^.^

  • @NoahK216
    @NoahK216 ปีที่แล้ว

    The king of rolling is back

  • @kikiblipblop3047
    @kikiblipblop3047 ปีที่แล้ว

    Perfect

  • @78Mathius
    @78Mathius ปีที่แล้ว

    Love your work

  • @tedrickhernandez66
    @tedrickhernandez66 ปีที่แล้ว

    Amazing video! Subscribed!

  • @alhusain
    @alhusain ปีที่แล้ว

    Video of the year

  • @trolley661
    @trolley661 ปีที่แล้ว

    I was very confused for most of this video but now I feel like I understand it a bit

  • @realcygnus
    @realcygnus ปีที่แล้ว +2

    Really amazing ! 👍

  • @Zakru
    @Zakru ปีที่แล้ว

    No, thank YOU for making such fascinating videos about an interesting topic. Videos like these simultaneously both satisfy and fuel my hunger for math. Honestly, math is a big part of why I'm studying in university. I've been told by employers and colleagues alike that formal papers aren't a necessity to succeed in the programming biz (although I do prefer having the safety net), but I could not live without muh math. TH-cam math explainers highlight exactly the reason why I love this stuff.

  • @supu8599
    @supu8599 ปีที่แล้ว

    Waiting for it

  • @vincentwhite938
    @vincentwhite938 ปีที่แล้ว

    Nice concept.

  • @santoast24
    @santoast24 ปีที่แล้ว +1

    There is one issue here, specifically with the fractal ones, and more-properly, any shapes that seem to go beyond 180 degrees while touching the road.
    The issue is that when your wheel rolls along it must naturally phase through the road in order for parts that were touching to no longer. If you look carefully at the trailing and leading edges of the fractal you can see this happen, although its quite small.
    I think this is just an inate issue with the kind of shapes, again, ones in which the curve goes beyond 180 at any time, not by ANY means an issue with you math.
    All in all this is absolutly spectacular

  • @clangauss4155
    @clangauss4155 ปีที่แล้ว

    Well done.

  • @IcosahedronDodecahedralDual
    @IcosahedronDodecahedralDual ปีที่แล้ว

    That last animation was my favorite of them all.

  • @bernebk
    @bernebk ปีที่แล้ว

    Now I can build cams to move my scanner inghts in my light shows. Special movements so nice.