@@itsthatguy478 well , eventually the company is gonna come to detain us if we don't follow their orders, probably resulting to our sentence not being reduced or even prolonged , it's either we run away or do as they say
Kind of makes me agree that the best ending is actually just not leaving the planet at all. Just hang out with my fish, frogs, and cool genetically engineered pets forever, lol.
It makes me think if they ever want to add new and different planets and challenges then they can alter the endings to move you on. Would love it if each ending had a different planet to each other to start on again with new things to find
This. I thought the Sentinel Corp would "request" you to terraform other planets with more and more diffculty/fewer supports for us trying to up the challenges that way. Think of how Don't Starve allowed you to "exit" to other realms in the pre-multi player era.
@@lgmaaxc I remembered that but I hadn't heard anything since but I am going to definitely hold on to hope that they will! Thank you for bringing it up again!
The grass is not always greener on the other side of the fence. Sometimes, the only way to win is not to play. Stay put. You have an entire planet, you are top predator, and have water, food, shelter and pets to keep you company . . . Why leave at all ?
The way I understand the Wardens ending is, even if they are still alive, they will always be hunted by the humans. Sooner or later, they will be caught by them either because they couldn't find another planet to go to or they weren't fast enough and the humans caught up to them. This is obviously not a good life. Edit : A new playthrough with a different starting point will be fun to watch and a little different from this playthrough
The Wardens weren't killed off by humans. They got hit by a massive meteor if you actually read the logs. Some ran, some stayed. They are followed by death and running just delays the inevitable for them, They just don't want to hang out with humans because our actions go against nature by default.
I have been thinking since the atmosphere is working and the planet looks so beautiful now I don't want to leave. Thanks for showing all the possibilities. I think I'll just stay here!
The wardens all died….did you miss that, when you go through the portal it says “some times life DOESN’T find a way” meaning the wardens all ended up dead, and you go and join them, NOT a good ending
Those endings make me seriously reconsider buying this game. The devs are literally saying, "don't bother because nothing leads to happiness." This is a big disappointment.
The game basically tells you to stay on the planet. I think that's an even better happy ending, to get to live out your days on the beauty you created... Edit: I just wanted to add that I think this game is not about the ending, but about the terraforming process and the freedom to design your own world as you see fit. You could build city-like structures surrounded by lush forests or built on the steepest of cliffs near raging waterfalls. It's not the ending that makes this game great, it's the blank world canvas.
If it were a story driven game, I might agree with you, but it's very clearly not. The ending doesn't matter at all. It's just there because playing forever would get boring. The experience, the 40, 50 or 60 hours are amazing. And you will always have a save with you in your little paradise.
People are shitting on the devs, but to me it seems like an intentional choice. We're conditioned to think games need an ending and that the destination is what matters... but I think having the 3 very bleak endings is a bit of a meta-textural way of implying what so many people are saying.... the 4th ending is the best one... the one where you stay on the planet. We often think the grass is greener and everything will be better once we work hard enough to get some supposed "reward" at the end, but that's not how life works and many of us end up disappointed with our outcomes because we didn't actually enjoy the journey along the way because we thought the grass would be greener that the real reward was at the end of the journey. But this game is fun to play. You enjoyed the journey. You enjoyed seeing the progress of your work and growing a paradise around you and so staying and enjoying it rather than choosing the greener grass in escape is the "true" ending. It's just as true in life as it is in this game. Enjoy things along the way. Enjoy the day to day incremental improvements that you yourself create and don't wait for the end of HS or college, or the change of a job, or the birth of a child, or the children leaving the house or some other arbitrary "ending" to come to really appreciate what's great about your day to day life.
The fact that the save stops before the ending you select I think confirms you are meant to stay and keep playing it. Once you unlock everything, you pretty much have unlimited access to build massive cities as you see fit. It's the ultimate sandbox version of the game at that point. You could tear down all the slapped together processes you built to make it better without the need to actually accomplish any end goal. There really is no reason to start a new game, just improve the logistics from your mining operations and create whatever you want within the games constraints. I look forward to whatever these developers create next since if they maintain their freedom to do so, only good things will come from it.
@@zachall101 I played through until I believe the animal content, which did not exist yet, and came back recently when 1.0 released and "finished" the game within a week. Seeing all the additional areas and added content was really interesting. The addition of drones, trade rockets and the portal opened up so many more possible logistic options, but I rushed to the ending because it what I was missing in my first play through. I enjoyed that process and now that I know the endings available, I just wanted to start over within my last save. I wish I had a backup of a mid-game save to start from, but I'm sure I could find mods for that. Either way, this is a game, similar to Banished, that I will likely come back to for some time. The game is the fun, which I think is lost on most people who will only play for the ending.
The dev branch update a few days ago mentioned they changed the dialog for the endings a bit, I haven't tried them yet. Also the tokens needed for the smuggler ending has been cut in half to 250,000.
you can also sell fuses back in a Trade rocket to get the 500,000 Terra Tokens. fuses are 5k to 6k a piece. one full trade rocker is worth 125k or more depending on which fuses you sell back.
I really love this game, it's soo satisfying to see the planet change around you, and dealing with all the struggles you might expect when terraforming a planet, like having enough food/water, producing enough power, getting a breathable atmosphere, etc. I have played this game for nearly 300 hours already since early access, but I got so many creative ideas for base building and world design, that I'm still excited for this game! Not to mention the challenge that Hardcore mode brings, it really adds that survival pressure to it all!
The notes left by the Warden make it more clear what their fate was. A large portion of them stayed with the planet and were wiped out, but another portion escaped the planet. An earlier note reads: "...Waiting for certain death is not selflessness, it is suicide, it is self destruction. Some of us have chosen to leave before the inevitable..." The closing note in the Warden ending, where you choose to try to follow them, says "Sometimes life doesn't find a way." I take this ending to mean that those Wardens who chose to leave their loved ones behind in hopes of surviving and making a new home met the same fate, essentially saying that you've been chasing ghosts. I'd say that the Warden ending was probably the best in that it had the most depth and complexity, but IMO the only clear victory is to keep playing :D
What about the massive space ship in completely excellent condition hiding deep below the surface in a cavern . If you go back to Mushroom cavern go right instead of left after the wardens key you will find yourself in a massive open cavern with this space ship .I've been here many times and have no clue why the devs placed this in the game other than the fact they where not good enough to create an expansion that would allow you to take this ship leave planet to be able to terraform other planets. Just my thought on it
So basically: "There is no happy ending for the Prisoner." That's how it seems anyways. 3 Different endings, all for nothing, as you are still stuck in some type of prison.
Some thoughts about each ending: 1) "We will now re-examine your sentence based on the various deviations from the rules that could be attributed to you. For the moment, you will remain in detention while your case is examined." There's a possibility, however slight, that the Prisoner is pardoned, or at least has their sentence greatly reduced. The 'detention' sounded more to me like "We're keeping you in a room while we figure out what to do with you." 2) "To those who follow us, know that our destiny is that of doom. Hope cannot be the only advisor. Sometimes life doesn't find a way. Sometimes the future is not bright." This sounds like someone who is jaded and scarred by repeated tragedies and is imploring anyone seeking safe haven not to expect it from them, simply because they can't guarantee they can provide it. 3) "There are things in this world that even you or I can't win against, even though we thought we would prevail. I would like this to be a happy ending, but I doubt it will be. Good luck." The Prisoner is being sent on a risky new mission, which Riley thinks will be risky. Doesn't sound like an _awful_ ending, just that our protagonist has a lot of work ahead of them. I admit this is all a lot of reaching, but I like to think there's some hope left for our hero after all.
1. Why? Read between the lines here, they are saying your sentence will continue. "Deviation from the rules" is just an excuse to put you on another planet and do this all over again. Corporations never say directly what they mean. 2. The wardens are losing everything and rebuilding in repeating cycles as shown in previous messages/logs. You take up the same role here. I don't think they are endings, its more "terraform another planet."
In the beginning of the game one of the messages states some rules. You’re only allowed to use naturally occurring resources and not allowed to have any property. The act of salvaging wreckages, using trading rocket, amassing credits… all of it, it’s all against the rules. If you go back, they drop you on another planet to start over again.
I was hoping doing the Warden ending without blowing up their device would be a 4th ending but it's exactly the same. My thought on the Warden ending is it may have been a message left by the ones that left, so there is a chance they are still out there. Tip on a new game: If you get the key finder as early as possible you end up finding the keys while exploring naturally. The very end of Subnautica you own billions to Altera, so kind of like the Sentinel Corp ending here.
I picked up the finder blueprints not long after getting to liquid water because of a texture bug that let me slip through the giant iceberg. Got stuck down there & died but it let me keep the recipe. Took me quite awhile before I advanced enough that I could make it though. But when I finally was able, I found keys just while exploring rather than having to hunt them down. 10/10 Very low pressure way to do it.
Seems all three might be bad, but the pirate ending was the likely more positive outcome. Sentinel Corp has no real reason to commute your sentence, they will find every little thing to say "you broke this rule we didn't tell you about. You did these things that we didn't even want you to do. You also talked to people that were not from Sentinel Corp when you told to not do that at all." not to mention how they will react to seeing the Wardens attempts to keep away from humans. Warden's Ending probably the saddest of the three. We followed their storyline during early access. Their cautionary tale of them meeting humans. It went from how similar they appeared to how different they behaved and the wardens desire to return to the time before meeting them. The collapse of their entire civilization, driven by an overzealous depths to separate themselves from the very aliens, the humans, they once met. The Pirate ending is the only real "happy" ending. You managed to escape with Riley's help. Even if you are doomed to be still a servant of another persons demands, you're not a prisoner in a cell or having to struggle to survive. Only other "ending" is to not leave the planet at all. Enjoy the world you created, crafted by your own hands. It's why the game is saved before you do any of the endings. Not every game needs a "happy ending" or that it leads to such. Maybe the happy ending is the one we, the player, create. I want to see all the combinations of animals I can create for this world. I like being the master of my own destiny, so I don't think I'll destroy that anomaly, so SCREW YOU SENTINEL CORP! THIS IS MY WORLD!
I could see SentinelCorp ending ending say: "Everything looks in order, the trade rule deviation is offset by the 'fine" you paid [all your TerraTokens]. and we're ready to commu...wait, you voted for anti-capitalist ZYCOR?!" *They deposit you on a lifeless planet with no machines or resources.*
I'd like to think the first ending, they wipe your memory and send you to another planet. So you're probably the best terraformer and they're just abusing you on this endless loop. How many times have you terraformed a planet? How many planets have you personally made habitable? Could make for a fantastic reveal, and you getting bits and pieces of information revealing that.
Wardens End may be the subject of another Planet Crafter game. You can terraform another planet with Wardens Tech. At the end of the game, wardens come to the planet and settle there.
If you're gonna do a new series from the beginning, there used to be a glitch when I played the game I'm not sure if they fixed it , but one of the keybinds is called reset or something, it's supposed to be used if you get stuck or something but if you spam it you can basically fly infinitely, and you can phase through some caves and through the door of the warden city thing without the key , it's broken , if I'm not wrong you could also phase into some caves before the ice melts completely
Yeah i for sure hade hoped on abit more information in the different endings. It dident have to be animated in the game but that short speech felt like it was thrown together in 15 min.
In feels like they were preparing for the next DLC/planet.The three endings lead to that.A portal that leads to a planet that belonged to wardens,an scape from the smuggler or the next assignment from centinels.
There is no DLC for this. It's always been free updates, which are continued in the dev version you can opt into. It's just micro improvements at this point, but it's either setting it up for a sequel which could be really great, or, which I believe is more likely, just another game from the developers. This isn't a big game studio trying to squeeze their fan base for profits.
Its almost like a commentary of how you are treated for going above and beyond for your job, but is never rewarded for it in the real world. Sentinal corp can see how good you are at giving life to a planet, so why would they release you? They can get more out of you by taking you prisoner. With the Wardens, they knew the truth. Everyone has to die at some point and you are no different. The smugglers can see how valuble you are to their wallet, so why would they set you free. Yes, there is no good ending to the game, but sometimes it is the proces og getting to the end that is important.
I'd say that as it is right now bash away because you have 1: corp, indefinite jail time by a mega company 2: portal: possibly death on another planet 3: smuggle: slave or death. Yeah.. not one good ending, they could fix it though by expanding on the endings. 1: explain that you return to your normal worker drone life. 2: that you land on a dead planet and start over again. 3: the smugglers loot the pod and dump you in space. anything like would work to make the endings better.
Perhaps the Warden Parents got wind of their Heretic Offspring's plan and made sure that they did not survive! Then used their escape route to punish whoever destroyed the Anomaly.
A lot of people seem to take this negatively. I see it as there being more adventures and hardship on the prisoners path ahead. All of them being valid paths of struggle. But it's not just hope, I agree with the Wardens there.
Agreed, the endings do seem a little disappointing however as they say... it's more about the journey than the conclusion. I would have liked to have seen something where you actually have to clean up all that's been constructed on the planet before moving on. That could be tedious, but perhaps drones could be used to auto dismantle everything and then you build a ship that collets and sends all the resources to the S corp or someone else.
honestly the best ending is to never leave, you can find a message from a previous terraformer that talks about how things have improved on the planet and might as well stay
I’m getting ready to start the animal phase soon and sad to know I’m getting close to the end of the game. Would love the option to terraform other planets maybe as harder difficulty levels?
I knew when I saw the message left behind by the Wardens that the bulk of them were just giving up because of a meteor that (if this were a rl scenario) I wouldn't want anything to do with them. Trusting in the survival of a species that's willing to just give up on life because it's hard doesn't seem like a sound strategy. As such, I wasn't the least bit surprised that the ending isn't exactly a happy one. Seemed like the best you could hope for was finding some leftover tech that was more intact than what was on that planet. Frankly, I think the best plan for getting off the planet would probably involve that ship in one of the warden bases. You can't get to it in the game but it seems intact so if you could just get over there and get it out, you'd be leaving the planet in your very own Warden tech ship.
Look forward to the new 1.0 full run. I was really hoping at least one ending would end up with us stuck on a planet somewhere, maybe for PC2? I definitely wanted to meet Riley though!
Here is my opinion of the endings: 1- Sentinel Corp: Sometimes your Fate is beyond your control, and you are at the mercy of others. 2- The Wardens: Life doesn't always have a happy ending. 3- The Smugglers: Smugglers are criminals, and can't be trusted. Even if they honor the agreement, you are also criminal. Since you didn't obey the rules, you are *still* a criminal. You will be hunted, forced to spend the rest of your life on the run. If you are caught, you will face additional charges, and the punishment will be much more severe. Moral: You can only control your own actions, and pray that others will behave honestly and honorably.
I considered that all endings were a little gloomy and sad. So I made my own ending. You have to put one of each golden effigies in the trade rocket: Portal, Drone, Warden key, Jetpack, Escape pod and Rocket. Then you launch it. After a while you get a message that Riley's escape pod crashed in the lava near the obsidian region. You have to go there and rescue Riley. You go there and open the crashed door with the deconstruct multitool and meet Riley. There is a cutscene with you and Riley at the top of the waterfalls region overlooking the planet and the caption says there is still hope of a new beginning. The end.
It would be better with small animated endings. Like 1 being walked back to your cell and the door closes, 2 you end up on a planet that's constantly in and astride storm, 3 flying off to save the next planet crafter.
The endings need work for sure. But the game was amazing I loved this game. One of a few games I played start to finish lately. I cannot wait for a DLC or part 2. Hands down to the team great great work …. Ps. I will miss Riley!
I'm getting a sense of, let build a great game, took time on gameplay, building strategies, but the endings "lets get this game out asap, don't worry about making a worthwhile ending". OK, the main reason to buy games and play them is for the gameplay side, but after putting in many hours, we as gamers deserve more than a " well done" or "hey life sucks your back in jail"
the only problem i see with living on the planet you created forever is that the resources and knowledge you have access to only revolve around terraforming the planet, which would guarantee your survival but nothing more, i imagine it would get pretty boring at a point
That's what the mammals are for. Lol. One of them is remarkably cat like and I would definitely domesticate that species. Also, we have only seen a part of the planet, as the portals have revealed. I'm not sure I'd get bored with so many biomes to explore, fish to catch, swimming, hiking, tweaking the DNA of the species I design. Could be an okay life. Certainly better than landing in another jail cell or risking that by running with smugglers. I'll pass.
@@Wyldfae28 i give you 5 maybe 10 years then your gonna be banging your head on a rock wondering what to do next, or the people who sent you will come check up on you
Agree that these 3 suck. I like your wardens ending idea of being given big congrats. I think the first ending should be something like: being given congrats on doing a terraforming very well but sorry you are a crim and still have to do your time, so you are then given the option to go do another planet - ie start all over, or just go back to the one you have done. I'd add another ending option to nuke the whole planet to bits which deleted any save files :D
I agree, the endings leave a bad taste in your mouth. If there's ever a sequel, or even a DLC, there needs to be a "good" ending. I wouldn't be surprised if someone made a mod that tweaked the endings to make them better.
The Sentinel Corp ending is basically saying _this is why you don't place your trust in any gigacorporation since they're all rotten._ The Warden ending basically says that _it doesn't matter if you have the will to survive against all odds, sometimes your efforts will amount to nothing due to circumstance._ The Smuggler ending has you pay a fare to board their ship and join their crew as a lackey, you earn your keep and made your way away from Sentinel Corp. Basically, all three are painfully realistic endings, the real world is not a fantasy world where things just work out all the time if you just will it, and all three set up room for a post-game DLC in all three situations, maybe entirely different games that start from each point, a great escape thriller and a war of resistance against Sentinel Corp, an ancient murder mystery as you search alien worlds devoid of life to find out what exactly what killing off the Wardens be it humans or something more sinister than even the worst of Man, and a rising-through-the-ranks space RPG where you go from lackey to infamous space pirate smuggler all across the sector beating back all of Sentinel Corp's attacks as they attempt to take you down and arrest you since I got the idea they're a global corporatocracy run amok in a dead-end timeline for Humanity where things went bad.
I was expecting more from the ending, but the game was very well played. First time playing it, and it took me less than a week, I only got 2 endings, only have 56k TT so far.
I had a different Warden ending, not sure if its because the game has updated or because I didn't blow up the sphere. [SPOILERS] But the Warden's basically say that their destiny is one of doom but some of them won't give up and they will see what providence has in store for them. It's still not a super happy ending, but the best of the 3 I think.
In my Opinion, this game can easily be expanded on. perhaps we'll get to pick new planets to terraform like different maps. DLC's could be HUGE. We need birds and reptiles, like we need more creatures (I'd love more animals). The Warden Ending needs MORE. Also, the smuggler end seems like a No Man's Sky type of story arc. (Referring to the pirate faction you can join in NMS)
i think what they should do is have requirement for every part of teraformation to reach certain ammount befor your rocket is unlocket i didnt even build animals and finished the game that would be much better and also jsut do 3 cutscenes at the end that would be cool
I like the wardens ending personally, they are a bunch of nihilists, everything you find from them is about doom and it is all pointless to resist it. that is why they fear and run from the humans, the ending you get from them is the most true.
I see the Wardens ending like warden say life can't continued but you make it continued you did it you prove they are wrong and you will do it agan (the Warden ending sounds like the messages left on the planet)
The Wardens should of left a ship for us to refuel and it is programed to take us into the unknown. and we should of had a 4th ending living out our life on the planet we just restored.
I know a lot of people did not like the endings. But they all could be tie ins to a planet crafter 2 with nothing extra. Sentinel Corp sends you to a new planet. The smugglers abandon you on a planet. The destination of the warden, you have to terraform the planet to survive. But I think my favorite game is still Enemy Unknown, and the ending on that was not great either.
I feel like they should have just focused on 1 ending, instead of providing 3 crappy and unsatisfying endings. All you get is a few still pictures and some text. And the difference between the texts are basically "You're put back into detention, and you're probably screwed because...corporations", "You try to follow the wardens, but you're pretty much guaranteed to fail and you'll likely die or search in vain for the rest of your life", and "You put your life in the hands of very shady smugglers. Yea...good luck with that one..." Or in other words "You're screwed in slightly different ways depending on which of 3 factions you pick." Subnautica did it a lot better. Sure the ending was also bad with you getting saddled with a debt you couldn't have done anything about in order to survive. But it's brought in a more humorous way. Like "oh those corporations and their rules~" *wags finger and shakes head*
Came here to check what the endings are like since our group couldn't be bothered to just sit around waiting three hours for the terraformation to finish and I gotta say I'm a little disappointed, I thought these would have a bit more pizazz to them but instead, they're all essentially slightly different variations of the same thing :/
My vision for the 3 endings is this: Sentinel Corp: You're going to be found dead in your cell with 18 point-blank shots in your back and be deemed an accident. The Sentinels: They are massive cowards they saw people approaching the planet and just ran away and made a object so ships fail and people don''t approach the planet. The mercenaries: Well you are an escaped convict so now you have to escape Sentinel Corp as hard as you can and every authority on the universe. And just staying on the planet: You disabled the device that impeded the ships from getting close to the planet so as soon as Sentinel Corp sees you are not leaving they'll launch and invasion so they can "Catch the prisoner" and you'll be dead because of your "violent behavior and attack of Sentinel Corp staff". Because this mission you were given was a suicide mission if you failed there's more prisoners to send seen by several capsules and bases all through the planet and if you succeed in terraforming the planet and find the reason why ships can't enter the planet and if you disable the thing that's making the ships unable to enter the planet well Congratulations you're now a problem given that you were not supposed to succed.
Where the f...err, heck is ending 4: I fly off to some other developed planet and live my life with the occasional guarded, modern transmissions (whatever the social interaction/media is like in the 31st century) pretty certain they won't track me with the warden tech I decrypted in use?
Is ur base really mostly just 1 floor of cubes? 😅 The rest of your planet also looks pretty devoid of buildings. I like that water surface you got with the storage though. Wonder what that is for. 🤔
Questions... 1 How do you get to keep all those warden keys, they were locked after I inserted them. 2 What is the gold thing in your suit inventory. 3. How do you talk to riley.
1. The Warden unlocks are just that when you use the keys , locked in. When you develop far enough, you can craft a Warden key finder and need to find at least 10 you can use. 2. TerraTokens click to cash in for credits is what I thin you mean? 3 That person who was giving you rebel tips in the message screen breaking through the encryption like telling you to build on higher ground? *THAT* was Riley!
i like to say it would be awesome when you reach 120 k T.T.I. that you will recieve a message from the Sentinel Corp for a mission to Venus to cool the planet and reverse the presure and take the advantage of the runaway greenhouse effect to make it a planetary Jungle , calling for ice commets , while bringing with you a huge ammount of Ice from mars , land on earth , reverse the global icecap melting to bring live to Venus. To lengthen the story.....AFTERALL this game is called planetcrafter not marscrafter 😀
The way i see the warden ending is they ran from humans than got recked by a meteor impact after creating this new home so they likely ran into trouble on the next onethis nakes the sentinel endind seem like a blessing cause atleast your alive and idk can brag to the other convicts about your terraformation and since we folloed there rules we are likely to have our sentence lifted
@@Ragetiger1 Or like they did since the 15th century, "charge" you for company new world or frontier expansion materials at an astronomical rate and you never work your debt off. "freely" working your debt off for life.
Is it just me or are all of the endings extremely lazy? It's a single cutscene with a sentence worth of text at the bottom. Feels very low effort for a fully released game made by a team of SIX PEOPLE
The true best ending is just staying on the planet
FR , just enjoying the planet we worked on as our garden
Sometimes, the only way to win is not to play.
You have an entire planet, food, water, shelter and pets to keep you company . . . Why leave at all.
@@itsthatguy478 well , eventually the company is gonna come to detain us if we don't follow their orders, probably resulting to our sentence not being reduced or even prolonged , it's either we run away or do as they say
@@theavenger4279 I don't plan on blowing anything up or reading their message - not sure it would help. I was hoping we'd fine Iklas alive
@@theavenger4279 you could just not blow up the orb thing that brings down ships and have that protect you
Kind of makes me agree that the best ending is actually just not leaving the planet at all. Just hang out with my fish, frogs, and cool genetically engineered pets forever, lol.
It makes me think if they ever want to add new and different planets and challenges then they can alter the endings to move you on. Would love it if each ending had a different planet to each other to start on again with new things to find
This. I thought the Sentinel Corp would "request" you to terraform other planets with more and more diffculty/fewer supports for us trying to up the challenges that way. Think of how Don't Starve allowed you to "exit" to other realms in the pre-multi player era.
@@joshuacr The dev's did mention in one of their letters that they do have a plan for multiple planets
@@lgmaaxc I remembered that but I hadn't heard anything since but I am going to definitely hold on to hope that they will! Thank you for bringing it up again!
The grass is not always greener on the other side of the fence.
Sometimes, the only way to win is not to play.
Stay put.
You have an entire planet, you are top predator, and have water, food, shelter and pets to keep you company . . .
Why leave at all ?
coz its a game about escaping a planet that your stranded on. so when u put upwards of 30+ hours in and get text on screen then its bleak af
I can't get my "Stories!" It's been 15 years, did Ashley break up with John?! 😁
@@joshuacrwrong video
Sentinel corp drops you off on one of the other planets as you still got 20 years to serve 😂
This is the most likely conclusion. Why release a successful terraforming expert?
best case scenario they dismiss the sentence and hire you or they continue to threaten your freedom and move you to more planets
Fun fact: That cave shot in the Warden ending unlocks an achievement if you haven’t been there before.
The way I understand the Wardens ending is, even if they are still alive, they will always be hunted by the humans. Sooner or later, they will be caught by them either because they couldn't find another planet to go to or they weren't fast enough and the humans caught up to them. This is obviously not a good life.
Edit : A new playthrough with a different starting point will be fun to watch and a little different from this playthrough
I thing is more like the planet can't be save and you save it after all life continued and you did the imposible
Yeah and even if humans didn't get them they will eventually get another disaster like the current planet that was hit by a meteor
The Wardens weren't killed off by humans. They got hit by a massive meteor if you actually read the logs. Some ran, some stayed. They are followed by death and running just delays the inevitable for them, They just don't want to hang out with humans because our actions go against nature by default.
The way I understand the ending, you will be like the Wardens if not a Warden yourself. You think Sentinel Corp wants to lose such a valuable asset?
@@the11382 Or Sentinel Corp just want to use you to find them
I have been thinking since the atmosphere is working and the planet looks so beautiful now I don't want to leave. Thanks for showing all the possibilities. I think I'll just stay here!
I found you can leave the planet without blowing up the orb if you chose the Warden's ending. Maybe a way to stick it to the corporation.
I *totally* missed that, thank you! *DIE SENTINEL CORP!*
The wardens all died….did you miss that, when you go through the portal it says “some times life DOESN’T find a way” meaning the wardens all ended up dead, and you go and join them, NOT a good ending
Those endings make me seriously reconsider buying this game. The devs are literally saying, "don't bother because nothing leads to happiness." This is a big disappointment.
It is almost like all future paths are dystopian in some way.
The game basically tells you to stay on the planet. I think that's an even better happy ending, to get to live out your days on the beauty you created...
Edit: I just wanted to add that I think this game is not about the ending, but about the terraforming process and the freedom to design your own world as you see fit. You could build city-like structures surrounded by lush forests or built on the steepest of cliffs near raging waterfalls. It's not the ending that makes this game great, it's the blank world canvas.
That being said… would be nice to have some alternative architectural styles for when you get to breathable atmosphere
Buy it. The game is fun truly amazing.
If it were a story driven game, I might agree with you, but it's very clearly not. The ending doesn't matter at all. It's just there because playing forever would get boring. The experience, the 40, 50 or 60 hours are amazing. And you will always have a save with you in your little paradise.
People are shitting on the devs, but to me it seems like an intentional choice. We're conditioned to think games need an ending and that the destination is what matters... but I think having the 3 very bleak endings is a bit of a meta-textural way of implying what so many people are saying.... the 4th ending is the best one... the one where you stay on the planet.
We often think the grass is greener and everything will be better once we work hard enough to get some supposed "reward" at the end, but that's not how life works and many of us end up disappointed with our outcomes because we didn't actually enjoy the journey along the way because we thought the grass would be greener that the real reward was at the end of the journey.
But this game is fun to play. You enjoyed the journey. You enjoyed seeing the progress of your work and growing a paradise around you and so staying and enjoying it rather than choosing the greener grass in escape is the "true" ending.
It's just as true in life as it is in this game. Enjoy things along the way. Enjoy the day to day incremental improvements that you yourself create and don't wait for the end of HS or college, or the change of a job, or the birth of a child, or the children leaving the house or some other arbitrary "ending" to come to really appreciate what's great about your day to day life.
The fact that the save stops before the ending you select I think confirms you are meant to stay and keep playing it. Once you unlock everything, you pretty much have unlimited access to build massive cities as you see fit. It's the ultimate sandbox version of the game at that point. You could tear down all the slapped together processes you built to make it better without the need to actually accomplish any end goal. There really is no reason to start a new game, just improve the logistics from your mining operations and create whatever you want within the games constraints. I look forward to whatever these developers create next since if they maintain their freedom to do so, only good things will come from it.
@@gdn86well said
@@zachall101 I played through until I believe the animal content, which did not exist yet, and came back recently when 1.0 released and "finished" the game within a week. Seeing all the additional areas and added content was really interesting. The addition of drones, trade rockets and the portal opened up so many more possible logistic options, but I rushed to the ending because it what I was missing in my first play through. I enjoyed that process and now that I know the endings available, I just wanted to start over within my last save. I wish I had a backup of a mid-game save to start from, but I'm sure I could find mods for that. Either way, this is a game, similar to Banished, that I will likely come back to for some time. The game is the fun, which I think is lost on most people who will only play for the ending.
Love when people with no experience with philosophy try to make a meaningful end but the message falls flat on the ground.
The dev branch update a few days ago mentioned they changed the dialog for the endings a bit, I haven't tried them yet.
Also the tokens needed for the smuggler ending has been cut in half to 250,000.
They changed the wording for Warden ending and now it is the best one.
The endings are so unsatisfying. I would like more of a cut scene for those endings so we actually see what happens,
The Reason the endings are how they are is bc the devs want area to expand or just want a sense of mystery
you can also sell fuses back in a Trade rocket to get the 500,000 Terra Tokens. fuses are 5k to 6k a piece. one full trade rocker is worth 125k or more depending on which fuses you sell back.
This is the option many of us did before we realized how freaking profitable that highest difficulty portal was. oops!
I really love this game, it's soo satisfying to see the planet change around you, and dealing with all the struggles you might expect when terraforming a planet, like having enough food/water, producing enough power, getting a breathable atmosphere, etc. I have played this game for nearly 300 hours already since early access, but I got so many creative ideas for base building and world design, that I'm still excited for this game! Not to mention the challenge that Hardcore mode brings, it really adds that survival pressure to it all!
Fourth Ending.., You give them all the "Royal Salute" and stay where you are.
The notes left by the Warden make it more clear what their fate was. A large portion of them stayed with the planet and were wiped out, but another portion escaped the planet. An earlier note reads: "...Waiting for certain death is not selflessness, it is suicide, it is self destruction. Some of us have chosen to leave before the inevitable..."
The closing note in the Warden ending, where you choose to try to follow them, says "Sometimes life doesn't find a way." I take this ending to mean that those Wardens who chose to leave their loved ones behind in hopes of surviving and making a new home met the same fate, essentially saying that you've been chasing ghosts.
I'd say that the Warden ending was probably the best in that it had the most depth and complexity, but IMO the only clear victory is to keep playing :D
What about the massive space ship in completely excellent condition hiding deep below the surface in a cavern . If you go back to Mushroom cavern go right instead of left after the wardens key you will find yourself in a massive open cavern with this space ship .I've been here many times and have no clue why the devs placed this in the game other than the fact they where not good enough to create an expansion that would allow you to take this ship leave planet to be able to terraform other planets. Just my thought on it
So basically: "There is no happy ending for the Prisoner." That's how it seems anyways. 3 Different endings, all for nothing, as you are still stuck in some type of prison.
Some thoughts about each ending:
1) "We will now re-examine your sentence based on the various deviations from the rules that could be attributed to you. For the moment, you will remain in detention while your case is examined."
There's a possibility, however slight, that the Prisoner is pardoned, or at least has their sentence greatly reduced. The 'detention' sounded more to me like "We're keeping you in a room while we figure out what to do with you."
2) "To those who follow us, know that our destiny is that of doom. Hope cannot be the only advisor. Sometimes life doesn't find a way. Sometimes the future is not bright."
This sounds like someone who is jaded and scarred by repeated tragedies and is imploring anyone seeking safe haven not to expect it from them, simply because they can't guarantee they can provide it.
3) "There are things in this world that even you or I can't win against, even though we thought we would prevail. I would like this to be a happy ending, but I doubt it will be. Good luck."
The Prisoner is being sent on a risky new mission, which Riley thinks will be risky. Doesn't sound like an _awful_ ending, just that our protagonist has a lot of work ahead of them.
I admit this is all a lot of reaching, but I like to think there's some hope left for our hero after all.
1. Why? Read between the lines here, they are saying your sentence will continue. "Deviation from the rules" is just an excuse to put you on another planet and do this all over again. Corporations never say directly what they mean.
2. The wardens are losing everything and rebuilding in repeating cycles as shown in previous messages/logs. You take up the same role here.
I don't think they are endings, its more "terraform another planet."
i agree 1 ) i think when you leave plane you are actually first person ever who completed the task so ..
I just wanted to be a space smuggler, is that so wrong?
In the beginning of the game one of the messages states some rules. You’re only allowed to use naturally occurring resources and not allowed to have any property. The act of salvaging wreckages, using trading rocket, amassing credits… all of it, it’s all against the rules. If you go back, they drop you on another planet to start over again.
I don't think it's as much reaching as you one might think.
I was hoping doing the Warden ending without blowing up their device would be a 4th ending but it's exactly the same.
My thought on the Warden ending is it may have been a message left by the ones that left, so there is a chance they are still out there.
Tip on a new game: If you get the key finder as early as possible you end up finding the keys while exploring naturally.
The very end of Subnautica you own billions to Altera, so kind of like the Sentinel Corp ending here.
This. I thought I could chose the "we're not dying here" faction somehow, but nope!
I picked up the finder blueprints not long after getting to liquid water because of a texture bug that let me slip through the giant iceberg. Got stuck down there & died but it let me keep the recipe. Took me quite awhile before I advanced enough that I could make it though. But when I finally was able, I found keys just while exploring rather than having to hunt them down. 10/10 Very low pressure way to do it.
Yes start over fresh terraform
Riley gave you coordinates to somthing in the planet that might be another ending
that just leads you to the first warden key
Thank you for showing all the endings. The smugglers one was my favorite. I'm looking forward to new season of Planet Crafter. :)
Maybe "Smuggler Crafter" if we get that sequel? 😁
Just stay on the planet and live your life protecting the planet
Seems all three might be bad, but the pirate ending was the likely more positive outcome.
Sentinel Corp has no real reason to commute your sentence, they will find every little thing to say "you broke this rule we didn't tell you about. You did these things that we didn't even want you to do. You also talked to people that were not from Sentinel Corp when you told to not do that at all." not to mention how they will react to seeing the Wardens attempts to keep away from humans.
Warden's Ending probably the saddest of the three. We followed their storyline during early access. Their cautionary tale of them meeting humans. It went from how similar they appeared to how different they behaved and the wardens desire to return to the time before meeting them. The collapse of their entire civilization, driven by an overzealous depths to separate themselves from the very aliens, the humans, they once met.
The Pirate ending is the only real "happy" ending. You managed to escape with Riley's help. Even if you are doomed to be still a servant of another persons demands, you're not a prisoner in a cell or having to struggle to survive.
Only other "ending" is to not leave the planet at all. Enjoy the world you created, crafted by your own hands. It's why the game is saved before you do any of the endings. Not every game needs a "happy ending" or that it leads to such. Maybe the happy ending is the one we, the player, create. I want to see all the combinations of animals I can create for this world. I like being the master of my own destiny, so I don't think I'll destroy that anomaly, so SCREW YOU SENTINEL CORP! THIS IS MY WORLD!
When I received the warning message from Sentinel Corp, I was like THEY'RE MESSAGING ME I SWEAR! I'VE SENT NOTHING.
I could see SentinelCorp ending ending say: "Everything looks in order, the trade rule deviation is offset by the 'fine" you paid [all your TerraTokens]. and we're ready to commu...wait, you voted for anti-capitalist ZYCOR?!" *They deposit you on a lifeless planet with no machines or resources.*
I'd like to think the first ending, they wipe your memory and send you to another planet. So you're probably the best terraformer and they're just abusing you on this endless loop. How many times have you terraformed a planet? How many planets have you personally made habitable?
Could make for a fantastic reveal, and you getting bits and pieces of information revealing that.
Definitely want to see a new play through this game regardless of the endings is a lot of fun to play from start to finish.
Wardens End may be the subject of another Planet Crafter game. You can terraform another planet with Wardens Tech. At the end of the game, wardens come to the planet and settle there.
If you're gonna do a new series from the beginning, there used to be a glitch when I played the game I'm not sure if they fixed it , but one of the keybinds is called reset or something, it's supposed to be used if you get stuck or something but if you spam it you can basically fly infinitely, and you can phase through some caves and through the door of the warden city thing without the key , it's broken , if I'm not wrong you could also phase into some caves before the ice melts completely
Yeah i for sure hade hoped on abit more information in the different endings. It dident have to be animated in the game but that short speech felt like it was thrown together in 15 min.
the final ending spaceship looks like a TERRAN BATTLECRUISER!!!
In feels like they were preparing for the next DLC/planet.The three endings lead to that.A portal that leads to a planet that belonged to wardens,an scape from the smuggler or the next assignment from centinels.
These ending are a prep. for the next DLC !
There is no DLC for this. It's always been free updates, which are continued in the dev version you can opt into. It's just micro improvements at this point, but it's either setting it up for a sequel which could be really great, or, which I believe is more likely, just another game from the developers. This isn't a big game studio trying to squeeze their fan base for profits.
Its almost like a commentary of how you are treated for going above and beyond for your job, but is never rewarded for it in the real world. Sentinal corp can see how good you are at giving life to a planet, so why would they release you? They can get more out of you by taking you prisoner.
With the Wardens, they knew the truth. Everyone has to die at some point and you are no different.
The smugglers can see how valuble you are to their wallet, so why would they set you free.
Yes, there is no good ending to the game, but sometimes it is the proces og getting to the end that is important.
I'd say that as it is right now bash away because you have
1: corp, indefinite jail time by a mega company
2: portal: possibly death on another planet
3: smuggle: slave or death.
Yeah.. not one good ending, they could fix it though by expanding on the endings.
1: explain that you return to your normal worker drone life.
2: that you land on a dead planet and start over again.
3: the smugglers loot the pod and dump you in space.
anything like would work to make the endings better.
It's the perfect trio of cliffhangars for Planet Crafter 2
Perhaps the Warden Parents got wind of their Heretic Offspring's plan and made sure that they did not survive! Then used their escape route to punish whoever destroyed the Anomaly.
I got the other two and came to this video because I didn't want to rack up 500000 terra points lol
Thank you great stream yesterday.
A lot of people seem to take this negatively. I see it as there being more adventures and hardship on the prisoners path ahead. All of them being valid paths of struggle. But it's not just hope, I agree with the Wardens there.
Agreed, the endings do seem a little disappointing however as they say... it's more about the journey than the conclusion. I would have liked to have seen something where you actually have to clean up all that's been constructed on the planet before moving on. That could be tedious, but perhaps drones could be used to auto dismantle everything and then you build a ship that collets and sends all the resources to the S corp or someone else.
honestly the best ending is to never leave, you can find a message from a previous terraformer that talks about how things have improved on the planet and might as well stay
Dont know if they canged this, but in Rileys last message, he writes 250.000 TerraTokens and 5 Solar Quarz now
The way the Warden ending reads to me is that they are not optimists. They are saying that no matter what, the universe will end.
That pirate ship is the same type as the Warden ship you can see underground in one of the Warden areas.
True to life. The grass is always greener on the other side.
I’m getting ready to start the animal phase soon and sad to know I’m getting close to the end of the game. Would love the option to terraform other planets maybe as harder difficulty levels?
I knew when I saw the message left behind by the Wardens that the bulk of them were just giving up because of a meteor that (if this were a rl scenario) I wouldn't want anything to do with them. Trusting in the survival of a species that's willing to just give up on life because it's hard doesn't seem like a sound strategy. As such, I wasn't the least bit surprised that the ending isn't exactly a happy one. Seemed like the best you could hope for was finding some leftover tech that was more intact than what was on that planet.
Frankly, I think the best plan for getting off the planet would probably involve that ship in one of the warden bases. You can't get to it in the game but it seems intact so if you could just get over there and get it out, you'd be leaving the planet in your very own Warden tech ship.
Look forward to the new 1.0 full run. I was really hoping at least one ending would end up with us stuck on a planet somewhere, maybe for PC2? I definitely wanted to meet Riley though!
I really feel like the 3 endings could have been way better than what we got
Here is my opinion of the endings:
1- Sentinel Corp: Sometimes your Fate is beyond your control, and you are at the mercy of others.
2- The Wardens: Life doesn't always have a happy ending.
3- The Smugglers: Smugglers are criminals, and can't be trusted. Even if they honor the agreement, you are also criminal. Since you didn't obey the rules, you are *still* a criminal. You will be hunted, forced to spend the rest of your life on the run. If you are caught, you will face additional charges, and the punishment will be much more severe.
Moral: You can only control your own actions, and pray that others will behave honestly and honorably.
You're definitely going to have to go to an earlier save from before you exploded the orb and try the Warden ending again. It's certainly different.
I like the endings. Why does the ending have to be the Disney Princess happily ever after ending? Love it.
I considered that all endings were a little gloomy and sad. So I made my own ending. You have to put one of each golden effigies in the trade rocket: Portal, Drone, Warden key, Jetpack, Escape pod and Rocket. Then you launch it. After a while you get a message that Riley's escape pod crashed in the lava near the obsidian region. You have to go there and rescue Riley. You go there and open the crashed door with the deconstruct multitool and meet Riley. There is a cutscene with you and Riley at the top of the waterfalls region overlooking the planet and the caption says there is still hope of a new beginning. The end.
So in other words, the ending to The Shawshank Redemption?
@@joshuacr I don't remember the movie but if is two cons having a happy ending...
It would be better with small animated endings. Like 1 being walked back to your cell and the door closes, 2 you end up on a planet that's constantly in and astride storm, 3 flying off to save the next planet crafter.
The endings need work for sure. But the game was amazing I loved this game. One of a few games I played start to finish lately. I cannot wait for a DLC or part 2. Hands down to the team great great work …. Ps. I will miss Riley!
I'm getting a sense of, let build a great game, took time on gameplay, building strategies, but the endings "lets get this game out asap, don't worry about making a worthwhile ending". OK, the main reason to buy games and play them is for the gameplay side, but after putting in many hours, we as gamers deserve more than a " well done" or "hey life sucks your back in jail"
the only problem i see with living on the planet you created forever is that the resources and knowledge you have access to only revolve around terraforming the planet, which would guarantee your survival but nothing more, i imagine it would get pretty boring at a point
That's what the mammals are for. Lol. One of them is remarkably cat like and I would definitely domesticate that species. Also, we have only seen a part of the planet, as the portals have revealed. I'm not sure I'd get bored with so many biomes to explore, fish to catch, swimming, hiking, tweaking the DNA of the species I design. Could be an okay life. Certainly better than landing in another jail cell or risking that by running with smugglers. I'll pass.
@@Wyldfae28 i give you 5 maybe 10 years then your gonna be banging your head on a rock wondering what to do next, or the people who sent you will come check up on you
@@Wyldfae28 ill give you at most 10 years before you start knocking your head against a rock wondering what your gonna do next
Is there a way to end the game without blowing up that sphere?
Agree that these 3 suck. I like your wardens ending idea of being given big congrats. I think the first ending should be something like: being given congrats on doing a terraforming very well but sorry you are a crim and still have to do your time, so you are then given the option to go do another planet - ie start all over, or just go back to the one you have done. I'd add another ending option to nuke the whole planet to bits which deleted any save files :D
The endings that are afford suck .. Just stay on the planet and Enjoy. Hopefully there will be a 4th worth while ending. Glad you showed it.
I agree, the endings leave a bad taste in your mouth. If there's ever a sequel, or even a DLC, there needs to be a "good" ending. I wouldn't be surprised if someone made a mod that tweaked the endings to make them better.
pretty sure the smugglers take your money and throw you out of the ship!
I have been enjoying the game, but because of the hardware limitations on my computer, the game lags way too much.
The Sentinel Corp ending is basically saying _this is why you don't place your trust in any gigacorporation since they're all rotten._ The Warden ending basically says that _it doesn't matter if you have the will to survive against all odds, sometimes your efforts will amount to nothing due to circumstance._ The Smuggler ending has you pay a fare to board their ship and join their crew as a lackey, you earn your keep and made your way away from Sentinel Corp. Basically, all three are painfully realistic endings, the real world is not a fantasy world where things just work out all the time if you just will it, and all three set up room for a post-game DLC in all three situations, maybe entirely different games that start from each point, a great escape thriller and a war of resistance against Sentinel Corp, an ancient murder mystery as you search alien worlds devoid of life to find out what exactly what killing off the Wardens be it humans or something more sinister than even the worst of Man, and a rising-through-the-ranks space RPG where you go from lackey to infamous space pirate smuggler all across the sector beating back all of Sentinel Corp's attacks as they attempt to take you down and arrest you since I got the idea they're a global corporatocracy run amok in a dead-end timeline for Humanity where things went bad.
I just wanted to go to another world and craft more or be an unindentured space smuggler, is that so wrong?
I think they should have a part 2 of planet crafter, and the ending each player picks should continue from the end of this one..
I was expecting more from the ending, but the game was very well played. First time playing it, and it took me less than a week, I only got 2 endings, only have 56k TT so far.
all this years we waited for some textbox ending 😂
I had a different Warden ending, not sure if its because the game has updated or because I didn't blow up the sphere. [SPOILERS] But the Warden's basically say that their destiny is one of doom but some of them won't give up and they will see what providence has in store for them. It's still not a super happy ending, but the best of the 3 I think.
I agree with you - none of them are good. I'm staying with the kiddos!
I was hoping to find Ihklas alive..
In my Opinion, this game can easily be expanded on. perhaps we'll get to pick new planets to terraform like different maps. DLC's could be HUGE. We need birds and reptiles, like we need more creatures (I'd love more animals). The Warden Ending needs MORE. Also, the smuggler end seems like a No Man's Sky type of story arc. (Referring to the pirate faction you can join in NMS)
i think what they should do is have requirement for every part of teraformation to reach certain ammount befor your rocket is unlocket i didnt even build animals and finished the game that would be much better and also jsut do 3 cutscenes at the end that would be cool
hey z1 can u please make a series of either ark ascended or kingdoms and castles.
I like the wardens ending personally, they are a bunch of nihilists, everything you find from them is about doom and it is all pointless to resist it. that is why they fear and run from the humans, the ending you get from them is the most true.
I see the Wardens ending like warden say life can't continued but you make it continued you did it you prove they are wrong and you will do it agan
(the Warden ending sounds like the messages left on the planet)
have u found the hidden ships there is two very noticable but the 3rd is hidden in the cave behind the ring ships its a red forest
The Wardens should of left a ship for us to refuel and it is programed to take us into the unknown.
and we should of had a 4th ending living out our life on the planet we just restored.
i have a feeling you had to not destroy the anomaly to get the good warden ending.
Yep, new series please
I know a lot of people did not like the endings. But they all could be tie ins to a planet crafter 2 with nothing extra. Sentinel Corp sends you to a new planet. The smugglers abandon you on a planet. The destination of the warden, you have to terraform the planet to survive. But I think my favorite game is still Enemy Unknown, and the ending on that was not great either.
I feel like they should have just focused on 1 ending, instead of providing 3 crappy and unsatisfying endings. All you get is a few still pictures and some text. And the difference between the texts are basically "You're put back into detention, and you're probably screwed because...corporations", "You try to follow the wardens, but you're pretty much guaranteed to fail and you'll likely die or search in vain for the rest of your life", and "You put your life in the hands of very shady smugglers. Yea...good luck with that one..." Or in other words "You're screwed in slightly different ways depending on which of 3 factions you pick."
Subnautica did it a lot better. Sure the ending was also bad with you getting saddled with a debt you couldn't have done anything about in order to survive. But it's brought in a more humorous way. Like "oh those corporations and their rules~" *wags finger and shakes head*
All Doom and Gloom.
Watched this because I just finally reached endgame. Yeah...I'm just gonna stay here. lol
Searched "Planet Crafter destroy the anomaly". Sent me here - didn't show me where to find the anomaly. Facepalm
Came here to check what the endings are like since our group couldn't be bothered to just sit around waiting three hours for the terraformation to finish and I gotta say I'm a little disappointed, I thought these would have a bit more pizazz to them but instead, they're all essentially slightly different variations of the same thing :/
My vision for the 3 endings is this:
Sentinel Corp: You're going to be found dead in your cell with 18 point-blank shots in your back and be deemed an accident.
The Sentinels: They are massive cowards they saw people approaching the planet and just ran away and made a object so ships fail and people don''t approach the planet.
The mercenaries: Well you are an escaped convict so now you have to escape Sentinel Corp as hard as you can and every authority on the universe.
And just staying on the planet: You disabled the device that impeded the ships from getting close to the planet so as soon as Sentinel Corp sees you are not leaving they'll launch and invasion so they can "Catch the prisoner" and you'll be dead because of your "violent behavior and attack of Sentinel Corp staff".
Because this mission you were given was a suicide mission if you failed there's more prisoners to send seen by several capsules and bases all through the planet and if you succeed in terraforming the planet and find the reason why ships can't enter the planet and if you disable the thing that's making the ships unable to enter the planet well Congratulations you're now a problem given that you were not supposed to succed.
the 4th ending should be building your own ship.
Or going to some other world permanently with a portal
I think they should add a fourth ending that adds a new map but you must create a city and for colonists
Makes me wonder if the endings will lead into future DLC content or the next installment.
Where the f...err, heck is ending 4: I fly off to some other developed planet and live my life with the occasional guarded, modern transmissions (whatever the social interaction/media is like in the 31st century) pretty certain they won't track me with the warden tech I decrypted in use?
Make a new series ❤
Is ur base really mostly just 1 floor of cubes? 😅
The rest of your planet also looks pretty devoid of buildings.
I like that water surface you got with the storage though. Wonder what that is for. 🤔
Hi
What about the underground ship
nah i think it will be a secret to the end of our lives🙃
Questions... 1 How do you get to keep all those warden keys, they were locked after I inserted them. 2 What is the gold thing in your suit inventory. 3. How do you talk to riley.
1. The Warden unlocks are just that when you use the keys , locked in. When you develop far enough, you can craft a Warden key finder and need to find at least 10 you can use.
2. TerraTokens click to cash in for credits is what I thin you mean?
3 That person who was giving you rebel tips in the message screen breaking through the encryption like telling you to build on higher ground? *THAT* was Riley!
i like to say it would be awesome when you reach 120 k T.T.I. that you will recieve a message from the Sentinel Corp for a mission to Venus to cool the planet and reverse the presure and take the advantage of the runaway greenhouse effect to make it a planetary Jungle , calling for ice commets , while bringing with you a huge ammount of Ice from mars , land on earth , reverse the global icecap melting to bring live to Venus.
To lengthen the story.....AFTERALL this game is called planetcrafter not marscrafter 😀
The way i see the warden ending is they ran from humans than got recked by a meteor impact after creating this new home so they likely ran into trouble on the next onethis nakes the sentinel endind seem like a blessing cause atleast your alive and idk can brag to the other convicts about your terraformation and since we folloed there rules we are likely to have our sentence lifted
Except, they will find ways to say "nope, you broke the rules and will be staying a convict."
@@Ragetiger1 Or like they did since the 15th century, "charge" you for company new world or frontier expansion materials at an astronomical rate and you never work your debt off. "freely" working your debt off for life.
Is it just me or are all of the endings extremely lazy? It's a single cutscene with a sentence worth of text at the bottom. Feels very low effort for a fully released game made by a team of SIX PEOPLE