17:43 - _“More shooting is more good!”_ - Oats' grandmama, probably Speaking of which, Tom's aggression breaking into the pocket at 3:24 was neat to see. For me, that was _easily_ the single most difficult breach for me in the entire campaign. If you don't hit it from the right breach point, and/or if you let it build up for a while, that region can become IMMENSELY dense. For all the jokes - Tom is quite good at games in some ways he doesn't always notice. Lastly, the Factories in that last level is a mechanic that I _REALLY_ want to see in some custom maps, because they offer some ultra cool opportunities to leverage the pixel chemistry system. (I unfortunately haven't figured out how to get them to work in the editor quite yet as it's all very unfamiliar to me).
This map got patched December 15th to be less of a pain. The sand at the bottom was not there, letting that whole area flood with particulate which generates creep meaning you'd be spending an inordinate amount of time whitting down 3 million creep to start pushing in, even with creeper eater sitting at the bottom of a pile. Now its a decent 20ish minute map.
@qeddie3524 Ahhhhh, ok. That explains a _LOT._ Also glad to hear that got toned down. I remembered taking out everything on the map aside from that one pocket and needing a HUGE mass of AC to be able to push in at all even with a full force.
The "survive for 15 mins" level was the best one. There is more fun when is there is tension and a feeling you might lose, too many levels you reach a point where you know you've won before long and then it's just a slow grind to the end.
Major Tom! Whenever you use a nullifier on a thingy, it emits embers in a wide radius. That's why pockets of oil will sometimes light on fire for "no" reason.
FYI When using the ghost ship if you draw one line it will trace that line back and forth till it times out - I learnt this after completing the campaign
It is possible to clear out all the creeper on the "hold for 15 minutes" map The usage of creeper eating liquid is extremely important for doing this, and it may take a lot of time to clear out all the creepers (It takes me about ninety minutes)
Bam! Another creeper world video! I am excited to see this game bringing new things to the table and am looking forwards to the WaCkY user created maps! I wonder how Play as Creep maps will work and what zany crap the map makers think up
Same, the multi-factory production setup on this level as well as the early level with the waste acid pipe fountain provides a framework for some really neat potential puzzle setups for custom levels.
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 18612 Very much agree and will say again, music rocks :D Don't let the doubters put you down, face those Polar Bears Damn, the story/lore is getting really flippin cool :D Quite right Tom, never trust someone with IXE in their name
17:43 - _“More shooting is more good!”_
- Oats' grandmama, probably
Speaking of which, Tom's aggression breaking into the pocket at 3:24 was neat to see. For me, that was _easily_ the single most difficult breach for me in the entire campaign. If you don't hit it from the right breach point, and/or if you let it build up for a while, that region can become IMMENSELY dense. For all the jokes - Tom is quite good at games in some ways he doesn't always notice.
Lastly, the Factories in that last level is a mechanic that I _REALLY_ want to see in some custom maps, because they offer some ultra cool opportunities to leverage the pixel chemistry system. (I unfortunately haven't figured out how to get them to work in the editor quite yet as it's all very unfamiliar to me).
This map got patched December 15th to be less of a pain. The sand at the bottom was not there, letting that whole area flood with particulate which generates creep meaning you'd be spending an inordinate amount of time whitting down 3 million creep to start pushing in, even with creeper eater sitting at the bottom of a pile. Now its a decent 20ish minute map.
@qeddie3524 Ahhhhh, ok. That explains a _LOT._ Also glad to hear that got toned down. I remembered taking out everything on the map aside from that one pocket and needing a HUGE mass of AC to be able to push in at all even with a full force.
The "survive for 15 mins" level was the best one. There is more fun when is there is tension and a feeling you might lose, too many levels you reach a point where you know you've won before long and then it's just a slow grind to the end.
Major Tom! Whenever you use a nullifier on a thingy, it emits embers in a wide radius. That's why pockets of oil will sometimes light on fire for "no" reason.
Yes, I believe that it is the most annoying part of the entire game
FYI When using the ghost ship if you draw one line it will trace that line back and forth till it times out - I learnt this after completing the campaign
21:47 tom finally uses the thing in the right way.
Lies!
The actual story of creeper world is WILD, really glad I got into the franchise back in its early 2000s flash days!
I bam the watch video button every time
It is possible to clear out all the creeper on the "hold for 15 minutes" map
The usage of creeper eating liquid is extremely important for doing this, and it may take a lot of time to clear out all the creepers (It takes me about ninety minutes)
Bam! Another creeper world video! I am excited to see this game bringing new things to the table and am looking forwards to the WaCkY user created maps! I wonder how Play as Creep maps will work and what zany crap the map makers think up
Same, the multi-factory production setup on this level as well as the early level with the waste acid pipe fountain provides a framework for some really neat potential puzzle setups for custom levels.
Hell yeah they incorporated the particulate in this game
Loving it so much hope there’s custom maps and stuff or atleast some randomized ones!
Am I the only one who saw a pair of eyes at 14:45?
Captain Oat... O.A.T. ... Old Angory Tom?!!?
It makes me chuckle how much you neglect using the anticreeper.
Dear Creeper World developers: the word you want is "incomprehensible" (unable to be understood), not "incomprehensive" (not covering everything).
Who hates Arc's Eternal Time Limit?
BAMM
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 18612
Very much agree and will say again, music rocks :D
Don't let the doubters put you down, face those Polar Bears
Damn, the story/lore is getting really flippin cool :D
Quite right Tom, never trust someone with IXE in their name
CHEESE