Against Amalia game 1 if you target the wildgrowth walker after the map cracks, they either have to let it die or they have to crack the savior and then it forces a draw because the old growth walker is now indestructible, therefore the combo goes infinite.
Against Amalia game 1 if you target the wildgrowth walker after the map cracks, they either have to let it die or they have to crack the savior and then it forces a draw because the old growth walker is now indestructible, therefore the combo goes infinite.