It's just stupidity comparing a 72CU Rx 6800 xt with PS5 pro 60CU.. Rx 6800 non Xt is the one Similar to pro ... Even SX is 52CU ..that's why pro will never be that much difference from Xbox Series X
Thanks, glad you like it. I do it out of sheer curiosity and enthusiasm for the hardware and the mysterious custom nature of the PS5 Pro makes it interesting to compare and look into.
PS5 Pro is a RDNA 2 with RT and AI cores from RDNA 4. I think maybe AMD also added some power saving features of RDNA 4 in there. Still, I think you can go to native 4K here and set FSR 2 to balanced with 6800 XT. Still though, that would make the 6800 XT twice as fast as the PS5 Pro. Can you please check Alan wake 2 next? I want to see how the 6800 XT handles those RT transparency reflection.
Great and informative video as always! i would be curious to see another SH2 Remake video, the PS5pro's latest patch actually downgraded some of the visuals and runs worse too. it seems that developer are struggling to decide what resolution/settings would work the best for Pro's GPU
Your settings make a lot more sense and It's hard to understand what the developers are doing. I doubt the consoles are running the 'Epic' settings too, just to make sense of the CPU performance and also the lower RT settings would also be for the CPU I think. I don't mind PSSR but it's just hard to understand the amount of work the devs are putting into PSSR but not improving their upscalers on PC. Why do they not add in FSR 3.1 and FG in the PC version. Same goes for Alan Wake. Something like The Crew Motorfest has no upscaling on PC at all, but they had PSSR support on day 1. Also if I had a 6800XT I would be modding in FSR 3.1 and using FG in this game and at that point the 6800XT would be in a completely different league to the PS5 Pro at similar settings. That has been another missed opportunity for me with the PS5 pro, I expected a lot of devs to add in frame generation since there is a lot more GPU power but the numbers they quoted pre launch seem to just be best case scenarios and not possible most of the time.
I don't know why more games don't use FG on console. As a matter of fact it's almost a sign of a struggling title when they do it using it in games like Wukong for example. Now why they dont update to FSR 3.1 in many of these games, not sure. Can't imagine it takes a ton of time. This game was also AMD sponsored and has DLSS FG now but not FSR FG in an official way. I wouldn't be surprised if Sony is reimbursing these studios and pushing them to use PSSR and RT for the Pro, which I understand they want to highlight the advantages but at the end of the day the results have to be overall positive and in this game they really aren't. In others games they are sure like F1 or DD2, FF7R.
@@TerraWare Yep, the FG usage in PS5 games is really odd so far. I was expecting with the PS5 pro you could just have PSSR quality to 4k in the quality mode, and then PSSR Performance + FG if it's possible in performance mode to get something like 100-120fps in performance modes of games. The GPU seems somewhat underpowered for this sadly with the resolutions we are seeing, and it doesn't really scale with the PC version of games or GPU's and CPU's.
There's been quite a few of these games recently. I may make a separate video exploring them. This one, Stalker 2, DA Veilguard, Space Marine 2, Helldivers 2, Dragons Dogma 2 and the upcoming Monster Hunter Wilds is extremely CPU demanding. There's probably more that escape me.
It's hard to compare the power of the PS5 Pro GPU if using higher graphics settings with a much stronger CPU on PC. The CPU in the Pro is likely the bottleneck in performance mode.
Well the CPU in the pro can maintain an almost flawless 60, except the Kobo area where it drops a little. We know the CPU can deliver that. Targeting such aggressive upscaling profile that's also dynamic is indicative of the GPU performance in this game. Maybe the way RT is coded in the game doesn't take full advantage of the improved RT in the Pro it's hard to say. I still feel if they'd ditched RT in performance mode they'd be able to target 4K as output resolution and not have to upscale from 50% resolution scale with PSSR.
Do dying light 2 it much easier to compere as it fixed resolution there is 1440p upsceled to 4k using pssr unlock fps that mode you can compere easy with your pc
Great video, and great performance on 6800 xt tbh. I thought it'll be way worse. It runs much better than launch version, so maybe i'll try it now on my 3080. Well. Leak from Moore's Law Is Dead about rdna 4 rt says that amd want to improve rt performance by increasing rt cores count per cu in rdna 4. Its just speculations only, but it might mean that rt cores from rdna 4 aren't much faster, but rdna 4 will have more cores, for example 2 cores per cu. ps5 pro is rdna 3 with rt cores from rdna 4. But rdna 3 have one core per cu.
Looking at the tflops booklet that comes packaged with the console it almost sounds like its still using RDNA 2 but with potentially RDNA 4 RT. Or maybe its a cut down RDNA 3 without the dual issue shaders. I hope Fritzchen can do a die shot so we can see exactly what it is or Sony release the full spec. It's kind of what makes it so interesting to look into for me.
crazy how nobody will reviews atleast a 7800 but stick with the basic 6800 from 4 years ago. Should we compare the 50 series to the ps4 which came out 4 years ago too?
They have to include Pssr and RT since Sony marketing it as the big 3 for the Pro version, Silent Hill 2 also suffer the same problem though they did revert back to previous base PS5 settings.
Makes you realize just how low rt settings are on the consoles. Even spiderman which is supposed to be the best example ..Wonder how tame the settings are compared to what it could be.
I think you are right. I said the same thing in the video. Sony was probably pushing the devs to include PSSR and RT if the game supports it. I'd assume the decision though to still be up to the devs regardless of what Sony wants. I feel ditching RT and using that extra GPU power to target 2160P with a less aggressive upscale target would've led to a better looking game.
I don't think it was a mandate from Playstation to use RT and PSSR. Horizon: Forbidden West doesn't use either in its Pro Patch and they are 1st party.
Sony are pushing Pro enhanced patches for PS5 games but they do not have to use PSSR or RT if the developers choose not to. For example, Horizon Zero Dawn Remastered and Horizon Forbidden West have Pro enhancement patches but neither game uses PSSR or RT. The developers instead choose to use their own upscaling instead which, according to Digital Foundry, gives the games the best image quality of any PS5 game to date. Kind of ironic given how much Sony have promoted PSSR but the reality is that this AI upscaling tech is in its infancy but, like NVIDIA's DLSS, will improve over time. Right now though, it seems to work best in games that use a higher base resolution and not so much in games like this one. Silent Hill 2 had similar issues to this game but the developers have not fixed it by removing PSSR according to what I've read...
Um, I think if you are a console gaming enthusiast sure. It's who these products are usually aimed at, similar to people on PC who buy high end graphics cards and processors. It's a conclusion you can only come to yourself based of your needs and how much you are willing to pay. For me personally I wouldn't buy one. I have a PS5 and I mainly game on PC. I also have a lot of physical PS5 games I wouldn't be able to play unless I spend more. So not worth it for me.
@@dikkie1120 With new graphics cards in the horizon it's probably not the best time to buy but you could probably build something nice with an RTX 4070 / Super or 7800XT/ 7900XT around $1000 to $2K probably. I haven't really kept up with the prices and what stuff is going for these days. I did a build for a friend with a 7900XT last year, she plays 1440P high refresh rate. It will be great for years to come.
When this game came out on console the performance mode had the whole ray tracing suite and it ran from 40 to 60 fps. This is UE4 and it has been horribly misused in this game. They should have left in RT GI and optimized for all console in performance mode. Or they could have used screen space Ray traced global illumination like in Gears 5 on Xbox Series X. Look at Gears 5 compared to this title and try to figure out how this game looks worse in a lot of cases.
Yeah around a 6800 non XT but according to Techpowerup the 6800XT is about 15% faster. It's within that ballpark. There are parallels that could be drawn.
I agree that Star Wars content (especially the last 2 movies in the Skywalker 9-movie saga) has been bad. But if you want good Star Wars content, then I HIGHLY recommend the TV Show Andor! It's actually significantly better than even Mandalorian. It's a much more mature and serious Star Wars story, told from fascinating angles that haven't been explored before. The sets and effects and camera work are all top level and totally believable (for once). Check out Andor! 👍
@@TerraWare Trust me, you won't be disappointed 🙂 Somehow Disney let them do a Star Wars story for adults in that one, instead of the usual goofy stuff with bad writing.
The PS5 Pro is what happens when Sony have no competition and they get complacent. They knew Xbox weren't making a Pro console so scaled back on PS5 Pro, just an opinion but we've seen it before. Rumours of the Pro being 33tflops were way off base but were based on Something so I bet Sony thought we can spend less, make it only half more powerful than PS5 and still sell it for a crazy price. I understand hardware has gotten more expensive but this stinks of complacency.
I think the hardware itself is pretty interesting, I'd love to know the actual specs, what's in the silicon. PSSR is very interesting. The biggest complaint and controversy around it is the price really and the fact you don't even get a disc drive with it. But yea lack of competition always leads to at the very least higher prices.
This is a refresh it was never going to be night and day differences you would never pair a 7800xt without upgrading cpu. Also development of PSSR was always to mitigate the need for more expensive hardware.
@@i11usiveman97 the 33 teraflops it is true but only for single precision. For double precision (wich actually matter) ps5 pro have half that (16.5 Tflops) of raw computing performance
many problems just wouldn't exist if they wouldn't brute force 4K. i don't know man. in my opinion 4K is just a waste of computational resources. last week i tried a dual screen setup for the first time. 1440p and 4K screen. tested HZD:Remaster and Alan Wake 2. yes the picture was sharper on the 4K screen. especially the grass on the ground and the mountains in the background. the details on it were just sharper. BUT i basically had to actively look at a still image to even see the difference. while gaming the only difference i really noticed were the fps dropping from 90 to 60. for me personally 1440p with 90+ fps is just the sweetspot for gaming :) at least singleplayer games. multiplayer games you can never have enough fps ;)
Brute force 4K? That isn't the problem. You could target 1440p and your image quality would be worse. It's just a low base resolution for PSSR or FSR. Only DLSS looks good at sub 1080p.
@@joseijosei but it's a difference if you upscale that low resolution to 1440p or 4K. DLSS balanced 1440p which is i think around 860p native still looks good on a 1440p screen.
@@wanshurst2416 Not with PSSR, and we aren't talking about 1440p screens. We are purely talking about resolutions, and having a 4K output looks better than a 1440p one, even if your internal resolution is the same one. This is why, if you can handle native 1080p gaming and you have access to DLSS, it is worth getting a 1440p 27" monitor. 900p upscaled to 1440p looks much better than native 1080p. That is why I say the issue isn't on the target resolution (4K), because if something that makes the image better. The problem is the low pixel count. The only thing you would get by having a 1440p output is a worse image. You need a higher internal resolution.
@@joseijosei are you sure that lets say 720p as internal res looks better upscaled to 4K at a 4K screen than 720p to 1440p on a 1440p screen? i would have expected that 1440p would give you a more stable picture in this case.
Yeah, the problem pssr by itself is taxing on gpu at least 10% performance than they want to push ray tracing but i don’t know for what. Than we get a worst game than the base ps5 version and its not just this game… almost all of them! Also they need to understand when they use low render resolution that is very taxing on cpu which is super weak in the ps so it will be bottleneck. Thats why the render resolution should be minimum 1200p or 1440p
If the devs do what I did at 9:17 on the pro it will be a very enjoyable gameplay experience. We already know it can maintain 60 (CPU) if they ditch the ray tracing and focus that extra GPU power to target higher quality pixels with higher resolution targets it will be a very good way to play the game.
the real thing is that your running on a 5900x.... thats a huge difference when compared to the zen 2 part in a ps5...... not to mention the ps5 pro does not have the power to run both its cpu and graphics at max as one gets more power and the other gets less.
This game's so badly optimized when it comes to CPU on PC that even the 5900X wasnt enough to keep the 6800XT fully saturated at all times with RT on. I switched to a 7800X 3D later in the video. My curiosity was to see the 6800XT performance without CPU limitation. The Pro's advantage in this game which I do mention in the video is that it is able to run at 60 even in Kobo with RT on a Zen 2 CPU. As far as CPU utilization the optimizations on console seem to be superior to that of PC. GPU on the other hand though seems to be underperforming on console. It's kinda what I enjoy when making some of these comparison videos. To show the unusual differences if that makes sense.
This comparison is so stupid.. Rx 6800xt is 72CU PS5 pro is 60CU... 6800 is the one for this comparison because it's 60CU ... Xbox Series X is 52CU ... Pro being 60CU will not be that difference than Series X 52CU..we all know that already...even ps5 with 36CU will be only 30-40% less ..not noticeable difference at all ..that's why Sony worked on PSSR 🤣
This Pro update was a missed opportunity from the developers. I would've went a different direction with it.
It's just stupidity comparing a 72CU Rx 6800 xt with PS5 pro 60CU..
Rx 6800 non Xt is the one Similar to pro ...
Even SX is 52CU ..that's why pro will never be that much difference from Xbox Series X
Thanks for this. I like playing Jedi (fallen order) during Christmas. So, this helps me optimize for PC to give it a run this season.
Big fan of ur videos so cool to see this as a pro owner and tech enthusiast
Thanks, glad you like it. I do it out of sheer curiosity and enthusiasm for the hardware and the mysterious custom nature of the PS5 Pro makes it interesting to compare and look into.
PS5 Pro is a RDNA 2 with RT and AI cores from RDNA 4. I think maybe AMD also added some power saving features of RDNA 4 in there. Still, I think you can go to native 4K here and set FSR 2 to balanced with 6800 XT. Still though, that would make the 6800 XT twice as fast as the PS5 Pro. Can you please check Alan wake 2 next? I want to see how the 6800 XT handles those RT transparency reflection.
Great and informative video as always! i would be curious to see another SH2 Remake video, the PS5pro's latest patch actually downgraded some of the visuals and runs worse too. it seems that developer are struggling to decide what resolution/settings would work the best for Pro's GPU
I'm keeping an eye on that one. Am very curious to see how UE5 games do on the Pro.
Your settings make a lot more sense and It's hard to understand what the developers are doing. I doubt the consoles are running the 'Epic' settings too, just to make sense of the CPU performance and also the lower RT settings would also be for the CPU I think. I don't mind PSSR but it's just hard to understand the amount of work the devs are putting into PSSR but not improving their upscalers on PC. Why do they not add in FSR 3.1 and FG in the PC version. Same goes for Alan Wake. Something like The Crew Motorfest has no upscaling on PC at all, but they had PSSR support on day 1.
Also if I had a 6800XT I would be modding in FSR 3.1 and using FG in this game and at that point the 6800XT would be in a completely different league to the PS5 Pro at similar settings. That has been another missed opportunity for me with the PS5 pro, I expected a lot of devs to add in frame generation since there is a lot more GPU power but the numbers they quoted pre launch seem to just be best case scenarios and not possible most of the time.
I don't know why more games don't use FG on console. As a matter of fact it's almost a sign of a struggling title when they do it using it in games like Wukong for example.
Now why they dont update to FSR 3.1 in many of these games, not sure. Can't imagine it takes a ton of time. This game was also AMD sponsored and has DLSS FG now but not FSR FG in an official way.
I wouldn't be surprised if Sony is reimbursing these studios and pushing them to use PSSR and RT for the Pro, which I understand they want to highlight the advantages but at the end of the day the results have to be overall positive and in this game they really aren't. In others games they are sure like F1 or DD2, FF7R.
@@TerraWare Yep, the FG usage in PS5 games is really odd so far. I was expecting with the PS5 pro you could just have PSSR quality to 4k in the quality mode, and then PSSR Performance + FG if it's possible in performance mode to get something like 100-120fps in performance modes of games. The GPU seems somewhat underpowered for this sadly with the resolutions we are seeing, and it doesn't really scale with the PC version of games or GPU's and CPU's.
my guess is: nvidia is paying for that FSR FG doesn't come to some games...
@@XDDX_NZ I think except CD Project Red the most game developers dont care about pc optimisations not that much.
I think this should look much better. I remember Battlefront looked awesome with much better performance.
I remember when that came out it looked so good. Still does.
That game is still very impressive to this day.
Respawn: "Let's make a game where only the top two or three gaming CPUs can run properly"
"Good idea"
There's been quite a few of these games recently. I may make a separate video exploring them. This one, Stalker 2, DA Veilguard, Space Marine 2, Helldivers 2, Dragons Dogma 2 and the upcoming Monster Hunter Wilds is extremely CPU demanding. There's probably more that escape me.
@@TerraWare Take a look at how much faster Microsoft Flight Sim runs on a 7800X3D over any non 3D cache part
@@MB_Tat That's a game I can't be mad at for being very CPU demanding.
It's hard to compare the power of the PS5 Pro GPU if using higher graphics settings with a much stronger CPU on PC. The CPU in the Pro is likely the bottleneck in performance mode.
Well the CPU in the pro can maintain an almost flawless 60, except the Kobo area where it drops a little. We know the CPU can deliver that. Targeting such aggressive upscaling profile that's also dynamic is indicative of the GPU performance in this game. Maybe the way RT is coded in the game doesn't take full advantage of the improved RT in the Pro it's hard to say. I still feel if they'd ditched RT in performance mode they'd be able to target 4K as output resolution and not have to upscale from 50% resolution scale with PSSR.
It's probably running on that mode that gives the CPU 10% higher clocks but lower the GPU clock.
That makes sense
Do dying light 2 it much easier to compere as it fixed resolution there is 1440p upsceled to 4k using pssr unlock fps that mode you can compere easy with your pc
Great video, and great performance on 6800 xt tbh. I thought it'll be way worse. It runs much better than launch version, so maybe i'll try it now on my 3080. Well. Leak from Moore's Law Is Dead about rdna 4 rt says that amd want to improve rt performance by increasing rt cores count per cu in rdna 4. Its just speculations only, but it might mean that rt cores from rdna 4 aren't much faster, but rdna 4 will have more cores, for example 2 cores per cu. ps5 pro is rdna 3 with rt cores from rdna 4. But rdna 3 have one core per cu.
Looking at the tflops booklet that comes packaged with the console it almost sounds like its still using RDNA 2 but with potentially RDNA 4 RT. Or maybe its a cut down RDNA 3 without the dual issue shaders. I hope Fritzchen can do a die shot so we can see exactly what it is or Sony release the full spec. It's kind of what makes it so interesting to look into for me.
crazy how nobody will reviews atleast a 7800 but stick with the basic 6800 from 4 years ago. Should we compare the 50 series to the ps4 which came out 4 years ago too?
LMFAO PS 4 came out 4 years ago ? Wtf are you smoking ? PS 4 will be 12 years old by the time rtx 50 is released.
They have to include Pssr and RT since Sony marketing it as the big 3 for the Pro version, Silent Hill 2 also suffer the same problem though they did revert back to previous base PS5 settings.
Makes you realize just how low rt settings are on the consoles. Even spiderman which is supposed to be the best example ..Wonder how tame the settings are compared to what it could be.
I think you are right. I said the same thing in the video. Sony was probably pushing the devs to include PSSR and RT if the game supports it. I'd assume the decision though to still be up to the devs regardless of what Sony wants. I feel ditching RT and using that extra GPU power to target 2160P with a less aggressive upscale target would've led to a better looking game.
I don't think it was a mandate from Playstation to use RT and PSSR. Horizon: Forbidden West doesn't use either in its Pro Patch and they are 1st party.
Sony are pushing Pro enhanced patches for PS5 games but they do not have to use PSSR or RT if the developers choose not to. For example, Horizon Zero Dawn Remastered and Horizon Forbidden West have Pro enhancement patches but neither game uses PSSR or RT. The developers instead choose to use their own upscaling instead which, according to Digital Foundry, gives the games the best image quality of any PS5 game to date.
Kind of ironic given how much Sony have promoted PSSR but the reality is that this AI upscaling tech is in its infancy but, like NVIDIA's DLSS, will improve over time. Right now though, it seems to work best in games that use a higher base resolution and not so much in games like this one. Silent Hill 2 had similar issues to this game but the developers have not fixed it by removing PSSR according to what I've read...
In your opinion is the ps5 pro wirth the money or not yet or not af all?
Um, I think if you are a console gaming enthusiast sure. It's who these products are usually aimed at, similar to people on PC who buy high end graphics cards and processors.
It's a conclusion you can only come to yourself based of your needs and how much you are willing to pay.
For me personally I wouldn't buy one. I have a PS5 and I mainly game on PC. I also have a lot of physical PS5 games I wouldn't be able to play unless I spend more. So not worth it for me.
@TerraWarwich pc specc do goh think.ppl.need for the coming lets say r years do you think?
@@dikkie1120 With new graphics cards in the horizon it's probably not the best time to buy but you could probably build something nice with an RTX 4070 / Super or 7800XT/ 7900XT around $1000 to $2K probably. I haven't really kept up with the prices and what stuff is going for these days. I did a build for a friend with a 7900XT last year, she plays 1440P high refresh rate. It will be great for years to come.
When this game came out on console the performance mode had the whole ray tracing suite and it ran from 40 to 60 fps. This is UE4 and it has been horribly misused in this game. They should have left in RT GI and optimized for all console in performance mode. Or they could have used screen space Ray traced global illumination like in Gears 5 on Xbox Series X. Look at Gears 5 compared to this title and try to figure out how this game looks worse in a lot of cases.
Isn't the raster match for PS5 Pro the 6800 non-XT?
Yeah around a 6800 non XT but according to Techpowerup the 6800XT is about 15% faster. It's within that ballpark. There are parallels that could be drawn.
And you can add FSR3 mod like uniscaler 11 and have a even better exp with frame gen
Very true
I agree that Star Wars content (especially the last 2 movies in the Skywalker 9-movie saga) has been bad. But if you want good Star Wars content, then I HIGHLY recommend the TV Show Andor! It's actually significantly better than even Mandalorian. It's a much more mature and serious Star Wars story, told from fascinating angles that haven't been explored before. The sets and effects and camera work are all top level and totally believable (for once). Check out Andor! 👍
I've been meaning to look into Andor at some point.
@@TerraWare Trust me, you won't be disappointed 🙂 Somehow Disney let them do a Star Wars story for adults in that one, instead of the usual goofy stuff with bad writing.
The PS5 Pro is what happens when Sony have no competition and they get complacent. They knew Xbox weren't making a Pro console so scaled back on PS5 Pro, just an opinion but we've seen it before.
Rumours of the Pro being 33tflops were way off base but were based on Something so I bet Sony thought we can spend less, make it only half more powerful than PS5 and still sell it for a crazy price. I understand hardware has gotten more expensive but this stinks of complacency.
I think the hardware itself is pretty interesting, I'd love to know the actual specs, what's in the silicon. PSSR is very interesting. The biggest complaint and controversy around it is the price really and the fact you don't even get a disc drive with it.
But yea lack of competition always leads to at the very least higher prices.
This is a refresh it was never going to be night and day differences you would never pair a 7800xt without upgrading cpu. Also development of PSSR was always to mitigate the need for more expensive hardware.
AMD wouldn’t give them too crazy of a discount on a 4080 equivalent of a 8000 series card.
@@i11usiveman97 the 33 teraflops it is true but only for single precision. For double precision (wich actually matter) ps5 pro have half that (16.5 Tflops) of raw computing performance
many problems just wouldn't exist if they wouldn't brute force 4K. i don't know man. in my opinion 4K is just a waste of computational resources. last week i tried a dual screen setup for the first time. 1440p and 4K screen. tested HZD:Remaster and Alan Wake 2. yes the picture was sharper on the 4K screen. especially the grass on the ground and the mountains in the background. the details on it were just sharper. BUT i basically had to actively look at a still image to even see the difference. while gaming the only difference i really noticed were the fps dropping from 90 to 60. for me personally 1440p with 90+ fps is just the sweetspot for gaming :) at least singleplayer games. multiplayer games you can never have enough fps ;)
I agree. I primarily mostly game on a 4090 and I use a 1440P ultrawide display. 90 FPS is a good sweet spot for me too.
Brute force 4K? That isn't the problem. You could target 1440p and your image quality would be worse. It's just a low base resolution for PSSR or FSR. Only DLSS looks good at sub 1080p.
@@joseijosei but it's a difference if you upscale that low resolution to 1440p or 4K. DLSS balanced 1440p which is i think around 860p native still looks good on a 1440p screen.
@@wanshurst2416 Not with PSSR, and we aren't talking about 1440p screens. We are purely talking about resolutions, and having a 4K output looks better than a 1440p one, even if your internal resolution is the same one. This is why, if you can handle native 1080p gaming and you have access to DLSS, it is worth getting a 1440p 27" monitor. 900p upscaled to 1440p looks much better than native 1080p. That is why I say the issue isn't on the target resolution (4K), because if something that makes the image better. The problem is the low pixel count.
The only thing you would get by having a 1440p output is a worse image. You need a higher internal resolution.
@@joseijosei are you sure that lets say 720p as internal res looks better upscaled to 4K at a 4K screen than 720p to 1440p on a 1440p screen? i would have expected that 1440p would give you a more stable picture in this case.
Yeah, the problem pssr by itself is taxing on gpu at least 10% performance than they want to push ray tracing but i don’t know for what. Than we get a worst game than the base ps5 version and its not just this game… almost all of them! Also they need to understand when they use low render resolution that is very taxing on cpu which is super weak in the ps so it will be bottleneck. Thats why the render resolution should be minimum 1200p or 1440p
This is so frustrating. I just want this game to perform well, why can't they just deliver?
If the devs do what I did at 9:17 on the pro it will be a very enjoyable gameplay experience. We already know it can maintain 60 (CPU) if they ditch the ray tracing and focus that extra GPU power to target higher quality pixels with higher resolution targets it will be a very good way to play the game.
the real thing is that your running on a 5900x.... thats a huge difference when compared to the zen 2 part in a ps5...... not to mention the ps5 pro does not have the power to run both its cpu and graphics at max as one gets more power and the other gets less.
This game's so badly optimized when it comes to CPU on PC that even the 5900X wasnt enough to keep the 6800XT fully saturated at all times with RT on. I switched to a 7800X 3D later in the video. My curiosity was to see the 6800XT performance without CPU limitation.
The Pro's advantage in this game which I do mention in the video is that it is able to run at 60 even in Kobo with RT on a Zen 2 CPU. As far as CPU utilization the optimizations on console seem to be superior to that of PC. GPU on the other hand though seems to be underperforming on console. It's kinda what I enjoy when making some of these comparison videos. To show the unusual differences if that makes sense.
@@TerraWare ahh gotcha :)
I played it on my AMD 6900XT, and it ran super fine.
This comparison is so stupid..
Rx 6800xt is 72CU
PS5 pro is 60CU...
6800 is the one for this comparison because it's 60CU ...
Xbox Series X is 52CU ...
Pro being 60CU will not be that difference than Series X 52CU..we all know that already...even ps5 with 36CU will be only 30-40% less ..not noticeable difference at all ..that's why Sony worked on PSSR 🤣
Ray tracing is so over rated. Devs should focus on steady performance.
They should do both.
PS5 Pro is such a disappointment