Hi Rahdo, I was undecided between Agricola and Caverna for my first Uwe Rosenberg game, but after your excellent videos on each I've decided to go for agricola. Whilst I like the aesthetics and streamlined nature of caverna, the extra replay value that the cards in agricola bring has won me over. Can't wait to finally play it. Keep up the great work!
"She shouldn't have done that" LMAO. Love your videos. They are lengthy but never feel like it! My wife and I play Agricola every week, but we really started enjoying Village as well lately and would be interesting to see your take on that title as well. Keep up the great work!
Ah we have yet to try the expansion -now I'm doubly interested. Although I must admit I've always had an aversion to expansions that place boards to cover the original board (ie Stone Age).
Hey man! I think you totally forgot during harvests on Jen's spindle and the second improvement... I don't know what that does, but it somehow works with sheep... So i think she wouldn't have so many problems with food... But that's just a little thing ;)
From the 3:00 mark, when Jen is getting a spinning mill, does she also have to give up a sheep for it, the way she has to give up wood and clay? Or does the animal requirement only mean 'presence of a sheep'?
+Angshuman Chakraborty yup, the stuff in the top right has to be discarded, the stuff in the top left is merely something that has to possess but not spend
***** Oh I know. The revised edition seems amazing. It reduced the cards to only the most powerful and efficient, it's all brilliant. I was just commenting about this specific version. In many other board games stone and wood are cubes. Since the people are discs it would have made more sense to make animals discs as well. It's irrelevant nowadays obviously.
Why not feed the baby and beg for one of the adults, it would save you a food? Do you get a beggar card for each missing food? Or 1 for the act of begging?
I really like your content. But I have to say that I don't understand speciesism in our world. Why it's ok for you to slaughter pigs (which all have different nature and are potentially more intelligent than dogs), sheep and cows but not horses, dogs, cats and so on. The only right way is to leave them alone and don't breed them. But Agricola is just a game in the past so my girlfriend and I are doing all terrible things which are required to play well. But we wouldn't do it in real life anymore and we are not going to pay for such cruel things.
Hi Rahdo, I was undecided between Agricola and Caverna for my first Uwe Rosenberg game, but after your excellent videos on each I've decided to go for agricola. Whilst I like the aesthetics and streamlined nature of caverna, the extra replay value that the cards in agricola bring has won me over. Can't wait to finally play it. Keep up the great work!
"She shouldn't have done that" LMAO. Love your videos. They are lengthy but never feel like it! My wife and I play Agricola every week, but we really started enjoying Village as well lately and would be interesting to see your take on that title as well. Keep up the great work!
Ah we have yet to try the expansion -now I'm doubly interested. Although I must admit I've always had an aversion to expansions that place boards to cover the original board (ie Stone Age).
Hey man! I think you totally forgot during harvests on Jen's spindle and the second improvement... I don't know what that does, but it somehow works with sheep... So i think she wouldn't have so many problems with food... But that's just a little thing ;)
I go for a major improvement almost immediately so I can make food more efficiently.
From the 3:00 mark, when Jen is getting a spinning mill, does she also have to give up a sheep for it, the way she has to give up wood and clay? Or does the animal requirement only mean 'presence of a sheep'?
+Angshuman Chakraborty yup, the stuff in the top right has to be discarded, the stuff in the top left is merely something that has to possess but not spend
Thanks!
Couldn't you have gone ahead and done the forest path again when you expanded your family?
I'd prefer if the livestock were discs and the materials were cubes. That way all living creatures would be discs (people and animals).
well, these days the game comes with meeples for everything.
***** Oh I know. The revised edition seems amazing. It reduced the cards to only the most powerful and efficient, it's all brilliant. I was just commenting about this specific version. In many other board games stone and wood are cubes. Since the people are discs it would have made more sense to make animals discs as well. It's irrelevant nowadays obviously.
Why not feed the baby and beg for one of the adults, it would save you a food? Do you get a beggar card for each missing food? Or 1 for the act of begging?
+Kasper Gruszczynski you get a -3 point beggar card for *every* piece of food you fail to deliver
B-but horse is really tasty, unlike sheep.
I really like your content. But I have to say that I don't understand speciesism in our world. Why it's ok for you to slaughter pigs (which all have different nature and are potentially more intelligent than dogs), sheep and cows but not horses, dogs, cats and so on. The only right way is to leave them alone and don't breed them. But Agricola is just a game in the past so my girlfriend and I are doing all terrible things which are required to play well. But we wouldn't do it in real life anymore and we are not going to pay for such cruel things.