The Empire State Building in Rotterdam, Netherlands
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- เผยแพร่เมื่อ 18 เม.ย. 2024
- We continue with the Empire State Building series around the world, but improving technically and aesthetically (or at least I hope you think so too). And by request of a subscriber, this time it's Rotterdam's turn, in the Netherlands.
Don't forget to subscribe for more captivating adventures!
#cityscape #simulation #rotterdam - บันเทิง
Next Stop; Amsterdam 😊
The ESB is impressive in ANY skyline. Your work gets Better All the time. Thanks for sharing your talented works with us.
I also believe that the Empire State Building looks good in any skyline. And hey, thank you for sharing your time with me since almost the first day.
@@Magnitudx
You've brought Joy and Delight to so many. You have over 1,600 Subscribers and soon enough will have 2,000 Subs !!
Thanks Again My Friend 😁
@@stbrian1861 You are...
amazing ! thanks for sharing your video
I'm glad you liked it. Thank you for watching.
Wow, man! it totally suits this city. It fits like a glove tbh.
To be honest, I wasn't familiar with Rotterdam's appearance, and truth be told, I found it to be a really cool city.
wow
It looks' stunning, bud.
Thanks a lot, Alex, buddy. Glad you liked it!
Pls Make Next Palace of culture, Burj Khaliffa and ESB in Nowy Sącz and Tirana
I'll jot it down, dear @Kargon_NYRstudio
@@Magnitudx Yea thanx Nowy Sacz is beatiful town with the Churchs and 10flats Block Of Flats and Tirana have some Albania Skycrapers
Wondering if a replica without the antenna could be built to show what the building looked like when it was forst built.
Yes, I think that's a pretty interesting idea.
Awesome - it looks VERY real.
ESPECIALLY love the aerial views looking down and circling around. 😎🩵🕊
Was this done with google maps?
Thank you very much, friend! And yes, the aerial shots are made with Google models. Although they're heavily modified. But in case you're interested, because I know you like technical stuff, importing them into Blender has been much easier in the last few months. I use the Blosm addon to do it, because in addition to making it easier to import them, it also simplifies the shader editing process, as it has an option for that, and I no longer need to create texture atlases (although it may still be necessary in some cases).