Hello Bro..Help me im using version 3.3.3 of epic online services and follow your steps .. But now first tell me about UI pop you are displaying when achieve something ..You design and implement it by your self ? or it come with sample or SDK ? second the the reference of script EOSAchievementManager in loginscript is not working .. error is (The type or namespace name 'EOSAchievementManager' could not be found (are you missing a using directive or an assembly reference?))
This is an excellent video - thank you! I think I have achievements working now... I'm now trying to get stats working (so that I can use them to unlock more achievements - ie, do X damage in total to unlock achievement Y), but I'm hitting a complete blank with it. Anyone got any simple steps to follow? Epic's documentation seems to be pretty sparse and there are fewer tutorials out there than for Steam.
Note, I managed to get all the achievements working with stats. I put a comment up with an updated script that could handle stats, but TH-cam seems to have eaten it... Never mind - thank you for the great tutorial anyway!
@@BowArrowGames You're welcome, and glad you got it working! Pity about the comment, maybe DM it to me on Twitter (@frostwood_int) or something and I could put it up and credit you?
Hi! So I am testing logging in to the portal through the Auth&Freinds scene, but I am getting the error that eos_mac0s_config.js cannot be found - I have searched in my game and cannot find it either. Any ideas? This is the full error. FileNotFoundException: Could not find file "/Users/jlightfoot001/Dropbox/TMOWM FINAL FILES/The Mystery Of Woolley Mountain - Original 2024/Assets/StreamingAssets/EOS/eos_macos_config.js
I can login and see the achievements but i always get: "NullReferenceException: Object reference not set to an instance of an object EOSLogin.HandleOnAuthSucceded (Epic.OnlineServices.Auth.LoginCallbackInfo callbackInfo) (at Assets/!Scripts/TKM Scripts/EOS/EOSLogin.cs:79) " My Dev Portal config is correct. Any ideas?
The EOSLogin script is only for testing and is replaced by the EpicSessionController script (13:08 in the video) anyway, so if everything else is working correctly, I wouldn't worry about that error. I had it too and it didn't cause any issues.
@@frostwoodinteractive I dont know where life might take us but one of my dreams is to produce a game with you as the lead developer, excellent f#cking work man, I am obsessed with forgotten fields and unwording. Absolutely Bravo!!
Nice Video 👍
1:54 it may need to be a char '.' and not a string "."
Ahh understood, thanks for the correction mate! :)
Eagerly waiting for the next life update ❤
I dont have the oculus namespce, but the plugin is imported
Hello Bro..Help me im using version 3.3.3 of epic online services and follow your steps .. But now first tell me about UI pop you are displaying when achieve something ..You design and implement it by your self ? or it come with sample or SDK ? second the the reference of script EOSAchievementManager in loginscript is not working .. error is (The type or namespace name 'EOSAchievementManager' could not be found (are you missing a using directive or an assembly reference?))
In EGS library, can you see that your game has achievements (line below the game name, e.g "Achievements 0/36" )? If you do, how did you manage that?
From what I remember it updates automatically once you follow all the steps and upload/ Push to Live
I juste get 500 script error when I instance the package ..
Did you get it figured out? Would recommend posting on the EOS plugin forums for a solution otherwise.
This is an excellent video - thank you! I think I have achievements working now...
I'm now trying to get stats working (so that I can use them to unlock more achievements - ie, do X damage in total to unlock achievement Y), but I'm hitting a complete blank with it. Anyone got any simple steps to follow? Epic's documentation seems to be pretty sparse and there are fewer tutorials out there than for Steam.
Note, I managed to get all the achievements working with stats. I put a comment up with an updated script that could handle stats, but TH-cam seems to have eaten it... Never mind - thank you for the great tutorial anyway!
@@BowArrowGames You're welcome, and glad you got it working! Pity about the comment, maybe DM it to me on Twitter (@frostwood_int) or something and I could put it up and credit you?
Hi! So I am testing logging in to the portal through the Auth&Freinds scene, but I am getting the error that eos_mac0s_config.js cannot be found - I have searched in my game and cannot find it either. Any ideas?
This is the full error. FileNotFoundException: Could not find file "/Users/jlightfoot001/Dropbox/TMOWM FINAL FILES/The Mystery Of Woolley Mountain - Original 2024/Assets/StreamingAssets/EOS/eos_macos_config.js
Hmm sorry, not sure what could be causing that. I see you've already asked on the EOSplugin forums, hopefully you can get help there!
I can login and see the achievements but i always get: "NullReferenceException: Object reference not set to an instance of an object
EOSLogin.HandleOnAuthSucceded (Epic.OnlineServices.Auth.LoginCallbackInfo callbackInfo) (at Assets/!Scripts/TKM Scripts/EOS/EOSLogin.cs:79)
"
My Dev Portal config is correct. Any ideas?
The EOSLogin script is only for testing and is replaced by the EpicSessionController script (13:08 in the video) anyway, so if everything else is working correctly, I wouldn't worry about that error. I had it too and it didn't cause any issues.
@@frostwoodinteractive DOing the build with EpicSessionController works, Thanks!
@@FadingFaithGame Glad to hear!
@@frostwoodinteractive I dont know where life might take us but one of my dreams is to produce a game with you as the lead developer, excellent f#cking work man, I am obsessed with forgotten fields and unwording. Absolutely Bravo!!
@@popdoom4979 Thank you for the kind words! :)