How to add Epic Store achievements to your Unity game - Tutorial

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 21

  • @KasperDev1337
    @KasperDev1337 9 หลายเดือนก่อน +1

    Nice Video 👍
    1:54 it may need to be a char '.' and not a string "."

    • @frostwoodinteractive
      @frostwoodinteractive  9 หลายเดือนก่อน +1

      Ahh understood, thanks for the correction mate! :)

  • @well-phaser
    @well-phaser 9 หลายเดือนก่อน +1

    Eagerly waiting for the next life update ❤

  • @ProjectThirdEyeVR
    @ProjectThirdEyeVR 5 หลายเดือนก่อน

    I dont have the oculus namespce, but the plugin is imported

  • @unitygamedeveoper009
    @unitygamedeveoper009 หลายเดือนก่อน

    Hello Bro..Help me im using version 3.3.3 of epic online services and follow your steps .. But now first tell me about UI pop you are displaying when achieve something ..You design and implement it by your self ? or it come with sample or SDK ? second the the reference of script EOSAchievementManager in loginscript is not working .. error is (The type or namespace name 'EOSAchievementManager' could not be found (are you missing a using directive or an assembly reference?))

  • @cookiejar3313
    @cookiejar3313 5 หลายเดือนก่อน

    In EGS library, can you see that your game has achievements (line below the game name, e.g "Achievements 0/36" )? If you do, how did you manage that?

    • @frostwoodinteractive
      @frostwoodinteractive  2 หลายเดือนก่อน

      From what I remember it updates automatically once you follow all the steps and upload/ Push to Live

  • @TacticalBattles
    @TacticalBattles 4 หลายเดือนก่อน

    I juste get 500 script error when I instance the package ..

    • @frostwoodinteractive
      @frostwoodinteractive  2 หลายเดือนก่อน

      Did you get it figured out? Would recommend posting on the EOS plugin forums for a solution otherwise.

  • @BowArrowGames
    @BowArrowGames 9 หลายเดือนก่อน

    This is an excellent video - thank you! I think I have achievements working now...
    I'm now trying to get stats working (so that I can use them to unlock more achievements - ie, do X damage in total to unlock achievement Y), but I'm hitting a complete blank with it. Anyone got any simple steps to follow? Epic's documentation seems to be pretty sparse and there are fewer tutorials out there than for Steam.

    • @BowArrowGames
      @BowArrowGames 8 หลายเดือนก่อน

      Note, I managed to get all the achievements working with stats. I put a comment up with an updated script that could handle stats, but TH-cam seems to have eaten it... Never mind - thank you for the great tutorial anyway!

    • @frostwoodinteractive
      @frostwoodinteractive  8 หลายเดือนก่อน

      ​@@BowArrowGames You're welcome, and glad you got it working! Pity about the comment, maybe DM it to me on Twitter (@frostwood_int) or something and I could put it up and credit you?

  • @lightfootbrosgames
    @lightfootbrosgames 9 หลายเดือนก่อน

    Hi! So I am testing logging in to the portal through the Auth&Freinds scene, but I am getting the error that eos_mac0s_config.js cannot be found - I have searched in my game and cannot find it either. Any ideas?
    This is the full error. FileNotFoundException: Could not find file "/Users/jlightfoot001/Dropbox/TMOWM FINAL FILES/The Mystery Of Woolley Mountain - Original 2024/Assets/StreamingAssets/EOS/eos_macos_config.js

    • @frostwoodinteractive
      @frostwoodinteractive  9 หลายเดือนก่อน

      Hmm sorry, not sure what could be causing that. I see you've already asked on the EOSplugin forums, hopefully you can get help there!

  • @miguelperiago7570
    @miguelperiago7570 9 หลายเดือนก่อน

    I can login and see the achievements but i always get: "NullReferenceException: Object reference not set to an instance of an object
    EOSLogin.HandleOnAuthSucceded (Epic.OnlineServices.Auth.LoginCallbackInfo callbackInfo) (at Assets/!Scripts/TKM Scripts/EOS/EOSLogin.cs:79)
    "
    My Dev Portal config is correct. Any ideas?

    • @frostwoodinteractive
      @frostwoodinteractive  9 หลายเดือนก่อน

      The EOSLogin script is only for testing and is replaced by the EpicSessionController script (13:08 in the video) anyway, so if everything else is working correctly, I wouldn't worry about that error. I had it too and it didn't cause any issues.

    • @FadingFaithGame
      @FadingFaithGame 9 หลายเดือนก่อน

      @@frostwoodinteractive DOing the build with EpicSessionController works, Thanks!

    • @frostwoodinteractive
      @frostwoodinteractive  9 หลายเดือนก่อน

      @@FadingFaithGame Glad to hear!

    • @popdoom4979
      @popdoom4979 3 หลายเดือนก่อน

      @@frostwoodinteractive I dont know where life might take us but one of my dreams is to produce a game with you as the lead developer, excellent f#cking work man, I am obsessed with forgotten fields and unwording. Absolutely Bravo!!

    • @frostwoodinteractive
      @frostwoodinteractive  2 หลายเดือนก่อน

      @@popdoom4979 Thank you for the kind words! :)