I had Naka as my main tank in a bleed run as well. Got him 2 cloaks that gave a shield for the amount of bleed on the target and then shared a part of the shield with the rest of the party. It was insane in how fast he would scale to making my whole team unkillable after just 1 cast.
It'd be cool to see them add some items to syn with split teams. Like 2highest spell chars get spell damage and 2 highest attack gets attack etc. Split teams seem more interesting then strictly mono
The game seams like it has a lot of potential but it seems like it suffers a bit from feature bloat... There's just too many things to manage and upgrade and swap... Like the dev just put in every idea he had. It takes a long time to go through everything between fights and that can get a bit tedious. I also think the targeting system should be swapped from being the last unit placed has aggro to the first unit placed, since most people's natural inclination is to position the tanks first. Other than that it looks like a really solid game, especially for being made by one guy alone.
Well it's hard to say how i really felt about it, before i played it myself that is... but i would guess it looks more overwhelming then it really is. The UI could be a bit cleaner for sure, but overall the systems in place are simple. When it comes to the swap, upgrade and plans bit... well that's 90% of a auto battler.
I had Naka as my main tank in a bleed run as well. Got him 2 cloaks that gave a shield for the amount of bleed on the target and then shared a part of the shield with the rest of the party. It was insane in how fast he would scale to making my whole team unkillable after just 1 cast.
Loving the content! This game is insane honestly
49:49 who is the shopkeeper.
It'd be cool to see them add some items to syn with split teams. Like 2highest spell chars get spell damage and 2 highest attack gets attack etc. Split teams seem more interesting then strictly mono
Fun game. Glad I found it
I once created a heath and shield feedback loop. Get almost 10k shield on my tank
can you raise difficulty in the demo?
Can you please play more plate up. It's been updated a few times and it's my favorite series.
can you play uber destruction
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The game seams like it has a lot of potential but it seems like it suffers a bit from feature bloat... There's just too many things to manage and upgrade and swap... Like the dev just put in every idea he had. It takes a long time to go through everything between fights and that can get a bit tedious.
I also think the targeting system should be swapped from being the last unit placed has aggro to the first unit placed, since most people's natural inclination is to position the tanks first.
Other than that it looks like a really solid game, especially for being made by one guy alone.
Well it's hard to say how i really felt about it, before i played it myself that is... but i would guess it looks more overwhelming then it really is. The UI could be a bit cleaner for sure, but overall the systems in place are simple. When it comes to the swap, upgrade and plans bit... well that's 90% of a auto battler.
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