you dont need to select each individual tree type to delete them en masse. in the tool options there is a button where you can unselect "only same type" or something like that. its the little square icon i believe, its under the snapping settings in the forestry brush
@@CityPlannerPlays Happy to help! I cant remember who i learned it from, i think Biffa or What Darren Plays. but yes its been super helpful in my city. PS. i just started watching your channel this year! it made me get back into the game, I hope we see some more progress in Nicolet Bay! Maybe unlikely since CS2 came out. Cheers!
18:35 as a truck driver IRL I actually love round abouts in and around industrial areas because we constantly need places to turn around when looking for delivery sites or when certain entrance ways need you to do a U turn and approach from a different direction, nothing worse than having to drive 15 minutes down the road to find somewhere to turn around, and usually it’s some tiny little residential street on the edge of the industrial district which is nerve racking hoping it’s not a dead end street and a nuscence for the residents
Sometimes they do come in handy to turn around but I've found that to be rare. I've found planning ahead and using satellite view/street view before getting there to be much more useful. The problem with roundabouts is very few are actually truck friendly since they try using 2 lanes of traffic when your truck/trailer will use both lanes and 4 wheelers (cars, pickups, SUVs) will try and squeeze in where they shouldn't, or there is just to much traffic to safely get a 80000lb semi in without traffic in the roundabout feeling like they got cut off and we didn't yield like entering traffic is supposed to. Also a surprising number of people don't seem to get how roundabouts are supposed to work. Several times I've seen people go the wrong way in them or just not yield entering because they either don't know or don't want to wait on a semi and do stupid things. Also especially in the USA people don't use turn signals which you should use when exiting a roundabout. If people would just use turn signals it make it much easier to get that 80k lb load moving and not have to cut someone off because you've been sitting there for 15 minutes with tons of pissed off 4 wheelers behind you
I work in Burton-on-Trent, and because it's a very truck heavy area, there is a roundabout every couple of yards. To get to work I go over 7 roundabouts in approximately 5 minutes of driving
As someone who's been building this city solo alongside yours. I can not wait for these videos, i finally get to make a city that looks good while also getting me to use and learn mechanics i previously would be too lazy/afraid to use.
Glad I'm not the only one doing this. It's been both fun and rather insightful, and it's given me the perfect excuse to get better at things like landscaping, terraforming and simply making streets look better.
Built a few bad cities at release and realized I needed to learn what goes into a good one. Been following along but also putting in my own touches as it goes.
By the way! In case you really really REALLY hate the look of the high voltage lines in more urban areas, you can bury them! Works just like your pipes! You can also bury the low voltage lines, but they tend to be less obtrusive in nearly any kind of environment.
And it makes sense, too. Elevated HV lines make sense when you've got lots of open space to run them... much cheaper than tunnels, much easier to maintain. But once you start getting into the denser part of the city, burying them starts to make a lot of sense.
@@TheBenSanders Certainly, if you're in places where strong winds regularly destroy overground infrastructure, burying things has its advantages. But mostly I was thinking of the fact that HV pylons and overhead lines take up a lot of valuable land, so as the cost of land starts going up, you eventually reach a point where tunnelling them becomes cheaper than reserving land. I actually work next to the main substation for the downtown area of my city... lots of big electrical gear and associated cooling systems, but no visible cables because it's all underground. They've been doing a bit of work on those lines this past year though, so you could follow where the underground lines went by following where they'd been doing some digging for access.
8:38 I have a nice tip for making the connections between the main line and the small tracks look very realistic. I did it like that: Use complex curve, start at the single track, first click somewhere 180° infront of it, 2nd click ON the main line (I do it at the same distance to the depot like the first click) and then the 3rd click (the finish) somewhere further away, also on the main line of course. Try it out, the complex curve in general is very nice for rail and I never see people use it.
Finally somebody placing the rail yard correctly. Most TH-camrs I’ve seen place it away from the mainline, instead of having the mainline go through it like it was designed to.
Just want to comment that the complex curve tool is really underrated once you learn to use it. I find it most useful when connecting two not-quite aligned roads like freeway ramps or merging two different grids by setting the first angle to be 180 from the starting road, and then you use it just like the simple curve tool and pull it into the second road.
Words can’t describe how much I look forward to your videos Phil! I just love how thought out everything is and your videos seem to have an added bit of professionalism/expertise that other cities skylines creators just don’t have (I think this is because of your profession) it just kicks it up a notch for me!
Your Tutorial series is truly a game changer for me. It helped me so much already and worked wonders to not feel overwhelmend by the amount of features in CS2. Thanks for your outstanding Videos and i look forward to many more :)
The ability to make really nice looking interchanges is incredible in 2. Really cool watching you make those. And then there was a train or something which was cool too. :P
Man, still the best CS videos. One suggestion (form European viewpoint) for future ports. What I tend to see in ports that want to facilitate larger ships but are located not directly by the coast but a bit inland (eg. Hamburg, Gdańsk, Rotterdam) is that they tend to have those... recesses (not sure the proper name) diagonally the river/bay. I assume this is for the ease of movement. This will also allow you to make them a bit longer.
Quick note about landfill add-ons at 40:42. I've found while playing that even though it LETS YOU put the hazardous waste facility inside the landfill marked area, DO NOT DO IT - you will not be able to adjust the area for it ever again. It will be permanently overlapping. Hopefully these kind of bugs get fixed, but until it does, don't put any add-ons within the marked area for a building like what Phil shows as he moves the add-on around.
@cityplannerplays I know this video is on the older side but I have a tip! I haven't picked up CS2 but in CS1 there was regular non-road keys, I think you should add one of those around the park edges!
Just the power of the default road tools that are already present in the game is astounding. Watching you draw perfectly aligned highway ramps without the need for Node Controller or Network Multitool is a testament to the work CO has put into rebuilding the base game. It's going to be incredible to see what capabilities we'll get as new updates and mods release!
I am new to City Skylines and this Tutoria series has been awesome. Really looking forward to the next video. My only request being that you number the videos so we can watch and re-watch them in their correct sequence as the city grows. Keep up the good work.
Here's a tip I picked up from a different channel (though I don't remember which one). When you place a line of some specific tree, they will all be oriented identically. Thus, when they grow the will all look the same. However, if you hold the right mouse button it will rotate the tree as you move the mouse. Not as good as the automatic rotation in the CS1 Mod, but better than all the trees having the same position.
Your content is the perfect stuff for when I'm drifting in and out of consciousness while battling the man-flu (covid-19). Thanks for having a nice, soothing voice, man
You're doing a great job with these videos. Watching you teach CS2 is even more relaxing than the old tutorials, the game is so smoth with the "new tools". Keep doing this videos, i'll be here to watch them all. Thanks for the effort!
42:40 you dont need to find each tree type you placed to remove all trees! Look at the snapping options for the brush and turn off "remove only selected type"
17:37 Dear Phil, I wasn't expecting a climax in my ear today. Atleast take me to dinner first 😂❤ I got a little rusty at the game, so this has been a nice refresher that I'm getting back into it. Much love!
If you turn off the Tree Brush Snapping options, you can just right-click on any vegetation and it gets deleted. So you dont have to find the matching Tree/Bush and so on.
Hey CPP i got a small suggestion for you if you want your rail connections to be even smoother try the complex curve tool. Same steps as you did with the rail yard except you can then as a last step drag along the existing rail to adjust the curvature. :)
Quick shoutout to your editor that keeps changing the little things and they are not going unnoticed! Videos look great and the city is shaping up really nice! I love the slow approach you have made to this series so far!
I really did not get into the whole CS2 videos as i thought that the whole game kinda lacks character. This feeling was enhanced as I am just rewatching the whole verde beach series. That said, I have to say that phil is really getting in his groove and is able to really give live and history to a place as always. I am really looking forward to your content in the future, be it Twotoria, Nicolet Bay or Clearwater Country. Watching this channel to me is even better than playing the game myself. Thank you Phil and keep the videos coming!
It doesn’t matter for the game, but I’ve designed these professionally, you’ve created a rather large rain catch basin.. with a flow pattern along the tracks and emptying at your town. The army core, highway, and rail clients would be unhappy or want to see huge maintenance budgets. add a small canal or seasonal ditch->creek for realism.
He does it all the time. This "planner" has no respect for the topography... try a bit of cut-to-fill for more realistic situations. Every practical person who watches these videos is screaming at the screen to stop terraforming the landscape so poorly... :)
I cannot watch railroad and industrial areas without thinking about Lee’s VB cameo and the 20 year 5b1c interchange. I know he got burned out, and I saw this fairly often, but I miss him and I wish you would collaborate with him again.
Loving the series. I was having trouble getting started with CS2 and decided to build along you with this series. I’ve learned so much! Please keep it going for awhile.
I like your remark of ‘dont let perfect be the enemy of good’ 😊 Though I really like the effort you put in to not just mechanically change thing, but also that it looks good. I’m ‘new’ to CS2. Only played CS1 for a few hours. Though i have played CS2 for days now, I often bump into frustrations like changing roads, or adding stuff. Your videos really help me in finding balance in fun and perfection. I still feel the sealevel of water is ever rising and I have restarted cities many times because of flooding…. Thats a big frustration I still have. Thanks for your vids!
Fantastic series - binged them all the past two days after hitting a bit of a dead end in terms of my own inspiration on the game so far, you've given me a lot of confidence to make this next city a real winner
I can't believe this video is the one that actually taught me how to use the slope tool. It's the same as it is in 1, but some of the other tools behaved differently so I tried just about everything but the way it actually is.
I love these videos so much. I still haven’t bought cs2 because my pc is a bit outdated with a GTX 980 but watching you build this city up has been great! I especially loved the idea of building a neighboring farm town that isn’t fully connected to the main city just yet and I can see how doing that across the map will make for a beautiful and realistic narrative progression to this play through.
17:08 I feel like it would've been way nicer to just let the 4 lane highway go UNDER the normal highway together with the rails. Would've been way more cost effective irl and I think that would also look better. Although the ramps on the rail-side of the 4 lane highway won't look good then, so I'd just opt for a ParClo on the non-rail-side.
I'm currently saving up for a gaming computer powerful enough to run CS2, and your videos give me the fix I need until I can do that! (Will probably keep watching afterwards too, lol) ty for making them!
Man, this series really makes me wanna pick this game up at some point...it does sound like the launch has been rough, but it looks like so much fun. Love these uploads. Love the music too, though I couldn't help but think the industrial district showcase could use something...brassier? I guess it is a very pretty industrial district after all that detailing, though. :3
I don't know if you'll see this, but even with a bias, I prefer all modes if done correctly. My bias is towards trucks as one can buy, operate, and customize trucks unlike trains. If you can, may I suggest making a so-called "railfan park". A gazebo, trees, viewing platform, and (if now available) an old train car would work if you can work with any sort of editor if available, if not, trees & gazebo work perfectly fine.
The county seat where I live is called Milford so when you said that my ears perked up lol. Makes me want to recreate my own locality once terrain importing is available.
im doing my part to show video engagement. been loving the series and your focus on just building something that would realistically work rather than just zoning a bunch of houses and then abusing energy export to fund badly designed cities
Coming from a Chicago suburb, I love the rails; Metra gets me to downtown and I can go anywhere from there. Also take a lot of Amtrak; can visit friends in Michigan for the day and still be home for dinner.
So excited to see your content lol especially because my 500 dollar laptop coudlnt handle cs1, and definitely not cs2 lol, so i play vicariously through your builds ! 😂
As an IRL traffic engineer, I'd caution towards doing anything possible to avoid bridges which are super expensive to build and maintain compared to asphalt directly on the ground. So a parclo would truly be the way to go unless there were serious beaucoup bucks afoot. Also, it would be better for trucks for the ramps to remain as flat as possible, so a parclo where the away-from-river side (not sure cardinal directions) tees in to the arterial opposite the road down to the railyard would enable anyone going between the railyard and railyard-side of the freeway to have minimal grade change, instead of going way up and over just to come back down without needing to clear any obstacles.
I thought I came here to learn how to make my city a little bit more elegant but turns out I am not eligible to play this game at all. The complexity of your designs and every detail you make made me dazed 😵💫😵💫😵💫 I just got used to tools in cities skylines 1 but now I am taking baby steps in cs2
I'm sure the workers in that industrial area would love a place, even a small convenience store, where they could purchase some necessities, maybe some lunch, and possibly get some gas. Some type of small restaurant near that park would make the area so much more enjoyable to work in.
I like the little spur line! For extra realism detail, have it branch off into a dead-end siding behind some of the factories.. from my google maps exploring it seems like some have those to store rail cars of goods. Some examples in Moncton, NB!
As a truck driver in Michigan pulling 169,000lb gravel trains….I HATE ROUNDABOUTS!!! Just had to throw that out there lol otherwise great videos! Love the content. Very relaxing to watch after a stressful day driving. Hoping all is well with you and yours!
🛤 8:42 Phil, that is what we in the industry call a kink in the rail, not a curve. Take some care in making your switches, points and crossovers smooth and gentle. It may be a slow track to a maintainance depot, but that connection would cause problems.
i have to say i am loving all the things that come with the basic game play. Stuff that was normally a DLC in CS1. I also love how you go thru and explain they why's and how's. VERY VERY helpful. THANK YOU!
oh! Looking forward to this. I totally missed them fixing bugged cargo trains, so can’t wait to get some into my build and finally begin making profit by rail export 😁💰💰
Thanks for recognizing the trucker-roundabout issue and deciding against placing one. Now we can talk about the industrial zone parking. Personally I prefer parking on the side of the road right at the shipper/receiver whenever possible. It saves a lot more time than one might think to sleep at/in front of shippers/receivers. Also finding parking at the end of the day can be a challenge and having those wide industrial roads that allow parking are often our only option. Sadly many newer developments are not allowing parking anymore in industrial zones and add landscaping/ trees to prevent use from parking
Love the quay wall help, I've been struggling. There are some great tips in the comments too. This game makes a bit more sense each time I launch it! 😊
Train tracks can carry electricity. So, even if you didn't add lights on the highway bridge, the rail yard would have had electricity through the cargo train terminal.
Your tip for building quays was clutch! Would that I could send it back in time to myself a couple of days ago, when I was muttering alone in my office at illogical "in water" messages that made my made-on-the-shoreline quay take waaay longer than it should have to make.
Im still waiting for CS2 2 release on xbx, so happy to learn all this before hand! Your method of explaining, and satisfying city planning inspires a lot of
The rail connections in the "outside world side" would be better if they were scaled and not both branches splitting from the main rail in the same place, it would make a complex crossing. A progressive split I think is better
Of course, if you want a lower quay wall, berm out into the water, dig a lower layer back to your desired quay wall and then run the quay wall at the lower, more sensible height from the water.
I was so excited when I saw that rail yards would be implimented in CS2, but I'm disappointed that they don't function correctly. There should be a cargo stop at the rail yard so that it can act as an intermediary between the outside trains and the local trains. I do like that you included the spur line to the industries even though it is non-funcitonal. We really should have rail-served industries in the game. Not for every gerneric industry, but certainly for the specialized industries and the industrial signature buildings. It could be an add-on to the base building like the Hazardous Waste Collection Point that you placed at the landfill; for example, a grain elevator that you can attach to the grain farm which would include a rail connection.
I would really like to spend some time seeing what some individual citizens are up too, what things look like on the ground level. Thanks for the great content!
That stub rail line could come in very useful in the future if you want to put a port right there in the industrial area. That way the port rail is connect to the train terminal.
Glad I stumbled accross your channel. I picked up CS2 but was clueless as to how to get started with it. All the ideas that you implement are reallyu helping out myself to put my city together as well with the build along that i am doing. Waiting for your next episodes eagerly.
I'm watching Clearwater County currently, along with this new CS2 series, I just finished the episode where you built a trumpet interchange the other day. So when you said you were rebuilding the trumpet here, a part of me panicked and was like, "No! Wait! You just built that!"
I know it's been said a few times already, but there are several places where the complex curve tool would have shined in this video. I highly recommend utilizing it more, it makes some really beautiful connections with sweeping and elegant curves. It can also be a disaster... I recommend using it when making longer transit connections.
I have found that clearance is at around 8.75 meters at minimum for road over rail (and visa versa), and 10 meters with highways over or under roads and rail, but might cause you to not be able to delete later on (due to the weird overlapping items thing that happens when it makes no sense).
You did that sewage pipe real dirty running it under the river and - even worse - having a deflection under the river. For always putting pipes where they belong, it would help me sleep better at night if you could give that sewage pipe a dedicated corridor on the land, maybe run a pedestrian path over the right-of-way like you often see with public utilities lots that can't be built over in any significant capacity. Love the sunken rail build and all the layers at with the highways and rails
you dont need to select each individual tree type to delete them en masse. in the tool options there is a button where you can unselect "only same type" or something like that. its the little square icon i believe, its under the snapping settings in the forestry brush
I was going to say the same thing. Good shout
Can't believe I didn't see this before. Lifesaver!
I saw this in some random short and was beside myself. I was missing the dismantle brush for trees and stuff in CS1 and now I'm not anymore
You're getting a shout out in the next one. Thank you!!!
@@CityPlannerPlays Happy to help! I cant remember who i learned it from, i think Biffa or What Darren Plays. but yes its been super helpful in my city.
PS. i just started watching your channel this year! it made me get back into the game, I hope we see some more progress in Nicolet Bay! Maybe unlikely since CS2 came out. Cheers!
18:35 as a truck driver IRL I actually love round abouts in and around industrial areas because we constantly need places to turn around when looking for delivery sites or when certain entrance ways need you to do a U turn and approach from a different direction, nothing worse than having to drive 15 minutes down the road to find somewhere to turn around, and usually it’s some tiny little residential street on the edge of the industrial district which is nerve racking hoping it’s not a dead end street and a nuscence for the residents
You are going to inspire me to place a TON of them in industrial sites. Thanks for the info - I love little nuggets like this!
Sometimes they do come in handy to turn around but I've found that to be rare. I've found planning ahead and using satellite view/street view before getting there to be much more useful.
The problem with roundabouts is very few are actually truck friendly since they try using 2 lanes of traffic when your truck/trailer will use both lanes and 4 wheelers (cars, pickups, SUVs) will try and squeeze in where they shouldn't, or there is just to much traffic to safely get a 80000lb semi in without traffic in the roundabout feeling like they got cut off and we didn't yield like entering traffic is supposed to. Also a surprising number of people don't seem to get how roundabouts are supposed to work. Several times I've seen people go the wrong way in them or just not yield entering because they either don't know or don't want to wait on a semi and do stupid things.
Also especially in the USA people don't use turn signals which you should use when exiting a roundabout. If people would just use turn signals it make it much easier to get that 80k lb load moving and not have to cut someone off because you've been sitting there for 15 minutes with tons of pissed off 4 wheelers behind you
I work in Burton-on-Trent, and because it's a very truck heavy area, there is a roundabout every couple of yards. To get to work I go over 7 roundabouts in approximately 5 minutes of driving
Philadelphia is soooooo bad for this 🙃
@@KevinDR1987I put on my hazards and take over both lanes
As someone who's been building this city solo alongside yours. I can not wait for these videos, i finally get to make a city that looks good while also getting me to use and learn mechanics i previously would be too lazy/afraid to use.
Glad I'm not the only one doing this. It's been both fun and rather insightful, and it's given me the perfect excuse to get better at things like landscaping, terraforming and simply making streets look better.
couldnt agree more!
Thank you so much, Drake! Glad that you're enjoying the series!!
Been following along like a cooking tutorial and have learned so much! Really appreciate your videos!
Built a few bad cities at release and realized I needed to learn what goes into a good one. Been following along but also putting in my own touches as it goes.
By the way! In case you really really REALLY hate the look of the high voltage lines in more urban areas, you can bury them! Works just like your pipes! You can also bury the low voltage lines, but they tend to be less obtrusive in nearly any kind of environment.
Yes! I noticed you could do this while playing. Glad the devs added that for sure!
And it makes sense, too. Elevated HV lines make sense when you've got lots of open space to run them... much cheaper than tunnels, much easier to maintain. But once you start getting into the denser part of the city, burying them starts to make a lot of sense.
@@simongeard4824 Yeah and I've heard it's a practice in places like Florida because of hurricanes yeah?
@@TheBenSanders Certainly, if you're in places where strong winds regularly destroy overground infrastructure, burying things has its advantages. But mostly I was thinking of the fact that HV pylons and overhead lines take up a lot of valuable land, so as the cost of land starts going up, you eventually reach a point where tunnelling them becomes cheaper than reserving land.
I actually work next to the main substation for the downtown area of my city... lots of big electrical gear and associated cooling systems, but no visible cables because it's all underground. They've been doing a bit of work on those lines this past year though, so you could follow where the underground lines went by following where they'd been doing some digging for access.
Something that surprised me on another channel is that undersea power cables can connect to the map edge and export power. HVDC is real apparently.
As much as I love Biffa's plays, this series became my ultimate fav series on CS2 so far :)
I like this "guide" approach a lot.
Make sure to adjust the shape of your neighborhoods for the changes you've made in your industrial area.
Good looking out - will do!
I like the accurate modelling of months of traffic disruption while an entire highway is rebuilt.
Also the trenched train line. That's practical.
Don't even have the game yet because of my frail old pc, but watching these videos has been such a pleasure
8:38 I have a nice tip for making the connections between the main line and the small tracks look very realistic. I did it like that: Use complex curve, start at the single track, first click somewhere 180° infront of it, 2nd click ON the main line (I do it at the same distance to the depot like the first click) and then the 3rd click (the finish) somewhere further away, also on the main line of course. Try it out, the complex curve in general is very nice for rail and I never see people use it.
Complex curve is also great for S-turns, which I've barely seen anyone use.
S turn best turn
Finally somebody placing the rail yard correctly. Most TH-camrs I’ve seen place it away from the mainline, instead of having the mainline go through it like it was designed to.
Just want to comment that the complex curve tool is really underrated once you learn to use it. I find it most useful when connecting two not-quite aligned roads like freeway ramps or merging two different grids by setting the first angle to be 180 from the starting road, and then you use it just like the simple curve tool and pull it into the second road.
I really love using that tool for this also - pretty foolproof way to get a nice S bend
Words can’t describe how much I look forward to your videos Phil! I just love how thought out everything is and your videos seem to have an added bit of professionalism/expertise that other cities skylines creators just don’t have (I think this is because of your profession) it just kicks it up a notch for me!
Your Tutorial series is truly a game changer for me. It helped me so much already and worked wonders to not feel overwhelmend by the amount of features in CS2.
Thanks for your outstanding Videos and i look forward to many more :)
The ability to make really nice looking interchanges is incredible in 2. Really cool watching you make those. And then there was a train or something which was cool too. :P
Man, still the best CS videos. One suggestion (form European viewpoint) for future ports. What I tend to see in ports that want to facilitate larger ships but are located not directly by the coast but a bit inland (eg. Hamburg, Gdańsk, Rotterdam) is that they tend to have those... recesses (not sure the proper name) diagonally the river/bay. I assume this is for the ease of movement. This will also allow you to make them a bit longer.
Quick note about landfill add-ons at 40:42.
I've found while playing that even though it LETS YOU put the hazardous waste facility inside the landfill marked area, DO NOT DO IT - you will not be able to adjust the area for it ever again. It will be permanently overlapping.
Hopefully these kind of bugs get fixed, but until it does, don't put any add-ons within the marked area for a building like what Phil shows as he moves the add-on around.
I love the little park area next to the rail yard. Such a small thing, but so humanizing for that area.
@cityplannerplays I know this video is on the older side but I have a tip! I haven't picked up CS2 but in CS1 there was regular non-road keys, I think you should add one of those around the park edges!
Tutorial or no I love this city and this series, CS2 be darned. Thank you for making videos.
Just the power of the default road tools that are already present in the game is astounding. Watching you draw perfectly aligned highway ramps without the need for Node Controller or Network Multitool is a testament to the work CO has put into rebuilding the base game. It's going to be incredible to see what capabilities we'll get as new updates and mods release!
I am new to City Skylines and this Tutoria series has been awesome. Really looking forward to the next video. My only request being that you number the videos so we can watch and re-watch them in their correct sequence as the city grows. Keep up the good work.
13:53 caught me off guard and gave me a good laugh 😂🎶 thanks for the awesome content as always ❤
Happy Tuesday Skylines gang!
I swear you have some of the nicest, friendliest vocals I've ever heard here on TH-cam. Plus your play style is very calm and relaxing.
Good stuff.
From a Railroader, decent job on the rail system layout. 👏
Here's a tip I picked up from a different channel (though I don't remember which one). When you place a line of some specific tree, they will all be oriented identically. Thus, when they grow the will all look the same. However, if you hold the right mouse button it will rotate the tree as you move the mouse. Not as good as the automatic rotation in the CS1 Mod, but better than all the trees having the same position.
Your content is the perfect stuff for when I'm drifting in and out of consciousness while battling the man-flu (covid-19).
Thanks for having a nice, soothing voice, man
You're doing a great job with these videos. Watching you teach CS2 is even more relaxing than the old tutorials, the game is so smoth with the "new tools". Keep doing this videos, i'll be here to watch them all. Thanks for the effort!
42:40 you dont need to find each tree type you placed to remove all trees! Look at the snapping options for the brush and turn off "remove only selected type"
just came to say the exact same thing, what a time saver discovering that one!
17:37 Dear Phil, I wasn't expecting a climax in my ear today. Atleast take me to dinner first 😂❤ I got a little rusty at the game, so this has been a nice refresher that I'm getting back into it. Much love!
Thank you for these videos. I learned a lot.
What you show is really the difference between playing the game and planning a city.
Philip's chuckle sounds really nice. I don't know why, but it does.
@42:52 with the tree brush, you can unselect a thing that says "Remove Just Selected Tree" and you can remove them all.
If you turn off the Tree Brush Snapping options, you can just right-click on any vegetation and it gets deleted. So you dont have to find the matching Tree/Bush and so on.
Hey CPP i got a small suggestion for you if you want your rail connections to be even smoother try the complex curve tool. Same steps as you did with the rail yard except you can then as a last step drag along the existing rail to adjust the curvature. :)
I'll experiment with that more! That's CS1 brain coming out in me!
Quick shoutout to your editor that keeps changing the little things and they are not going unnoticed! Videos look great and the city is shaping up really nice! I love the slow approach you have made to this series so far!
I would like to see the return of the "Bob Ross Memorial Interchange," especially because I've been watching a lot of The Joy of Painting recently.
Phil is absolutely capitalising on These tutorials and I love it
Your videos help me so much playing this game and I love seeing what you talk about in real life infrastructures
I really did not get into the whole CS2 videos as i thought that the whole game kinda lacks character. This feeling was enhanced as I am just rewatching the whole verde beach series. That said, I have to say that phil is really getting in his groove and is able to really give live and history to a place as always.
I am really looking forward to your content in the future, be it Twotoria, Nicolet Bay or Clearwater Country. Watching this channel to me is even better than playing the game myself.
Thank you Phil and keep the videos coming!
you really can’t beat these tutorials following along n my city’s looking good still getting use the tools
The longed-for dose of meditative me-time every time CPP drops a new one! I love it!
It doesn’t matter for the game, but I’ve designed these professionally, you’ve created a rather large rain catch basin.. with a flow pattern along the tracks and emptying at your town. The army core, highway, and rail clients would be unhappy or want to see huge maintenance budgets. add a small canal or seasonal ditch->creek for realism.
He does it all the time. This "planner" has no respect for the topography... try a bit of cut-to-fill for more realistic situations. Every practical person who watches these videos is screaming at the screen to stop terraforming the landscape so poorly... :)
@@zeusgreat6321this is a game
@@zeusgreat6321 you need to chill, this is a game dude
I cannot watch railroad and industrial areas without thinking about Lee’s VB cameo and the 20 year 5b1c interchange.
I know he got burned out, and I saw this fairly often, but I miss him and I wish you would collaborate with him again.
Loving the series. I was having trouble getting started with CS2 and decided to build along you with this series. I’ve learned so much! Please keep it going for awhile.
I like your remark of ‘dont let perfect be the enemy of good’ 😊
Though I really like the effort you put in to not just mechanically change thing, but also that it looks good.
I’m ‘new’ to CS2. Only played CS1 for a few hours. Though i have played CS2 for days now, I often bump into frustrations like changing roads, or adding stuff.
Your videos really help me in finding balance in fun and perfection.
I still feel the sealevel of water is ever rising and I have restarted cities many times because of flooding…. Thats a big frustration I still have.
Thanks for your vids!
Fantastic series - binged them all the past two days after hitting a bit of a dead end in terms of my own inspiration on the game so far, you've given me a lot of confidence to make this next city a real winner
I can't believe this video is the one that actually taught me how to use the slope tool. It's the same as it is in 1, but some of the other tools behaved differently so I tried just about everything but the way it actually is.
I always get inspired to do something new in my city after I watch your videos :)
17:37 That noise you made just made my whole week 😏
I love these videos so much. I still haven’t bought cs2 because my pc is a bit outdated with a GTX 980 but watching you build this city up has been great! I especially loved the idea of building a neighboring farm town that isn’t fully connected to the main city just yet and I can see how doing that across the map will make for a beautiful and realistic narrative progression to this play through.
24:50 @CityPlanerPlays, you could prevent straight throughs on the intersection offramps with the advanced road tools....
It is said that the new algorithm on TH-cam is influenced by good comments, so... I really love your content and I hope I can see more of it.
17:08 I feel like it would've been way nicer to just let the 4 lane highway go UNDER the normal highway together with the rails. Would've been way more cost effective irl and I think that would also look better. Although the ramps on the rail-side of the 4 lane highway won't look good then, so I'd just opt for a ParClo on the non-rail-side.
Great guide, loving your videos, with the help of this series I am getting so much more from the game, thank you very much!
Great video Phil! I really like how you emphasize the plan of the rail scraps, oh yes!
This guy is the Bob Ross of City Skylines! Great video, very relaxing to watch.. Keep up the great content!
I'm currently saving up for a gaming computer powerful enough to run CS2, and your videos give me the fix I need until I can do that! (Will probably keep watching afterwards too, lol) ty for making them!
Man, this series really makes me wanna pick this game up at some point...it does sound like the launch has been rough, but it looks like so much fun. Love these uploads. Love the music too, though I couldn't help but think the industrial district showcase could use something...brassier? I guess it is a very pretty industrial district after all that detailing, though. :3
I don't know if you'll see this, but even with a bias, I prefer all modes if done correctly. My bias is towards trucks as one can buy, operate, and customize trucks unlike trains. If you can, may I suggest making a so-called "railfan park". A gazebo, trees, viewing platform, and (if now available) an old train car would work if you can work with any sort of editor if available, if not, trees & gazebo work perfectly fine.
The county seat where I live is called Milford so when you said that my ears perked up lol. Makes me want to recreate my own locality once terrain importing is available.
im doing my part to show video engagement. been loving the series and your focus on just building something that would realistically work rather than just zoning a bunch of houses and then abusing energy export to fund badly designed cities
Who knew I would be waiting for the next part of a series like this?!? Keep it up
Coming from a Chicago suburb, I love the rails; Metra gets me to downtown and I can go anywhere from there. Also take a lot of Amtrak; can visit friends in Michigan for the day and still be home for dinner.
Been putting in Quays myself and this has been a very useful video. Thank you for the tips!
So excited to see your content lol especially because my 500 dollar laptop coudlnt handle cs1, and definitely not cs2 lol, so i play vicariously through your builds ! 😂
seeing CPP building interchanges.. mesmerizing!
Thank you for doing this video. I haven't actually played the first game, so I'm having trouble understanding the interface. This helped immensely.
If you unselect the square with the dashes in it, the delete trees tool will delete all trees and bushes at once
As an IRL traffic engineer, I'd caution towards doing anything possible to avoid bridges which are super expensive to build and maintain compared to asphalt directly on the ground. So a parclo would truly be the way to go unless there were serious beaucoup bucks afoot.
Also, it would be better for trucks for the ramps to remain as flat as possible, so a parclo where the away-from-river side (not sure cardinal directions) tees in to the arterial opposite the road down to the railyard would enable anyone going between the railyard and railyard-side of the freeway to have minimal grade change, instead of going way up and over just to come back down without needing to clear any obstacles.
That industrial complex you did, fabulous!
I thought I came here to learn how to make my city a little bit more elegant but turns out I am not eligible to play this game at all. The complexity of your designs and every detail you make made me dazed 😵💫😵💫😵💫 I just got used to tools in cities skylines 1 but now I am taking baby steps in cs2
I'm sure the workers in that industrial area would love a place, even a small convenience store, where they could purchase some necessities, maybe some lunch, and possibly get some gas.
Some type of small restaurant near that park would make the area so much more enjoyable to work in.
I like the little spur line! For extra realism detail, have it branch off into a dead-end siding behind some of the factories.. from my google maps exploring it seems like some have those to store rail cars of goods. Some examples in Moncton, NB!
As a truck driver in Michigan pulling 169,000lb gravel trains….I HATE ROUNDABOUTS!!! Just had to throw that out there lol otherwise great videos! Love the content. Very relaxing to watch after a stressful day driving. Hoping all is well with you and yours!
🛤
8:42 Phil, that is what we in the industry call a kink in the rail, not a curve. Take some care in making your switches, points and crossovers smooth and gentle. It may be a slow track to a maintainance depot, but that connection would cause problems.
i have to say i am loving all the things that come with the basic game play. Stuff that was normally a DLC in CS1. I also love how you go thru and explain they why's and how's. VERY VERY helpful. THANK YOU!
oh! Looking forward to this. I totally missed them fixing bugged cargo trains, so can’t wait to get some into my build and finally begin making profit by rail export 😁💰💰
Just tested: still bugged; can only import and when your trains try to export they either despawn or drive off empty.
Thanks for recognizing the trucker-roundabout issue and deciding against placing one.
Now we can talk about the industrial zone parking. Personally I prefer parking on the side of the road right at the shipper/receiver whenever possible. It saves a lot more time than one might think to sleep at/in front of shippers/receivers. Also finding parking at the end of the day can be a challenge and having those wide industrial roads that allow parking are often our only option. Sadly many newer developments are not allowing parking anymore in industrial zones and add landscaping/ trees to prevent use from parking
Love the quay wall help, I've been struggling. There are some great tips in the comments too. This game makes a bit more sense each time I launch it! 😊
25:23 you can RP that all the dirt/rock from leveling the pad and cutting for the track was used to reclaim the water front.
Train tracks can carry electricity. So, even if you didn't add lights on the highway bridge, the rail yard would have had electricity through the cargo train terminal.
Im obsessed with this series !! I need more lol !!!!!!!!!!!
I think the interchange was a great opportunity to show off the complex curve tool.
Your tip for building quays was clutch! Would that I could send it back in time to myself a couple of days ago, when I was muttering alone in my office at illogical "in water" messages that made my made-on-the-shoreline quay take waaay longer than it should have to make.
Im still waiting for CS2 2 release on xbx, so happy to learn all this before hand!
Your method of explaining, and satisfying city planning inspires a lot of
The rail connections in the "outside world side" would be better if they were scaled and not both branches splitting from the main rail in the same place, it would make a complex crossing. A progressive split I think is better
Oh my God! It looks so easy when you do it! I took around 2hs to do something like this and it's not even close
42:40 *Go to snapping options and disable it!!!* Don't be so hard on yourself by selecting each type of tree and then removing each.
Of course, if you want a lower quay wall, berm out into the water, dig a lower layer back to your desired quay wall and then run the quay wall at the lower, more sensible height from the water.
Was that a UFO in your city? Lmao. Starting at 2:10 upper screen.
I was so excited when I saw that rail yards would be implimented in CS2, but I'm disappointed that they don't function correctly. There should be a cargo stop at the rail yard so that it can act as an intermediary between the outside trains and the local trains. I do like that you included the spur line to the industries even though it is non-funcitonal. We really should have rail-served industries in the game. Not for every gerneric industry, but certainly for the specialized industries and the industrial signature buildings. It could be an add-on to the base building like the Hazardous Waste Collection Point that you placed at the landfill; for example, a grain elevator that you can attach to the grain farm which would include a rail connection.
remember to use sound barriers on highways
I would really like to spend some time seeing what some individual citizens are up too, what things look like on the ground level. Thanks for the great content!
That stub rail line could come in very useful in the future if you want to put a port right there in the industrial area. That way the port rail is connect to the train terminal.
We need more of these. So informative and therapeutic
Glad I stumbled accross your channel. I picked up CS2 but was clueless as to how to get started with it. All the ideas that you implement are reallyu helping out myself to put my city together as well with the build along that i am doing. Waiting for your next episodes eagerly.
I'm watching Clearwater County currently, along with this new CS2 series, I just finished the episode where you built a trumpet interchange the other day. So when you said you were rebuilding the trumpet here, a part of me panicked and was like, "No! Wait! You just built that!"
I know it's been said a few times already, but there are several places where the complex curve tool would have shined in this video. I highly recommend utilizing it more, it makes some really beautiful connections with sweeping and elegant curves. It can also be a disaster... I recommend using it when making longer transit connections.
I have found that clearance is at around 8.75 meters at minimum for road over rail (and visa versa), and 10 meters with highways over or under roads and rail, but might cause you to not be able to delete later on (due to the weird overlapping items thing that happens when it makes no sense).
You did that sewage pipe real dirty running it under the river and - even worse - having a deflection under the river. For always putting pipes where they belong, it would help me sleep better at night if you could give that sewage pipe a dedicated corridor on the land, maybe run a pedestrian path over the right-of-way like you often see with public utilities lots that can't be built over in any significant capacity.
Love the sunken rail build and all the layers at with the highways and rails