Great explanaitions! But my primarily problem is when there are quite often T4 units such as construct/Moloch/Tortougun guarding the T3 and gettijgn pulled to attack my T2, when i defend the T2 monument -.- Not sure how to handle that besides playing Shadow pheonixes usually. Im annoyed by that limit of strategy sometimes
@@prajossgaming7158 It depends for a while i played Frost T1 and then Stoneskin follow up. This month i´m playing Shadow T1 T2/3 Nature T4 Nature/Fire (i´ve noticed i need the fire disenchant, as well as eeartquake on T4 and can´t just play noxious cloud/batariel purple(enlightment) + primeval watcher sadly. So yeah these days it´s eitehr stoneskin or a bandit (with rioters retreat T2 similar to what you showcased). Because this style is similar to the Frost/Stoneskin slow push
well with double nature you should have enough cc with paralysis & oink. Most important is to understand how the map layout is set and how the ai is scripted, that makes a lot of things easier ^^ And sometimes you need a bit of luck, because there are some map designs with with t2 and t3 beeing to near and really strong units defending t3. It happens
Great explanaitions!
But my primarily problem is when there are quite often T4 units such as construct/Moloch/Tortougun guarding the T3 and gettijgn pulled to attack my T2, when i defend the T2 monument -.-
Not sure how to handle that besides playing Shadow pheonixes usually. Im annoyed by that limit of strategy sometimes
What colors do you usually play?
@@prajossgaming7158 It depends for a while i played Frost T1 and then Stoneskin follow up.
This month i´m playing Shadow T1
T2/3 Nature
T4 Nature/Fire (i´ve noticed i need the fire disenchant, as well as eeartquake on T4 and can´t just play noxious cloud/batariel purple(enlightment) + primeval watcher sadly.
So yeah these days it´s eitehr stoneskin or a bandit (with rioters retreat T2 similar to what you showcased). Because this style is similar to the Frost/Stoneskin slow push
well with double nature you should have enough cc with paralysis & oink. Most important is to understand how the map layout is set and how the ai is scripted, that makes a lot of things easier ^^
And sometimes you need a bit of luck, because there are some map designs with with t2 and t3 beeing to near and really strong units defending t3. It happens