0:28 "Real military and 40K don't have a lot to do with each other" That's what you think. Before competitive took over and turned the game into a hyper-optimized, bland, gray tofu sport, It was a wargame first and foremost, and wargaming has it's roots in military culture going back to the Prussians. Even today, there's still value in real military NCOs and officers using wargames as a teaching method, even in 40K with armies like the Guard, Tau, and Space Marines in particular being the most "conventional" and most applicable to real world operations when it comes to screening, massing fires, task organization, rear defense, deep fires, combined arms, etc.. At least, when you aren't trying to optimize the realism or narrative aspects out of the game and only using the sweatiest WAACer lists and only using L-shaped ruins.
removed a couple comments here it's totally cool to have different opinions on the game, it's not ok to denigrate others for having fun a different way than you do 👍
@Joushi40k fair. For the record I don't completely hate competitive play, I hate how it takes over to the point of affecting core game design choices by GW where fortifications and flyers aren't viable at 2k, balance changes that dont make sense outside of comp, and how comp culture spreads outside of that scene to being the default method.
Well, I played real wargames. And let me tell you that 40k tabletop is not at all comparable. Not in competitive, not in narrative, not in any game mode. There are tabletop games that are like real wargaming (because they are used in wargaming) , like crossfire. But 40k is as far from it as it gets.
That's totally fair. I'm not enjoying 10th as much as I did 9th (I came back after not playing since 5th) because so many armies felt really same-y in Leviathan and I miss the more narrative parts of the game even if they were less balanced. Too many rules are unthematic these days
dont be acquired can also work into being lower on the enemy target priority list.
Good call out, sometimes they can't afford to kill you because they have something much more pressing
Not you using Perun’s slideshow format lmao
Dude look at Shrek. The onion theory runs deep.
You know, not everyone likes onions. So in my head, it's the survivability cake. Everyone loves cake.... and patfaits. Parfaits are delicious
Hmm a military game using military strategy. How preposterous.
0:28 "Real military and 40K don't have a lot to do with each other"
That's what you think. Before competitive took over and turned the game into a hyper-optimized, bland, gray tofu sport, It was a wargame first and foremost, and wargaming has it's roots in military culture going back to the Prussians. Even today, there's still value in real military NCOs and officers using wargames as a teaching method, even in 40K with armies like the Guard, Tau, and Space Marines in particular being the most "conventional" and most applicable to real world operations when it comes to screening, massing fires, task organization, rear defense, deep fires, combined arms, etc.. At least, when you aren't trying to optimize the realism or narrative aspects out of the game and only using the sweatiest WAACer lists and only using L-shaped ruins.
removed a couple comments here
it's totally cool to have different opinions on the game, it's not ok to denigrate others for having fun a different way than you do 👍
@Joushi40k fair. For the record I don't completely hate competitive play, I hate how it takes over to the point of affecting core game design choices by GW where fortifications and flyers aren't viable at 2k, balance changes that dont make sense outside of comp, and how comp culture spreads outside of that scene to being the default method.
@@Joushi40k i am evil
Well, I played real wargames. And let me tell you that 40k tabletop is not at all comparable. Not in competitive, not in narrative, not in any game mode. There are tabletop games that are like real wargaming (because they are used in wargaming) , like crossfire. But 40k is as far from it as it gets.
That's totally fair. I'm not enjoying 10th as much as I did 9th (I came back after not playing since 5th) because so many armies felt really same-y in Leviathan and I miss the more narrative parts of the game even if they were less balanced. Too many rules are unthematic these days
Your volume is really low
Trying to figure out what's causing this, got a buddy helping out!