Looks interesting. I considered a H2 version of my mod but don't have the passion to see it through. Some thoughts: FYI there are debug commands to enable skulls in MCC so you can script those. Personally I find marking last 5 enemies reduces the frustration of hunting them down and makes for faster gameplay. I'd also look at the logic to move to the next wave when a few enemies are left. It feels a bit slow here. I had to tweak my stuff post release to improve this. Promising start, good luck!
Ooooh
Looks interesting. I considered a H2 version of my mod but don't have the passion to see it through.
Some thoughts:
FYI there are debug commands to enable skulls in MCC so you can script those.
Personally I find marking last 5 enemies reduces the frustration of hunting them down and makes for faster gameplay.
I'd also look at the logic to move to the next wave when a few enemies are left. It feels a bit slow here. I had to tweak my stuff post release to improve this.
Promising start, good luck!