If you're looking for armour, it's worth just using summoners in the waves, because the drops will correspond to the weapon types your characters can equip, and as a summoner can't use weapons, it'll only drop armour. The weapon drops you get from waves aren't very good and you'll want to farm some end of map rewards at some point, the weapons are much better from end of map rewards Also, it's worth getting an upgrade character, you'll be able to 3 star everything in a couple of waves at most, you need a Jester, a Genie and a weapon called a Wolfhunters Bow, which can shoot through walls and has a high sps. The idea is that you can deal small damage to lots of enemies, your genie gives you a LOT of mana (courtesy of something called genie swirling), and you can upgrade everything MUCH faster than with just ground mana
Dread doesn't really matter for all summoners. I'd rather level up heroes at this stage then maximize the amount of armour i get. HOWEVER, I would limit the weapon drops I get. Keep it to 1 or 2 types
for gathering mana, EV proton blast vacuum once maxed just fills your mana bar, it takes a couple hundred enemies to fill it, but then you're going to get so much more from mana just not disappearing, and you can do it from the top railings on this map super safely. just don't shoot your blast :P typically I can upgrade everything by round 12 starting at round 10 on this map (thanks for showing me this map exists :)
When trying to sell a specific turret/minion/aura in a stack of defenses, press = or - to cycle through them! Also, you should try to get used to using your hotkeys (6 through 0) for defense building. It'll save you invaluable time especially on the later levels.
For crazy fast upgrading grab a genie and a lupin bow and put them on a Jester. Then just randomly upgrade what ever you hit. You always hear prioratise this or that but honestly it is far easier and faster to just spam upgrade. Also of note IF you find a good tower stat genie and a good tower stat offensive pet the summoner can get mana just like any one else. Djinnlets can be a solid choice but my favorite is a genie and monkey snag mana from half way across the map.
Also try testing out the seed towers on your hermit, they have a stacking poison that does percentage hp damg - so one on each side can help a ton with the ogres! (since lightning towers take out most of the small fry)
for your summon units, a double mage on each side will heal eachother and all the archers, and you. their dps is better per unit then archers, just lacking range (which they make up for with small AOE - so they can one shot big stacks of spiders
You really want to stay away from mid/late game orcs/orges with the summoner. The orcs have a chance to yeet fast enemies right onto where they shouldn't be (e.g. crystal), especially if you aren't using auras. Spiders damage is underrated. Theres a point where it acts like a +1 point archer and at your point of the game attack speed really doesnt matter. You get the web bonus. Really good against ogres and literally everything as you are aware. Lightning towers are best paired with sniper towers, which have effectively infinite range and mid/late shoot so fast that in a group can effectively remove all lightning immune enemies left over from being absolutely destroyed.
If you want some really good weapons do the Halloween Spooktacular on ruthless difficulty it doesn't scale as badly as other maps and still gives very good weapons, ive tried it with characters with similar stats to yours and it was very easy, hope this helps out and doesnt get patched just yet (:
since the integer limit is 2.147 Billion, if any number goes over that, the binary will convert that number into a negative, therefore resolving the overflow in the eyes of the game and the result is simply having the character do 0 damage. If a piece is modded to do this to player health it will result in the player dying on repeat as the health is set into the negatives permanently.
I think it's time Pat should get a genie and/or learn how to use it
@@d1am0nd777 Jester would be easier to setup, haha
If you're looking for armour, it's worth just using summoners in the waves, because the drops will correspond to the weapon types your characters can equip, and as a summoner can't use weapons, it'll only drop armour.
The weapon drops you get from waves aren't very good and you'll want to farm some end of map rewards at some point, the weapons are much better from end of map rewards
Also, it's worth getting an upgrade character, you'll be able to 3 star everything in a couple of waves at most, you need a Jester, a Genie and a weapon called a Wolfhunters Bow, which can shoot through walls and has a high sps. The idea is that you can deal small damage to lots of enemies, your genie gives you a LOT of mana (courtesy of something called genie swirling), and you can upgrade everything MUCH faster than with just ground mana
Dread doesn't really matter for all summoners. I'd rather level up heroes at this stage then maximize the amount of armour i get. HOWEVER, I would limit the weapon drops I get. Keep it to 1 or 2 types
for gathering mana, EV proton blast vacuum once maxed just fills your mana bar, it takes a couple hundred enemies to fill it, but then you're going to get so much more from mana just not disappearing, and you can do it from the top railings on this map super safely. just don't shoot your blast :P typically I can upgrade everything by round 12 starting at round 10 on this map (thanks for showing me this map exists :)
When trying to sell a specific turret/minion/aura in a stack of defenses, press = or - to cycle through them!
Also, you should try to get used to using your hotkeys (6 through 0) for defense building. It'll save you invaluable time especially on the later levels.
For crazy fast upgrading grab a genie and a lupin bow and put them on a Jester. Then just randomly upgrade what ever you hit. You always hear prioratise this or that but honestly it is far easier and faster to just spam upgrade. Also of note IF you find a good tower stat genie and a good tower stat offensive pet the summoner can get mana just like any one else. Djinnlets can be a solid choice but my favorite is a genie and monkey snag mana from half way across the map.
Ctrl+B triggeres “snap on/off” for building stuff like buff beam easier
Edit: also press O to make monster lists disappear from map or screen
Also try testing out the seed towers on your hermit, they have a stacking poison that does percentage hp damg - so one on each side can help a ton with the ogres! (since lightning towers take out most of the small fry)
Press E to switch what tower you want to repair, upgrade, etc.
for your summon units, a double mage on each side will heal eachother and all the archers, and you. their dps is better per unit then archers, just lacking range (which they make up for with small AOE - so they can one shot big stacks of spiders
press E when traps are stacked to chose which one you want to sell
Pat you should use some mage minions they will flash heal nearby damaged summoner units. And golems also repair non summoner towers inside its aura.
You really want to stay away from mid/late game orcs/orges with the summoner. The orcs have a chance to yeet fast enemies right onto where they shouldn't be (e.g. crystal), especially if you aren't using auras. Spiders damage is underrated. Theres a point where it acts like a +1 point archer and at your point of the game attack speed really doesnt matter. You get the web bonus. Really good against ogres and literally everything as you are aware. Lightning towers are best paired with sniper towers, which have effectively infinite range and mid/late shoot so fast that in a group can effectively remove all lightning immune enemies left over from being absolutely destroyed.
You can farm this map to 3k in your main stat pretty easily. Welcome to the early end game/late mid game😉
Nah, he needs DPS for tough bosses before considering him lategame. Solid midgame tho
@@chikuthedarklingtrue that. I appreciate the hell outta your guides chiku you’re the reason I’m between 5 and 6k stats instead of stuck at 3k🙏
@@mac11double
If you want some really good weapons do the Halloween Spooktacular on ruthless difficulty it doesn't scale as badly as other maps and still gives very good weapons, ive tried it with characters with similar stats to yours and it was very easy, hope this helps out and doesnt get patched just yet (:
how to see transendent on the left site?
Also u only need one lightning tower usually cuz in the old version the lightning would loop back multiple times to save DU
Hey pat did u know that 2,147,481,637 is the biggest number the game shows? Modded weapons actually deal about several trillion damage😮
since the integer limit is 2.147 Billion, if any number goes over that, the binary will convert that number into a negative, therefore resolving the overflow in the eyes of the game and the result is simply having the character do 0 damage. If a piece is modded to do this to player health it will result in the player dying on repeat as the health is set into the negatives permanently.
i like fishbowl