6:00 my project! I actually posted the link to the (now public) repo about a week ago, I can't send it here do to yt removing messages with links, but it's on the showcase channel in the bevy server
I feel like bevy is going to start giving unreal engine a run for it's money when it comes to 3D rendering. Seems that bevy developers not having to worry about C++ stability will harbor the environment for bevy to grow much faster
hooks make it easier to uphold invariant-style functionality like: "Any time X component is added or removed, add it or remove it from an index". Especially as a third-party crate when you don't have control over what a user is spawning or when they're inserting components.
hey love your videos and always what them. Sometimes I like to watch on my phone, though, and it would be awesome if you zoomed in on the pages that have text. Just enough for there to be no empty spaces on the sides would already be awesome. thanks for the great content
Hmm. Where did you find that Quill demo? I cloned the repo and ran all of the demos and couldn't find it :S I'm leading on an app that would benefit from a good node graph library. Unfortunately, egui_node-graph is abandoned. Any suggestions from onlookers welcomed.
the demo was only shared as a video, I'm not sure the code is uploaded anywhere at the moment. You might be able to ask in the discord thread for the demo listed on the website.
Updates:
N Puzzle With Walls got a link to the repo: github.com/Rabbival/N-Puzzle-With-Walls
Yo! Thanks for the mention on the perlin noise forrest with a rough day night cycle I created. Much Love
Sooooo exciting to see these amazing creations!
6:00 my project!
I actually posted the link to the (now public) repo about a week ago, I can't send it here do to yt removing messages with links, but it's on the showcase channel in the bevy server
I can post the link :) github.com/Rabbival/N-Puzzle-With-Walls
Thank you for sharing this. :)
Whoah that's my crate! Cool! ( 08:09 )
"Short warning for the next page which does not have dark mode"
I feel like bevy is going to start giving unreal engine a run for it's money when it comes to 3D rendering. Seems that bevy developers not having to worry about C++ stability will harbor the environment for bevy to grow much faster
never understood why would you need hooks in ECS. you like already can hook everything to anything in any order using the game loop
hooks make it easier to uphold invariant-style functionality like: "Any time X component is added or removed, add it or remove it from an index". Especially as a third-party crate when you don't have control over what a user is spawning or when they're inserting components.
@@chrisbiscardi that's gonna complicate things but oh well. Bevy won't stay simple forever
yay :)
does anyone know how far along the editor is? i don't pay a ton of attention to bevy development
The editor is still a goal being worked towards from various angles but there is no "test build" you can flip on yet.
hey love your videos and always what them. Sometimes I like to watch on my phone, though, and it would be awesome if you zoomed in on the pages that have text. Just enough for there to be no empty spaces on the sides would already be awesome.
thanks for the great content
I'll re-evaluate the zoom level in the future. Glad you're enjoying the videos!
yeyeyeyey
Hmm. Where did you find that Quill demo? I cloned the repo and ran all of the demos and couldn't find it :S I'm leading on an app that would benefit from a good node graph library. Unfortunately, egui_node-graph is abandoned. Any suggestions from onlookers welcomed.
the demo was only shared as a video, I'm not sure the code is uploaded anywhere at the moment. You might be able to ask in the discord thread for the demo listed on the website.
@@chrisbiscardi Thanks!