Component Hooks, Quill UI Demo, and Procedural applications - This Week in Bevy

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  • เผยแพร่เมื่อ 26 ส.ค. 2024

ความคิดเห็น • 21

  • @chrisbiscardi
    @chrisbiscardi  หลายเดือนก่อน +1

    Updates:
    N Puzzle With Walls got a link to the repo: github.com/Rabbival/N-Puzzle-With-Walls

  • @jaggaballa
    @jaggaballa หลายเดือนก่อน +4

    Yo! Thanks for the mention on the perlin noise forrest with a rough day night cycle I created. Much Love

  • @aucer7904
    @aucer7904 หลายเดือนก่อน

    Sooooo exciting to see these amazing creations!

  • @eitanmedina9098
    @eitanmedina9098 หลายเดือนก่อน

    6:00 my project!
    I actually posted the link to the (now public) repo about a week ago, I can't send it here do to yt removing messages with links, but it's on the showcase channel in the bevy server

    • @chrisbiscardi
      @chrisbiscardi  หลายเดือนก่อน

      I can post the link :) github.com/Rabbival/N-Puzzle-With-Walls

  • @KT-iu4hj
    @KT-iu4hj หลายเดือนก่อน

    Thank you for sharing this. :)

  • @queenofsquiggles
    @queenofsquiggles หลายเดือนก่อน

    Whoah that's my crate! Cool! ( 08:09 )

  • @zirconium5849
    @zirconium5849 หลายเดือนก่อน +1

    "Short warning for the next page which does not have dark mode"

  • @4115steve
    @4115steve หลายเดือนก่อน

    I feel like bevy is going to start giving unreal engine a run for it's money when it comes to 3D rendering. Seems that bevy developers not having to worry about C++ stability will harbor the environment for bevy to grow much faster

  • @sunofabeach9424
    @sunofabeach9424 หลายเดือนก่อน +3

    never understood why would you need hooks in ECS. you like already can hook everything to anything in any order using the game loop

    • @chrisbiscardi
      @chrisbiscardi  หลายเดือนก่อน +1

      hooks make it easier to uphold invariant-style functionality like: "Any time X component is added or removed, add it or remove it from an index". Especially as a third-party crate when you don't have control over what a user is spawning or when they're inserting components.

    • @sunofabeach9424
      @sunofabeach9424 หลายเดือนก่อน +1

      @@chrisbiscardi that's gonna complicate things but oh well. Bevy won't stay simple forever

  • @catnipfyi
    @catnipfyi หลายเดือนก่อน

    yay :)

  • @crab-cake
    @crab-cake หลายเดือนก่อน +1

    does anyone know how far along the editor is? i don't pay a ton of attention to bevy development

    • @chrisbiscardi
      @chrisbiscardi  หลายเดือนก่อน +1

      The editor is still a goal being worked towards from various angles but there is no "test build" you can flip on yet.

  • @HdeHidratado
    @HdeHidratado หลายเดือนก่อน

    hey love your videos and always what them. Sometimes I like to watch on my phone, though, and it would be awesome if you zoomed in on the pages that have text. Just enough for there to be no empty spaces on the sides would already be awesome.
    thanks for the great content

    • @chrisbiscardi
      @chrisbiscardi  หลายเดือนก่อน

      I'll re-evaluate the zoom level in the future. Glad you're enjoying the videos!

  • @Ic3q4
    @Ic3q4 หลายเดือนก่อน

    yeyeyeyey

  • @TimTeatro
    @TimTeatro หลายเดือนก่อน

    Hmm. Where did you find that Quill demo? I cloned the repo and ran all of the demos and couldn't find it :S I'm leading on an app that would benefit from a good node graph library. Unfortunately, egui_node-graph is abandoned. Any suggestions from onlookers welcomed.

    • @chrisbiscardi
      @chrisbiscardi  หลายเดือนก่อน +1

      the demo was only shared as a video, I'm not sure the code is uploaded anywhere at the moment. You might be able to ask in the discord thread for the demo listed on the website.

    • @TimTeatro
      @TimTeatro หลายเดือนก่อน

      @@chrisbiscardi Thanks!