Unreal Engine 4 Tutorial - Minimap (Advanced) - Part 1

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  • @diliupg
    @diliupg 10 หลายเดือนก่อน +3

    The best Advanced Mini map tutorial on TH-cam! Ryan knows his stuff. Excellent Tutorial Ryan. Thank you for it!

  • @alexandrecoelho7570
    @alexandrecoelho7570 6 ปีที่แล้ว +35

    I think you have make the first minimap tutorial with a 2d map on youtube.
    Fantastic job, i will try it.

    • @RyanLaley
      @RyanLaley  6 ปีที่แล้ว +4

      +Alexandre Coelho thanks, plenty more to come :)

    • @Mewbits
      @Mewbits 5 ปีที่แล้ว +2

      Yes! wonderful job. I've been wanting to know how to not have the 2nd camera going at runtime. ;) Better performance with a captured image. And it can look nice and stylized if you redraw it or commission an artist if you're not one yourself.

  • @finesseandstyle
    @finesseandstyle 7 หลายเดือนก่อน +2

    Tip, if you want to setup a minimap with a repeating texture (like a radar grid or smth) you can use Fmod into the the Texture UV instead of the Clamp node. Set A for with the Add node that connected to the Clamp Node and B for 1.0

  • @ohtontheknight3879
    @ohtontheknight3879 11 หลายเดือนก่อน +1

    Now this is the minimap i been looking for

  • @AdrianIriciuc
    @AdrianIriciuc ปีที่แล้ว +5

    Great tutorial!
    There were three issues i had to address in my case:
    1. If the zoom is not 0.5 than it was no longer working because of this part (Zoom -> Divide by 2 -> Subtract 0.5) which i changed to (Zoom -> Divide by 2 -> Subtract Zoom).
    2. I had to offset X and Y with Dimension/2 before dividing by Dimension.
    3. Append X and Y instead of Y and X as in the video. I am not sure why this even worked in the video.
    I hope this helps.

    • @JevoKitano
      @JevoKitano ปีที่แล้ว

      Thank you for posting this!!! I had the same problem. (UE5.1 TopDown Template)
      I didn't have to do your third fix though for some reason. Just the first two.

    • @finesseandstyle
      @finesseandstyle 7 หลายเดือนก่อน +1

      3rd is fine. If you append Y and X, the map will move up or down as you move along on the X axis so you must had it switched up

    • @lethiagames9208
      @lethiagames9208 5 วันที่ผ่านมา

      how do you offset x and y?

  • @PuchoMacker
    @PuchoMacker 6 ปีที่แล้ว

    Awesome work man! I'd been using Damir Porobic's minimap for a while, but never actually digged deep into understanding how it works. Here you explained it perfectly!

    • @RyanLaley
      @RyanLaley  6 ปีที่แล้ว +2

      Not familiar with Porobic's work I don't think, but thanks. I'm glad my explanations help, that's my thing, I want people to understand why it works. That way you should be able to tweak it and change it as you see fit.
      Glad you liked the video

  • @hillstudios1
    @hillstudios1 3 ปีที่แล้ว +1

    This tutorial is great.if it is not working try to add all parameters into material and change them during runtime in order to get better results

    • @Smile1oasis
      @Smile1oasis 2 ปีที่แล้ว

      I can't thank you enough!! It was working smooth on PC and even in mobile preview, but Map was not panning on real mobile device. So as you said I removed the Material Parameter collection and replaced with material parameter inside the material itself. It worked ! Thank you once again. 👍👍

  • @kruszu
    @kruszu 4 ปีที่แล้ว +3

    For some reason offset didn't work correctly for me. Only when I deleted that bit where you divide by 2 and substract from Map Material it started keeping player position in the center . Great video!

  • @nilsvandamme1738
    @nilsvandamme1738 3 ปีที่แล้ว +5

    Hello, I completed the whole tutorial which is really good, but i have one problem. My map is several hundred meters large, and for some reasons whatever value I put in the Dimensions parameter, it doesn't change anything on the minimap. Because of this I have a difference between my position on the map and the one displayed on the minimap, getting more extreme as I move away from the origin.
    Help i guess ?

  • @CyclePI
    @CyclePI ปีที่แล้ว

    Thanks Ryan! First video on YT that I see where one actually mind the performance of the minimap. Indeed in most cases there is no need to make a second render for f* sake 😅
    I'll go through your minimap advanced serie, my target is to add a radar in my game - see, no map render needed here and I mind about the fps 😉
    Keep going with your valuable stuff 😊

  • @ErvinJesse
    @ErvinJesse 6 ปีที่แล้ว +1

    I've been searching how to do this for ages, thanks! Great tutorial!

    • @RyanLaley
      @RyanLaley  6 ปีที่แล้ว +1

      +Ervin Jesse thanks glad to help

  • @CvrcekLE
    @CvrcekLE 6 ปีที่แล้ว +5

    Hey great video, just one quick shortcut in material, you do not have to delete the texture sample but you can right click on it and convert it to the texture parameter, this way it preserves all it can from the previous version of itself(Including the sample texture).

    • @RyanLaley
      @RyanLaley  6 ปีที่แล้ว +4

      Good shortcut. Didn't know about that one. Very handy 👍

  • @geoffrey3668
    @geoffrey3668 5 ปีที่แล้ว +2

    Great tutorial! Thank you! You make everything look simple.

  • @williamdavidcreative
    @williamdavidcreative 5 ปีที่แล้ว +1

    Thanks for this! Easy to follow and works perfectly. Exactly what I was looking for.

  • @hemawemaful
    @hemawemaful 5 ปีที่แล้ว +3

    I can't make this method work with an orthogonal width of 40000, the coordinates on the map are not correct, Any insights or help. And why doesn't the normal method of attaching a SceneCapture2D actor to a player doesn't work in multiplayer, why does the RenderTarget 2D only work for one client, while the other client gets the mini map movement on his minimap widget of the other client.

  • @NapiCornio
    @NapiCornio 4 ปีที่แล้ว +2

    For some strange reasson, my minimap gets stretched. As far as i know it has to be something with the get player location because deleting that part gives me the correct image but then no movement. Any ideas? Thanks in advance

  • @Preirin
    @Preirin 2 ปีที่แล้ว +2

    This is a great tutorial, thank you. Question, however: I have a larger map (I think I needed to scale my capture range to 110000 to capture the entire map). How can I zoom in to just where the player is and the immediate surrounding area? I've played with the ZOOM settings but it ends up screwing up the map. Any advice?
    Basically I just want like a 20 meter radius around the (centered) player at all times....

  • @crossmr
    @crossmr 5 ปีที่แล้ว +3

    do you ever make this make interactable in anyway? Like a click on the map could translate to a location in the real map?

  • @alraffa5090
    @alraffa5090 หลายเดือนก่อน

    Hi Ryan. You lways put out great tutorials, so thank you ! Would you say this is still relevant today using UE 5.4 ? Also, how does this kind of minimap handle underground dungeons and anything not outdoors ?

  • @hosseindlf
    @hosseindlf 3 ปีที่แล้ว

    It was fantastic bro , I appreciate it bro, FANTASTIC!!!!!

  • @l.a.w.6494
    @l.a.w.6494 13 วันที่ผ่านมา

    If your map is a landscape do you just use a bigger render distance and a bigger zoom than half?

  • @rajanrana3228
    @rajanrana3228 ปีที่แล้ว +1

    Great tutorial, how would I go about changing the minimap image based on the level?

  • @hemawemaful
    @hemawemaful 5 ปีที่แล้ว +4

    this method won't work for me for a reason, my map is so big and i can't figure a way to view the whole map in the SceneCapture target, can you help me please ?

    • @lucassanches6687
      @lucassanches6687 4 ปีที่แล้ว

      I've the same problem

    • @2LXCKYY
      @2LXCKYY 4 ปีที่แล้ว

      ​@@lucassanches6687 IF you have that same problem, you have the problem i had. If your map is say 8km x 8km the width would be 800,000.

  • @BearNWolfGames
    @BearNWolfGames 5 ปีที่แล้ว +5

    Thanks for the tutorial ,but my map is about 3kmX3km ,when i take the picture using the render target and export it,all the details on the map like buildings etc are lost and it looks so plain unlike fortnite map in which we can see all the details of the world .How to preserve the details of the world(buildings ,trees etc) in the map?

    • @snowmonkeyjeans
      @snowmonkeyjeans 5 ปีที่แล้ว

      maybe try taking multiple photos at a closer position and combining them in PS?

    • @NapiCornio
      @NapiCornio 4 ปีที่แล้ว +1

      im having the same problem, i have a really big map and many blueprints with inner hieralchical mesh culling, so in the scene capture it only shows the landscape, any advices? ty in advance :D

  • @StrategicCommunications
    @StrategicCommunications 2 ปีที่แล้ว +1

    Hello, I have multiple maps which are not 0, 0 so the minimap does not align with the world at all, is there a way to get the landscape coordinate data and automatically adjust the centering of the minimap?

    • @unwillingprophet1567
      @unwillingprophet1567 2 ปีที่แล้ว +1

      I had this problem too. I took the X and Y offset from 0,0 of the camera that I used when taking the original picture, and added it to the X and Y values in the minimap material graph, and it worked. Hope this helps!

    • @shatterspace2444
      @shatterspace2444 ปีที่แล้ว

      I am running into the same issue, it should be simple, yet I cannot seem to get it to work :(

  • @KaydenRue
    @KaydenRue 4 หลายเดือนก่อน

    for anyone who is using a landscape and the map isn't centered correctly try subtracting the scene capture camera location in the world from the x and y of the players location in the Hud blueprint

  • @2LXCKYY
    @2LXCKYY 4 ปีที่แล้ว +2

    If anyone is having a problem and it's because you have a large map. Do this; If your map is 8km x 8km for example, your Orthographic Width would be 800,000

  • @marcinlapczyk5340
    @marcinlapczyk5340 4 ปีที่แล้ว +3

    is there a way to change the location of the centre of the map? the center of my level isnt at x0 y0 z0 :/

    • @avakodev
      @avakodev 4 ปีที่แล้ว

      You need to compensate the coordinates with two additional values, on for X and other for Y, which you provide on code like on shown on this image. drive.google.com/file/d/1fgI4ww5mjL0K3JEj6kK66lRVEa4NS186/view?usp=sharing

    • @avakodev
      @avakodev 4 ปีที่แล้ว

      But, looks like you can't change the zoom value

    • @dotslashlalle4402
      @dotslashlalle4402 3 ปีที่แล้ว

      @@avakodev which values should the "Map Y" and "Map X" collection parameters be?

  • @saurabhpatel7086
    @saurabhpatel7086 9 หลายเดือนก่อน

    my minimap working fine when playing in ue5 editor but when i pack my game for android minimap is not working background material is not moving with the changing player location , how to fix this

  • @mnnthomas
    @mnnthomas 3 ปีที่แล้ว

    @Ryan Laley, Great tutorial !!!. I think the append you are doing for UV should be inverted.. Had an issue because of this. But inverting the append links fixed it.

  • @CreepyCyborg
    @CreepyCyborg 5 ปีที่แล้ว +1

    Its an fantastc Totorial. But I have one problem. Becouse I have a procedural map i can't make an image with the cam an mod it with Paintshop or other programs (one of the first steps). So I use the minimap target for the material and material instance. The problem is now, the camera folow the player, so I can't center the player in the minimap. Can you give me some hints how to fix this problem? thank you

  • @lchan409
    @lchan409 3 ปีที่แล้ว +3

    I've done all the steps and watched the video multiple times, but my centre on the mini map doesn't match to where I am in the world vs the map. Anyone know why? Is it maybe to do with the image itself? Or something to do with the scale of it in the UE4 editor?

    • @lemon1797
      @lemon1797 3 ปีที่แล้ว

      Did you fix this? I am having this problem

    • @kameltaha3271
      @kameltaha3271 3 ปีที่แล้ว

      @@lemon1797 Did you fix it please?

    • @lemon1797
      @lemon1797 3 ปีที่แล้ว +1

      @@kameltaha3271 yes. My problem was that my scene capture's ortho width was too small. I needed it to encompass the whole landscape + a little extra around it.

  • @davidReyGD
    @davidReyGD 3 ปีที่แล้ว +1

    thanks a lot for this tutorials, i really learn a lot. One question Ryan, How can i make a minimap like BloodStained or MetroidVania style?

  • @TheMurras
    @TheMurras 5 ปีที่แล้ว +1

    I was wondering why i need to keep the SceneCapture on x= 0 and y=0 to take a picture of the map. Is it because we need to center the zoomed map on the material and if we keep it on center we won't need to adjust that offset?

    • @TheMurras
      @TheMurras 5 ปีที่แล้ว +2

      I did a test today with my scene camera with X and Y different than 0 and I had to do a extra step in material setup just because i wanted my map centered xD. After you add the position from player you need to add again another constant2Vector you append with the ratio X and Y from your scene camera offset divided by the map dimensions

  • @ShereefHisham
    @ShereefHisham 3 ปีที่แล้ว

    Awesome tutorial! Definitely trying it :)

  • @Tryfieldanimas
    @Tryfieldanimas 2 ปีที่แล้ว

    So here comes the question. I already have created some Map and don`t know if i just can set this up like u show us here or if i have to change some stuff before . I am using the basic third person to first person standard setup. Thanks for your feedback ;)

  • @estebanferrera4077
    @estebanferrera4077 4 ปีที่แล้ว

    I got another blueprint in scene triggered by box collision, the problem is that blueprint has a end overlap event that"eliminate all widgets" including my minimap, What can i do?

  • @ramonpezzinton4807
    @ramonpezzinton4807 2 ปีที่แล้ว

    Hi man, thanks for the tutorial. I have a question, my map has been created, and now I want to make a minimpa, but my map don't was in point 0 ; 0, so now, what I can do to take a picture of the map?

  • @friendlysealstudio4447
    @friendlysealstudio4447 4 ปีที่แล้ว +2

    how do i check what dimensions i need? i cant get the number right?

    • @JoelDiab
      @JoelDiab 3 ปีที่แล้ว

      Yeah, I don't know how to do that either and it messed up my thing

  • @IloveyourcHAnneliTsrEallYgOodU
    @IloveyourcHAnneliTsrEallYgOodU 4 ปีที่แล้ว +1

    Is there a possible way to do a tutorial for a square one that rotates relative to the camera?

  • @oldbones4616
    @oldbones4616 6 ปีที่แล้ว +2

    Does this work with rectangular maps? I'm not getting the correct player position when I move.

    • @RyanLaley
      @RyanLaley  6 ปีที่แล้ว +1

      No, the texture of the world map needs to be square. If you want the display to be rectangular then you mask similar to how I showed how to do the circle mask. That would give you the correct positions for everything then.

    • @oldbones4616
      @oldbones4616 6 ปีที่แล้ว

      Thanks for getting back to me. I appreciate it.

  • @clickbait_4_you781
    @clickbait_4_you781 4 ปีที่แล้ว

    Hi Ryan, i have my minimap working but i have a issue with performance, i know why its happening but i dont know how to fix it. I think its when it just adds a bunch of pictures on screen and literally makes it drop to 9 fps. Any help?

  • @Krakinoz
    @Krakinoz 4 ปีที่แล้ว

    Is this minimap going to show quest givers with quests to pickup or quests to deliver? (From your quest series)

  • @thePadlockesTech
    @thePadlockesTech 3 ปีที่แล้ว

    One question before I start this. Will this work with two players using a split screen? I want to trace the location of the characters so they may both know where each other are, and to maybe even make a marker in game that points in the direction of the players.

  • @joker-jd3jd
    @joker-jd3jd 3 ปีที่แล้ว +3

    How do I draw my map too big

  • @paulkevin5820
    @paulkevin5820 4 ปีที่แล้ว +1

    Hi laley thank you for this tutorial . I'm having a problem of the minimap I made using your tutorial it just turn white/gray all the time . I set my ortographic to 22 thousand because I need my whole level to be drawn . Is it still possible using your tutorial? Thank you

    • @paulkevin5820
      @paulkevin5820 4 ปีที่แล้ว

      and also my camera wasn't on 0,0 so can I just setup my x and y on the parameter value with the current position of the camera I take the texture?

  • @abdelrahmanwaelhelaly1871
    @abdelrahmanwaelhelaly1871 5 ปีที่แล้ว +1

    i got the result that you got as well, but for the life of me , i don't understand how the logic works?
    i don't get how we are 'moving' in the map.
    what i understand is that UVs in the texture sample , simply tells it how much of the main photo we want mapped into the material.
    i don't get how by adding and removing we are 'moving' at all.
    hope you see this and can help

    • @peterbuonaiuto1646
      @peterbuonaiuto1646 5 ปีที่แล้ว

      Constantly, the widget checks to see where you are in your world. It basically defines the center of your world as the middle of your image, and sees your world as if it were a 1 unit square by dividing by your world size. Basically, it uses your coordinates and translates it to a location on the image based on the size of your level

  • @Mharjasis
    @Mharjasis 4 ปีที่แล้ว

    Ryan, I'm bumping into the single-color minimap texture issue--the minimap appears as a solid block of white. I remember you saying this has to do with dividing by 0 issue, but no values are ever plugged into the MPC Dimenions in the tutorial. What goes in there?

    • @TheTrifel
      @TheTrifel 3 ปีที่แล้ว

      I got the same kinda issue , it blips the layer with the color layer and map but then the white overlays and it just renders white

  • @DougieGGTV
    @DougieGGTV 6 ปีที่แล้ว +1

    So i've followed this video 3 times now and my minimap isn't showing up, the widget is there, but its just a grey screen, Do the colors have to be first layer white second black or can you reverse them? that's the only thing i did differently

    • @RyanLaley
      @RyanLaley  6 ปีที่แล้ว +1

      +Jonathan Douglass-Garr by layers you mean in Photoshop? If so then that wouldn't matter.
      Make sure you set the texture in the HUD widget when you place the minimap widget.

  • @Extrone
    @Extrone 3 ปีที่แล้ว

    1000th like 😄
    Thank You for this great series.

  • @williamweidner5425
    @williamweidner5425 3 ปีที่แล้ว

    Question:
    1. excellent tutorial. on the portion of adding the minimap, what would be an approach to adding something like a design as the border arround the minimap, say like a scaled design of a dragon bordering the circumference of the minimap. would you do it in the HUD itself and add an image and lay it over the spherical minimap?
    2. another goal I want to have is to be able to translate my player location to a separate map widget that opens up when a key is pressed, when you need to see a bigger picture than the minimap provides, similar to when you press the map button in WOW. can you recommend a tutorial for this particular goal?

    • @probablyapossum
      @probablyapossum 2 ปีที่แล้ว

      I'm pretty sure for a fancy border you would do it in the HUD with a separate image

  • @trickyshot2002
    @trickyshot2002 6 ปีที่แล้ว

    I created a random shrinking zone and I am curious how to add that onto the mini map. The way I have it I can call the points to where the map will go to. Any help would be greatly appreciated!!

  • @DeathDiary
    @DeathDiary 6 ปีที่แล้ว +1

    20:42 I use camera to control character, I can't get player character here. I tried another pawn functions, but it's useless, so it always get errors. How could I fix this?

    • @friendlysealstudio4447
      @friendlysealstudio4447 4 ปีที่แล้ว

      i think cast to the player blueprint and get actor location should work

  • @mujbrah
    @mujbrah 5 ปีที่แล้ว

    Great Tutorial! But how can i implement this into a VR Project? also i don't have a game mode blueprint in my project. I have a VR Pawn. So where should i do the part of event begin play etc.?

  • @ibraheemdev2290
    @ibraheemdev2290 3 ปีที่แล้ว

    What if I want to move the player marker only, so the map static with all points of interest except the player icon moving according to Pawn movement.
    I tried it myself, but something I did is wrong which makes it inaccurate.
    (BTW thanks for this very helpful tutorial)

  • @enzoresse8320
    @enzoresse8320 4 ปีที่แล้ว

    Thanks dude, really usefull and fast to implement :)

  • @dorondavid4698
    @dorondavid4698 2 ปีที่แล้ว

    Well explained, thanks!

  • @unrealengineruseng9583
    @unrealengineruseng9583 4 ปีที่แล้ว +1

    Thank you very much a million times)

  • @leviathansperch7228
    @leviathansperch7228 2 ปีที่แล้ว

    Hi there , is there a way to have this same sphere ability and have the material output to be translucent? I am trying to make a circular fog of war minimap.

    • @leviathansperch7228
      @leviathansperch7228 2 ปีที่แล้ว

      Disregard this found a fix to the issue. Thanx for this Tutorial Ryan was struggling 2 days now to create a circular Fog of war component for my minimap, keep it up!

  • @CaliberBeats
    @CaliberBeats 4 ปีที่แล้ว

    thank you so much

  • @2121nath
    @2121nath 4 ปีที่แล้ว

    Would it be possible to put an outline material on the entire scene, render the render target, and create the material from that texture? I would like to bypass the whole photoshop step because I dont want to do this everytime i change my level design.

    • @2121nath
      @2121nath 4 ปีที่แล้ว

      And maybe change the camera FOV to flatten the render target as much as possible to avoid perspective issues.

  • @ComfortZoneComic
    @ComfortZoneComic 2 หลายเดือนก่อน

    excited commenter here :
    while im only after certain parts of the tutorial .....at around 07:00 im like : YES OOOHHH YES i love UNREAL !!!!

  • @andrewvanderwalt8494
    @andrewvanderwalt8494 2 ปีที่แล้ว

    Your tutorials are so awesome! I will have to join your Discord channel! I am having this issue where the mini map displays but it is not moving when my character moves around. I have a point and click setup so not sure what to plug in the x and y for event tick....

  • @Wrath1991
    @Wrath1991 4 ปีที่แล้ว

    Love it dude thank you.

  • @dsedean
    @dsedean 5 ปีที่แล้ว

    hi there, i am doing this for uni, and i am trying to figure out why when i start the game it starts the minimap at the corner instead of where the player is?"?!?!

    • @dsedean
      @dsedean 5 ปีที่แล้ว

      my bad forgot to subtract to 0.5

  • @aaronwe9850
    @aaronwe9850 หลายเดือนก่อน

    This tutorial might not work for Unreal 5.3 because materials work differently.
    They added Substrates.
    How would someone use textures for a mini map?

    • @NarendranKarthikeyan-b7q
      @NarendranKarthikeyan-b7q หลายเดือนก่อน

      have you found a solution for this?

    • @aaronwe9850
      @aaronwe9850 หลายเดือนก่อน

      @@NarendranKarthikeyan-b7q I'm not sure but I found a substrate node that supports UI.
      I found a better tutorial and I was able to get closer to what I want but I have to get the size of the level.
      Thanks for asking.

  • @undisput3d326
    @undisput3d326 5 ปีที่แล้ว

    It's sound stupid and basic, but how i scale the map inside the sphere?

  • @PonzWasTaken
    @PonzWasTaken 5 ปีที่แล้ว

    I have a texture issue, the minimap is always appearing as grey. I've set all the right textures and been through your video twice now. :/
    EDIT: Texture issue was fixed, i had something plugged into the wrong socket - but my Minimap is not accurate, and is not over the players head but rather off to the side

  • @shipster9085
    @shipster9085 4 ปีที่แล้ว

    Really great!

  • @songge3085
    @songge3085 6 ปีที่แล้ว +1

    Nice work! Could you please do a tutorial for a radar style mini map

  • @guelly1267
    @guelly1267 4 ปีที่แล้ว

    Hi there! Great tutorial but how would I go about changing the X and Y parameters for a 4 LAN split screen game?

    • @ivanmalau4945
      @ivanmalau4945 2 ปีที่แล้ว

      Put each of the players input controls on player controller and then follow tbis method that way you will be able to get each players location consistently across every session in a
      Multiplayer

  • @Turnroot
    @Turnroot 4 ปีที่แล้ว

    28:50 it all works fine but the black is not keyd out, it is blue

  • @donald9169
    @donald9169 6 ปีที่แล้ว

    Great tutorial, one question. When my minimap appears clear for a second but then turn blurry. Do you know why that happens? I can't find a solution. Thanks.

    • @RyanLaley
      @RyanLaley  6 ปีที่แล้ว +2

      That is strange. Blurry or stretched?

    • @donald9169
      @donald9169 6 ปีที่แล้ว

      Just blurry. It must have been a bug because I deleted the material widget and restarted, it fixed the problem. Weird. Thank for the quick reply. Good job on the video.

    • @ashot_movsisyan712
      @ashot_movsisyan712 2 ปีที่แล้ว +1

      @@RyanLaley so what to do if the picture is stretched?

  • @BdyPhrk
    @BdyPhrk 6 ปีที่แล้ว

    You can use a sequence node :)

  • @mohammadranjbari4973
    @mohammadranjbari4973 2 ปีที่แล้ว

    ty

  • @TheGaminator800
    @TheGaminator800 5 ปีที่แล้ว

    Hey Ryan will you do some tutorials of zombies or the evil within series tutorial?

    • @RyanLaley
      @RyanLaley  5 ปีที่แล้ว

      Keep an eye out for news about future AI videos soon...

  • @nickstruyf
    @nickstruyf 5 ปีที่แล้ว

    For some reason my minimap is moving much faster than my character is running, so I was thinking, when you say the dimensiun has to match the canvas, do you mean the resolution of the texture?

    • @nickstruyf
      @nickstruyf 5 ปีที่แล้ว

      I Did everything exactly as you said (except i made the minimap texture myself instead of rendering it by a camera in unreal) The resolution of the image I used is 8192x8192 and I used '8192' as the Dimension value.

    • @thejaysehansen
      @thejaysehansen 4 ปีที่แล้ว

      @@nickstruyf I believe you have to use the exact number you typed into the "Ortho Width" of the camera you used to capture your reference shot. Otherwise nothing will line up later.

    • @nickstruyf
      @nickstruyf 4 ปีที่แล้ว

      @@thejaysehansen Thanqs for your answer mate! The problem is I want to use a custom minimap (drawn) and recreate it in UE instead of the other way around. The workaround I found was placing a huge plane in my map with the minimap picture and then made the ortho picture. But I don't believe this is the best method since it's limited to the ortho resolution..

  • @КотКотофей-я9ы
    @КотКотофей-я9ы 2 ปีที่แล้ว

    Nice tutor!!!

  • @KingInThePhilippines
    @KingInThePhilippines 6 ปีที่แล้ว +1

    good job!

  • @bogdanpadjen2371
    @bogdanpadjen2371 5 ปีที่แล้ว +1

    Good tutorial, anyone has an idea how to make the map rotate (like in GTA for exaple)?

    • @lchan409
      @lchan409 3 ปีที่แล้ว +3

      *For anyone wondering this* - In the mini map widget blueprint drag out from "Get scalar parameter value" where zoom is the parameter value. Right click and add "Set Render Tranform angle", drag "Map" into the target. Right click and add "Get player character" drag out and add "GetWorldRotation" should go from Return value - target, mesh - get world rotation. then right click on the return value of "GetWorldRotation" and click split struct pin. Draw Return value Z (Yaw) into "Angle" of the "Set Render Transform Angle". This only looks good if the mini map is circle, as it rotates the map image.

  • @ErvinJesse
    @ErvinJesse 6 ปีที่แล้ว

    I followed everything exactly but my map center is offset on the Y axis by some 700 units, any idea why? Everything else works as it should

    • @RyanLaley
      @RyanLaley  6 ปีที่แล้ว +1

      Is your map image square? It has to be a square render of your level.

    • @ErvinJesse
      @ErvinJesse 6 ปีที่แล้ว

      Hi Ryan, thanks for taking the time to help me out. My image is square in both the texture and widget, here's a gallery of my blueprints here imgur.com/a/tx9zn19 I would really appreciate it if you could take a look.

    • @RyanLaley
      @RyanLaley  6 ปีที่แล้ว +1

      I've had a look and don't immediately see anything not correct. Are you able to upload the project files somewhere for me to download and take a look?

    • @thomasjensen5042
      @thomasjensen5042 5 ปีที่แล้ว

      I found myself with the same problem. Turns out that my level was not actually centered. I first noticed it when Ryan said that the camera has to be at 0,0, but I didn't realize that was the problem until I got through the video and tried doing some math to center the character on the map. Turns out all I had to do was make the level centered at 0,0 and that fixed the problem.

    • @PonzWasTaken
      @PonzWasTaken 5 ปีที่แล้ว

      @@thomasjensen5042 I tried doing this but unfortunately didn't help my case :/

  • @SunnyNight92
    @SunnyNight92 6 ปีที่แล้ว

    does it work also with tiled landscapes and world origin rebasing?

    • @RyanLaley
      @RyanLaley  6 ปีที่แล้ว +1

      It should do. You may have to do something with the player coordinate values. But give it a try, I think it would work fine.

  • @vvtfd1305
    @vvtfd1305 6 ปีที่แล้ว +2

    For anyone hoping to implement this into your already built UI I'd strongly suggest making this in another project & not in your main one you want to use it for. I tried to work ahead while paused to bring this map into my already functional hud and setting this up in that mannor literally destroys whatever you had built prior (yes I lost about 2 weeks of work doing this due to UE4 auto save) and will cause issues with image load in tick begin play -> open hud (image cannot be a default value) and will not work no matter what image is loaded, the compile comes up with multiperrors. This is a from scratch method not additive/adaptive

    • @RyanLaley
      @RyanLaley  6 ปีที่แล้ว +3

      Hi ya, this method shouldn't cause much issue being added to a project. Your current UI should be on a HUD parent widget and this would then be added to it.
      If you like and are able to, you can share a link to your project files to me in a DM on twitter @ryanlaley and I can have a look at it tomorrow and try and save your work?

  • @marcinlapczyk5340
    @marcinlapczyk5340 4 ปีที่แล้ว

    its so much easier to just switch to top view and just take a screenshot, skips having to make a camera fiddle around with its position and making a render target

    • @thejaysehansen
      @thejaysehansen 4 ปีที่แล้ว +1

      But then I think you're Map won't be exact with the following steps which rely on that camera setup

  • @friendlysealstudio4447
    @friendlysealstudio4447 4 ปีที่แล้ว

    the map is just black its not working help

    • @gambit8248
      @gambit8248 4 ปีที่แล้ว +1

      same problem

  • @ahmedkhalednew
    @ahmedkhalednew 6 ปีที่แล้ว +1

    dude u fuken ROCK! thank u

  • @crazyguy7585
    @crazyguy7585 6 ปีที่แล้ว

    amazing bro and can u show how to add enemy on map also how enemy show on map also can u teach us bro please

    • @RyanLaley
      @RyanLaley  6 ปีที่แล้ว +2

      +Crazy Guy that is what part 2 and part 3 will show :) will release part 2 in the next week hopefully.

    • @crazyguy7585
      @crazyguy7585 3 ปีที่แล้ว +1

      @@RyanLaley bro it wont work on big size map i tried it with 22000 size map and my render target size 1024 it wont work on big size its only work for third person template map example and 5000 2d capture work only can you please tell me why its not work on higher cam capture

    • @crazyguy7585
      @crazyguy7585 3 ปีที่แล้ว +1

      @@RyanLaley problem solve bro thanks for i forget to plug multiply

  • @hillstudios1
    @hillstudios1 3 ปีที่แล้ว

    This tut will only work if your map is at exact location 0,0

  • @aloneinmyworld3326
    @aloneinmyworld3326 4 ปีที่แล้ว

    Fog of war ?

  • @CreativeOven
    @CreativeOven 5 ปีที่แล้ว +3

    what's your paypal i give you money, you helped me a lot

    • @RyanLaley
      @RyanLaley  5 ปีที่แล้ว +3

      Wow Thanks, glad I could help. If you wish to support me there is my Patreon. Otherwise if want to use PayPal as you said, you can do so directly with my PayPal me: www.paypal.me/ryanlaley

    • @JDKDKDLDKDKDKDKKKDERYY
      @JDKDKDLDKDKDKDKKKDERYY 4 ปีที่แล้ว +1

      @@RyanLaley i would give you money too, if i had some.. °_°

  • @probablyapossum
    @probablyapossum 2 ปีที่แล้ว

    I was banging my head against the wall and eventually came to the conclusion that you NEED to do this inside game mode, not level blueprint

  • @shimmentakezo1196
    @shimmentakezo1196 4 ปีที่แล้ว

    Of course, when I add a capture component, set it to orthographic, I have no shadows on it. When you do, there are shadows (I don't see any parameter related).
    I love following tutorials and at some point, when the instruction is "add 2 to 2 and you should have 4" and I get 5, 11 never 4
    I guess at some point Epic wanted to enhance and they thought "hey, let's put a stick in their ass, we are going to remove light and shadow capture when they capture something. They will have to hire an artist (it is not expensive, only 10000 per month, we all have millions) to draw the shadows on the map.

    • @RyanLaley
      @RyanLaley  4 ปีที่แล้ว +1

      Make sure you have built your lighting.

    • @shimmentakezo1196
      @shimmentakezo1196 4 ปีที่แล้ว

      @@RyanLaley It is a test scene I have 1 directionnal and 1 sky light both set to dynamic, and I just tried to build as you mentionned but still no shadows. Settings those light to static THEN build has worked. Thanks a lot for your advice and for the tutorials ;)

  • @yessnowww5345
    @yessnowww5345 5 ปีที่แล้ว

    Bonjour, avant tout, -_-" , Vos tutos sont trop beaucoup trop rapide, vos "oki doky" sont gavant, bref, j'ai passé deux jours sur se tuto qui après maintînt fois recommencer sont tjs foireux, et bien-sur reproduit a l’exactitude comme vous :/... Bizarre les autres tutos des autres personnes Fonctionnent, je suis juste ici parce-que vous parler de choses qui peuvent m’intéresser.. comme pe d'autres aussi ... Dommage, mais merci quand même.

    • @PonzWasTaken
      @PonzWasTaken 5 ปีที่แล้ว

      C'est une chaîne anglophone et il est peu probable qu'il vous comprenne

  • @batmandoesntkill4744
    @batmandoesntkill4744 3 ปีที่แล้ว

    Where is the next part man?

  • @Baller027
    @Baller027 5 ปีที่แล้ว +1

    doesnt matter what I do. Once im in game, there is no defined picture on the map and the box simply turns to the color of what ever im standing near. So when I walk up against a wall that I outlined in black, The entire mini map box turns black. Almost like its zoomed 5000x. But ive checked the zoom settings 10 times. Any idea what could cause this?