Gee, those monsters have a lot of details, you should experiment them yourself. Remember that having the same dice number as monsters hurts you and gives you % erosion. Those get updated at the end of characters' turn, so you can move monsters and characters to avoid that. King Playa gives poisons when hitting, and can only hit melee and linear. You can't debuff those poisons. He gets 2k shield points the first turn, power the next and finally 100% critical hits. Jammy Jack can jump every 2 turns and attract linear short range when attacking. He gains MP res the first turn, % damage sustained the next and finally 100% critical hits. Soldier of Fortune has two attacks, one long range with minimum range that can remove AP and debuff on crit, the other that's linear, has a cooldown of two turns and will make you pacifist or unhealable on crit. Suddenly using Critus Idol doesn't feel like a bad idea. He gains 100% critical hits the first turn, dodge the next and finally 5 range. Lucky Knight has a linear dashing attack that also pushes you, 6 range every other turns, and another which is like Fate of Ecaflip but hits a ton and gives -pushback res if it crits. He gains 2MP the first turn, 100% critical the next and finally 1000 pushback damage. If you ever have to use stabilization, now is the time. Queen of Fate ... well I don't know her that well, she does something related to healing, has a range of 5. I think her attacks are like the Dragonic spell osomadas have. She gets AP, then 100% critical hits and finally damage. I'm looking up the list of buffs they get from Catseye on turns multiple of 3s, and dice 3 gets unmoveable. No wonder I couldn't move that Queen of Fate on turn 3. Anyway, straight from the wiki, they could be useful to keep in mind in a fight. Dice 1; MP resistance Dice 2; 5 Range Dice 3; Umoveable Dice 4; 3 MP Dice 5; Healed Dice 6; Power
No, what you should really be curious about is when exactly did I fail Freedom? I already had it on Leanna, but still. I think I may have done Cut with Iop at some point? Edit: Chaferfu at 5:55 on turn 13.
Yesterday I was thinking about this same strategy, now when I was reading your notes I realized that 10:38 me neither (sorry about my English, your style is awesome just like mine xD)
You should take your Catseye to the vet, because I'm definitely not giving gravity every turn and I must have around 20 lock. I only use gravity to reduce his damage. It's a delicate subject, but does your masq need a face change potion?
I wasn't being a smartass xD I was putting my masq next to catseye and kept wondering why Cats was leaving my masq and just wandering over towards my alts, but after a few more tries, I realized I just wasnt far enough away from the catseye and a monster had gone over to him and had given cats a way to Transposition. Thanks though, good tactic. No, Masq doesn't need a face swap.
Sorry, I am trying to be funny, but I've never really had issues with this method before, I used to do it with sram back when doubles didn't die after 3 turns. So I don't know what would help.
It depends on the video, this time I was using dofp.la/UdkzM/. It's not a good set; a 11AP set with an ochre and a shaker is not well designed. But it has good res and I got the items, so I'll keep using it instead of creating a whole new one.
Gee, those monsters have a lot of details, you should experiment them yourself. Remember that having the same dice number as monsters hurts you and gives you % erosion. Those get updated at the end of characters' turn, so you can move monsters and characters to avoid that.
King Playa gives poisons when hitting, and can only hit melee and linear. You can't debuff those poisons. He gets 2k shield points the first turn, power the next and finally 100% critical hits.
Jammy Jack can jump every 2 turns and attract linear short range when attacking. He gains MP res the first turn, % damage sustained the next and finally 100% critical hits.
Soldier of Fortune has two attacks, one long range with minimum range that can remove AP and debuff on crit, the other that's linear, has a cooldown of two turns and will make you pacifist or unhealable on crit. Suddenly using Critus Idol doesn't feel like a bad idea. He gains 100% critical hits the first turn, dodge the next and finally 5 range.
Lucky Knight has a linear dashing attack that also pushes you, 6 range every other turns, and another which is like Fate of Ecaflip but hits a ton and gives -pushback res if it crits. He gains 2MP the first turn, 100% critical the next and finally 1000 pushback damage. If you ever have to use stabilization, now is the time.
Queen of Fate ... well I don't know her that well, she does something related to healing, has a range of 5. I think her attacks are like the Dragonic spell osomadas have. She gets AP, then 100% critical hits and finally damage.
I'm looking up the list of buffs they get from Catseye on turns multiple of 3s, and dice 3 gets unmoveable. No wonder I couldn't move that Queen of Fate on turn 3. Anyway, straight from the wiki, they could be useful to keep in mind in a fight.
Dice 1; MP resistance
Dice 2; 5 Range
Dice 3; Umoveable
Dice 4; 3 MP
Dice 5; Healed
Dice 6; Power
So far two typos have been found, but already 13 views, it's too late to delete and ninja reupload it like I usually do. Tsk.
Leanna fail
No, what you should really be curious about is when exactly did I fail Freedom? I already had it on Leanna, but still. I think I may have done Cut with Iop at some point?
Edit: Chaferfu at 5:55 on turn 13.
Yesterday I was thinking about this same strategy, now when I was reading your notes I realized that 10:38 me neither (sorry about my English, your style is awesome just like mine xD)
Thanks. I think at this point you might be able to release Catseye and kill him. Just make sure to end on the glyphs to heal.
Wonderful music. Wonderful videos. keep it up man!
I tried to do this and failed, not enough lock on my Masq. I'll retry when I get him some I guess.
I can't tell if you're joking or not. You don't need any lock on the masq (which doesn't even need to be a masq, anything really).
Well I can't keep him with gravity state every turn. He coops masq and runs.
You should take your Catseye to the vet, because I'm definitely not giving gravity every turn and I must have around 20 lock. I only use gravity to reduce his damage.
It's a delicate subject, but does your masq need a face change potion?
I wasn't being a smartass xD I was putting my masq next to catseye and kept wondering why Cats was leaving my masq and just wandering over towards my alts, but after a few more tries, I realized I just wasnt far enough away from the catseye and a monster had gone over to him and had given cats a way to Transposition. Thanks though, good tactic. No, Masq doesn't need a face swap.
Sorry, I am trying to be funny, but I've never really had issues with this method before, I used to do it with sram back when doubles didn't die after 3 turns. So I don't know what would help.
Yo, nice vids. what set do you use on panda?
It depends on the video, this time I was using dofp.la/UdkzM/. It's not a good set; a 11AP set with an ochre and a shaker is not well designed.
But it has good res and I got the items, so I'll keep using it instead of creating a whole new one.
seems like a good set to me! Tanks for sharing :D
Buenos videos amigo
Gracias, pregunta si tienes alguna duda (yo no hablo espagnol, google translate)
meow
hey Kids, wanna see something cool? see Leanna videos, enjoy the music, the tips or just Leanna been awesome
Just a reminder that I use classical music because it's not a music promotion channel, but thanks =P
yes but i love classic music and dofus, so win/win for me xD