They keep pushing for multiplayer. I think making Killzone into an extraction/battle pass shooter unfortunately would taint the series but the fact that they didn't even think of it as a viable option is confusing.
@@travis8106 honestly Killzone world sounds amazing as an extraction shooter spinoff made by a second talented studio that isn't Gurilla games so it doesn't take away from a mainline game
Welp, looks like it’s time for a AA dev to step up and make a spiritual successor because Ubisoft sure as hell ain’t going to do it. If anything, they did it out of spite
Not really the ones who made lost crown is the studio who made the series of Rayman I think it's an Indian studio is responsible for prince of persia the remake
No, we need games that innovate on gameplay, story, world building, etc. Way too much resources and money get wasted on making visually stunning games that do nothing to actually innovate on the player experience.
I really liked Prince of Persia the lost Crown. I actually double dipped on this one, got it for my Switch OLED for $25 on Amazon (Physical) and it played amazing. Then I also got it on steam for my SteamDeck. I remember playing the original Prince of Persia back in the day on an old black and white screened Macintosh SE30.... :)
Does anyone here remember when the prince of persia dlc dropped? That's right. The game got dlc, but it had zero marketing. What kind of marketing budget did they really give this game, huh?
The idea that developers gets sick of the monotony of making the same thing over and over again is something that's rarely considered in games discourse. Especially when that discourse is around, for example, a game an audience may want to see continue, only for he studio to produce something new. I bet Guerilla Games are glad they moved on to Horizon Zero Dawn, which is a NEW IP, that is very successful, a fact that many tend to overlook And with early impressions of the Lego Horizon game being as positive as they are, that's another reminder for Guerilla of how popular the Horizon series has become. Fun Fact: Lego actually approached Sony/Guerilla and wanted to make the Horizon Lego game. Also, was Killzone ever really that beloved or successful? I recall it as a shooter just being there among the plethora of other shooters with Halo's presence overshadowing it in the market at the time.
And then you have Nintendo who are always looking to innovate their franchises and include new things. They have more hits than misses and the examples of them changing their famous IPs are numerous. Even 2d Mario wonder was excellent with every level having something new and surprising. Zelda going from 2d to 3D, windraker to the more serious tone of TP, then the open world aspect of BoTW, then introducing the mimic feature with Zelda echoes. Some are unhappy with the drastic changes, but Nintendos continued success shows it’s the right approach. Developers get sick of monotony but they don’t need to introduce a new IP just to keep things fresh and interesting. That’s a poor excuse for just avoiding monotony, IMO, although I do understand that can be very exciting by itself to create a new IP with a new world, character etc. They need to keep what players loved,but also take risks with new ways to expand and change things completely. I know it’s something which some developers are understandably reluctant to do with AAA games and we’ve all seen notorious expensive flops, but again, you can continue a game in the same franchise and avoid monotony.
Additionally, I’d like to point out that Resistance, Sony’s other FPS franchise, arguably had a stronger trilogy both in gameplay and story. Yet, you don’t see many people demanding Insomniac make another Resistance game bc they’ve moved on to create bigger and better titles like Spider-Man and Sunset Overdrive
Killzone felt like titanfall one and two I loved killzone but I also love horizon for its lore and concept of machines fighting tribes. it’s unfortunate it’s not making a comeback But I would be open to another game if some other studio was doing it ( that are good at making shooters )
I am worried for the gaming industry now. When a great game that’s not an online shooter type thing comes out, this happens. None of the big guns like Ubisoft want to take a risk anymore. We’ve been waiting years for a Rayman game, and now I’m guessing we won’t be seeing a POP game for a good while, if at all, now. I’m really glad I lived through the whole ps3 generation. That was awesome. People took risks.
Even the studio is not disbanded, only the team got reallocated to the studio's main project, Beyond Good and Evil 2. Well, still not super stoked about that, but better than the alternative.
Yeah…these are the people who measure a game’s length via a dollar per hour…to them, 20 hours IS too short. They expect every game to be a minimum of 50 hours…
@@bodacious117 it’s funny because 100+ hours is the exception. Those are your massive RPG epics like Witcher 3 for example and yet, people somehow expect that to be the standard…for all games…regardless of genre…
@@bronzin1445 Yeah don’t get me wrong, I love a big meaty RPG like Metaphor Refantazio or Cyberpunk 2077, but like, only every now and then. I need space to breathe. Hell, I’m almost dreading the release of Monster Hunter Wilds because I KNOW my life is gonna be consumed for at least 6 months.
If Guerrilla is done with Killzone that’s fine. Sony shouldn’t be done with Killzone. Take it from Guerrilla and give it to someone else. It should not be lost.
it seems like the big publishers are expecting smaller projects to preform exactly as well as the big ones which is insane. but whatever keep pushing ac until its absolutely 100% dead i guess.
It’s glowing example of how delusional the industry is. If game sales aren’t at least in the 10’s of millions, then there’s a very real possibility that your studio gets shut down. And don’t get even me started on the bloated budgets of these games. Good lord, there is absolutely no f***ing reason why they need $200M+. Even $100M is over doing it
From memory the Killzone games never sold huge numbers. They probably made money but I'm guessing Sony wanted COD or Halo numbers and Killzone is another example of "not meeting expectations"
I really do think is a good idea to give old IP's to new studios, look at Bloober team, a studio that from the get go had the original Silent Hill series on a pedestal and they delivered a proyect full of passion and love in the Silent Hill 2 Remake. Many other studios are really really capable of doing the same.
It’s good to know why Guerilla moved on from KZ. I would love another installment but I get that they were ready to move on. I also agree that KZ3 was the best. Strong campaign, great multiplayer, felt like the series potential realized. It was gritty and thrilling, and ended on a cliffhanger! Would love to see it back one day. If it were to come back, I wonder if they’d keep the heavy feeling of the play character and combat since FPS have become much more fluid.
I think it’s so funny you brought up killzone. I’ve never played the mainline series and I wanted to make videos on them because they really are the kind of games I love to play. I just didn’t have a ps3. I’m also gonna do a video on resistance because I never played those either. I did play the vita killzone game and it ruled
The reason I didn't play Prince of Persia The Lost Crown is because it didn't release on Steam day one. I already had other games to play on Steam so I just didn't bother, especially since it's the perfect Steam Deck game
It's hard for the big studios to have small projects. It's all about moving that bottom line and when a company makes the amount of money they do, unless it's a grand slam, it isn't moving any noticeable meters
If they're done with the Killzone series, I think they should at least make a collection of the games remastered for ps5 snd PC. I really miss playing Killzone very much. They should do it one more time for the fans including me and they will move on.
Games like the last of us, where you are a real man and you kill another real man with a brick and it's depressing. Loved the description. That was the funniest thing you ever said this year.
The issue with the lost crown and a lot of publishers is that they forget that new ip/dormant ip should be treated like a new business. A new business is rarely profitable right away, it takes time and refinement before you are able to make profit from a new business. Prince of Persia is a dormant ip, and you're bringing it back in a different style, the customer base you had isn't all going to come back, you'll need to start again, so you do your first game, it's critically acclaimed and anyone that's played it says its your best release of the year. You know what you're supposed to do next? Invest in that team and allow them to interate and put the feedback from the fans into the game, the next release will have the fans from the first game and impove upon it and bring in new fans. But all publishers see is "line didn't go up"
I think there are too many games competing for our attention, i'm always playing something but no matter what my backlog keeps increasing, so much so that i rarely feel the need to buy the new releases right away. Idk i feel many games not meeting sales expectations is due to this to some extent...
I blame it on the internet (and by extension digital). In the 80s and 90s you used to have to make a FULL game, beta test it internally, get permission from Nintendo or Sega (and later Sony) to have it on their console. Now you have an overload of junk because anyone can basically just get a ESRB rating and have Nintendo, Sony, or MS release it on their digital store. This is the same with music though. Before 2000 you had like 15-20 good bands in each genre, now anyone with a computer can produce music and just release it on TH-cam. Most of it is garbage. You have to wade through the 90% garbage to find the 10% that really shine.
Part of that is the explosion that the indie scene has had in the past decade. AAA may be taking longer than ever to make their games but a dozen indie games get released every week. I mean, just look at this year: Balatro, Animal Well, Pacific Drive, Palworld, Another Crab's Treasure, UFO 50, Neva, Indika, Crow Country, Nine Sols, Lorelei and the Laser Eyes, The Plucky Squire, Thank Goodness You're Here, and so many more are now sprinkled into the games lineup. And that's not even talking about all the early access games out there. Also, games in general are larger now so they take longer to finish. And live service games just flat out don't end...
Yo Jake, you’ve answered my Batman and Wonder Woman questions, so you're legally obligated to answer my Superman question lmao What's the 1 thing you want from the new James Gunn Superman movie?
Ok, this is the last straw for me with Ubisoft. I absolutely loved the old AC and Far Cry games, was a big supporter, but now its become a joke. PoP Lost Crown was the best Ubi game to come out in god knows how many years, universally acclaimed, sold well, and the studio still closed? Pathetic.
With Killzone I think another studio should be let to take a spin on it. I don't understand why game franchises have to be locked down to the same dev team. As mentioned, those teams will change over time anyways. So let someone else take a shot at it, like a new run in comics.
Killzone was and is my favorite FPS franchise to have released. The world was intriguing without being too realistic or too outlandish. Reminded me vaguely of the world of alien where it was just futuristic enough to be fantastical, but gritty and dark enough to be believable. My biggest surprise with this game coming from games like Unreal Tournament, Timesplitters, and Red Faction II, was how the bullet spray was not forgiving at all and made you think before shooting if you were trying to hit someone further away and forced you into cover. The adrenaline of unloading on enemies that were close was one of my favorite feelings. I feel that Killzone could make a big impact on Playstation, if done well. Great video, Jake!
Killzone 2 is a core memory for me. I want more Killzone and I say give it to Insomniac Games, I enjoyed the Resistance franchise a ton so I bet they'd do a great job rebooting
I’ve been for a few weeks now planning out in my mind a Bethesda style Killzone game with overlapping story lines. It’s very gritty, possibly R-rated, but with a PG switch in the installer that makes the R-rated scenes fade to black before they start. It’s got three beginnings, kinda like Cyberpunk 2077, but that actually have some differences. The beginning has a Far Cry feature that skips to a end scenes cutscene that is really dark. I’ve been listening soundtracks from games like Frostpunk, and obviously Killzone 2 & 3. I have no idea how to make such a game, but the dream is real for me.
Small correction... at Ubisoft, disbanding a team doesn't mean "layoffs"... It's one of the few gaming companies where employees are "permanent"... meaning, when the team is disbanded, the employees either are restaffed on other projects or go in "Interproject", where they can work on prototypes and partake in trainings. About the topic itself though, i'm torn... on the one side, i'd like big publisher to try to make smaller games, i loved Lost Crown... but, people don't buy them, outside our small bubble of terminally online hardcore gamers... why is that? Marketing? Price Point? Disinterest in the brand? Disinterest in the Genre? Competition? I can't blame companies for not wanting to make a type of game that people won't buy... they're not doing charity work. And what scares me the most is that it shows that quality and critical acclaim is meaningless if people will buy the same yearly FIFA or CoD game before a great game like PoP: The Lost Crown.
I think Killzone could be great in the hands of different devs, especially since they weren't forced out and chose to work on something else. I feel completely different about something like Metal Gear.
I love Killzone. Loved the first one, loved the second even more (third and SF were OK). I really want another now that it's been almost 10 years, but then I think "would it even be possible to capture the feel of the original KZ games in this day and age?" I think most audience and developer tastes have changed so much that even if someone brought KZ back it probably wouldn't feel anything like the originals. At best it would feel like KZ: SF mixed with... Fortnite? Or something like that. It would probably be open world too... I feel the same way about Splinter Cell. I think it's time has unfortunately past, as far as a AAA release. And no I'm not counting the remake, though I highly doubt that will be able to capture the feel of the original either.
I wonder how many people didn't buy Prince of Persia because they gave the guy that overused poodle cut that Hollywood has fallen in love with for some reason.
Tom Henderson gave some extra information on the Lost Crown situation. It's also been confirmed by Ubisoft. Team has been disbanded yes, but it's been moved to Ubisoft to work on a new Rayman game and/or remake, which is in its early stages. So it's not all bad news.
It's a good point about studios working on games they want to make. I worked in games for a long time and never were we asked what we wanted to make, it was always dictated by the parent company or publisher (always an existing IP). Morale was particularly low on one game no one wanted to be working on, this game did not do well...
I recently jumped back into Halo when I got my steam deck and had a blast playing Halo 2’s campaign for the first time. I think there’s room for a sci fi FPS (not talking about Friends Per Second) made by a AAA studio that is not full priced and has a “AA feel”. Just a tight campaign with some good lore, flashy and punchy combat, and one cool level that everyone will bring up years from now (see: effect and cause from Titanfall 2)
The 7th gen was my all time favorite, and Killzone 2 will always have a soecial place in my heart. The intro was iconic, the graphics were unbelievable… I even liked how it playefd(I remember reviews saying it controlled poorly or something, and I couldn’t tell why. To me, it felt perfect). Since they are leaving the franchise, it deserved a remaster. 1-3. Just to pay respect to what landmark titles they were.
I'm more fond of spiritual successors rather than continuations if the old creators want to move on. That way if the new team fumbles it, it doesn't necessarily tarnish the franchise name and also allows a little bit more creative liberty for the developers.
I took a Ubisoft survey about Lost Crown recently and although I can’t remember specifically what games they asked to compare it with, but they were huge heavy hitter titles. The only one that made sense was comparing it to Metroid Dread. No idea what Ubisoft is thinking bc Lost Crown was a banger, I thought it was great.
It’s so sad to see genuinely good studios get shafted. I think expectations of the publisher/investors are sky high and it needs to be taken back to ground level. Yeah it annoys me that there’s been no Killzone since shadow fall, which I thoroughly enjoyed. If the team don’t want to work on it anymore, fair enough. With 2 mainline games, a vr game, a Lego spin-off game and an MMO to come, Sony are doing what they can to milk the Horizon franchise. Horizon isn’t my cup of tea, but Killzone was. There’s an obvious lack of any kind of decent first person shooter on PlayStation.
I really liked Killzone 1 on the ps2. Don't remember much about the story but I do remember playing a ton of split screen multiplayer with my friends. Good times.
6:44 It is so shocking to me that people didn't know this or wondered why Guerilla doesn't do Killzone anymore. They said this earlier this year and a few years ago and when HZD first came out.
I’d love to see the OG Killzone games remastered or remade from the ground up (NOT Shadowfall!). Heck, re-boot the franchise! And since Guerilla’s checked out of the franchise, turn it over to another studio. Do an FPS. Do a 3rd-person shooter. Do an RTS, I don’t care. Sony needs to resurrect some of their dormant IP rather than dump hundreds of millions down the online PvP hole.
I'd love a Killzone trilogy remaster. My dream sequel is playing the POV of a Helghast trooper, taking part in the hostile take over of the planet at the behest of Scholar Visari and then invading Vekta and then defending against the invasion of Helghan.
'This game didn't meet our expectations' meanwhile they're the ones who set the studio up for failure by not launching it on the most popular platforms or for the right price!
It is great when people get to work on what they want, but it would be ideal if as they transitioned to the new thing, they formed a new team to keep the old thing running, in this case Killzone.
SOMEBODY GET ME MORE KILLZONE IDGAF WHO MAKES IT. The vita game was phenomenal honestly. I would love to see that universe in modern graphics. I realize it isn't super original, but i really love it none the less. Fond memories with friends on PS2!
JAKE! off topic but I’m going to New York for the first time in December, any advice for a first timer to New York? I’m from a tiny town in Montana too so I know it’s going to be insane
My only real problem with the 2D PoP game was the inability to map my own button setup. I'm beyond over games that don't allow me to play action games using muscle memory that I've developed over years.
You know What gorilla should do instead of killzone, but same ballpark and still stay in Horizon Universe? A fps prequal set in the final days of the zero dawn initiative, playing a soldier tasken with Holding back the machines. Some of the set pieces or levels could revolve around the Black box tapes found in the later games! I would play the shit out of that game!!!
I'd like another Killzone like part 2 and 3 but with bigger hub arenas, maybe vehicles too like in Gears 5. The open levels of shadow fall were a bit messy
I really enjoyed just about every Killzone game, and yes, even the PS4 one. I really enjoyed it lol. I think the question to ask in regards to Killzone is, "Is there another story worth telling?" Sometimes we want to see a triumphant series return but how often does that truly work out? I'm skeptical. More times than not I have seen franchises return after being dormant for over a decade and they just don't turn out well. But hey if a new one were announced by another team I would be genuinely excited but cautiously optimistic at the same time.
I played all of them. I didn't like Shadow Fall. I consider KZ2, KZ3 and KZ Mercenary absolute masterpieces. The series needs to return, because the multiplayer modes for these games mentioned were phenomenal. As good as they were, they still had a lot of potential. This is why it needs to return. Although, I know if it ever returns, it won't be the way I and other fans want it. It would most likely just be an inferior cash-grab. Probably without multiplayer altogether since this is the trend today with major game releases.
The fact that PoP released off steam/major platforms on PC and it was released right after Ubisoft's lovely "get used to not owning games" is what prevented me from buying it sadly. I loved the demo and still would like to play it someday, I've been a PoP fan since I was a kid but Ubisoft has just hit the "companies I won't support for the damage they do to the hobby" list. Honestly this move just brings them higher up on that list too, they could have started rebuilding good will with this but instead they axed the passionate team for short term gains AGAIN.
A return of Killzone would be great. But I'm afraid that even if it were announced today, it would take years before it was released and, following the example of COD, too much effort would probably be put into the multiplayer and the campaigns would be neglected. And I think that's the reason why there's no more Killzone.
Other than Bloodborne, no other Sony IP needs to be brought back more, than Killzone. Great vid Jake. Thanks for putting some light on KZ3. Can you imagine a new KZ in the DECIMA ENGINE??
I was bummed about Prince of Persia team as well but I don’t think that Ubi was wrong about being disappointed sales wise. According to reports it only hit 300,000 which it probably needed to hit 1 million I don’t think they had huge expectations but you can’t pay a team a AAA salary even on smaller projects if they don’t sell.
i was gonna get PoP: Lost Crown until that one Ubisoft exec said "Get used to not owning your games". Kept my over-a-decade long no Ubi games streak going.
Prince of Persia, as a franchise, has a long history of being something other than a Metroidvania. Had this game been released as a subsidiary type game like a Tactics or a Megaman X alongside side or shortly after a new standard 3D game that would have been a winning formula and a lot of people would have bought both. Even if they said, “Heys guys, from now on every other PP game will be a sidescroller, more people would have accepted it and not questioned but because they were slimy and just marched out a less costly, less time consuming project for $60 of course a lot of fans rejected it.
Didn't meet expectations, either it means it was so bad it was stupid to release it, or it did great realistically, but corpos said no, it didn't and shoot it down. Back then, it was more it almost made a decent profit, but it didn't catch on, which is tragic, but it meant it felt sometimes like a classic. As for Killzone, I loved the older games. I want a return.
It is also confirmed that the PoP Lost Crown team was disbanded, not laid off, they just were forced to relocate to other projects/teams within Ubisoft. The studio name and the studio entity as it has been is still there, being "inactive" for now. At least there is some silver linings...
I don't play buy new games much, but I LOVED the Sands of Time series, so I was happy to run out and buy a new Prince of Persia game even if it was different. I loved The Lost Crown too and wanted more of it. Hearing the team disbanded disappoints me.
I’d like to see some dormant IP get reassigned to other studios! So long as said studio is capable of putting out high quality products and they are not asked to do a continuation of a Narrative heavy story like the last of us.
The Lost Crown isn’t just an awesome game, what makes it special is that you can play it with the Farsi voice actors and that makes it feel even more authentic. It’s also a beautiful sounding language
Get Nixxes to remaster Killzone 2, 3 (and Shadowfall, I guess). The first game, whilst not perfect, still has a lot stuff I love (different characters to play as, awesome alternate fire options) so would love to see a full remake of that from someone.
I legit get so scared thinking about my favorite hobby may not exist one day as it does today because honestly the entire industry is still being held together by passionate veterans. Even a lot of indie and AA hits we see are the works of the veterans who do it by themselves. I really do not see younger people getting interested to work in the gaming industry and how can they when there is no incentive and its just bad news after bad news whether its the working conditions, toxic culture or outright layoffs... I am afraid of what will come next
8:50 I never considered that Miyazaki may one day move on or retire and we will never have any more fromsoft souls games like he does. Damn, that thought alone is scarier than any boss in Bloodborne. Let's not go there. I'm not ready to entertain that possibility lol
Lost Crown has sold over a million copies; crazy that isn't considered successful. Killzone on PSP made me launch my handheld across the room! Great game😁. Hey, fwiw Tactical Breach Wizards is getting close to 200k copies sold. I'm just happy for the devs. Have you played Keep Driving demo? Highly recommend.
it was thanks to killzone i fell in love with fps games. but one thing i want to see is a remake of the first killzone game. It would be awesome to see the graphics of the first killzone 2 trailer but in killzone 1 gameplay.
how could they bring back Killzone? I honestly don't know. That's why I don't make the games
Horizon is better than Killzone eff Killzone
I miss Resistance Fall of Man series
Is beyond good and evil 2 still a thing?
Grew up on Xbox and love shooters, always wanted to try Killzone and Resistance. I'd take just a remaster, touch up the graphics
Killzone 2 multiplayer back in the day was so awesome
Killzone is the perfect series to reboot/remake especially since there seems to be a FPS gap in Playstation's first-party lineup.
They keep pushing for multiplayer. I think making Killzone into an extraction/battle pass shooter unfortunately would taint the series but the fact that they didn't even think of it as a viable option is confusing.
@@travis8106 honestly Killzone world sounds amazing as an extraction shooter spinoff made by a second talented studio that isn't Gurilla games so it doesn't take away from a mainline game
Resistance
I just hope it gets the respect it deserves, not all reboots are equal. Unfortunately:/
Rip prince of Persia devs. You where the best of ubisoft
Welp, looks like it’s time for a AA dev to step up and make a spiritual successor because Ubisoft sure as hell ain’t going to do it. If anything, they did it out of spite
I think they're not laid off. They're just transferred to other teams.
The only really good game they've made in years and they killed it out of the gate with their terrible business model.
Not really the ones who made lost crown is the studio who made the series of Rayman
I think it's an Indian studio is responsible for prince of persia the remake
They didn't get fired, they are still at Ubisoft.
So bummed about lack of Killzone on ps5. Every Killzone pushed the graphical boundaries we need that again.
If it’s not TLOU, God of War or Horizon Zero Dawn, then you’re SOL.
Sony barely acknowledges Gran Turismo and that’s only to compete with Forza
No, we need games that innovate on gameplay, story, world building, etc. Way too much resources and money get wasted on making visually stunning games that do nothing to actually innovate on the player experience.
@@Chris-ip6tkas if Horizon is innovating on anything you mentioned. It’s just a more polished Ubisoft game.
@@thelegendofstonecoldstevea3205 ? I was never claiming horizon was innovating on anything. I was responding to the initial comment .
@@Chris-ip6tk ah my bad. I misread your comment then. Apologies.
Perfect timing was dying to watch something new before my food got cold !
Enjoy your food!
Was it pizza that Jake got you? I still haven't received mine.
The fps genre is wide tf open rn. Bring back Killzone!
Or even SOCOM
@@bronzin1445 yes sir 🫡
And resistance
@@SulphurBorne Yes Sir 🫡
People aren’t really looking for new shooters rn tho
Everyone stuck on overwatch, cod, Fortnite, apex.
Wish I could play Killzone 2 online on modern consoles. I don’t get too invested in online games but always loved that one ❤
Mannn seriously I wish. Resistance too!
@@SulphurBornekillzone 2, resistance 2, modern warfare 2, halo 3. Peak online multiplayer games.
One of the best multiplayer modes ever. The clan system was great too.
I really liked Prince of Persia the lost Crown. I actually double dipped on this one, got it for my Switch OLED for $25 on Amazon (Physical) and it played amazing. Then I also got it on steam for my SteamDeck. I remember playing the original Prince of Persia back in the day on an old black and white screened Macintosh SE30.... :)
Does anyone here remember when the prince of persia dlc dropped? That's right. The game got dlc, but it had zero marketing. What kind of marketing budget did they really give this game, huh?
Exactly. I loved the game, played until 100%, and I'm hearing about the dlc now for the first time.
@FelipeKana1 glad to have informed you. But yeah, that's insane how little news of the dlc spread
Got a nasty cold right now. Hoping that jake will heal me
“The NyQuil’s on me.”
I’d kill for a killzone 1 remake
Same, I miss the guns with 2 firing modes
Sony: “WTF is a Killzone and why haven’t you bought TLOU for the 3rd time?”
Same
@@bronzin1445lol
they would rather release TLOU remake 10 times than releasing something gamers want to play
The idea that developers gets sick of the monotony of making the same thing over and over again is something that's rarely considered in games discourse. Especially when that discourse is around, for example, a game an audience may want to see continue, only for he studio to produce something new.
I bet Guerilla Games are glad they moved on to Horizon Zero Dawn, which is a NEW IP, that is very successful, a fact that many tend to overlook And with early impressions of the Lego Horizon game being as positive as they are, that's another reminder for Guerilla of how popular the Horizon series has become. Fun Fact: Lego actually approached Sony/Guerilla and wanted to make the Horizon Lego game.
Also, was Killzone ever really that beloved or successful? I recall it as a shooter just being there among the plethora of other shooters with Halo's presence overshadowing it in the market at the time.
Depends how you quantify beloved.
It certainly is, but likely to few, unfortunately.
And then you have Nintendo who are always looking to innovate their franchises and include new things. They have more hits than misses and the examples of them changing their famous IPs are numerous.
Even 2d Mario wonder was excellent with every level having something new and surprising. Zelda going from 2d to 3D, windraker to the more serious tone of TP, then the open world aspect of BoTW, then introducing the mimic feature with Zelda echoes. Some are unhappy with the drastic changes, but Nintendos continued success shows it’s the right approach.
Developers get sick of monotony but they don’t need to introduce a new IP just to keep things fresh and interesting. That’s a poor excuse for just avoiding monotony, IMO, although I do understand that can be very exciting by itself to create a new IP with a new world, character etc.
They need to keep what players loved,but also take risks with new ways to expand and change things completely. I know it’s something which some developers are understandably reluctant to do with AAA games and we’ve all seen notorious expensive flops, but again, you can continue a game in the same franchise and avoid monotony.
Additionally, I’d like to point out that Resistance, Sony’s other FPS franchise, arguably had a stronger trilogy both in gameplay and story. Yet, you don’t see many people demanding Insomniac make another Resistance game bc they’ve moved on to create bigger and better titles like Spider-Man and Sunset Overdrive
Killzone felt like titanfall one and two
I loved killzone but I also love horizon for its lore and concept of machines fighting tribes.
it’s unfortunate it’s not making a comeback
But I would be open to another game if some other studio was doing it ( that are good at making shooters )
And now we need to move on from the monotony of Horizon. Funny how that happens.
I am worried for the gaming industry now. When a great game that’s not an online shooter type thing comes out, this happens. None of the big guns like Ubisoft want to take a risk anymore. We’ve been waiting years for a Rayman game, and now I’m guessing we won’t be seeing a POP game for a good while, if at all, now. I’m really glad I lived through the whole ps3 generation. That was awesome. People took risks.
Just to point out, the Prince of Persia team weren't laid off - they were just reallocated to other projects.
Even the studio is not disbanded, only the team got reallocated to the studio's main project, Beyond Good and Evil 2. Well, still not super stoked about that, but better than the alternative.
People saying pop the lost crown is too short didn’t play the game.. its a good 20 hours and it’s my pick for goty
Yeah…these are the people who measure a game’s length via a dollar per hour…to them, 20 hours IS too short. They expect every game to be a minimum of 50 hours…
its an AMAZING game, 100 percent game of the year for me..
@@bronzin1445 I agree.. I mean who wants to play a 100 plus hour rpg.. I guess people with nothing to do idk 🤷🏻♂️
@@bodacious117 it’s funny because 100+ hours is the exception. Those are your massive RPG epics like Witcher 3 for example and yet, people somehow expect that to be the standard…for all games…regardless of genre…
@@bronzin1445 Yeah don’t get me wrong, I love a big meaty RPG like Metaphor Refantazio or Cyberpunk 2077, but like, only every now and then. I need space to breathe. Hell, I’m almost dreading the release of Monster Hunter Wilds because I KNOW my life is gonna be consumed for at least 6 months.
If Guerrilla is done with Killzone that’s fine. Sony shouldn’t be done with Killzone. Take it from Guerrilla and give it to someone else. It should not be lost.
it seems like the big publishers are expecting smaller projects to preform exactly as well as the big ones which is insane. but whatever keep pushing ac until its absolutely 100% dead i guess.
Why do these studios that have success get shut down?
Never-ending corporate greed
What success exactly?
It’s glowing example of how delusional the industry is. If game sales aren’t at least in the 10’s of millions, then there’s a very real possibility that your studio gets shut down.
And don’t get even me started on the bloated budgets of these games. Good lord, there is absolutely no f***ing reason why they need $200M+. Even $100M is over doing it
@@BabysitterSky Hi Fi Rush prince of persia the lost crown
The evil within 1 and 2
They want it to sell 10 mill plus, if something isn't the biggest game yet it's basically a failure
From memory the Killzone games never sold huge numbers. They probably made money but I'm guessing Sony wanted COD or Halo numbers and Killzone is another example of "not meeting expectations"
Loved The Lost Crown and was bummed about the news. Just started the DLC and was hoping for a sequel.
I really do think is a good idea to give old IP's to new studios, look at Bloober team, a studio that from the get go had the original Silent Hill series on a pedestal and they delivered a proyect full of passion and love in the Silent Hill 2 Remake. Many other studios are really really capable of doing the same.
It’s good to know why Guerilla moved on from KZ. I would love another installment but I get that they were ready to move on. I also agree that KZ3 was the best. Strong campaign, great multiplayer, felt like the series potential realized. It was gritty and thrilling, and ended on a cliffhanger! Would love to see it back one day.
If it were to come back, I wonder if they’d keep the heavy feeling of the play character and combat since FPS have become much more fluid.
Ironically, John Carpenter actually played Prince of Persia the Lost Crown and really liked it. Jake the DLC is $5.00 and I highly recommend it.
I think it’s so funny you brought up killzone. I’ve never played the mainline series and I wanted to make videos on them because they really are the kind of games I love to play. I just didn’t have a ps3. I’m also gonna do a video on resistance because I never played those either. I did play the vita killzone game and it ruled
The reason I didn't play Prince of Persia The Lost Crown is because it didn't release on Steam day one.
I already had other games to play on Steam so I just didn't bother, especially since it's the perfect Steam Deck game
Exactly, I won’t buy direct from Ubisoft. I like all my games being in a singular trustworthy library.
It's hard for the big studios to have small projects. It's all about moving that bottom line and when a company makes the amount of money they do, unless it's a grand slam, it isn't moving any noticeable meters
Killzone and Resistance ARE the games to be made in this day and age, not Horizon or TLoU or GoW.
If they're done with the Killzone series, I think they should at least make a collection of the games remastered for ps5 snd PC. I really miss playing Killzone very much. They should do it one more time for the fans including me and they will move on.
Games like the last of us, where you are a real man and you kill another real man with a brick and it's depressing. Loved the description. That was the funniest thing you ever said this year.
The issue with the lost crown and a lot of publishers is that they forget that new ip/dormant ip should be treated like a new business. A new business is rarely profitable right away, it takes time and refinement before you are able to make profit from a new business. Prince of Persia is a dormant ip, and you're bringing it back in a different style, the customer base you had isn't all going to come back, you'll need to start again, so you do your first game, it's critically acclaimed and anyone that's played it says its your best release of the year. You know what you're supposed to do next? Invest in that team and allow them to interate and put the feedback from the fans into the game, the next release will have the fans from the first game and impove upon it and bring in new fans. But all publishers see is "line didn't go up"
Killzone 2 was the first fps I have memory playing, I'd love to feel a wave of nostalgia with a trilogy remaster or something new from that universe
I liked the lost crown it was my best game on the switch this year
I think there are too many games competing for our attention, i'm always playing something but no matter what my backlog keeps increasing, so much so that i rarely feel the need to buy the new releases right away. Idk i feel many games not meeting sales expectations is due to this to some extent...
I blame it on the internet (and by extension digital). In the 80s and 90s you used to have to make a FULL game, beta test it internally, get permission from Nintendo or Sega (and later Sony) to have it on their console. Now you have an overload of junk because anyone can basically just get a ESRB rating and have Nintendo, Sony, or MS release it on their digital store. This is the same with music though. Before 2000 you had like 15-20 good bands in each genre, now anyone with a computer can produce music and just release it on TH-cam. Most of it is garbage. You have to wade through the 90% garbage to find the 10% that really shine.
Part of that is the explosion that the indie scene has had in the past decade. AAA may be taking longer than ever to make their games but a dozen indie games get released every week. I mean, just look at this year: Balatro, Animal Well, Pacific Drive, Palworld, Another Crab's Treasure, UFO 50, Neva, Indika, Crow Country, Nine Sols, Lorelei and the Laser Eyes, The Plucky Squire, Thank Goodness You're Here, and so many more are now sprinkled into the games lineup. And that's not even talking about all the early access games out there.
Also, games in general are larger now so they take longer to finish. And live service games just flat out don't end...
@@OneRandomVictory Yea not only too many games but also huge time commitment to finish most games these days great point there.
Yo Jake, you’ve answered my Batman and Wonder Woman questions, so you're legally obligated to answer my Superman question lmao
What's the 1 thing you want from the new James Gunn Superman movie?
thanks for always having the sources in the description
I want Killzone, Resistance, and SOCOM back
Ok, this is the last straw for me with Ubisoft. I absolutely loved the old AC and Far Cry games, was a big supporter, but now its become a joke. PoP Lost Crown was the best Ubi game to come out in god knows how many years, universally acclaimed, sold well, and the studio still closed? Pathetic.
With Killzone I think another studio should be let to take a spin on it. I don't understand why game franchises have to be locked down to the same dev team. As mentioned, those teams will change over time anyways. So let someone else take a shot at it, like a new run in comics.
Killzone was and is my favorite FPS franchise to have released. The world was intriguing without being too realistic or too outlandish. Reminded me vaguely of the world of alien where it was just futuristic enough to be fantastical, but gritty and dark enough to be believable. My biggest surprise with this game coming from games like Unreal Tournament, Timesplitters, and Red Faction II, was how the bullet spray was not forgiving at all and made you think before shooting if you were trying to hit someone further away and forced you into cover. The adrenaline of unloading on enemies that were close was one of my favorite feelings. I feel that Killzone could make a big impact on Playstation, if done well. Great video, Jake!
Killzone 2 is a core memory for me. I want more Killzone and I say give it to Insomniac Games, I enjoyed the Resistance franchise a ton so I bet they'd do a great job rebooting
Please don’t stop this series every week, love checking in every week and love seeing the uploads more frequently 🗣️
Would love another Killzone!
I’ve been for a few weeks now planning out in my mind a Bethesda style Killzone game with overlapping story lines. It’s very gritty, possibly R-rated, but with a PG switch in the installer that makes the R-rated scenes fade to black before they start. It’s got three beginnings, kinda like Cyberpunk 2077, but that actually have some differences. The beginning has a Far Cry feature that skips to a end scenes cutscene that is really dark. I’ve been listening soundtracks from games like Frostpunk, and obviously Killzone 2 & 3. I have no idea how to make such a game, but the dream is real for me.
I think a new Killzone would actually be very successful for Sony. Do they have any current fps exclusives?
No because they stopped making them, Killzone, Resistance
Just curious, Jake. Are you or falcon working on the Sonic x Shadow Before You Buy currently, or are y’all waiting till it fully releases?
Small correction... at Ubisoft, disbanding a team doesn't mean "layoffs"... It's one of the few gaming companies where employees are "permanent"... meaning, when the team is disbanded, the employees either are restaffed on other projects or go in "Interproject", where they can work on prototypes and partake in trainings.
About the topic itself though, i'm torn... on the one side, i'd like big publisher to try to make smaller games, i loved Lost Crown... but, people don't buy them, outside our small bubble of terminally online hardcore gamers... why is that? Marketing? Price Point? Disinterest in the brand? Disinterest in the Genre? Competition?
I can't blame companies for not wanting to make a type of game that people won't buy... they're not doing charity work.
And what scares me the most is that it shows that quality and critical acclaim is meaningless if people will buy the same yearly FIFA or CoD game before a great game like PoP: The Lost Crown.
I think Killzone could be great in the hands of different devs, especially since they weren't forced out and chose to work on something else. I feel completely different about something like Metal Gear.
JIMMY! I know this was for an announcement but I'd love to see him on the channel with you more !
I love Killzone. Loved the first one, loved the second even more (third and SF were OK). I really want another now that it's been almost 10 years, but then I think "would it even be possible to capture the feel of the original KZ games in this day and age?" I think most audience and developer tastes have changed so much that even if someone brought KZ back it probably wouldn't feel anything like the originals. At best it would feel like KZ: SF mixed with... Fortnite? Or something like that. It would probably be open world too...
I feel the same way about Splinter Cell. I think it's time has unfortunately past, as far as a AAA release. And no I'm not counting the remake, though I highly doubt that will be able to capture the feel of the original either.
I wonder how many people didn't buy Prince of Persia because they gave the guy that overused poodle cut that Hollywood has fallen in love with for some reason.
there were definitely a lot of people that didn't buy it because you're not actually playing as the titular Prince, either.
Tom Henderson gave some extra information on the Lost Crown situation. It's also been confirmed by Ubisoft. Team has been disbanded yes, but it's been moved to Ubisoft to work on a new Rayman game and/or remake, which is in its early stages. So it's not all bad news.
It's a good point about studios working on games they want to make. I worked in games for a long time and never were we asked what we wanted to make, it was always dictated by the parent company or publisher (always an existing IP). Morale was particularly low on one game no one wanted to be working on, this game did not do well...
I recently jumped back into Halo when I got my steam deck and had a blast playing Halo 2’s campaign for the first time. I think there’s room for a sci fi FPS (not talking about Friends Per Second) made by a AAA studio that is not full priced and has a “AA feel”. Just a tight campaign with some good lore, flashy and punchy combat, and one cool level that everyone will bring up years from now (see: effect and cause from Titanfall 2)
The 7th gen was my all time favorite, and Killzone 2 will always have a soecial place in my heart. The intro was iconic, the graphics were unbelievable… I even liked how it playefd(I remember reviews saying it controlled poorly or something, and I couldn’t tell why. To me, it felt perfect).
Since they are leaving the franchise, it deserved a remaster. 1-3. Just to pay respect to what landmark titles they were.
I'm more fond of spiritual successors rather than continuations if the old creators want to move on. That way if the new team fumbles it, it doesn't necessarily tarnish the franchise name and also allows a little bit more creative liberty for the developers.
I took a Ubisoft survey about Lost Crown recently and although I can’t remember specifically what games they asked to compare it with, but they were huge heavy hitter titles. The only one that made sense was comparing it to Metroid Dread. No idea what Ubisoft is thinking bc Lost Crown was a banger, I thought it was great.
I think one of the Kill Zone games should get a Crysis Style Remaster.
Recently found Jimmy cause he was on last stand media. Great to see a shoutout for him here, he has some good stuff on his channels
Where is our pizza, Jake? The paperboys and i are coming for our pizza and 2 dollars!!!!!!!!!!!!!!!!!!
I remember Postma from the killzone 1 bots. Every bot's name was one of the devs' last name.
I think a Killzone collection would be really good, 60fps 4k, updated trophy lists etc
It’s so sad to see genuinely good studios get shafted. I think expectations of the publisher/investors are sky high and it needs to be taken back to ground level.
Yeah it annoys me that there’s been no Killzone since shadow fall, which I thoroughly enjoyed. If the team don’t want to work on it anymore, fair enough.
With 2 mainline games, a vr game, a Lego spin-off game and an MMO to come, Sony are doing what they can to milk the Horizon franchise. Horizon isn’t my cup of tea, but Killzone was. There’s an obvious lack of any kind of decent first person shooter on PlayStation.
I really liked Killzone 1 on the ps2. Don't remember much about the story but I do remember playing a ton of split screen multiplayer with my friends. Good times.
6:44
It is so shocking to me that people didn't know this or wondered why Guerilla doesn't do Killzone anymore. They said this earlier this year and a few years ago and when HZD first came out.
I’d love to see the OG Killzone games remastered or remade from the ground up (NOT Shadowfall!). Heck, re-boot the franchise! And since Guerilla’s checked out of the franchise, turn it over to another studio. Do an FPS. Do a 3rd-person shooter. Do an RTS, I don’t care. Sony needs to resurrect some of their dormant IP rather than dump hundreds of millions down the online PvP hole.
I'd love a Killzone trilogy remaster.
My dream sequel is playing the POV of a Helghast trooper, taking part in the hostile take over of the planet at the behest of Scholar Visari and then invading Vekta and then defending against the invasion of Helghan.
'This game didn't meet our expectations' meanwhile they're the ones who set the studio up for failure by not launching it on the most popular platforms or for the right price!
It is great when people get to work on what they want, but it would be ideal if as they transitioned to the new thing, they formed a new team to keep the old thing running, in this case Killzone.
SOMEBODY GET ME MORE KILLZONE IDGAF WHO MAKES IT. The vita game was phenomenal honestly. I would love to see that universe in modern graphics. I realize it isn't super original, but i really love it none the less. Fond memories with friends on PS2!
JAKE! off topic but I’m going to New York for the first time in December, any advice for a first timer to New York? I’m from a tiny town in Montana too so I know it’s going to be insane
You mentioned the forza team only doing forza but playground games is making fable which is a big jump! Love to see it
There was also Killzone: Liberation on PSP. It was amazing. Literally the best thing I could ever hope to play on a portable console.
I would love to see killzone come back. It's one of my favorite series. I'd be perfectly happy if another dev team took it on.
My only real problem with the 2D PoP game was the inability to map my own button setup. I'm beyond over games that don't allow me to play action games using muscle memory that I've developed over years.
You know What gorilla should do instead of killzone, but same ballpark and still stay in Horizon Universe? A fps prequal set in the final days of the zero dawn initiative, playing a soldier tasken with Holding back the machines. Some of the set pieces or levels could revolve around the Black box tapes found in the later games! I would play the shit out of that game!!!
I'd like another Killzone like part 2 and 3 but with bigger hub arenas, maybe vehicles too like in Gears 5. The open levels of shadow fall were a bit messy
I remember wanting to buy Lost Crown but the DRM lock or Ubisoft requirement prevented it from working natively on Steam Deck. So I passed.
Well, The Lost Crown didn't launch on Steam until 7 months later. Alan Wake II is still not on Steam and that didn't meet expectations either.
I really enjoyed just about every Killzone game, and yes, even the PS4 one. I really enjoyed it lol. I think the question to ask in regards to Killzone is, "Is there another story worth telling?" Sometimes we want to see a triumphant series return but how often does that truly work out? I'm skeptical. More times than not I have seen franchises return after being dormant for over a decade and they just don't turn out well. But hey if a new one were announced by another team I would be genuinely excited but cautiously optimistic at the same time.
I played all of them. I didn't like Shadow Fall. I consider KZ2, KZ3 and KZ Mercenary absolute masterpieces. The series needs to return, because the multiplayer modes for these games mentioned were phenomenal. As good as they were, they still had a lot of potential. This is why it needs to return. Although, I know if it ever returns, it won't be the way I and other fans want it. It would most likely just be an inferior cash-grab. Probably without multiplayer altogether since this is the trend today with major game releases.
The fact that PoP released off steam/major platforms on PC and it was released right after Ubisoft's lovely "get used to not owning games" is what prevented me from buying it sadly. I loved the demo and still would like to play it someday, I've been a PoP fan since I was a kid but Ubisoft has just hit the "companies I won't support for the damage they do to the hobby" list.
Honestly this move just brings them higher up on that list too, they could have started rebuilding good will with this but instead they axed the passionate team for short term gains AGAIN.
A return of Killzone would be great. But I'm afraid that even if it were announced today, it would take years before it was released and, following the example of COD, too much effort would probably be put into the multiplayer and the campaigns would be neglected. And I think that's the reason why there's no more Killzone.
Other than Bloodborne, no other Sony IP needs to be brought back more, than Killzone. Great vid Jake. Thanks for putting some light on KZ3. Can you imagine a new KZ in the DECIMA ENGINE??
I was bummed about Prince of Persia team as well but I don’t think that Ubi was wrong about being disappointed sales wise. According to reports it only hit 300,000 which it probably needed to hit 1 million I don’t think they had huge expectations but you can’t pay a team a AAA salary even on smaller projects if they don’t sell.
i was gonna get PoP: Lost Crown until that one Ubisoft exec said "Get used to not owning your games". Kept my over-a-decade long no Ubi games streak going.
Prince of Persia, as a franchise, has a long history of being something other than a Metroidvania. Had this game been released as a subsidiary type game like a Tactics or a Megaman X alongside side or shortly after a new standard 3D game that would have been a winning formula and a lot of people would have bought both. Even if they said, “Heys guys, from now on every other PP game will be a sidescroller, more people would have accepted it and not questioned but because they were slimy and just marched out a less costly, less time consuming project for $60 of course a lot of fans rejected it.
Would love to see a proper return of both Killzone and Resistance, pure nostalgic bliss.
Never been so early to a Baldino ep!!!! 😮
Woah thanks!!
Didn't meet expectations, either it means it was so bad it was stupid to release it, or it did great realistically, but corpos said no, it didn't and shoot it down. Back then, it was more it almost made a decent profit, but it didn't catch on, which is tragic, but it meant it felt sometimes like a classic.
As for Killzone, I loved the older games. I want a return.
I loved killzone 2, I was 13 and ranked in the top ten in the world and in the #7 ranked clan. Only played as a sniper, those were the days
It is also confirmed that the PoP Lost Crown team was disbanded, not laid off, they just were forced to relocate to other projects/teams within Ubisoft. The studio name and the studio entity as it has been is still there, being "inactive" for now. At least there is some silver linings...
I don't play buy new games much, but I LOVED the Sands of Time series, so I was happy to run out and buy a new Prince of Persia game even if it was different. I loved The Lost Crown too and wanted more of it. Hearing the team disbanded disappoints me.
I’d like to see some dormant IP get reassigned to other studios! So long as said studio is capable of putting out high quality products and they are not asked to do a continuation of a Narrative heavy story like the last of us.
The Lost Crown isn’t just an awesome game, what makes it special is that you can play it with the Farsi voice actors and that makes it feel even more authentic. It’s also a beautiful sounding language
maybe the price is the problem and the availability, if its on steam without uplay, it would be a success
"You were a real man. That killed another real man with a brick and it was depressing."
Get Nixxes to remaster Killzone 2, 3 (and Shadowfall, I guess).
The first game, whilst not perfect, still has a lot stuff I love (different characters to play as, awesome alternate fire options) so would love to see a full remake of that from someone.
I legit get so scared thinking about my favorite hobby may not exist one day as it does today because honestly the entire industry is still being held together by passionate veterans. Even a lot of indie and AA hits we see are the works of the veterans who do it by themselves.
I really do not see younger people getting interested to work in the gaming industry and how can they when there is no incentive and its just bad news after bad news whether its the working conditions, toxic culture or outright layoffs...
I am afraid of what will come next
8:50 I never considered that Miyazaki may one day move on or retire and we will never have any more fromsoft souls games like he does. Damn, that thought alone is scarier than any boss in Bloodborne. Let's not go there. I'm not ready to entertain that possibility lol
Lost Crown has sold over a million copies; crazy that isn't considered successful. Killzone on PSP made me launch my handheld across the room! Great game😁.
Hey, fwiw Tactical Breach Wizards is getting close to 200k copies sold. I'm just happy for the devs. Have you played Keep Driving demo? Highly recommend.
it was thanks to killzone i fell in love with fps games. but one thing i want to see is a remake of the first killzone game. It would be awesome to see the graphics of the first killzone 2 trailer but in killzone 1 gameplay.