Bethesda Developers knew how Satisfying this would be...

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 9

  • @David-yj8em
    @David-yj8em ปีที่แล้ว +6

    Oblivion soundtrack is a nice touch

  • @RobertPendell
    @RobertPendell ปีที่แล้ว

    Where is my slinky?

  • @Fredrick_Turner
    @Fredrick_Turner ปีที่แล้ว

    pretty sure bread dominoes never crossed their minds

  • @nanow1990
    @nanow1990 ปีที่แล้ว +9

    This is insane for a game tbh, can we get this physics engine and plug it into cyberpunk 2077? This will be preem, starborns.

    • @thorjelly
      @thorjelly ปีที่แล้ว +1

      "insane for a game" bro. HL2 could do this almost 20 years ago. There are arguably more impressive in game dominoes videos uploaded to YT that are 17 years old. The only difference is that the game industry went from 32-bit floating point precision to 64-bit, so objects can be smaller.

    • @nanow1990
      @nanow1990 ปีที่แล้ว

      @@thorjelly show me how hl2 old build can do domino effect with small objects like that

    • @thorjelly
      @thorjelly ปีที่แล้ว

      @@nanow1990 "The only difference is that the game industry went from 32-bit floating point precision to 64-bit, so objects can be smaller." maybe you should read next time

    • @nanow1990
      @nanow1990 ปีที่แล้ว

      @@thorjelly new source 2 physics engine is worse than creation engine 2 old shit that used by starfield. You are wrong

    • @thorjelly
      @thorjelly ปีที่แล้ว

      ​@@nanow1990 I don't even know how to parse the sentence you just wrote, lol. And I never said starfield didn't have an impressive physics engine, I just said that this specifically isn't an example of it.