Lego I found that the M4 actually gets a PaP ability - it's actually the opposite of what the Ram-9 gets. Instead of getting Double Tap 2.0, it gains the effect of Double Tap 1.0.
@@nateandrew9953 Double Tap 1.0 simply increases your gun's fire rate. DT 2.0 makes it so that for every one bullet it takes from your magazine you actually shoot two, so you can increase your damage output without running out of ammo quicker.
@@lazwardazure716 assuming to what the original comment said, shoot your m4 without pack and time the fire rate, then pack it and shoot it again while timing it
@@spyro-JokerP5 yeah he does, he literally says how it's single shot and not full auto then pack a lunches and proceeds to count the slugs? And say it's full auto around 23:16 and onwards
If you pap the Scorcher, not only is the charge up faster for the launch, but you can charge it up mid-air and fly around like Superman. Just make sure you time it right or else you will splat on the ground. It is in my opinion, the best wonder weapon just because of how much mobility you get from it.
@@braydenbridges1920you definitely don’t want to do any of that. You launch yourself one and a half times before pushing forward. After that you only want to launch once you’re closer to the ground. You’ll run out of juice in seconds the way you’re suggesting
This kind of stuff is why I love WW2 zombies, there are so many weapons with cool pap upgrades it's insane, makes me wish black ops guns had the same variety
@@walkersrevenge yeah but as my comment said, not like WW2, WW2 had the most innovative and diverse amount of pap abilities while most of treyarch zombies has so little
@@walkersrevenge pap abilities while yes where originally a treyarch idea ww2 had more and they where way cooler, about 90% of ww2’s weapons had game altering pap abilities and by that I mean they didn’t change the guns firing mode no they actually added a entire new feature, like making a gun spawn a shield when you reload on a empty mag, or leaving markers on the ground that when you reload fire bullets between them that damage zombies, or a gun that speeds up the player as long as it’s being fired, or a gun that spawn electrical orbs that insta kill zombies, or a gun that sets a trap that activates after 4 seconds and insta kills 5 zombies around it, or a the M1911 being explosive (which isn’t unique to ww2 but is the best version of it) or a gun that builds up a charge that then activates sending a blast out stunning all zombies hit by it, or making a gun fire shotgun shells, or a handgun that can literally shoot through anything, I would keep going but you get my point hopefully
I get so many flawless now it's crazy I literally have 13 in my stash right now and I get atleast 1 or 2 every single round not to mention crafting 1 every 3 days. I use nothing but flawless now
@@XoXoUnagioXoX When I made this comment I had just started playing, since then I have been farming the crap outa the triangles and now have an entire stash full of them 😂
Gas bolts for the cross bow has more ammo reserves and works as a cryro effect against zombies while giving additional damage per tick. Essentially a better stormender
I'm so happy you made this I've been trying to figure these out for so long and it seems almost impossible to find the information I'm so glad you gathered together. Thank you
If they nerfed the Lockwood 680 slug PAP from 10 to 6, why did they make the Reclaimer 18 slug 10? Why not just make all the ones with that ability 10 slugs or 6 if they really want to keep things nerfed and less fun for PvE? Edit: Also, I think the Dual Kodachis did have the same swing speed PAP'd when the game first came out. I remember being able to swing it that fast before with PAP. Yet another nerf the devs decided to throw in for no reason.
Honestly, glad the Spas12 is still a beast, used that since its release, very fun in zombies. I haven’t played in a few months since other games started coming out
Little fun thing with the PAP JOKR, if you hold down the trigger after getting a lock it'll fire back to back. Found that out while leveling the thing in zombies.
Thank you for going over this stuff. With all the changes the make all the time, it is good to have recent videos to know what is still added vs hoping old vids are still accurate.
When I was grinding for Bioluminescent back in season 1 or 2 I could've sworn: FFS Hurricane never got the 4x mag pap ability (it was kept doubled at 100 bullets) Minibak had around 200 bullets instead of 300 bullets when packed Fennec 45 with drum mag and packed had over 1,000 in reserve but seasons later it was nerfed and now has I think doubled or trippled in reserve. One more thing I would like to vouch an idea with trigger types: any burst and single type alternative guns (M16, FR 5.56, Lachmann Shroud, etc.) they should when packed have different trigger types which either full-auto or 6-burst. SVA when packed its 2 burst to 4 burst.
It has the slowdown ability? If it does that with it being un pack-a-punched it's much weaker as I was unable to notice any slowdown without being packed.
Best content in zombies in youtube. Glad yo see you keep growing and man, BO6 is gonna be an amazing time for you. Wish you luck and waiting on every info about zombies for us!
Another thing about the projectiles from the PaP’d MORS is that you don’t need PHD Flopper to mitigate the damage from the explosions. Which is pretty nice if you’re hipfiring it.
If you put slugs on tye RGL and pack a punch it, the slugs explode anywhere and they don't do any damage to you meaning that you don't need PHD to survive (I still take it though cause of the hellhounds)
The conversion kit for the haymaker makes it insanely good (will break your camera w/ no stock and mags of holding) and the conversion kit for the mors is definitely one of the best guns in the game, just make sure you have the fast bolt.
The Stormender when PaP'd actually gets another secret ability, it happens rarely and i mean VERY RARELY. What it does is not only make it full auto and gives a slightly bttr slow ability, it also has a RARE chance to Turn and zombie when shot, I had to check multiple times to make sure I wasnt running the toxic ammo mod or elemental pop. But yes the Stormender has a built in Turned effect that rarely triggers
Recently came back to the game since the launch of the first dark aether rift. I have been wondering what's good since that very first crossbow nerf from damn near launch and this video helped a lot. Cheers
Damn good video here, noticed some guns Packed better than others but Did Not think it was this deep! And how u take SoOo much damage in lvl 3 zone dude ! Its like God Mode on from Doom bro...
Some of the special abilities here give me hope that they might add even more for BO6, probably won’t be as deep/plentiful as WW2’s were, but somewhere in the middle would be nice
So I know you put the explosive tip on the crossbow, but if you throw the thermite tip on it with pack, it melts mini-bosses like mangler, mimics and disciples. And does some pretty nasty dmg to abominations if you land your shots (which shouldn't be too hard to do)
things like these are what I missed from CW, the 1911 don't shoot explosives, there is no extra attachment for the m16(make sense since gunsmith) and it's all just basic mag + damage upgrade with better reload speed for shotguns
One thing you didn't mention for the Lachmann Shroud is when you put the Aftermarket Part on it and Pack a Punch I increases the fire rate. Is it any good in T3 though? Not really it's pretty weak even with the increased fire rate.
Thinking about it before the launch of BO6. However have a bit of things I need to get done IRL first leading up to BO6. Might do a all Easter Eggs video or something.
Cant belive they killed supporting the game mode just for BO6 . Still loving the open world in MWZ back when it launched, we're been playing most fun in ages even tho i am not a zombie player at all..
@@cryptbotit’s actually not. It’s one dimensional and gets boring super fast. If they had more content updates and things to do in the open world it’d be a lot better. They could easily combine it and make it both, but they just don’t care about you. Only your money
"To purchase upgrades for currently utilized weapons from the Pack-a-Punch Machine (Tier I, II, or III) that increase weapon potency and ammunition reserves, as well as occasionally offering unexpected effects…" bo6 blog post
I think someone doesn't know, but, when you use KVD Enforcer with the conversion kit, it will turn 2-round hyperburst to full auto DMR.(I tried on KV Inhibitor once, it doesn't work)
I’m surprised you didn’t mention the blunderbuss (MORS with jak mod) it gets an explosive shock round and becomes the best shotgun in the game. It’s still single fire reload, so mag of holding is worthless but the fire/reload rate is bumped up significantly and combined with speed cola it’s as fast as any pump action. The one draw back is the pellet spread is huge, mixed with the explosion, smoke and electricity it can become chaotic and disorienting… but it SHREDS!
I don't like how most weapons in zombies don't get anything special I remember in zombies getting op pistols after upgrading them or some dragon breath shotgun or some crazy laser rifle
Join Repeat․gg today to make money while playing Warzone using rpt.gg/legounlockedrepyt #ad
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alr
You forgot about the ability when you shoot teammates with the vr11
Can you make a vid for the best guns for cod zombies season 5
You forgot about the KV Broadside Conversion Kit
Lego I found that the M4 actually gets a PaP ability - it's actually the opposite of what the Ram-9 gets. Instead of getting Double Tap 2.0, it gains the effect of Double Tap 1.0.
So the M4 shoots a little faster? I never noticed a difference while grinding camos for it
What’s the difference between double tap 1.0 and 2.0?
@@nateandrew9953 Double Tap 1.0 simply increases your gun's fire rate. DT 2.0 makes it so that for every one bullet it takes from your magazine you actually shoot two, so you can increase your damage output without running out of ammo quicker.
Is there a way to test this because the M4 is my favorite gun and I haven't noticed this
@@lazwardazure716 assuming to what the original comment said, shoot your m4 without pack and time the fire rate, then pack it and shoot it again while timing it
Crossbow bolts are held in a quiver the same as arrows, the bolts are seated in what's called a flight groove :)
Thr kar98’s special ability is that it turns it into the top 3 worst weapons in the game.
Krazyrabb1t would get mad hearing that claim.
-…a bad gun fitting for a bad YTer, I suppose…-
@@bobthebuilder9509 go to therapy both of you
@@blancomac11dam👀👀
@@blancomac11 they ain't wrong. Its pretty damn mid when pap'd. 5 rounds no diff.
@@glitchingghost7560 what?
The slugs in the haymaker also do the same when you pack it and it’s fully auto too. Shit slams and hasn’t been nerfed.
he did talk about the slug haymaker- 23:03
@@Aussie123-bm4quHe didn't call that out...? He was just saying how good it is.
@@spyro-JokerP5 oh sorry did not realise my bad🫢
@@spyro-JokerP5 yeah he does, he literally says how it's single shot and not full auto then pack a lunches and proceeds to count the slugs? And say it's full auto around 23:16 and onwards
@@BSOTUIWTL uhhhh not talking about Lego my friend. Talking about Tyler. He wasnt saying he didn't include it, he is saying how GOOD the gun is.
If you pap the Scorcher, not only is the charge up faster for the launch, but you can charge it up mid-air and fly around like Superman. Just make sure you time it right or else you will splat on the ground. It is in my opinion, the best wonder weapon just because of how much mobility you get from it.
Mastered that in one day when I saw a dude doing that as I was delivering cargo
just hold the left trigger down til you’ve launched upwards 3 times, you’ll never splat if you keep the trigger held in
NOTE:**** DO NOT DIE MIDJUMP BECAUSE YOU CANT BE REVIVED ! WHICH MEANS A ZOMBIE SLAPPING YOUR ASS B4 LAUNCH CAN SEND YOU TO YOUR DOOM
You dont have to time anything, just hold down the trigger till it launches you twice
@@braydenbridges1920you definitely don’t want to do any of that. You launch yourself one and a half times before pushing forward. After that you only want to launch once you’re closer to the ground. You’ll run out of juice in seconds the way you’re suggesting
This kind of stuff is why I love WW2 zombies, there are so many weapons with cool pap upgrades it's insane, makes me wish black ops guns had the same variety
Treyarch made MWZ...
@@ZenithAesthetics what does that have to with my comment ? The video is about the pap upgrades, WW2 has better pap upgrades with variety
@@Lazureth weapons have special abilities in all the zombie modes treyarch has made which is what they're referring to
@@walkersrevenge yeah but as my comment said, not like WW2, WW2 had the most innovative and diverse amount of pap abilities while most of treyarch zombies has so little
@@walkersrevenge pap abilities while yes where originally a treyarch idea ww2 had more and they where way cooler, about 90% of ww2’s weapons had game altering pap abilities and by that I mean they didn’t change the guns firing mode no they actually added a entire new feature, like making a gun spawn a shield when you reload on a empty mag, or leaving markers on the ground that when you reload fire bullets between them that damage zombies, or a gun that speeds up the player as long as it’s being fired, or a gun that spawn electrical orbs that insta kill zombies, or a gun that sets a trap that activates after 4 seconds and insta kills 5 zombies around it, or a the M1911 being explosive (which isn’t unique to ww2 but is the best version of it) or a gun that builds up a charge that then activates sending a blast out stunning all zombies hit by it, or making a gun fire shotgun shells, or a handgun that can literally shoot through anything, I would keep going but you get my point hopefully
Bro is just casually using Flawless Aetherium Crystal's like they are pocket change when I can barely even get the Raw ones 🤣
I get so many flawless now it's crazy I literally have 13 in my stash right now and I get atleast 1 or 2 every single round not to mention crafting 1 every 3 days. I use nothing but flawless now
Tombstone
Trying doing the triangles, you’ll get either level 2 or 3 crystals
@@XoXoUnagioXoX When I made this comment I had just started playing, since then I have been farming the crap outa the triangles and now have an entire stash full of them 😂
@@itsmehere1 What are the triangles?
Pack-a-Punch the MORS with the HVP Anti-Material rounds.
You won’t be disappointed.
How much better are they compared to the normal rounds?
Also, is this with or without the aftermarket part???
@@luislebronaponte2737
Without the AMP. And the Anti-Material bullets hit much harder, which makes the explosion deal much more damage.
Gas bolts for the cross bow has more ammo reserves and works as a cryro effect against zombies while giving additional damage per tick. Essentially a better stormender
but also makes you cough and lose damage?
Craig needs a raise. This man is infinite knowledge.
It’s so funny cause I saw this comment as he couldn’t answer something 😂
I'm so happy you made this I've been trying to figure these out for so long and it seems almost impossible to find the information I'm so glad you gathered together. Thank you
If they nerfed the Lockwood 680 slug PAP from 10 to 6, why did they make the Reclaimer 18 slug 10? Why not just make all the ones with that ability 10 slugs or 6 if they really want to keep things nerfed and less fun for PvE?
Edit: Also, I think the Dual Kodachis did have the same swing speed PAP'd when the game first came out. I remember being able to swing it that fast before with PAP. Yet another nerf the devs decided to throw in for no reason.
Lockwood 680 got nerfed in season 2 reloaded, they just accidently nerfed in MWZ since they want to nerf in only MP and WZ for being too broken
Yea yea sure. Nerfing in WZ and MP...sure. I dont believe a shit from Activision and others.
Reduced all shotguns to shoot 6 pellets in season 3, but reclaimer came out with 10 pellets.. so the slugs are the regular pellet count
Bingo
Honestly, glad the Spas12 is still a beast, used that since its release, very fun in zombies. I haven’t played in a few months since other games started coming out
Yeah I like using the Reclaimer with slugs too, the burst damage it can output when pack a punched is something very few weapons can compete with
Asking Greg "Right Greg" every time he says sextuple octuple got me dying lol hahaha
The FR Avancer is the best weapon for zombies. Pap gives it 1020 rounds and you equip incendiary rounds with it. Use the fire ammo mod too.
Little fun thing with the PAP JOKR, if you hold down the trigger after getting a lock it'll fire back to back. Found that out while leveling the thing in zombies.
Dude this video came out 24s I've never been this early bruh 😂
Thank you for going over this stuff. With all the changes the make all the time, it is good to have recent videos to know what is still added vs hoping old vids are still accurate.
When I was grinding for Bioluminescent back in season 1 or 2 I could've sworn:
FFS Hurricane never got the 4x mag pap ability (it was kept doubled at 100 bullets)
Minibak had around 200 bullets instead of 300 bullets when packed
Fennec 45 with drum mag and packed had over 1,000 in reserve but seasons later it was nerfed and now has I think doubled or trippled in reserve.
One more thing I would like to vouch an idea with trigger types: any burst and single type alternative guns (M16, FR 5.56, Lachmann Shroud, etc.) they should when packed have different trigger types which either full-auto or 6-burst. SVA when packed its 2 burst to 4 burst.
This is a top notch content idea Lego. Thank you!
Bro the stormender is the same even without the pap "ability"
It has the slowdown ability? If it does that with it being un pack-a-punched it's much weaker as I was unable to notice any slowdown without being packed.
@@LegoUnlocked yes i used it without pap and its the same maybe becuaae i was in tier 2 and tier 1
@@LegoUnlocked the ability is that it becomes full auto and you can slow even more
Damn congrats on all the success LEGO. Been a while since I played cod
Balls.
Balls.
Balls.
Balls.
Balls.
Balls
i love Lego and Craig’s energy together 😆
Best content in zombies in youtube. Glad yo see you keep growing and man, BO6 is gonna be an amazing time for you. Wish you luck and waiting on every info about zombies for us!
I love when Lego fills us for 30 minutes straight :D
Yoo pause
Lego, maelstrom trigger on the Lockwood makes it a 4 round burst. Makes it so good.
Another thing about the projectiles from the PaP’d MORS is that you don’t need PHD Flopper to mitigate the damage from the explosions. Which is pretty nice if you’re hipfiring it.
Also something you didn't miss, but definitely thought would've been said; the mors sniper with mag of holding is INSANE, it fires like a semi auto!
Interesting note...
If u don’t use any different ammo types on the Mors, it gets rid of the smoke from the explosions.
No... I used the mors so much, that I know I use it without an ammo type, and it has the explosion.
@@spyro-JokerP5 I said smoke, not explosion
@@MiztaMixmasta22 yes, but that is what I am talking about. The SMOKE stays. The explosion smoke. It stays.
@@spyro-JokerP5 I use the Blackcell version and it don’t have the smoke tho…
@@MiztaMixmasta22 okay then that's not the GUN it's the blueprint. Completely different.
The shroud also does extra damage when I'm single round. IDK why but it does. The spawn skin made it my favorite gun. So I always use it.
Its great to see Lego back
I knew the reclaimer 18 was nice but hot damn I'm using those slug rounds for sure
M16 with Aftermarket part is a Monster! And add Mags of Holding 1020 roundz. M4 as well
25+ but cant timestamp the video, ugh
5:32
@@WalkwithParker womp womp
@@kon-el2334 ?????
I was waiting for a video like this
Because of this video I am now using the M16. Never knew that! Thank you
Three shot explosive crossbow is my favorite, I bring it in every time. It makes such short work of enemy choppers, too.
I loved packapunching the knife in cold war one hit for bosses. Was my most used weapon in cold war.
If you put slugs on tye RGL and pack a punch it, the slugs explode anywhere and they don't do any damage to you meaning that you don't need PHD to survive (I still take it though cause of the hellhounds)
the stormender is good to disable electrical devices like the counter UAV, sentry guns, etc . one shot and its down
If you shoot the HVT truck with it, the turrent's Lazer will activate and mark zombies for you.
The conversion kit for the haymaker makes it insanely good (will break your camera w/ no stock and mags of holding) and the conversion kit for the mors is definitely one of the best guns in the game, just make sure you have the fast bolt.
is the weapon actually better if you pap1,2,3 or is it the same when you go straight to 3 ?
the stg with the flame thrower attachment is decent
24:09 i cant believe the Mega Abomination hawk tuah's on the first date
The Stormender when PaP'd actually gets another secret ability, it happens rarely and i mean VERY RARELY.
What it does is not only make it full auto and gives a slightly bttr slow ability, it also has a RARE chance to Turn and zombie when shot, I had to check multiple times to make sure I wasnt running the toxic ammo mod or elemental pop. But yes the Stormender has a built in Turned effect that rarely triggers
Recently came back to the game since the launch of the first dark aether rift. I have been wondering what's good since that very first crossbow nerf from damn near launch and this video helped a lot. Cheers
Damn good video here, noticed some guns Packed better than others but Did Not think it was this deep!
And how u take SoOo much damage in lvl 3 zone dude ! Its like God Mode on from Doom bro...
Anyone not using the stg right now is missing out things absolutley unreal
Some of the special abilities here give me hope that they might add even more for BO6, probably won’t be as deep/plentiful as WW2’s were, but somewhere in the middle would be nice
So I know you put the explosive tip on the crossbow, but if you throw the thermite tip on it with pack, it melts mini-bosses like mangler, mimics and disciples. And does some pretty nasty dmg to abominations if you land your shots (which shouldn't be too hard to do)
The XRK stalker gets a 6x damage multiplier instead of the common 3x that most guns get
I see we're still calling mega-abomination's mouths "eyes"
I remember the rapid fire glitch with jug and the RPG in bo2 it was awesome
8:33 skullcrusher
I love using the MORS pap3. Its essentially a raygun with no reload
The mors aftermarket makes it crazy especially with the bolt action for faster bolt and speed cola with it
Minibak 64x4.6875=300 14:34
things like these are what I missed from CW, the 1911 don't shoot explosives, there is no extra attachment for the m16(make sense since gunsmith) and it's all just basic mag + damage upgrade with better reload speed for shotguns
One thing you didn't mention for the Lachmann Shroud is when you put the Aftermarket Part on it and Pack a Punch I increases the fire rate. Is it any good in T3 though? Not really it's pretty weak even with the increased fire rate.
The packapunched stormender is super fun in the final exfil.
I have never heard “pack-a-punch ability” this many times in my life lol
Pro tip: press the reload button as you fire with crossbow continuously for rapid fire😎
What camo do you have on your reclaimer? Looks sick
I would love to see you play Cold War zombies again
Thinking about it before the launch of BO6. However have a bit of things I need to get done IRL first leading up to BO6. Might do a all Easter Eggs video or something.
Cant belive they killed supporting the game mode just for BO6 .
Still loving the open world in MWZ back when it launched, we're been playing most fun in ages even tho i am not a zombie player at all..
This mode had a really solid foundation. Just need more content updates :(
Gotta thank activision for being so selfish with their employees..
Round based is better anyway
@@cryptbotit’s actually not. It’s one dimensional and gets boring super fast. If they had more content updates and things to do in the open world it’d be a lot better. They could easily combine it and make it both, but they just don’t care about you. Only your money
Like dmz,if they just updated it instead of doing the same but adding zombies,i think they would have done better :) @@LegoUnlocked
If you put the aftermarket part on the KV it shoots waaay faster. Also if you don't put the dragons breath rounds on it does better
LEGOUNLOCKED
What camo were you using on the M16?? Do MW2 weapons get a different PaP Camo?
i really hope that BO6 has similar stuff
"To purchase upgrades for currently utilized weapons from the Pack-a-Punch Machine (Tier I, II, or III) that increase weapon potency and ammunition reserves, as well as occasionally offering unexpected effects…" bo6 blog post
4:42 TENFOLD
m16 was called the skullcrusher after pap in bo1 :)
Hope that Black ops 6 has these abilities on more weapons and even new special ones was fun helping you and telling you the name of the m16 💚✨
What camo was on the RGL ???
The mors with mag of holding is so unbelievably broken
And unbelievably weak in t3 I wish it didn’t have explosives
I think someone doesn't know, but, when you use KVD Enforcer with the conversion kit, it will turn 2-round hyperburst to full auto DMR.(I tried on KV Inhibitor once, it doesn't work)
Hasnt it been nerfed? I ran it 2 weeks ago and PaP doesnt have the full auto anymore
the mors actually becomes technically full auto without the charge barrel equipped
I like the m4 .50 cal conversion kit, then pack that. It's pretty strong
you dont just need slugs for the lockwood 680 , it also gives you 6 bolo shots when packed as well, pretty useless but still useful to know
They should make the crossbow with the explosive rounds attract zombies
Lego the lockwood300 already has. A atachmant that makes it shoot 2 bullets
The M16 Conversionkit gets the Same Effect of the Ram9
The PaP m16 is called skullsplitter in Cold War
I liked the 6 round burst M16 in Cold War zombies better than it turning full auto like every other AR
That SLEDGEHAMMER Is A "MONSTER" Against Bosses. 💯‼️
I hate Elemental pop
Same here. Throws off your rhythm. Too much going on with it.
The haymaker has the slug mod and has 40 a clip, fires 10, and is auto when you pack 3 it
What do you call it when it's Ten Times Stronger?Answer: Its GREAT!!!
is it worth packapunching the riot shield?
The crossbow is really good with thermite bolts when pack a punched, i wonder if the bow is any good with them.
Haymaker gets a full auto mode and doubles pap ability with slugs.
honestly the jokr should've been turned into a cluster launcher / a mini hellstorm missile
nice Freudian slip right there xD
Lego, the audio desyncs because the gun becomes auto-burst firing three shots per trigger pull, repeating if held.
You forgot the SP-X80 if you put fire rounds for ammunition it completely destroys bosses
Hey Lego try packa punching the akimbo version of the Lockwood 300 with slugs
I’m surprised you didn’t mention the blunderbuss (MORS with jak mod) it gets an explosive shock round and becomes the best shotgun in the game. It’s still single fire reload, so mag of holding is worthless but the fire/reload rate is bumped up significantly and combined with speed cola it’s as fast as any pump action. The one draw back is the pellet spread is huge, mixed with the explosion, smoke and electricity it can become chaotic and disorienting… but it SHREDS!
Now we're talkin
I don't like how most weapons in zombies don't get anything special I remember in zombies getting op pistols after upgrading them or some dragon breath shotgun or some crazy laser rifle
0:53 - Petition to make the 680 shoot 10 slugs again when PAP pls. "Sextiples" YEP