Game Breaking Horse Archer / Khuzait Tactics in Bannerlord

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 8

  • @garrettdean6067
    @garrettdean6067 2 หลายเดือนก่อน +1

    thanks for the commands! I don't mind devastating my enemy!

  • @Mr.Rios-dk3rv
    @Mr.Rios-dk3rv 2 หลายเดือนก่อน +1

    finally a new video :)

    • @angrygoldfish9607
      @angrygoldfish9607  2 หลายเดือนก่อน

      I am sorry for the long wait. Thank you for being patient and not giving up on me.

    • @Mr.Rios-dk3rv
      @Mr.Rios-dk3rv 2 หลายเดือนก่อน

      @@angrygoldfish9607 saw you on the knightly plays channel so I knew you weren't dead

    • @angrygoldfish9607
      @angrygoldfish9607  2 หลายเดือนก่อน

      Haha, I've been busy with some irl stuff but also I've been learning cool Bannerlord stuff to share with you guys! I've got a video coming out soon (maybe today) that just might blow your mind.
      Then I'll be getting back to the campaign.

  • @rockybalboa5611
    @rockybalboa5611 2 หลายเดือนก่อน +1

    What about F6 for horse archers? They usually use hit and run tactic. And didnt tested properly F1+F5 for archers but it should be similar to F1+F4 when they move long distance without shot.

    • @angrygoldfish9607
      @angrygoldfish9607  2 หลายเดือนก่อน +1

      F6 is basically the same as F1 F3 in my experience. I do use F1 F3 while doing the " fish barrel" if my enemy manages to reach the horse archer line and I need to buy a few seconds so I can direct them to reform the circle in a better location. As a whole though F6 or F1 F3 for horse archers, in my opinion, is trash. They are not accurate while in motion (sure they'll get some kills but nothing like if they were static). It's just a great way to burn through their quivers for not much. While at the same time putting them in danger of running into trees, getting congested on dismounted horse, landmarks or invisible walls (making them easy pickings for enemy foot archers and infantry) also they are much more in danger of enemy cavalry while in motion. It's just bad.
      The difference between F1 F4 and F1 F5 comes into play when your units reach the edge of the map. With F1 F4 they will awkwardly try to run through the enemy lines and then try and kite the enemy from the other side. This isn't good and should be watched out for. When you F1 F5, when your units reach the edge of the map, they will retreat out of the battle. So pick your poison there. For the purposes of performing the "easy kill box" either will work as what you want them to do is run and gun and both commands will accomplish that.