Rouge Company is quite a good game. No character feels too OP and the mechanics themselves are easy to learn and fun to play. Every one in a while I go back and play that game for a week or so then leaves lol but still it can be addicting at times.
Played the game for the first 1-2 months it came out and then had a few more 2-3 streaks of playing the game. Havent touched it in probably over a year but its a phenomenal game. Love to see it though bro. God bless ✝❤
Its pretty cool Pyro Works seems to use actual retail consumer fireworks product model in the game. I work in retail fireworks. That Whacky Tobacky piece you spammed onscreen, is one of the biggest most beautiful displays I have ever lit off of just one fuse.
that was always a lazy excuse once they realized making a good milsim isnt easy work. The game itself is absolutely terrible, and most of the good mods not surprisingly, completely rework the game
@@RustyBear yeah I agree those mods do some great work and offer an actual reason to play. But the base game is so lackluster and barebones that nobody wants to mod it. Gmod was only successful because it was a first of its kind, OHD suffers from being late to the party
OHD will be getting a massive update soon so you might wanna revisit it after that. As someone with access to the Dev Build, it has so much more polish. Weird that you're gameplay looked quite different to mine in the normal version though, but I do usually just play with bots.
Rogue company… Man oh man. When covid first hit after i got burnt out on Warzone (Before rebirth dropped) This game kept me Sane for a lonnnng time. Fell in love with Lancer , Vy and Kestrel. Love the graphics, Gunplay, Movement, and competitive play. Very very very fun game and great concept for an Arcade shooter
Betrayer was made by F.E.A.R. developpers who left Monolith Productions and create Blackpowder Games. This studio does not exist anymore. It's an interesting game thought.
Operation Harsh Doorstop is till on development. The current version of the game is a beta build. They will be releasing a new update soon. I highly advice you check it out.
scp containment breach multiplayer was the first horror game i played with my cousin which rly got us into horror games and its kind of a tradition for us nowadays to play horror games together from time to time. we played scp containment breach together against ai tho, also we knew nothing abt the game so it took multiple tries and abt 40 hours for us to beat it.
I've played Rogue Company for a while, and the game is awesome, it's sad that the playerbase is declining. I really suggest everyone who reads this checks it out
I used to love Rogue Company when it first came out, it made me feel like a beast and I was just so good at it. Stopped playing after a couple of weeks though
fun fact: 7:40 on the left side you can see name Tyler Durden, hes actually czech meth rapper legend that used to have fame then he was homeless for few years and now he does rap again. wouldnt be suprised if thats actually him
Interesting to see someone making a more mainstream video containing SCP Containment Breach Multiplayer. Mind if I ask where in general you were playing from? I am a dedicated server host for the game running from Wisconsin. (Which is a state in the Northeast side of the US) I didn't notice any lag issues from your video but I'm not sure if there are currently any other active US hosts. I have to assume you were on an EU server? I had a few problems with the other communities, mostly the Russian servers. Some of them perform perma-bans for speaking other languages. That is why I started my own in the US.
ive been playing operation harsh doorstop for about a year now and first i played single player since there were not much servers but the online servers were full so its still a nice game
One thing to mention that I can only assume you might not have been aware of from you showing the Steam charts when talking about player counts is that Rogue Company was an Epic exclusive for a year and surely still has players there as well (of course not the same amount and the game is basically almost in maintenance mode at this point which is pretty sad because I love it to death. me and the fellas played in the betas back in early 2020). Also has crossplay so it's definitely healthy enough to live on for a bit fortunately. Just glad to see it here instead of in your dead game series :)
Shatterline is a pretty decent free game that's on steam and barely has any players. It has a rogue-like pve mode that is pretty fun with some friends.
As someone who's played a LOT of Rouge Company, most of the character designs are obvious classic takes without much originality... but the game is really fun. Only downside is that with all games that have a niche player-base, everyone else is an actual veteran.
I already recommended it before, but then again, *TRY WW3* . It’s very fun but dead at the moment and it’d be great to have it get the attention it deserves.
So Operation Harsh Doorstop is a little weird. it's not really meant to be a typical game but more of a modding platform for you to make a game. It's inspired by Project reality (as well as Red Ochestra/ rising storm 2) while being a super moddable game like ArmA 3 that lives off of mods and using Unreal Engine that makes it pretty easy to work with. the idea behind this was having the content user created and a vast array of time periods to create an "indefinite tactical shooter". Sadly I don't think the core was cooked fully as there's bugs that cause some hilarious issues (low shadow quality caused the player to not hear footsteps). I hope the best for it but it'll be a year or 2 before i re download it to try again because currently its still just super early access and more of a bunch of Alphas tapped together. it is done by bluedrake42 and mostly crowdfunded and hes been pretty transparent of the game but i dont really know the guy or his content (most of the tactical shooter youtubers are just hard for me to watch)
@@csm5040 It's state on release even after a couple of playtests was pretty bad. When your concept is to make a never ending, easily moddable, and a do it all game you kind of need the core pretty well made. My main issue is how it's being focused on currently of "letting the community fix it" instead of having a solid core base. There's several core problems that should've been addressed before launching or fixed by now as were 8 months or so in with only 2 updates. 1 of those was just anti cheat and the other QoL features that should've been fixed before launch (i wrote some of the support tickets for them). If your core loop isn't good you don't get a player base (look at the steam chart dropping), No playerbase means no people wanting to make mods for it, no mods for your game focused on being moddable means no playerbase. It also makes it harder for modders to mod when your base is gonna need to updated which might break mods and requires the mod to be updated. This becomes a problem especially if the playerbase is low because then your modder base is low and modders will move on. It happens in ArmA 3 every few years. cool mod/ mission comes out, update breaks it, it either dies or some chad comes and fixes it. That's easier for a game that has over 10k daily players compared to OHD sitting at 300 and dropping. I don't want OHD to fail but It's not looking hot currently and see no reason for it against its current competition. Can the team survive another year or 2 to get a solid base game out instead of the tech demo we have?
@@AceFalken As a supporter of OHD I sometimes wonder why they made this current early build of the game public. I am assuming they wanted to show the community how much they had achieved in so little time. Unfortunately for the development team, they exposed themselves to the critiques of ill-informed, very ignorant people who have no idea how hard it is to make a game. The main problem I have with the usual criticisms of the game are the following: 1- “They are throwing the development responsibility at the modding community” This is simply a lie. One that originated out of God-knows-whose mind. If that was the case, Drakeling Labs wouldn’t still be developing the game. They haven’t even officially released it yet. If their original intention was to make a bare bones, lackluster vanilla game and let the community do the rest, then they would have officially released the alpha version of them and called it a day. As you can see, that is not the case. I invite you to look into the next update. They are some really big updates coming. 2- “This game is so bad”. Who on God’s green earth would expect an early build of the game to be good?? People keep measuring OHD’s current development build with the same ruler they do a fully finished game. That, to me, is the worst part of the majority of the critiques that OHD receives. It’s like looking at a house being built and saying “OMG this house has no walls! This house sucks! 2/10” If you go back to the early days of any indie game you like, you will realize that it looked just like OHD if not worse. If you want to make a full assessment of the game, then obviously, you would have to wait until the game actually releases in the first place. Regardless of the very harsh, and very ignorant critiques OHD receives, I would like to state that the core community of the game still supports it and development has continued at a steady pace ever since they made the game public. With the upcoming release, the game will get a new stream of players and hopefully more supporters too. I have a lot of faith in this project and I have no doubt that once OHD officially releases, it will revolutionize the milsim FPS genre.
@csm5040 Drake literally says it in the pre launch video. Something along the lines of "if there's something missing, it's not because we can't, we want to see what you want and how you do it."" Or something close to that. It's kind of the whole design principle of the game. There's several games in early access that have a big part of the core gameplay done. OHD came out as more of a tech demo/ an unreal engine tutorial game feeling. No, it's more coming to a house being built and going. "There's a piece of the foundation missing." Again, I don't hate OHD, I just think it should've been more refined before launch. Regardless of whatever reason.
@@AceFalken The team’s intention never was to throw out there an unfinished vanilla game and let the modders fix it. I believe you are misinterpreting Bluedrake. What he means is that if there is a particular feature or type of gameplay that a group of players would like to implement, then they can do so and play with said modifications as they see fit. In other words, Bluedrake doesn’t want to tell the audience how to play, but let the audience decide which way to go. Regarding the house analogy, we are going to have to agree to disagree. I do not see OHD as missing any foundation. I see it as a game that still has a long way to go in terms of building upon those foundations. I do agree with early access having been too early for the general public. I guess that’s one of those things you only learn after the fact. I personally had been following and supporting OHD before it was made public, which granted me access to the game. This means that I very well knew the state the game was in right before it was launched. I never expected the game to be swarmed by a bunch of fast-paced-gameplay-loving teenagers who bear no clue about what the project stands for, who would then proceed to post negative reviews about the game everywhere. Looking at it in hindsight, it makes sense such thing would happen. Kids that age don’t have any money, therefore they look for free games they can play. I also wasn’t expecting so many mil-sim players to fail to understand what the game stood for and criticize it so inaccurately. Again, in hindsight, it makes sense that people would be quick to judge based on looks rather than do research and learn more about the actual project before formulating a negative opinion about the game. That’s an unfortunate trait most human beings exhibit. It doesn’t matter how much you do for them, they’ll always find a reason to complain. Most people failed to appreciate the fact that OHD was a free game with the potential to bring to the table all the things AAA titles have been failing to deliver for a price. Regardless of those things, however, I see a bright future ahead. OHD looks rough right now, but that doesn’t define what the game will become. Every colorful butterfly starts as an ugly caterpillar, and this one caterpillar will fly high one day. As long as there are conscious members in the gaming community, Operation Harsh Doorstop will prevail.
Ive used to play Rogue Company on my ps4 and used to be good at it until now I havent touched the game for many years and probably not or will play again. Havent decided yet.
Skill special forces (hexa league is the mode to play there its like a party mode) and i am not Sure but did you play ww3 (hardcore Mode is cool there)
2 games i think u should check our for another Exploring dead games video, Star wars battlefront II (2005) and Gotham city imposters, only problem is GCI was unlisted from steam so you might not be able to
Operation Hard Doorstop is amazing however its also in early acess and being devoloped by Bluedrake and he is always revamping the game up... And you can access the beta testing too... i can't bcoz my pc isn't strong enough for that ... its too heavy (─‿‿─) anyway... just saying its a good game and its a tribute to classic games
i actually played Rouge company when it was first released and it was amazing but it eventually like all games turned into P2W and every lobby was filled with try-hards
He tried everything to get passed the wolf, except what the game was telling him to do in the middle of the screen by swinging the torch
Yeah that was the most braindead thing ive ever seen lo.
yeah i too noticed that..
True streamer moment
more like 3head moment.@@PlatoonGoon
He's not very smart
"Click to swing torch" "runs straight into the wolf not clicking and dies" 😂
Rouge Company is quite a good game. No character feels too OP and the mechanics themselves are easy to learn and fun to play. Every one in a while I go back and play that game for a week or so then leaves lol but still it can be addicting at times.
I used to play the SHIT out of that game. I remember last time i played Fixer was just released and he was fucking BUSTED out the bum lmao
lol same @@Ranch_Coffee1688
I've never even heard of the game. Looks fun.
Played the game for the first 1-2 months it came out and then had a few more 2-3 streaks of playing the game. Havent touched it in probably over a year but its a phenomenal game. Love to see it though bro. God bless ✝❤
6:25 Please tell me you tried to "Hold Mouse 1 to swing the torch" like it says on the screen
Lmao I was just about to say this
I'm too lazy to check his response, I'm going to try the game myself. I'll be back
Edit: he didn't....
lol@@TryTane
I was screaming this hahahah
my hero@@TryTane
Woah Betrayer is finally available again.
I remember playing it back when it came out in like... 2013 IIRC, the artstyle was so captivating back then.
I agree
I love these videos, I got hooked after the first one and was really hoping you'd do more they're so fun to watch!
so real
Its pretty cool Pyro Works seems to use actual retail consumer fireworks product model in the game. I work in retail fireworks. That Whacky Tobacky piece you spammed onscreen, is one of the biggest most beautiful displays I have ever lit off of just one fuse.
I absolutely love Rogue Company.
Rouge Company is a game that I come back from time to time
@@ronknowstech5435 I found it on accident browsing epic games and I loved the vibes so I played it, the game play is well balanced and yet fun.
its really bad wdym
I really love it too tbh
@@zombie10020boband we still like it
OHD is just a base game for Modders. U should have downloaded a few mods and play singleplayer and make it he bot count higher. It’s really hard
that was always a lazy excuse once they realized making a good milsim isnt easy work. The game itself is absolutely terrible, and most of the good mods not surprisingly, completely rework the game
@@Yoda_Gaming1738 the ukraine mod is pretty good so is the russian one. also the vehicle mod. they add new kits, building and more
@@RustyBear yeah I agree those mods do some great work and offer an actual reason to play. But the base game is so lackluster and barebones that nobody wants to mod it. Gmod was only successful because it was a first of its kind, OHD suffers from being late to the party
@@Yoda_Gaming1738 yeah and if you look into some of the behind the scenes stuff with the game you will learn that the lead "dev" is super shady
@@exilestudios9546 isnt the lead dev a milsim youtuber who was just dissatisfied with the state of milsims? or is that just the guy funding the game?
Oh wow, Betrayer. Nostalgia unlocked, never noticed it was taken from Steam
Honestly, Rogue Company is such a banger! Thanks for checking it out!
Discovered your channel today. Fantastic videos! Can’t wait for whats next.
OHD will be getting a massive update soon so you might wanna revisit it after that. As someone with access to the Dev Build, it has so much more polish. Weird that you're gameplay looked quite different to mine in the normal version though, but I do usually just play with bots.
Rogue company… Man oh man. When covid first hit after i got burnt out on Warzone (Before rebirth dropped) This game kept me Sane for a lonnnng time. Fell in love with Lancer , Vy and Kestrel. Love the graphics, Gunplay, Movement, and competitive play. Very very very fun game and great concept for an Arcade shooter
Think I said this before - I am really digging your channel since it recently found me!
Operation harsh doorstop 0:17
SCP containment breach multiplayer 2:43
Winter survival : plague 4:20
Paunch 6:45
Betrayer 8:34
Pyroworks 10:10
Rogue company 11:53
pog
deserves way more than 25k views. I actually really want to play these
there's a game similar to the containment breach multiplayer mod called SCP Secret Lab that's still alive and still pretty fun with a lot more polish
2:17 calmest guy during a firefight
Betrayer was made by F.E.A.R. developpers who left Monolith Productions and create Blackpowder Games. This studio does not exist anymore. It's an interesting game thought.
Operation Harsh Doorstop is till on development. The current version of the game is a beta build. They will be releasing a new update soon. I highly advice you check it out.
You should try SCP:Secret Laboratory, its the same thing but it has better graphics, more players, modded and is still free
yeah except most of the community servers are ran by scp elitist dickheads who kick you for not knowing how to play
i put that as well i love that game
Deathly Stillness is a free zombie shooter game made in 17 days by a single guy, quite fun! You should definitely give it a try.
6:20 i litterly tells you to swing your torch haha :D
Do forgotten open world games pls
Operation Harsh Doorstop is in pretty rough shape right now because it is still in early development but it is a really promising project.
6:22 did you actually try to follow the on-screen command? :P
Seeing you not have a clue what SCP is made me laugh cause I’m such a nerd on it
I love Rogue Company, it's a bummer it becomes "stomp or be stomped" after a bit of playtime.
Goblin Gearshop is a game I have on my library. It is, I think, about goblins making weapons for a war effort. Bring friends.
Love your videos just found your channel not long ago keep up the good work g
scp containment breach multiplayer was the first horror game i played with my cousin which rly got us into horror games and its kind of a tradition for us nowadays to play horror games together from time to time. we played scp containment breach together against ai tho, also we knew nothing abt the game so it took multiple tries and abt 40 hours for us to beat it.
Watching the whole series! It's like a documentary and has significant entertainment value! 10/& lolololol
I've played Rogue Company for a while, and the game is awesome, it's sad that the playerbase is declining. I really suggest everyone who reads this checks it out
their ost is really great
I might check it out. Is there cross play ?
Awesome video bro, but Rogue Company is clearly an TPS, not an FPS :)
Rouge company is a fantastic game! I grinded the hell out of that when it came out it was so fun!!
I used to love Rogue Company when it first came out, it made me feel like a beast and I was just so good at it. Stopped playing after a couple of weeks though
Hi-Rez's games are pretty known tbh, sure Rogue Compagny isn't their most famous but still
Rouge company is a game I always come back to and have a solid time.
fun fact: 7:40 on the left side you can see name Tyler Durden, hes actually czech meth rapper legend that used to have fame then he was homeless for few years and now he does rap again. wouldnt be suprised if thats actually him
Interesting to see someone making a more mainstream video containing SCP Containment Breach Multiplayer.
Mind if I ask where in general you were playing from? I am a dedicated server host for the game running from Wisconsin. (Which is a state in the Northeast side of the US)
I didn't notice any lag issues from your video but I'm not sure if there are currently any other active US hosts.
I have to assume you were on an EU server? I had a few problems with the other communities, mostly the Russian servers. Some of them perform perma-bans for speaking other languages.
That is why I started my own in the US.
hes from the uk if im not mistaken
ive been playing operation harsh doorstop for about a year now and first i played single player since there were not much servers but the online servers were full so its still a nice game
One thing to mention that I can only assume you might not have been aware of from you showing the Steam charts when talking about player counts is that Rogue Company was an Epic exclusive for a year and surely still has players there as well (of course not the same amount and the game is basically almost in maintenance mode at this point which is pretty sad because I love it to death. me and the fellas played in the betas back in early 2020). Also has crossplay so it's definitely healthy enough to live on for a bit fortunately.
Just glad to see it here instead of in your dead game series :)
Please try out shatter line
It's a really fun pvp shooter with a nice pve mode aswell
Like all the generic hero shooters out there
@@kieran1k who hurt u man?
@@FavoriteHoney no one games just ass lol
I've been playing paunch with my friends for quite some time , it's very funny when you don't know what to play
harsh doorstep is genuinely fun, especially with mod support.
Shatterline is a pretty decent free game that's on steam and barely has any players. It has a rogue-like pve mode that is pretty fun with some friends.
Me and my mates jumped on Rogue Company when it came out and it was so good and so fun. Shame it just hasn’t made it really
6:17 hold left mouse button. I played the prolouge and really like it
As someone who's played a LOT of Rouge Company, most of the character designs are obvious classic takes without much originality... but the game is really fun. Only downside is that with all games that have a niche player-base, everyone else is an actual veteran.
I remember playing Rouge company a few years ago pretty good game tbh
Try SCP: Secret Laboratory. It's kind of like containment breach multiplayer but better.
Bro make more videos like this btw love you keep it up!
That start death killed me 😭
5:35 the bear is like : oh nooo not the ilegal move 😂😂
I actually played Betrayer long time ago and liked it very much
I used to be super into Rogue Company and it was a blast
I already recommended it before, but then again, *TRY WW3* . It’s very fun but dead at the moment and it’d be great to have it get the attention it deserves.
Rogue Company is so good I wish more people played it
Betrayer is actually pretty interesting. If you're interested in it, give it a try.
This Rogue Company reminds me of Ballistic Overkill. If you can, try it!!
in paunch u have to win with the white rock iif there is no more rocks u have to punch eachother out for the final round
i kinda like Rogue Company. i miss those days when the game was big
BRO i have been searching for ravenfield fors years and i would just stumble upon it in here TSYM!
6:02 god the game looks amazing for free game
So Operation Harsh Doorstop is a little weird. it's not really meant to be a typical game but more of a modding platform for you to make a game. It's inspired by Project reality (as well as Red Ochestra/ rising storm 2) while being a super moddable game like ArmA 3 that lives off of mods and using Unreal Engine that makes it pretty easy to work with. the idea behind this was having the content user created and a vast array of time periods to create an "indefinite tactical shooter". Sadly I don't think the core was cooked fully as there's bugs that cause some hilarious issues (low shadow quality caused the player to not hear footsteps). I hope the best for it but it'll be a year or 2 before i re download it to try again because currently its still just super early access and more of a bunch of Alphas tapped together.
it is done by bluedrake42 and mostly crowdfunded and hes been pretty transparent of the game but i dont really know the guy or his content (most of the tactical shooter youtubers are just hard for me to watch)
How can you expect a game to be fully cooked when it’s still being developed?
@@csm5040 It's state on release even after a couple of playtests was pretty bad. When your concept is to make a never ending, easily moddable, and a do it all game you kind of need the core pretty well made.
My main issue is how it's being focused on currently of "letting the community fix it" instead of having a solid core base. There's several core problems that should've been addressed before launching or fixed by now as were 8 months or so in with only 2 updates. 1 of those was just anti cheat and the other QoL features that should've been fixed before launch (i wrote some of the support tickets for them).
If your core loop isn't good you don't get a player base (look at the steam chart dropping), No playerbase means no people wanting to make mods for it, no mods for your game focused on being moddable means no playerbase.
It also makes it harder for modders to mod when your base is gonna need to updated which might break mods and requires the mod to be updated. This becomes a problem especially if the playerbase is low because then your modder base is low and modders will move on. It happens in ArmA 3 every few years. cool mod/ mission comes out, update breaks it, it either dies or some chad comes and fixes it. That's easier for a game that has over 10k daily players compared to OHD sitting at 300 and dropping.
I don't want OHD to fail but It's not looking hot currently and see no reason for it against its current competition. Can the team survive another year or 2 to get a solid base game out instead of the tech demo we have?
@@AceFalken
As a supporter of OHD I sometimes wonder why they made this current early build of the game public. I am assuming they wanted to show the community how much they had achieved in so little time. Unfortunately for the development team, they exposed themselves to the critiques of ill-informed, very ignorant people who have no idea how hard it is to make a game.
The main problem I have with the usual criticisms of the game are the following:
1- “They are throwing the development responsibility at the modding community”
This is simply a lie. One that originated out of God-knows-whose mind. If that was the case, Drakeling Labs wouldn’t still be developing the game. They haven’t even officially released it yet. If their original intention was to make a bare bones, lackluster vanilla game and let the community do the rest, then they would have officially released the alpha version of them and called it a day. As you can see, that is not the case. I invite you to look into the next update. They are some really big updates coming.
2- “This game is so bad”. Who on God’s green earth would expect an early build of the game to be good?? People keep measuring OHD’s current development build with the same ruler they do a fully finished game. That, to me, is the worst part of the majority of the critiques that OHD receives. It’s like looking at a house being built and saying “OMG this house has no walls! This house sucks! 2/10” If you go back to the early days of any indie game you like, you will realize that it looked just like OHD if not worse. If you want to make a full assessment of the game, then obviously, you would have to wait until the game actually releases in the first place.
Regardless of the very harsh, and very ignorant critiques OHD receives, I would like to state that the core community of the game still supports it and development has continued at a steady pace ever since they made the game public. With the upcoming release, the game will get a new stream of players and hopefully more supporters too. I have a lot of faith in this project and I have no doubt that once OHD officially releases, it will revolutionize the milsim FPS genre.
@csm5040 Drake literally says it in the pre launch video. Something along the lines of "if there's something missing, it's not because we can't, we want to see what you want and how you do it."" Or something close to that. It's kind of the whole design principle of the game.
There's several games in early access that have a big part of the core gameplay done. OHD came out as more of a tech demo/ an unreal engine tutorial game feeling. No, it's more coming to a house being built and going. "There's a piece of the foundation missing."
Again, I don't hate OHD, I just think it should've been more refined before launch. Regardless of whatever reason.
@@AceFalken The team’s intention never was to throw out there an unfinished vanilla game and let the modders fix it. I believe you are misinterpreting Bluedrake. What he means is that if there is a particular feature or type of gameplay that a group of players would like to implement, then they can do so and play with said modifications as they see fit. In other words, Bluedrake doesn’t want to tell the audience how to play, but let the audience decide which way to go.
Regarding the house analogy, we are going to have to agree to disagree. I do not see OHD as missing any foundation. I see it as a game that still has a long way to go in terms of building upon those foundations.
I do agree with early access having been too early for the general public. I guess that’s one of those things you only learn after the fact. I personally had been following and supporting OHD before it was made public, which granted me access to the game. This means that I very well knew the state the game was in right before it was launched.
I never expected the game to be swarmed by a bunch of fast-paced-gameplay-loving teenagers who bear no clue about what the project stands for, who would then proceed to post negative reviews about the game everywhere. Looking at it in hindsight, it makes sense such thing would happen. Kids that age don’t have any money, therefore they look for free games they can play.
I also wasn’t expecting so many mil-sim players to fail to understand what the game stood for and criticize it so inaccurately. Again, in hindsight, it makes sense that people would be quick to judge based on looks rather than do research and learn more about the actual project before formulating a negative opinion about the game.
That’s an unfortunate trait most human beings exhibit. It doesn’t matter how much you do for them, they’ll always find a reason to complain. Most people failed to appreciate the fact that OHD was a free game with the potential to bring to the table all the things AAA titles have been failing to deliver for a price.
Regardless of those things, however, I see a bright future ahead. OHD looks rough right now, but that doesn’t define what the game will become. Every colorful butterfly starts as an ugly caterpillar, and this one caterpillar will fly high one day. As long as there are conscious members in the gaming community, Operation Harsh Doorstop will prevail.
Lmao all the Arnold Schwarzenegger screams in SCP
Well, I think I just found one of the best channel I've ever see, someone who plays random game will always entertain me. I'll Definitely subscribe❤
You should play project reality. It's the game OHD is trying to be
Raven Battlefield… Old days
you should play scp secret laboratory its really good
RIP Spudmcgee
I actually really enjoyed scp secret laboratory
Instead of SCP Containment Breach Multiplayer try SCP Secret Laboratory its also F2P but way better :D
in rogue company, if you get in a team death match there is a good Chans that you will get a person that mice spams the bible.
SCP is the most mentally sane free to play game on the market.
Ive used to play Rogue Company on my ps4 and used to be good at it until now I havent touched the game for many years and probably not or will play again. Havent decided yet.
did you hold to swing the torch on the magic wolf?
4:11 *childrens are screaming in mics* MEANWHILE 40 YEAR OLD MAN DUDE SCREAMING ON MIC LOL
SCP:SL is great as well as containment breech
0:45 probably hating it now 😂
I dont know if you have tryed it allready but you should play a game called "Planet S"
When you "mash" your mouse and your e key together does it make a tasty side dish like MASHED potatoes?
I bought betrayer for like 20 quids on steam 8-9 years ago damn
Skill special forces (hexa league is the mode to play there its like a party mode) and i am not Sure but did you play ww3 (hardcore Mode is cool there)
6:28 maybe reading wouldve helped?
Oh shit I'm happy he didn't include my usual voip rants on OHD
The entire point of doorstop is that its highly modable and free to play
Paunch looks like an English Hooligan simulator
never could found a game on rogue company
i like the humor and trains
You can try Paladins. Same devs as Rogue Company - Hi-Rez
2 games i think u should check our for another Exploring dead games video,
Star wars battlefront II (2005) and Gotham city imposters, only problem is GCI was unlisted from steam so you might not be able to
Didn’t the GCI servers go down a year or two ago?
Operation Hard Doorstop is amazing however its also in early acess and being devoloped by Bluedrake and he is always revamping the game up... And you can access the beta testing too... i can't bcoz my pc isn't strong enough for that ... its too heavy (─‿‿─) anyway... just saying its a good game and its a tribute to classic games
13:39 So refreshing to see that Americans aren't the only ones who get loud when we can't understand what is being said.
i actually played Rouge company when it was first released and it was amazing but it eventually like all games turned into P2W and every lobby was filled with try-hards
7:00 Markiplier played Punch. :D
drago, the people who made that winter survival game, have a much better game called gas station simulator thats actually pretty fun
Explore stalker gamma next!
have you played Mist Survival?