Fascinating stuff! I loved seeing the way the background evolved in the sketches, and the detail in the flowchart for the animation. But best of all was the list of the sprite frames for the leaping fish and birds, such small touches but they added so much to the final game. Great to hear that this material has been preserved for the future, including the source code. Seeing the dates and the notes from Archer himself is memorable.
Beautiful. Thank you for sharing. Archer wasn't only one of the greatest programmers of his time, he also invented and designed masterpiece after masterpiece in so many different genres.
Love your work and how various sources are recognising you as the go-to person to handle out precious material to be professionally documented. Perhaps all these new analysis could find their way in a second book? A big thank you.
Thanks Toni, that is very kind of you! Some kind of book showcasing all of Archer's documents and materials would be amazing, though I'd probably leave that to someone else to focus on the archive. However - second book ... watch this space! ;-)
I'm not sure to be honest. I'm hoping some day in the future we might be able to share things like that on the site. Main thing is that the materials are preserved for now.
What a dedicated genius! RIP
Fascinating stuff! I loved seeing the way the background evolved in the sketches, and the detail in the flowchart for the animation. But best of all was the list of the sprite frames for the leaping fish and birds, such small touches but they added so much to the final game. Great to hear that this material has been preserved for the future, including the source code. Seeing the dates and the notes from Archer himself is memorable.
That hand written source code takes me back.. Back in the mid 90s, I was writing 8086 source code on paper while my missus was in labour... Ooops 🤣
Many thanks for sharing this. Very insightful! I love IK+. Archer was a serious talent!
Beautiful. Thank you for sharing. Archer wasn't only one of the greatest programmers of his time, he also invented and designed masterpiece after masterpiece in so many different genres.
Love your work and how various sources are recognising you as the go-to person to handle out precious material to be professionally documented. Perhaps all these new analysis could find their way in a second book?
A big thank you.
Thanks Toni, that is very kind of you! Some kind of book showcasing all of Archer's documents and materials would be amazing, though I'd probably leave that to someone else to focus on the archive. However - second book ... watch this space! ;-)
Loving your work this festive period my friend.
Loved IK+, especially the 16-bit versions, with the Enter The Dragon samples.
Wonderfull content!
9:20 is my code style haha. And my mental dialogue.
It was one of my favourite lighting games, and would love a good remake or demake, also for 3 players.
RIP Archer
2:10 One man show, haha! No hiring of concept artists there like with modern game development. 😂
Maybe I should not have binned my Seawolves development notes then! (Just kidding, I doubt they would be of much interest compared to this!)
So who holds the source code rights then?
I'm not sure to be honest. I'm hoping some day in the future we might be able to share things like that on the site. Main thing is that the materials are preserved for now.