This would be HUGE cause SOTN is the metroidvania Castlevania that's by far the hardest to mod rn, since it doesn't have a program that allows for easy/deep modding like all three DSvanias have with LagoLunatic's DSVEdit.
One of the project goals is ports and as we go along we're trying to keep things 64-bit safe (it was not written to be) to support other platforms in the future.
@@COPKILLER4FUN the decompile itself isn't the only thing needed for a modern PC port. x86 software might be on a different OS (windows 9x, DOS, or OSX), or a non-PC system entirely (xbox, ps4). if x86 was the only thing that mattered, you could just copy it onto your hard drive, double click it, and it would run. all that decompiled source code gives you is code that can be compiled to give you the executable that you decompiled it from. having source does make it much more possible to make a port, but porting is a big project too.
This would be HUGE cause SOTN is the metroidvania Castlevania that's by far the hardest to mod rn, since it doesn't have a program that allows for easy/deep modding like all three DSvanias have with LagoLunatic's DSVEdit.
If you can bring this to pc I will give you $2
I'll be sure to split it with everyone else working on the project!!
So this can lead to pc port like mario 64?
Yes, this can lead to a PC port, but as you might already know, decompilation and a PC port are two different efforts.
@@BrianOrange unless the game you're decompiling is x86 😊😊
One of the project goals is ports and as we go along we're trying to keep things 64-bit safe (it was not written to be) to support other platforms in the future.
@@made-up-of-wires thank you all for your work!
@@COPKILLER4FUN the decompile itself isn't the only thing needed for a modern PC port.
x86 software might be on a different OS (windows 9x, DOS, or OSX), or a non-PC system entirely (xbox, ps4).
if x86 was the only thing that mattered, you could just copy it onto your hard drive, double click it, and it would run.
all that decompiled source code gives you is code that can be compiled to give you the executable that you decompiled it from.
having source does make it much more possible to make a port, but porting is a big project too.