How to create a MonoGame Project without the MonoGame templates.

แชร์
ฝัง
  • เผยแพร่เมื่อ 30 พ.ย. 2024

ความคิดเห็น • 37

  • @rishabh8671
    @rishabh8671 2 ปีที่แล้ว +8

    This is probably the most insightful game dev channel. Please update the collision detection with a more optimized approach in the Physics Engine series. That would make it complete.

  • @indoorraccoon4450
    @indoorraccoon4450 2 ปีที่แล้ว +4

    this man is a saint

  • @newfbs
    @newfbs 2 ปีที่แล้ว +2

    Mr Two Bit, this is brilliant -- I just watched this video, and immediately subscribed to your channel. I searched everywhere for information on the subject, and this resolved all my questions. Brilliant!

  • @frankhaugen
    @frankhaugen 2 ปีที่แล้ว +8

    This gave me EXACTLY what I wanted/needed!

  • @AntonShevchuk-hc5xr
    @AntonShevchuk-hc5xr ปีที่แล้ว

    Thank you very much. I wish there were more great explanations like this

  • @kelnerxavier
    @kelnerxavier 2 ปีที่แล้ว +1

    Thank you to share this content with us. You cared about to not just make things work, but you showed the whole structure of the project from scratch with good didactics. This "'little thing" made all difference to me undestand how the project works. Thank you. +1 sub from Brazil

  • @r4ych836
    @r4ych836 2 ปีที่แล้ว +4

    You're the best! Thanks for making this video.

  • @johnmcmurray7753
    @johnmcmurray7753 2 ปีที่แล้ว +1

    Great video, very useful. Thanks for making it.

  • @Zaidguess
    @Zaidguess 2 ปีที่แล้ว +2

    thank you for this tutorial very well explained

  • @myorke99
    @myorke99 2 ปีที่แล้ว

    thanks so much man, i was going crazy not being able to use monogame with vs2022

  • @cassiecaster989
    @cassiecaster989 2 ปีที่แล้ว

    Hey, thanks for this. It was really really helpful. I don't understand everything that was done (Perhaps eventually I will), but it's a great thing to do step by step and try to follow along. 👍

  • @hiagomachado5792
    @hiagomachado5792 2 ปีที่แล้ว

    Very nice video!! And very nice channel!! Subscribed!!

  • @HawkmasterStambaugh
    @HawkmasterStambaugh 2 ปีที่แล้ว +1

    Is there literally anyway to do any of this without Visual Studio because even after adding the monogame package to my console project, the Microsoft.Xna.Framework namespace cannot be found and I’m going to have an Aneurysm trying to just get a hello world to compile

  • @GarrethandPipa
    @GarrethandPipa 2 ปีที่แล้ว +1

    ok so did fresh win install yesterday. Visual studio 2022 doesn't install core 3.1 which I had to install before it would register

  • @JonelKingas
    @JonelKingas 22 ชั่วโมงที่ผ่านมา

    i dont understand eveything is so outdated... literally did what you did and after typing mgcb-editor in powershell I get error Could not execute because the specified command or file was not found.

  • @maunguyenvan9296
    @maunguyenvan9296 2 ปีที่แล้ว

    I see monogame has "dotnet-mgcb-editor-windows " and "dotnet-mgcb" and "dotnet-mgcb-editor".What diffirence and when should I use them.

  • @BlazertronGames
    @BlazertronGames 2 ปีที่แล้ว +1

    I wish they'd make the templates for VS2022, it's been around 4 months. It seems like it would be an easy task. This is the only problem with open source software, it depends on volunteers, so when they're not there, the development is basically halted.

  • @13400556
    @13400556 2 ปีที่แล้ว +1

    Fantastics videos. U are so awesome. But u could contine your physics videos explaining friction and angular velocity? Thank you so much!

  • @WobblyQuobbly
    @WobblyQuobbly 2 ปีที่แล้ว +1

    When I pasted the command to install the MGCB Editor into Windows Powershell, nothing happened (it wasn´t installed). I already tried doing the same thing with cmd, nothing happens either. Do you know how to fix it? Thanks in advance.

    • @two-bitcoding8018
      @two-bitcoding8018  2 ปีที่แล้ว

      Hi. Thanks for watching! Just want to verify that you have visual studio installed with the ".net desktop development" feature. That should install the .net sdk which will give access to the dotnet CLI. If you want to make sure you can just install the SDK from this link: dotnet.microsoft.com/en-us/download
      Let me know if that helps.
      (In the visual studio installer you could also try checking the box for installing "Mobile devleopment with .net".)

    • @WobblyQuobbly
      @WobblyQuobbly 2 ปีที่แล้ว

      ​ @Two-Bit Coding Thank you very much for your fast response! So, I installed the dotnet SDK Version again (even though it was already installed) and checked the box for "Mobile development with .net"). After that, I went through your whole tutorial again, but the same Problem was appearing.
      (I pasted the Command into PowerShell and nothing happened)
      When I looked through the NuGet packs, I found a MGCB-editor pack, which would install the MGCB-editor. But when I tried to install it, an error came in that told me, that the Editor is not compatible with the dotnet Version 6.0 (NU1202).
      Then I downloaded the recommended Version (dotnet 3.1), but the same error came in.
      I'm really sorry to bother you with my Problem, but I already tried so many things and searched all around the Internet, but I couldn't find a solution.

    • @two-bitcoding8018
      @two-bitcoding8018  2 ปีที่แล้ว

      @@WobblyQuobbly gotcha. So you downloaded the .net 3.1 sdk not the runtime? If you have the sdk I can't think why it wouldn't work. I will investigate.

    • @WobblyQuobbly
      @WobblyQuobbly 2 ปีที่แล้ว +1

      Hey, so I finally got everything working... I downloaded Visual Studio 2019 and created a Monogame Template. Then I used the intigrated Terminal to install the MGCB-Editor and this time it actually installed itself. Now I had the App on my PC so I could use it for Visual Studio 2020 as well. Still Thanks for your help! :)

  • @sabership
    @sabership 2 ปีที่แล้ว +1

    I really appreciate this, thankyou for your work.
    Would it be possible to maybe hear your thoughts on the current state of Monogame as a whole? As made evident by the need for this video, it seems like its development has slowed somewhat over the last couple years.
    I feel like that wouldn't normally be a big deal if monogame wasn't already built on top of an abandoned framework. I've heard of a similar (lower level) alternative like SDL2-C# and I also saw your recent video on OpenTK as well. I'm curious if you've ever thought about moving away from monogame and what your advice would be to someone starting out brand new with the current landscape of emerging and fading platforms.
    Good to see uploads from you as always!

    • @two-bitcoding8018
      @two-bitcoding8018  2 ปีที่แล้ว +1

      Thanks! While technically still in development, MonoGame has slowed down. I believe there is still a lot of life left in it. For me it is just a fun and intuitive library to use.

  • @jackbryan2089
    @jackbryan2089 2 ปีที่แล้ว

    I am getting a Code 1 error while trying to run the app *AFTER* building the Content inside MCGB Editor !!!
    And if I delete the files inside the *Content* folder & close the MGCB Editor, then it works fine
    Help Please 😥

    • @two-bitcoding8018
      @two-bitcoding8018  2 ปีที่แล้ว

      Does it give any other information other than Code 1 error?

  • @rastaarmando7058
    @rastaarmando7058 2 ปีที่แล้ว +1

    bro, will u make another episode of the game engine series?

  • @officiallyaninja
    @officiallyaninja 2 ปีที่แล้ว +1

    I don't think you need to create a main function in the program.cs file

    • @two-bitcoding8018
      @two-bitcoding8018  2 ปีที่แล้ว

      You're probably right. Are you referring to top level programs/statements?

  • @GarrethandPipa
    @GarrethandPipa 2 ปีที่แล้ว

    ah... if you try and create a forms editor with the monogame forms DX you will have to install the DirectX June 2010 runtime