02 Rhino3d to Unreal with Datasmith

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  • เผยแพร่เมื่อ 13 ต.ค. 2024

ความคิดเห็น • 10

  • @jtanchao
    @jtanchao 5 ปีที่แล้ว

    Incredible! You were one of first Rhino "teachers" 6 years ago! I remember this "Barcelona" projects.

  • @KingEngine97
    @KingEngine97 2 ปีที่แล้ว

    video is 4 years old but still helped me a lot with the workflow

  • @leodeigo12345
    @leodeigo12345 6 ปีที่แล้ว

    Been watching your videos since freshman year of college. Keep up the good work

  • @yanshuo9915
    @yanshuo9915 ปีที่แล้ว

    thank you for the tutorials, and I have watched many times for guiding my work. One question is I found when reimport rhino file, the UE materials will lose.. I wonder whether I missed anything, or what is the right workflow? and the material should apply to the "static mesh level" or "mesh instance level"? thank you!

  • @emirhantetik1996
    @emirhantetik1996 6 ปีที่แล้ว +1

    Thank you for your effort. We look forward to the rest of the series. :)

  • @TheUkuleleXD
    @TheUkuleleXD 6 ปีที่แล้ว +3

    Hello I have a problem. When I am importing 3Dm my unreal engine stop at 0% and crash? What I need to do?

  • @scatolabox
    @scatolabox 5 ปีที่แล้ว

    thank you for your video. What about I want to abandon Vray? what if I want to transform my existing materials? How I convert them? Thank you

  • @WilliamDeaza
    @WilliamDeaza 4 ปีที่แล้ว +1

    i dont find datasmith in unreal, please help me, how active datasmith?

  • @aethelyfel7573
    @aethelyfel7573 2 ปีที่แล้ว

    Its very difficult to use because it imports every single piece as a seperate object. Meaning uou have to rebuild everything

  • @blindmanche
    @blindmanche 6 ปีที่แล้ว

    super helpful