Unreal Engine 5.3 : Landscape Regions for World Partition (Updated)

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 16

  • @BigBowl9
    @BigBowl9 7 หลายเดือนก่อน +2

    You might be the only one making a video on world partitions for UE5.3. I had assumed it was impossible. Thanks for making this video series.

  • @aymanefeknous4035
    @aymanefeknous4035 6 หลายเดือนก่อน +2

    you can divide the number of components by the number of ( World Partition Grid Size ) to find the ( Number of Proxy ) you will get in x Axis And y Axis
    and
    you can divide the number of components by the number of ( World Partition Region Size ) to find the ( Number of Region ) you will get in x Axis And y Axis
    ex :
    Number of components is = 32
    Number World Partition Grid Size is = 4
    32 / 4 = 8 => you will get 8 Proxy in x Axis And y Axis => then 8 * 8 = 64 Proxy in Total
    The same calculation process is used to calculate the number of Region, only in the place of the Number World Partition Grid Siz, put the number of World Partition Region Size
    And i'm sorry if there are any mistakes and for my bad english.

  • @CruelCrusader90
    @CruelCrusader90 7 หลายเดือนก่อน +1

    so the hierarchy is in reverse, the regions govern the grids essentially.
    at 13:10 when you mentioned working with larger maps i hoped you would show 16 grid by 32 region. but i understand its functionality anyway.
    i appreciate the vids, especially this updated version. the last one had me confused af. XD

  • @HyewonAn-q7r
    @HyewonAn-q7r 3 หลายเดือนก่อน

    please help me. I don't get that landscape region as I create the map...

  • @theodubois7967
    @theodubois7967 5 หลายเดือนก่อน

    Hello, thank you for sharing. I have a question regarding level streaming that you might be able to answer : is it possible to make a "looping" 3D world map, where the player returns to its original position if they keep moving straight forward, like they would on a sphere ? Thank you.

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 2 หลายเดือนก่อน

    I'm lead to believe the world partitions region size has to be the same or larger than the number of components or the terrain only partly shows

    • @mootzartdev
      @mootzartdev  2 หลายเดือนก่อน

      Hey im copying my answer for others to read as you have commented on three videos with the similar comment. And its not worth me rewriting haha. Appreciate the engagement though .
      "Hey, thanks for the message. Sadly this is not quite right. I have written back to you explaining why in your other comment.
      World Partition Region Size setting states 'number of components per Landscape World Partition Region per axis'. Which essentially means how many components go into each individual region.
      I have tested many different examples. I only tend to get the issue with 4k and 8k maps. Perfectly fine with 1, 2 and 16k maps. So im nearly certain its a bug."

  • @netherialdreyrimani
    @netherialdreyrimani 6 หลายเดือนก่อน

    im really interested in world curvature and culling the terrain that isnt visible from it as a performance option that doesnt affect the visuals.

  • @cr4ftwork
    @cr4ftwork 9 หลายเดือนก่อน

    Hello, have a question : i want to expand my map and add more regions but i dont know how it works. I can Add components with 1 grid but not a whole “region” who counts as a region. Any ideas ? Thanks !!

    • @mootzartdev
      @mootzartdev  9 หลายเดือนก่อน +1

      So regions seem to be a 'management tool' currently so their importance's are not clear other then being able to quickly load and unload large parts of a landscape..
      You can create/add new landscape components the typical way. And copy existing regions and manual place them.
      There is not much in the way of documentation as of yet. I think 5.4 release will shed some light on this subject soon though.
      Hope this workaround helps though.

    • @cr4ftwork
      @cr4ftwork 9 หลายเดือนก่อน

      @@mootzartdev ok will try it out thx for the answer :)

    • @mootzartdev
      @mootzartdev  8 หลายเดือนก่อน +1

      Adding a new video related to this that may help.

    • @cr4ftwork
      @cr4ftwork 8 หลายเดือนก่อน

      @@mootzartdev thx buddy

    • @yujack5910
      @yujack5910 7 หลายเดือนก่อน

      @@mootzartdev In fact, the documentation for UE5.4 has not been updated with any explanation of world partitioning content. Sad.

  • @sylvainhuard2133
    @sylvainhuard2133 6 หลายเดือนก่อน

    are you serious you count them !!!!!

    • @mootzartdev
      @mootzartdev  6 หลายเดือนก่อน

      "If a tree falls in a forest and no one is around to hear it, does it make a sound?"