1:06:48 the clan battle doctrine makes sense when fighting other clans, its all about controlling the chaos of war and preventing escalation of a conflict. It also helps limit material losses between both sides, and the other guy has less cause to hold a grudge because the fight was fair. “I had assault mechs and you only had mediums, I only used my mediums and you still lost, don’t come crying to me cuz you couldn’t win a fair fight.” The Clan’s mistake was assuming they could apply these same doctrines to a war against people who had none and not only win, but overkill the inner-sphere. To be totally fair, it DID work for a bit as they are genuinely great warriors and their technology is more effective than the inner sphere. But the inner-sphere got over its shock at the Clans sudden appearance, and didn’t care one wit about material and manpower losses in the pursuit of victory.
You understate it but that's the long and the short. for reference, the battle that marked the first time the Inner Sphere actually got a clear cut WIN against the Clans would have otherwise been called a horrid Pyrrhic Victory in any other circumstance, even later fights against the Clans. But fact was, that victory alone kind of blunted some of the momentum. Followed immediately by a Kurita victory against the Clans that got intact equipment to be STUDIED. Then Rasselhague's favored Daughter, Tyra Miraborg pulled a Kamikaze and took out the IlKhan, which stopped them DEAD for a year. Allowing the Inner Sphere to get the needed breathing room to be more effective against the Clans.
beware Clanner honor and the code of the Batchall; if challenged and ANY communication is exchanged, terms MUST be stated clearly and and in explicit details like an imminent tabletop wargame. upon first contact, hail communication. clearly state name, rank, affiliation, and intent. if challenged to battle announce immediate force composition; ships, armor, infantry, and logistics or what will be omitted for honor sake. If opposing force fails to reply in kind, "it's on like Donkey Kong" is the best description for what follows, and "honorable combat" will be ignored.
about Omnimechs: they are mechs with easily swapped modules. While for a non-omnimech changing a weapon is a long, complicated process that can take a month as the gun has to be pried from the (VERY dangerous to mess with) artificial muscles mechs use (that are usually, mind you, attached AFTER the guns are in place when the mech is first produced and never turned off once the mech is first powered up), then doing the process in reverse to put the gun back in and then dealing with all the elecronics up to an including dealing with a possibly different center of mass, and god forbid you are trying to replace a laser with an autocannon meaning you gotta replace the energy conduit with an ammo feed... for an omnimech its a matter of hours and a matter of plug-and-play. This means its VERY easy to tailor an omnimech's loadout to any upcoming mission (and eases up logistics since you can just store the spare omnipods instead of having to carry around extra mechs for every conceivable task), and that they are also way faster to repair (sicne you can just swap out damaged parts like for a refit), ensuring omnimechs have a much better uptime on the battlefield (very important to clanners sicne the warriors dont really appreciate being kept off the battlefield because their mech isnt fixed yet) On the flipside, Omnimechs tend to be LUDICROUSLY expensive in-universe without being better on the field than a regular mech with an identical loadout. It means that overall, you wouldnt want omnimechs as a general that has to outfit an entire army as taking regular mechs would allow you to field many more, but for people like mercs or clanners with manpower being the limiting factor omnimechs are a wet dream. (and even a large army can take advantage of what omnimechs offer, they will often reserve them to their elite though) also about the clanner way of war, its more parity of equipment that they seek, a way to ensure the best warrior comes out on top. Note that within their own society thats how total war never happened: by bidding away strategic assets for the sake of honor and using the least amount of force necessary for a given task every time, as any more would be seen as wasteful (which in itself is fairly important as clanner space is rather poor in ressources). Past that, its an exchange of "I bet I only need that to beat your ass" with each party taking turns bidding lower until both parties are unwilling to reduce their forces any further. Note however that if you refuse to play ball they WILL use full force to crush you, as the sphere learned the hard way at the start of the invasion and found it baffling that they were asked what they wanted to put on the field by their enemy. Overall, I feel clan society works great in a vacuum (they managed more than a century without more than ritualized skirmishes between eachother taking place, with the civilians explicitely shielded from conflict, and would have kept at it if it wasnt for the invasion), but cant stand next to a civilisation that is more than willing to take the road of total war lastly: a note about Sea Fox/Diamond Shark.. the Diamond shark was in fact genetically engineered by another clan specifically as a predator to sea foxes, which they ate into exctinction. Just as an insult. The Sea Foxes just deciding to make it their namesake instead is one hell of a middle finger sent back.
I wouldn't say they're ludicrously expensive, as it's all the extra Bells and Whistles, especially the XL engine, that are favored by omnimechs that juice the price so high. Still more expensive, but not the biggest factor per say. The real drawback is that you need the right technical know how and parts to have that plug and play, and outside outside of those omnipods, they are less modular. Does changing out the chassis frame, entire armor setup, and the engine take a long time? Heck Yes. But you can do that with conventional battlemechs. Not on an omnimech. You can't downgrade endo steel to standard, you can't get a new engine size, and you can't change the armor coverage, let alone the armor type. If you want to change these things, you need to retool the production lines to make a newly designated mech.
@@bthsr7113 to be fair, a work like an engine change while doable on a regular mech is such a massive refit that you are effectively taking the whole mech apart and rebuilding it anyway. In games it isnt such a big concern, in-universe... its rarely worth the effort. though it may be a different story for changes done directly at the factory where its possible to just direcly install something that isnt a standard core component, out of that situation only tweaks to the armor distribution seem like its reasonable to do instead of just making do with what's already here, because aagin with the rest you essentially have to take the entire mech apart to do the changes anyway
Surrender is never a tactic we use, For our cockpits are lacking an ejection fuse I fear not the low pay or what happens to me Just so long as that Van zandt is finally free Just so long as that van zandt will remember me
Clan Wolverine. Also known as the Minnesota Tribe. Also known as the Umayyad Caliphate. Let me explain: The Minnesota Tribe is an urban legend. Unknown unit with advanced mech hit and raided one of the Great Houses and managed to get away with tons of resources. The only loss they suffered was a captured Mech and it's dead pilot, who had taken his own life. The only clue was the Minnesota patch and 331 on it, the 331 Royal BattleMech Division and the other was a patch of a Wolverine. The second was a group of people arriving in on Nueva Castile, a backward Spanish flavoured Deep Periphery faction. They were in no way Muslims, but the Spaniards saw outsiders with advanced science arriving to their lands and just started shouting that the moors have returned to once again take over and become a Caliphate. Again the small group of people, were not ethically Northern Africans, not majorly Muslim, but the Spanish are gonna Spanish. They were also a fragment of the Clan Wolverine fleet that has just raided one of the Houses on their way out of known space.
I know that this is probably just because they chose two different voice actors from Nicholas and Alexander kerensky, but I kind of love the idea that Nicholas was a man who tried to emulate his father in almost every way possible, but he completely lost the Russian accent, which in and of itself could represent the fact that Nicholas was a carbon copy of his father without any of the experience that made Alexander so great (granted this is a lot of extrapolation for nothing, especially since we don't actually know what Alexandra sounded like I'm just going off of what voice they used for him, but I feel like if you are literally named after a Russian official from the October revolution, you have to have a really thick Russian accent, and the fact that his son can't imitate that accent or chooses not to feels intentional)
About 40k and battletech, I feel like the mechanicus would both salivate and be PISSED at the battletech technology. Salivate because things like myomer fibers, neurohelmets (or allowing people to interface with machines WITHOUT having it implanted in their bodies), elemental battle armor (think a space marine with a jetpack being able to carry both missile launchers AND a vehicle-grade laser all in a single package) and even the BS ablative armor of mechs would be huge boons. On the other hand... mechs use a fairly advanced AI to operate. the Mechanicus would NOT like that (in fact AI is fairly advanced in battletech, its just that you rarely hear about it because its more often a support for a human operator rather than acting independently, and never goes rogue bar MAYBE the exception of the Black Marauder if you reject the supernatural possibility)
Toads are less of a Space Marine and more of a Dreadnaught with Jump Pack, because they can take multiple hits of what is essentially Lascannon from 40k and *live* due to how good the armour is. Point by point, ground stuff that BT has is way better than what 40k has. It's the scale that would crush BT. Scale and space stuff. EDIT: And don't get me wrong, naked SM vs naked Elemental? SM will twist poor soul into a pretzel.
@nemamiah7832 definitely agree with all of that. The only pound for pound thing that 40k has that would fry BT stuff would be psykers. But yeah BT loses hard in the scale department, both in regards to sheer numbers, and in regard to not fielding anything remotely close to the size of 40k spaceships or titans. Also think in full gear that it can be a tossup between elementals and space marines. Elementals have superior mobility (with jump packs being default), firepower and protection, but marines have way better reaction speed, are way better shots (one bolt round to the elemental's visor and its over), are more experienced (centuries-long lifespan of service against starting to be seen as too old for proper duty once you hit your forties at best) and are vastly superior in melee. However it may be one of the only scenario where BT would likely outnumber 40k since marines are so relatively rare. One would dread to imagine what would happen if a 40k marine got access to an equivalent of elemental battle armor. I think Terminator armor would be retired right here and there out of situations that call for teleportation
Battlemechs are much more heat sensitive than 40K tech (cooling and heatsinks never really comes up in 40K) and lack shields (I mean, Locust vs Sentinel Locust most likely takes it but I think an Imperial Knight would be competitive, if at a disadvantage, against like a Medium Battlemech if not a Heavy (and I think even a full lance or star of assaults would have difficulty against even a Warhound Titan)). (Also while Mechs are good I think 40K tanks wouldn't compare too terribly against Battletech tanks.)
@@gokbay3057 People smarter than me already had done the napkin math on this one and Leman Russ Battletank main gun is comparable to AC/5 of BT. Medium Laser - Laser Cannon. And that's all you need to know really. Sure, Warhound Titan might be relatively scary, but a couple of Nova Primes WILL overload the shields very VERY fast. Because that's going to be a gajillion of improved Laser Cannons shooting it simultaneously. Or heck, cERSLs even. Or cMPLs. A whole bunch of those. Modern BT gear is hilariously scary when you move it to 40k. And it's not like BT doesn't have stupid big guns. UAC/20s will compete with some of those guns smaller Titans are sporting. What makes it even worse, a loss of a Titan is a tragedy. A loss of a BattleMech is just a loss of a BattleMech. And - now that I've set the stage of weapon comparison - just imagine a bunch of Leman Russ tanks trying to fight Savannah Masters with MLs. Which can shrug off at least one hit from anywhere but the rear. It's just stupid. 40k will completely crunch BT on the scale though. BT has pretty much nothing to show for the sheer mass of 40k. And spaceships of 40k are absolutely insane too.
If you are interested in Clan Smoke Jaguar, Tex's latest video (Turning Point at Twycross) does a better job of covering them. However, I suggest you view the preceding videos in order; starting with the Mackie they combine lore with mech reviews quite nicely indeed...
@@Jacen32272 I mean Tex'sbvideos are just about the best Battletech content, Red and Sven also tend to be a lot drier, and somehow their videos are even longer lol.
@@ssjjshawn If I were to name the one thing that sets Tex's videos apart, it would be the one thing this Old Man would most appreciate: Tex's videos have Character. Sven's sound like a history lesson form someone that thinks Binns from Harry Potter is a good example; fairly information dense but emotionally uninvolved and attempting to be unbiased. Good for learning about the setting and history, but unless already invested not likely to draw many in. Red's are a fair bit better, but while more passionate then Sven's they are still somewhat impersonal. Tex goes that extra step by playing up the narrator as a character in setting, complete with biases and personal investment, which help to draw in interest and investment in his viewers. Tex has fewer videos, but they are better re-watches in my opinion.
@@Jacen32272 Yeah I understand that, but each creator does have their different style Tex has the most Character and literally plays an Inuniverse Merc Character that's alive somewhere between 3067-3152, a good introduction to the setting, but the memes are a bit heavy imo, and a few of them just end up being entirely inaccurate (or don't actually make sense like Succession Wars Lyrans using a lot of Atlas's, when they have Zeus's) but that's also just how memes work lol Sven is an In Universe Historian IIRC, so that makes sense. Red explicitly talks out of Universe, and just talks more about the characters, mechs and lore as such. He is also the only one of the big Battletech TH-camrs to consistently talk about the Dark Ages and IllKlan Era.
About your comment on knights beating Atlas' this may be true, but you can pump out 5 atlas' for every Knight, can it fight 5? Battlemechs are designed to be pumped out on assembly lines thats why the Admech would drool over them imagine what teh Guard could do with the tried and true medium trooper mechs Commisar!
An Imperial Guard Regiment that is a Battletech style Battlemech Regiment or a 40K Knight House in the Inner Sphere as mercs are two scenarios that I would love to see explored in like fanfiction (and I haven't seen anything like that. There are 40K Battletech crossovers but I haven't seen any that matched the description).
Ultimately, with how Nicholas set them up for failure, I can't hate the clans. They were set up to fail from the get go. I distinctly remember seeing a comment describing them as lost and confused kids who need guidance. Also, they add a spice of outsider and great toys. Speaking of which, one of the clans I like for their toys and tactics is Clan Hell's Horses. The reason they made the Elemental genome is because they continued to respect combined arms. Some of their mechs were developed with infantry supporting in mind. Something unthinkable to most clans before Elementals or the Clan Invasion shocked them. There's also their Epona hover tank, which is a freaking nighmare. Oh, and they have a high percentage of totemic designs with their embracing of quadripedal mechs more than the others. Sure, I also like Ghost Bear, and the pre-Crusader Wolves, but the Horses just have fun stuff you're not going to see from others. The Falcons do too in later eras with their embracing of jump jets and their development of partial wing tech. Oh, and some of their less indicative gear makes for brutal assault mechs. Like the Bane and Jupiter. The Turkina is a bit more indicative though, being a big boy that bounces.
48:50 Hence why Clanner intelligence and Military Police (the so called "Watch" after the Black Watch) suck. Because they are Warrior Caste who couldn't remain proper warriors (even as vehicle crew or garrison infantry, let alone mechwarriors) but didn't fall all the way to civilian status. They are not very good at their jobs. 1:01:48 (to the chat) Quiaff and Quineg make sense to me (at least as much as Aff and Neg themselves make sense). It is when you end a question with a yes or no. Even if it is not in the wording of the question a lot of questions do have an implicit expectation of positive or negative answers. 1:02:50 Clanner criticism of the Inner Sphere for feudalism is always funny to me. I mean they are not wrong, but they also have an official caste system. I think they went in a worse direction at the end of the day. 1:37:45 Battlemechs are certainly outclassed by Titans and are comparable to Knights (they have different pros and cons which might give either side the win. But a big thing is that they can be mass produced and piloted relatively easily unlike Knights. So you could well see Imperial Guard regiments armed with battlemechs. Like they wouldn't be Cadian style ubiquitous but far more common than Knights, likely closer to the amount of Space Marines if not Sisters of Battle.
Please do the battle of Tukayyid next! It's another excellent one and directly related to the subject at hand. Also yes, elementals be death by snu snu waifu.
Also I don't know if anyone was able to tell him during the stream or if he caught my comment, so I'm going to say it here just in case, you've already completed part of your homework with the space station 13 stuff, because you already watched Seth's video, I'm pretty sure it was one of the first videos you watched of his.
1:06:48 the clan battle doctrine makes sense when fighting other clans, its all about controlling the chaos of war and preventing escalation of a conflict. It also helps limit material losses between both sides, and the other guy has less cause to hold a grudge because the fight was fair.
“I had assault mechs and you only had mediums, I only used my mediums and you still lost, don’t come crying to me cuz you couldn’t win a fair fight.”
The Clan’s mistake was assuming they could apply these same doctrines to a war against people who had none and not only win, but overkill the inner-sphere.
To be totally fair, it DID work for a bit as they are genuinely great warriors and their technology is more effective than the inner sphere. But the inner-sphere got over its shock at the Clans sudden appearance, and didn’t care one wit about material and manpower losses in the pursuit of victory.
You understate it but that's the long and the short. for reference, the battle that marked the first time the Inner Sphere actually got a clear cut WIN against the Clans would have otherwise been called a horrid Pyrrhic Victory in any other circumstance, even later fights against the Clans.
But fact was, that victory alone kind of blunted some of the momentum. Followed immediately by a Kurita victory against the Clans that got intact equipment to be STUDIED. Then Rasselhague's favored Daughter, Tyra Miraborg pulled a Kamikaze and took out the IlKhan, which stopped them DEAD for a year. Allowing the Inner Sphere to get the needed breathing room to be more effective against the Clans.
beware Clanner honor and the code of the Batchall; if challenged and ANY communication is exchanged, terms MUST be stated clearly and and in explicit details like an imminent tabletop wargame.
upon first contact, hail communication.
clearly state name, rank, affiliation, and intent.
if challenged to battle announce immediate force composition; ships, armor, infantry, and logistics or what will be omitted for honor sake. If opposing force fails to reply in kind, "it's on like Donkey Kong" is the best description for what follows, and "honorable combat" will be ignored.
"Refuse your what?"
about Omnimechs: they are mechs with easily swapped modules. While for a non-omnimech changing a weapon is a long, complicated process that can take a month as the gun has to be pried from the (VERY dangerous to mess with) artificial muscles mechs use (that are usually, mind you, attached AFTER the guns are in place when the mech is first produced and never turned off once the mech is first powered up), then doing the process in reverse to put the gun back in and then dealing with all the elecronics up to an including dealing with a possibly different center of mass, and god forbid you are trying to replace a laser with an autocannon meaning you gotta replace the energy conduit with an ammo feed... for an omnimech its a matter of hours and a matter of plug-and-play. This means its VERY easy to tailor an omnimech's loadout to any upcoming mission (and eases up logistics since you can just store the spare omnipods instead of having to carry around extra mechs for every conceivable task), and that they are also way faster to repair (sicne you can just swap out damaged parts like for a refit), ensuring omnimechs have a much better uptime on the battlefield (very important to clanners sicne the warriors dont really appreciate being kept off the battlefield because their mech isnt fixed yet)
On the flipside, Omnimechs tend to be LUDICROUSLY expensive in-universe without being better on the field than a regular mech with an identical loadout. It means that overall, you wouldnt want omnimechs as a general that has to outfit an entire army as taking regular mechs would allow you to field many more, but for people like mercs or clanners with manpower being the limiting factor omnimechs are a wet dream. (and even a large army can take advantage of what omnimechs offer, they will often reserve them to their elite though)
also about the clanner way of war, its more parity of equipment that they seek, a way to ensure the best warrior comes out on top. Note that within their own society thats how total war never happened: by bidding away strategic assets for the sake of honor and using the least amount of force necessary for a given task every time, as any more would be seen as wasteful (which in itself is fairly important as clanner space is rather poor in ressources). Past that, its an exchange of "I bet I only need that to beat your ass" with each party taking turns bidding lower until both parties are unwilling to reduce their forces any further. Note however that if you refuse to play ball they WILL use full force to crush you, as the sphere learned the hard way at the start of the invasion and found it baffling that they were asked what they wanted to put on the field by their enemy.
Overall, I feel clan society works great in a vacuum (they managed more than a century without more than ritualized skirmishes between eachother taking place, with the civilians explicitely shielded from conflict, and would have kept at it if it wasnt for the invasion), but cant stand next to a civilisation that is more than willing to take the road of total war
lastly: a note about Sea Fox/Diamond Shark.. the Diamond shark was in fact genetically engineered by another clan specifically as a predator to sea foxes, which they ate into exctinction. Just as an insult. The Sea Foxes just deciding to make it their namesake instead is one hell of a middle finger sent back.
I wouldn't say they're ludicrously expensive, as it's all the extra Bells and Whistles, especially the XL engine, that are favored by omnimechs that juice the price so high. Still more expensive, but not the biggest factor per say.
The real drawback is that you need the right technical know how and parts to have that plug and play, and outside outside of those omnipods, they are less modular. Does changing out the chassis frame, entire armor setup, and the engine take a long time? Heck Yes. But you can do that with conventional battlemechs. Not on an omnimech. You can't downgrade endo steel to standard, you can't get a new engine size, and you can't change the armor coverage, let alone the armor type. If you want to change these things, you need to retool the production lines to make a newly designated mech.
@@bthsr7113 to be fair, a work like an engine change while doable on a regular mech is such a massive refit that you are effectively taking the whole mech apart and rebuilding it anyway. In games it isnt such a big concern, in-universe... its rarely worth the effort. though it may be a different story for changes done directly at the factory where its possible to just direcly install something that isnt a standard core component, out of that situation only tweaks to the armor distribution seem like its reasonable to do instead of just making do with what's already here, because aagin with the rest you essentially have to take the entire mech apart to do the changes anyway
Surrender is never a tactic we use,
For our cockpits are lacking an ejection fuse
I fear not the low pay or what happens to me
Just so long as that Van zandt is finally free
Just so long as that van zandt will remember me
Clan Wolverine. Also known as the Minnesota Tribe. Also known as the Umayyad Caliphate.
Let me explain:
The Minnesota Tribe is an urban legend. Unknown unit with advanced mech hit and raided one of the Great Houses and managed to get away with tons of resources. The only loss they suffered was a captured Mech and it's dead pilot, who had taken his own life. The only clue was the Minnesota patch and 331 on it, the 331 Royal BattleMech Division and the other was a patch of a Wolverine.
The second was a group of people arriving in on Nueva Castile, a backward Spanish flavoured Deep Periphery faction. They were in no way Muslims, but the Spaniards saw outsiders with advanced science arriving to their lands and just started shouting that the moors have returned to once again take over and become a Caliphate. Again the small group of people, were not ethically Northern Africans, not majorly Muslim, but the Spanish are gonna Spanish. They were also a fragment of the Clan Wolverine fleet that has just raided one of the Houses on their way out of known space.
I know that this is probably just because they chose two different voice actors from Nicholas and Alexander kerensky, but I kind of love the idea that Nicholas was a man who tried to emulate his father in almost every way possible, but he completely lost the Russian accent, which in and of itself could represent the fact that Nicholas was a carbon copy of his father without any of the experience that made Alexander so great (granted this is a lot of extrapolation for nothing, especially since we don't actually know what Alexandra sounded like I'm just going off of what voice they used for him, but I feel like if you are literally named after a Russian official from the October revolution, you have to have a really thick Russian accent, and the fact that his son can't imitate that accent or chooses not to feels intentional)
About 40k and battletech, I feel like the mechanicus would both salivate and be PISSED at the battletech technology. Salivate because things like myomer fibers, neurohelmets (or allowing people to interface with machines WITHOUT having it implanted in their bodies), elemental battle armor (think a space marine with a jetpack being able to carry both missile launchers AND a vehicle-grade laser all in a single package) and even the BS ablative armor of mechs would be huge boons. On the other hand... mechs use a fairly advanced AI to operate. the Mechanicus would NOT like that (in fact AI is fairly advanced in battletech, its just that you rarely hear about it because its more often a support for a human operator rather than acting independently, and never goes rogue bar MAYBE the exception of the Black Marauder if you reject the supernatural possibility)
Or Capelan fuckery with Broken on Necromo
Toads are less of a Space Marine and more of a Dreadnaught with Jump Pack, because they can take multiple hits of what is essentially Lascannon from 40k and *live* due to how good the armour is.
Point by point, ground stuff that BT has is way better than what 40k has. It's the scale that would crush BT. Scale and space stuff.
EDIT: And don't get me wrong, naked SM vs naked Elemental? SM will twist poor soul into a pretzel.
@nemamiah7832 definitely agree with all of that. The only pound for pound thing that 40k has that would fry BT stuff would be psykers. But yeah BT loses hard in the scale department, both in regards to sheer numbers, and in regard to not fielding anything remotely close to the size of 40k spaceships or titans.
Also think in full gear that it can be a tossup between elementals and space marines. Elementals have superior mobility (with jump packs being default), firepower and protection, but marines have way better reaction speed, are way better shots (one bolt round to the elemental's visor and its over), are more experienced (centuries-long lifespan of service against starting to be seen as too old for proper duty once you hit your forties at best) and are vastly superior in melee. However it may be one of the only scenario where BT would likely outnumber 40k since marines are so relatively rare. One would dread to imagine what would happen if a 40k marine got access to an equivalent of elemental battle armor. I think Terminator armor would be retired right here and there out of situations that call for teleportation
Battlemechs are much more heat sensitive than 40K tech (cooling and heatsinks never really comes up in 40K) and lack shields (I mean, Locust vs Sentinel Locust most likely takes it but I think an Imperial Knight would be competitive, if at a disadvantage, against like a Medium Battlemech if not a Heavy (and I think even a full lance or star of assaults would have difficulty against even a Warhound Titan)).
(Also while Mechs are good I think 40K tanks wouldn't compare too terribly against Battletech tanks.)
@@gokbay3057
People smarter than me already had done the napkin math on this one and Leman Russ Battletank main gun is comparable to AC/5 of BT. Medium Laser - Laser Cannon. And that's all you need to know really.
Sure, Warhound Titan might be relatively scary, but a couple of Nova Primes WILL overload the shields very VERY fast. Because that's going to be a gajillion of improved Laser Cannons shooting it simultaneously.
Or heck, cERSLs even. Or cMPLs. A whole bunch of those.
Modern BT gear is hilariously scary when you move it to 40k. And it's not like BT doesn't have stupid big guns. UAC/20s will compete with some of those guns smaller Titans are sporting.
What makes it even worse, a loss of a Titan is a tragedy. A loss of a BattleMech is just a loss of a BattleMech.
And - now that I've set the stage of weapon comparison - just imagine a bunch of Leman Russ tanks trying to fight Savannah Masters with MLs. Which can shrug off at least one hit from anywhere but the rear. It's just stupid.
40k will completely crunch BT on the scale though. BT has pretty much nothing to show for the sheer mass of 40k. And spaceships of 40k are absolutely insane too.
If you are interested in Clan Smoke Jaguar, Tex's latest video (Turning Point at Twycross) does a better job of covering them. However, I suggest you view the preceding videos in order; starting with the Mackie they combine lore with mech reviews quite nicely indeed...
Or Big Reds Stone Rhino video. That's a deep dive on the smoke jags
@@ssjjshawn Well, yes, but I thought we should keep with Tex for a bit longer before branching out..
@@Jacen32272 I mean Tex'sbvideos are just about the best Battletech content, Red and Sven also tend to be a lot drier, and somehow their videos are even longer lol.
@@ssjjshawn If I were to name the one thing that sets Tex's videos apart, it would be the one thing this Old Man would most appreciate: Tex's videos have Character.
Sven's sound like a history lesson form someone that thinks Binns from Harry Potter is a good example; fairly information dense but emotionally uninvolved and attempting to be unbiased. Good for learning about the setting and history, but unless already invested not likely to draw many in. Red's are a fair bit better, but while more passionate then Sven's they are still somewhat impersonal. Tex goes that extra step by playing up the narrator as a character in setting, complete with biases and personal investment, which help to draw in interest and investment in his viewers.
Tex has fewer videos, but they are better re-watches in my opinion.
@@Jacen32272 Yeah I understand that, but each creator does have their different style
Tex has the most Character and literally plays an Inuniverse Merc Character that's alive somewhere between 3067-3152, a good introduction to the setting, but the memes are a bit heavy imo, and a few of them just end up being entirely inaccurate (or don't actually make sense like Succession Wars Lyrans using a lot of Atlas's, when they have Zeus's) but that's also just how memes work lol
Sven is an In Universe Historian IIRC, so that makes sense.
Red explicitly talks out of Universe, and just talks more about the characters, mechs and lore as such. He is also the only one of the big Battletech TH-camrs to consistently talk about the Dark Ages and IllKlan Era.
About your comment on knights beating Atlas' this may be true, but you can pump out 5 atlas' for every Knight, can it fight 5? Battlemechs are designed to be pumped out on assembly lines thats why the Admech would drool over them imagine what teh Guard could do with the tried and true medium trooper mechs Commisar!
An Imperial Guard Regiment that is a Battletech style Battlemech Regiment or a 40K Knight House in the Inner Sphere as mercs are two scenarios that I would love to see explored in like fanfiction (and I haven't seen anything like that. There are 40K Battletech crossovers but I haven't seen any that matched the description).
Here late, but looking forward to it. Also, is that Caveman Delta?
If not, who was the over the top metal cringey wait music? Because I'd like to check it out.
So either ‘Mechs or Turning Point Twycross is next?
Ultimately, with how Nicholas set them up for failure, I can't hate the clans. They were set up to fail from the get go. I distinctly remember seeing a comment describing them as lost and confused kids who need guidance. Also, they add a spice of outsider and great toys. Speaking of which, one of the clans I like for their toys and tactics is Clan Hell's Horses. The reason they made the Elemental genome is because they continued to respect combined arms. Some of their mechs were developed with infantry supporting in mind. Something unthinkable to most clans before Elementals or the Clan Invasion shocked them. There's also their Epona hover tank, which is a freaking nighmare. Oh, and they have a high percentage of totemic designs with their embracing of quadripedal mechs more than the others.
Sure, I also like Ghost Bear, and the pre-Crusader Wolves, but the Horses just have fun stuff you're not going to see from others. The Falcons do too in later eras with their embracing of jump jets and their development of partial wing tech. Oh, and some of their less indicative gear makes for brutal assault mechs. Like the Bane and Jupiter. The Turkina is a bit more indicative though, being a big boy that bounces.
48:50 Hence why Clanner intelligence and Military Police (the so called "Watch" after the Black Watch) suck. Because they are Warrior Caste who couldn't remain proper warriors (even as vehicle crew or garrison infantry, let alone mechwarriors) but didn't fall all the way to civilian status.
They are not very good at their jobs.
1:01:48 (to the chat) Quiaff and Quineg make sense to me (at least as much as Aff and Neg themselves make sense). It is when you end a question with a yes or no. Even if it is not in the wording of the question a lot of questions do have an implicit expectation of positive or negative answers.
1:02:50 Clanner criticism of the Inner Sphere for feudalism is always funny to me. I mean they are not wrong, but they also have an official caste system. I think they went in a worse direction at the end of the day.
1:37:45 Battlemechs are certainly outclassed by Titans and are comparable to Knights (they have different pros and cons which might give either side the win. But a big thing is that they can be mass produced and piloted relatively easily unlike Knights. So you could well see Imperial Guard regiments armed with battlemechs. Like they wouldn't be Cadian style ubiquitous but far more common than Knights, likely closer to the amount of Space Marines if not Sisters of Battle.
Please do the battle of Tukayyid next! It's another excellent one and directly related to the subject at hand. Also yes, elementals be death by snu snu waifu.
He already watched it before.
Also I don't know if anyone was able to tell him during the stream or if he caught my comment, so I'm going to say it here just in case, you've already completed part of your homework with the space station 13 stuff, because you already watched Seth's video, I'm pretty sure it was one of the first videos you watched of his.