That’s what I was thinking this dude was talking like he was guessing and they haven’t already straight up said that these are going to be the biggest and most extensive skill trees
What I would like to see is a Saturn style skill tree but keep the skill tiers. You need like 5 points on a tier before you can go to the next ring. So you could make the best build for your goal without wasting as many points on buffs you would rarely use.(I'm looking at you gun swap skills) Every borderlands game I feel like I'm chucking points at a skill I have no need for just to get to the skill I'm actually interested in. But if you look at that same tier on a different tree there is something I want but would have to waist more points to get that as well for the build. But with a Saturn style skill tree I could just pick what works for my build for each tier and waist less points on things that I wont need.
Hi, the selection nodes sound interesting and it initially made me think about Battleborn's helix skill tree. Choose A or B. But the BL3 augments act kinda similar. There is a limited selection of powerful abilities and you can only equip a few due to the various augment slots. Graeme did say expand on the RPG side without making things more complex
One of the changes I'd want to see. When it comes to side quests. When there is a long quest chain, instead of a gun that you'll probably just sell at some point, they should reward a skill point on the first playthrough that particular character
thats actually a good idea if you make rly BIG trees if the trees are wider and its 4 trees, then this would be a rly great idea to do, cuz now you get alot more from doing sidequests also changes how you may or may not do them while progressing the main story
i think what they can do is pull more towards bl1-2 team effects for example roland had alot of team stuff in his trees making him a real support guy now sure it always had some team stuff, but bl1 and 2 had more of that team skill stuff in the trees so they could genuinly make a skilltree wider so not 3 to 1in every row, and instead 5-2 with every capstone row having 2 and you can only pick one or you must skill into a specific previous skill 5/5 to get the chance to pick that capstone then you make every tree rly focused on 1 thing not like bl3 trees that where in some cases a MESS, aka moze having in her explosive tree a dead end unless you spek into IB for some dumb reason the IB tree having various buffs for small shit you dont need, and so on instead every hyper focused tree has 1/3rd skills that work mostly for coop, like rolands turret healing and regenning ammo, or giving ammo packs, or reviving a mate combined with some more team focused classmods you can hand out over say 4 trees 8 basic mods that handle either player OR coop focused bonuses would also give every tree several cool options to pick from i also think the not picked VHs should be in the overworld doing their own thing as npcs, this would make them actually an asset in combat too
I think what you are saying could be right. I think every Character can use nodes to be a specific class. Let’s say the Big guy uses nodes for elemental class, then he throws these elemental axes. But if spending nodes in the DPS/Gunner Node, His axes aren’t elemental but do severely more damage. Siren could use nodes in the support class for healing (hence her wings ans the weapon beam in the trailer she’s using could maybe heal players, but she can also spend nodes in the elemental skill tree, to develop ger siren powers. Hence why you see her tattoo’s sometimes, and sometimes not.
For solo players any synergy skill or support is totally useless, unless they somewhat apply well solo obvs. Can see this as a huge win or loss, depending how it's handled. It's a gamble, the trees will make or brake the game literally. Remember the purple tree on Amara, she could heal herself and get second wind of the phaseball (worked on yourself and team). Anything like this ima totally fine with. I love your take on the modern WoW tree ! Selection nodes ftw.
tbh I prefer how skill trees work in Borderlands, I don't like pathing, sure it gives more options and builds with easier balancing, BUT to me it's always too much, option paralysis. I don't have time to invest into a lot of different characters and I don't want to ruin my current characters build just because somewhere I chose the wrong path, and I would prefer to come in fresh not having to google which path is better or studying each skill on the tree to understand where I want to go Borderlands's way gives me freedom, you just choose what's right before you and when you get to the next row then you think what would work for you from that row
(just my opinion) I don't like your concept of locking on skill trees. That's why borderlands is fun the way it is, because you aren't limited to skill tree locks. It fits in other games, but not borderlands.
@ I can lean either way but I’ll be honest if the hunters are as good as 3s I would prefer an extra tree. The vast majority of players don’t even use new hunters, they have more of an incentive to make good additional trees vs DLC people don’t use.
Can't wait to get more reveals of the skill trees.
There was no "new news" in this video.
Thanks. This is why I read comments first
That’s what I was thinking this dude was talking like he was guessing and they haven’t already straight up said that these are going to be the biggest and most extensive skill trees
What I would like to see is a Saturn style skill tree but keep the skill tiers. You need like 5 points on a tier before you can go to the next ring. So you could make the best build for your goal without wasting as many points on buffs you would rarely use.(I'm looking at you gun swap skills)
Every borderlands game I feel like I'm chucking points at a skill I have no need for just to get to the skill I'm actually interested in. But if you look at that same tier on a different tree there is something I want but would have to waist more points to get that as well for the build. But with a Saturn style skill tree I could just pick what works for my build for each tier and waist less points on things that I wont need.
I hope that the girl with the curly hair is malliwan and I hope that she deploy and malliwan robot like Gena vie
Hi, the selection nodes sound interesting and it initially made me think about Battleborn's helix skill tree. Choose A or B. But the BL3 augments act kinda similar. There is a limited selection of powerful abilities and you can only equip a few due to the various augment slots.
Graeme did say expand on the RPG side without making things more complex
Came here to say this exact thing!
One of the changes I'd want to see. When it comes to side quests. When there is a long quest chain, instead of a gun that you'll probably just sell at some point, they should reward a skill point on the first playthrough that particular character
thats actually a good idea if you make rly BIG trees
if the trees are wider and its 4 trees, then this would be a rly great idea to do, cuz now you get alot more from doing sidequests
also changes how you may or may not do them while progressing the main story
i think what they can do is pull more towards bl1-2 team effects
for example roland had alot of team stuff in his trees making him a real support guy
now sure it always had some team stuff, but bl1 and 2 had more of that team skill stuff in the trees
so they could genuinly make a skilltree wider so not 3 to 1in every row, and instead 5-2 with every capstone row having 2 and you can only pick one or you must skill into a specific previous skill 5/5 to get the chance to pick that capstone
then you make every tree rly focused on 1 thing not like bl3 trees that where in some cases a MESS, aka moze having in her explosive tree a dead end unless you spek into IB for some dumb reason
the IB tree having various buffs for small shit you dont need, and so on
instead every hyper focused tree has 1/3rd skills that work mostly for coop, like rolands turret healing and regenning ammo, or giving ammo packs, or reviving a mate
combined with some more team focused classmods you can hand out over say 4 trees 8 basic mods that handle either player OR coop focused bonuses
would also give every tree several cool options to pick from
i also think the not picked VHs should be in the overworld doing their own thing as npcs, this would make them actually an asset in combat too
Hopefully the skills trees more smoother and flexible ect and allows we players to be as strong as we need to be ect lol
I think what you are saying could be right.
I think every Character can use nodes to be a specific class.
Let’s say the Big guy uses nodes for elemental class, then he throws these elemental axes. But if spending nodes in the DPS/Gunner Node, His axes aren’t elemental but do severely more damage.
Siren could use nodes in the support class for healing (hence her wings ans the weapon beam in the trailer she’s using could maybe heal players, but she can also spend nodes in the elemental skill tree, to develop ger siren powers. Hence why you see her tattoo’s sometimes, and sometimes not.
Imagine the World of Warcraft style class and skill tree system anno 2024
This is literally the worst wishlist video under clickbait pretense I’ve ever seen.
Don't Forget The prequel
Make borderlands where u get ur skill tree at level 2 or level 3
For solo players any synergy skill or support is totally useless, unless they somewhat apply well solo obvs.
Can see this as a huge win or loss, depending how it's handled.
It's a gamble, the trees will make or brake the game literally.
Remember the purple tree on Amara, she could heal herself and get second wind of the phaseball (worked on yourself and team).
Anything like this ima totally fine with.
I love your take on the modern WoW tree ! Selection nodes ftw.
tbh I prefer how skill trees work in Borderlands, I don't like pathing, sure it gives more options and builds with easier balancing, BUT to me it's always too much, option paralysis. I don't have time to invest into a lot of different characters and I don't want to ruin my current characters build just because somewhere I chose the wrong path, and I would prefer to come in fresh not having to google which path is better or studying each skill on the tree to understand where I want to go
Borderlands's way gives me freedom, you just choose what's right before you and when you get to the next row then you think what would work for you from that row
borderlands 4 needs cross platform saving
(just my opinion) I don't like your concept of locking on skill trees. That's why borderlands is fun the way it is, because you aren't limited to skill tree locks. It fits in other games, but not borderlands.
Load outs plz and no cross play with pc to console
Why..? It’s not a competitive pvp. I’m down with load outs though, that should absolutely be a thing
I was unhappy with no new hunters at first but I wont lie the extra tree for each person I like far more.
I'd much rather a new hunter, I want new characters that play differently.
@ I can lean either way but I’ll be honest if the hunters are as good as 3s I would prefer an extra tree. The vast majority of players don’t even use new hunters, they have more of an incentive to make good additional trees vs DLC people don’t use.