funny thing is even that might not be good enough lol, cost too much and it requires your minions to have survived from the turn before haha. and on top of that it requires a target for akama to attack oof
I’m not sure. That makes him effectively a windfury granter for any minions that live a turn. Warrior has ways to give a minion rush, or I guess way, with the DH/Warrior card from Festival.
Was looking at Moldara for ages trying to figure out how it wasnt the most broken card ever printed, then I realized it wasnt cast when drawn. One line of text turns it from an autoinclude in every deck ever to literally the worst card ever printed
I remember a few years ago being part of a hearthstone fan community on Facebook that had custom card contests. I got banned from the group after getting into an argument with an Admin about one of my submissions due to it being 'completely unrealistic'(essentially, they didnt like how 'disrespectul' me pointing out it was fan submissions were) along with claiming it had terrible wording. That submission was essentially Exarch Akama, except a Hero Card whos power was a passive that let your damaged minions attack an additional time. I feel SO VINDICATED seeing blizzard release it, cause my wording for them being able to attack again(that the admin claimed was 'too confusing'), is LITERALLY the exact same!
To be completely fair, that could literally just say your damaged minions have windfury and that hearthstone card design, even a few years ago is immensely different to now. Though it is really stupid and unfair to outright ban you for a dumb reason such as unrealistic and for a fan submission. Enjoy seeing your card played in meme decks for a while. You could imagine your opponent as their getting comboed
Turn 8 and forward, you attack with your minions, you play Expedition Sergeant followed by Akama, your minions attack again, then you play Through Fel and Flame giving Akama rush, and your minions can attack again. This is going to be a threat throughout the game where any small board you get to stick for even a single turn could be tripple attacking the opponents face on the next round, even a single Stranglethorn Tiger is suddenly worth 15 points of damage, a buff like Jam Session can be used to get early board control, or later as a 2 mana 9 damage card. If you manage to play New Heights you can even do Leeroy from hand alongside the combo for another 18 damage that turn.
Okay but if you're playing against agro and you've lived to 8 you've already won. If you're against control it's gonna be a major pain to stick a board that makes that combo worth it. I don't think it's awful, but if that's the best thing, the deck can do it will be meme tier.
@@alexparadise6121So you win against aggro if you get to turn 8? I don’t understand what your point is, that is equally true for all other none aggro decks as well, why point that out? Against control you say they easily clear your board every turn, that’s not true though, they clear “most” of your boards when you overextend with too many minions and use AoE, they normally don’t remove everything every turn because then they run out of ressources too fast, but if you can now pressure them with even a small amount of minions, then you are effectively forcing them to burn those ressources when they don’t want to. There is also a reason why I gave examples of minions that are hard to remove or deal with, like stealth minions or charge minions from your hand, but you still went straight to the “they will remove everything all the time” argument, by that logic why even play minions herp derp.
@@TheThewhatnow you’re upset, but he’s kinda right. Aggro decks worth their salt like pain warlock or pirate DH will kill you by turn 6 or 7 or at the very least make you wish you were dead by then. Mid range decks get eaten up by that because you have to use up your threats early just to survive, which is what I’d call this Warrior Draenei deck. Control decks at a higher level rely on the player knowing the opponents deck. If you blow all your aoe on the first board you see you’ll likely die due to a slower, bigger threat being built later on. But if you’re up against, say, a mech deck instead? Nuke. Every. Minion. Why? Because you know leaving even one minion alive can become a game ending threat because of magnetize. Similar logic follows here. If you see a warrior playing Draenei, you know their trying for a big Exarch play- so you’ll adjust accordingly and make sure there’s no threats on board ever if you can. That’s not to say the Exarch can’t do cool things- it’s just that it’s not strong enough to compete with all the setup required. I mean, let’s be honest this is a much worse Zarimi- which isn’t even close to being the best deck right now.
@@jesseherndon7328Who here is talking about running a Draenei deck? I am talking about a 3 card burst combo that can go in any type of Warrior deck. You can build it around a control core, or around a base of aggro, it is in no way needed to run a bunch of midrange Draenei to make it work, and your opponent won’t know that you are playing it until you play the first card in the combo. The fact that this even exists will make all other Warrior decks stronger because the opponents will now have to play around the fact you can maybe do a 3 attack burst at some point of the game.
@@Croutonking65 it would still be a bad card bacause if you draw in the wrong order the matriarch still does nothing and you still have drawn 7 terrible spells. more realistically, you're expected to draw 3.5 spores before the matriarch unless you somehow tutor her, and playing her is still not doing anything on the spot. What about 'battlecry: play any spores in your hand' ? That'd be cool and just make her be a razzle dazzler most of the time, and then after that play you'r ehappy to draw a 5 mana summon an entire board card.
Forgot those classic Ramp Aggro decks. To belabor the point here, warrior decks giving up key early turns for ramp aren't going to be able to stick minions, nor do they probably want random weird minion strategies, they want big crazy payoffs and lethality. You can't just smash two styles of play into one deck and handwave away any problems with costs by saying they have a ton of mana to spend, it'll just work out. In essence, every card has opportunity cost. It's not just, well they have a lot of mana to play these expensive cards, it's why would they play these expensive cards over other way better expensive cards?
I believe Akama was an exarch in WoD on alternate universe Draenor, so perhaps he was already an exarch back on Argus (because Draenei live for tens of thousands of years). And it seems like this expansion takes place sometime in the 30,000 years or whatever between the Draenei fleeing Argus and landing on Draenor.
@@serazetdinovdamir8907 game is based on warcraft and this set is about Argus and dranei... Its warcraft lore, i dont understand how can someone argue with that, lol.
Between Escape Pod, Stranded Spaceman and Through Fel and Flames, Warrior definitely has ways to give Akama *Rush* so I feel like it's going to be more effective of a combo card than you might think. Probably not as good as Battleground Battlemaster used to be, but not bad.
It might honestly be better than BGBM because it is always board wide. It is definitely a card to watch out for, you can never completely write off any windfury effect. It's almost always broken somehow
I heard "which of course, that could be with a comma," at the end of the card description at 1:00, and I read the card text over and over again trying to figure out the grammatical error the Hearthstone team had made. It wasn't until I gave up and halfway through the video I heard you say "Akama" in a way that made me realize that was what you were talking about instead. 😂
tried to think of anyway to change moldara. what i landed on is to make the spell cost 3 or 4 and increase the cost of the next one by 1 so it would be 10 or 9 mana summon 7 random 5 cost minions
The Replicating Spores would be much better if they scaled up in cost and effectiveness when played. Example, the first would be a 1 mana summon a random 2 drop, the second would cost 2, summon a random 3 drop, and the original 2 drop the first one summoned. Third costs 3, summons a 4, and the previous 3 and 2. Fourth costs 4, summons a 5, and the previous 4, 3, and 2. You get the idea.
Lets say the first replicated spore was as is, but adding "your next spores are cast when drawn". Would that be a reasonable change? Not too swingy in the case that it does gets drawn turn 1 but still useful. And Dwarf Planet, would it be reasonable to change "...that attack random enemies" to "...give them charge"? Would it still suck?
i would make the first replicating spore a 3 mana summon 5 drop, the next 4 mana summon both, then 5 mana summon 3 etc. so you get more value, cost slightly increases. still a valuebomb but the first ones are playable
I think Safety Goggles makes Hostile Invader better than it looks. Against an aggressive deck you typically start your turn with no armor so you can play the Invader on 5 and proc the Spellburst with the Goggles to do 4 dmg AOE in total.
Imagine getting the spore empress or dward planet off avatar of hearthstone. You'd just shake your head, thank Yogg for pooping on you, and click concede. Lol
Exarch Akama being safe so we don't get something stupid like the magic combos with unlimited combat steps is nice but it's also new ground that can be scary.
Did they forget a card that make Warrior cast a random spell in hand when ever a minion attack for the rest of the turn or what do I miss with this 2 afull unsinergistic cards?
I think Exarch Akama isn’t a draenei card insofar as I don’t think he is meant to be used or will be best in a deck focused only on draenei mechanics. I think him being one will help, but he is more in line with all the warrior cards that focus on rushing and attack. Which is a warrior mechanic albeit less so right now .
I think dwarf planet would be way more compelling and interesting. If it read give your opponents minions taunt summon aboard a random two-cost minions give them charge
I think Exarch Akama will be decent. It reminds me of Battleground Battlemaster. That was 1 more mana and only affected adjacent allies and was very popular as a finisher. Of course, it also didn't have to attack for the effect to work, but just like Akama it did require already having a board. So as long as the board you already have includes one of the multiple Draenei that would allow Akama to attack immediately, it should work just as well, if not better than, Battleground Battlemaster.
But the battlemaster didn't require extra synergy cards to be efficient nor a special tribe package. You could plop it in almost any deck and it works well. Akama on the other hand needs too many things in order to work well. If your board already survived a turn you're in a winning position anyways and there are better ways to close out a game
Maybe im reading the card wrong but it seems to me the spores become bigger and bigger board summoners.. cause it says at the end of the card text: future replicating spores summon it as well.. we have already seen how much pressure random boards can pressure the opponent from Gorgonzormu and razzle-dazzler.. I could be wrong but if im not.. then first spore summons a random 5 cost.. next spore summons a random 5 cost + the last 5 cost and so on..
No you are correct, the problem is the manacost and "draw cost". So you draw a spore (could be early so you cant even play it)... Then we finally gets to turn 5. you play a 5 mana spell, that gives you a random 5 drop (remember not discovered, and no battlecry etc.). Then you play another 5 mana later to get 2 random 5-drops, the same as the first time +1 more random (again not discovered and no battlecry). Then when you are bummed, you summoned weak 5 drops, as they didn't trigger their battlecry, you draw a 6 mana minion with no text (as it already has triggered). So you don't draw your control tools for control decks. You don't draw minions for mid-range and don't even think about aggro. So where it would work, would be a super control deck, where you had the time to play these slow cards. Sadly, you don't draw your cards you need to defend yourself against any deck... What are you gonna do, hope the opponent passes for 4 turns..?
@@HMogensen98 Its a very boring card.. but its not neccesarily a bad card. That was my point. Its also not top tier by any means.. but Warrior has alot of ways to keep itself healthy for a mid to late strategy so getting increasingly bigger boards to chip away at your opponents health total works well. Like even if you low roll.. I didnt check the worst rolls for 5 drops u can get but even its like 2 damage.. which lets be honest the average is closer to 5 and if you are able to clear beforehand.. thats gonna ammount to alot of pressure over time..
@@SuperMortalix the main issue with that plan is you have a lot of dead draws earlier in the game. So you have a high chance of not finding the necessary tools to keep yourself healthy. Please prove me wrong though, as I love grindy worriers ;)
@@HMogensen98 Haha im not a warrior player myself.. on the contrary it seems like team 3 has been treating warrior lately like an only child.. giving them all the best cards.. but tbh if this was a card that would define a future meta I would be happy.. Too much of the current meta is either vomit a bunch of stats onto the board outta nowhere, delete you in a turn or lose your entire deck to odd warrior.. the time when each card had a solution is a time I miss dearly.. maybe next year will be better..
Hot fix moldara. 5 cost 3, 7 taunt. Spores are 5 and summon Moldara with any previous buffs where ever she is. Makes her unique and powerful taunt package.
Maybe its just me but warrior packages feel so weird over the years. It feels like they like to push minon types with warrior all the time. But then they never go back. Weve have mech warrior, pirate warrior, menagerie warrior, am i forgetting one? Maybe its just me but these get so much support in their set and then are just forgotten. Warriors like a mini shaman in that aspect.
Dwarf planet vs zilliax or unkilliax especially when you're trying to win back the board. 😂 Also compare this to the warlock 10 mana spell that costs less for each card in hand and guarantees 3 damage to each enemy minion. A third of the 2 drops in standard have 1 power and 2 toughness. Can't wait for this to get power crept twice.
Man, I'm not sure that I'm really excited about any of these cards. Jettison may see some play in Reno warrior. But as a control warrior main, nothing else is super interesting imo. I'm more excited for Hunter this go around.
Moldara is probably the worst card ever printed. But Dwarf Planet is not far behind..... summon 7 totems and Doomsayers that attack random enemies for 10 mana.
I'm just waiting for someone on the hearthstone team to acknowledge the horrible cards they gave to warrior and say something along the lines of "experiment more, unicorn warrior"
The Hostile Invader is exactly the pose of a World of Warcraft miniature from way back in the day. How did Warrior get a neat package of Draeni and two complete junk cards?
I am honestly very happy about Dwarf Planet. My tentacle Rogue Deck has a good payoff again for reaching 10 mana. It is still horrible, but Tsunami left the 10 mana spot and this one will be the most reliable at hitting face. CNE is horrible, THPO just straight up doesn't seem to work with tentacles, Table Flip doesn't go face and Sea Shanty just sits there, so DP will at least go face a little bit.
The cards make me think they looked at DK's The Scourge and wanted to make a Warrior version of that, but The Scourge can be any Undead including good ones and these are either crap 2 costs are so slow it takes like to turn 7 to be good.
Yeah, I doubt Spore Empress Moldara will be played. Maybe if the meta is slow enough, but even then the initial 5 mana you spend into it is literally just worse than playing a normal 5 drop. It does develop your spores to later be even better, but it's so goddamn slow. You're losing out on so much tempo so that you can gain a tempo advantage later. If you can get there then great. Reality is that it probably doesn't fit the package they got too well. Although maybe a midrange warrior deck? Probably even then... blargh.
Moldara would've been much better if the spores started at 1, then increased in value every time they're played along with the duplication. i.e. summon a 1 cost, then summon a 1 and 2 cost, etc.
I don't understand why Dwarf Planet doesn't cost 7 like the random Naga card from Mage, it wouldn't make it amazing or anything but at least you'd be happy to play it off a Discover or using Ticking Module Zilliax. Completely dead in the water at 10 mana, it seems like a lot of cards from this set and Perils need buffs unless they're actively trying to bring down the power level of the format (which I think I would approve of overall).
Because it can go face. Also its one of the worst designs ever. If you got it after Yogg its a free pyroblast because yogg will clear board first. It can never be good because people will hate it ( big spell mage). There is no need for cards like this in the game . This is sunset volley with different wording
Hostile Invader is ok with Voon I guess? I almost wonder if Blizzard is trying to pull back the power level of standard so not every standard card is insane in wild. I just recall the two or three times in like twenty years that wotc went out of their way to slow down magic, usually to very bad response from players.
The fungus amogus might actually be in the running for a place I'm the too ten of worst legendaries, which is insane cause there are some major stinkers there
Also Dwarf Planet is a really sad card. Death knight has a card that summons 5 1/1’s that attack random enemies and it costs 4 mana. Dwarf planet could be a 7 drop and it would still be mid
Moldara makes no sense to me. It really should be a battlecry, and make the spells cast when drawn. It would still be bad, but at least it would work with brann, like a cheaper dragon aspect yesera. As is, i think the spells would need to cost two or three to even be a consideration.
Spore Empress might be garbage, but it's MY garbage, I'm going to play a shit ton of games with it and ramp with New Heights to be able to afford the spells on curve. Is it going to be great? Absolutely not, but I think it'll be a lot of fun :)
i feel like moldara shuffling 3 that cast when drawn isn't even *that* strong It'll be annoying when your opponent high rolls sure but theres alot of stinker 5 drops
I feel like they had to very explicitly kneecap every warrior card that would normally have a battlecry because they know any good card just goes into reno warrior and theyre not going to make a new archetype feel viable while he exists
6 mana 6/7, later you spend 5 mans for a random 5 drop, then another 5 for 2 random 5 drops. Big oof. Shaman before whatever the nerfs are this week, can spend 6 mana to summon six 5 drops at once by playing the game naturally.
I do think a spell control deck, maybe with the little copy spell Naga, tonnes of armour and draw, the whole summon every other one feels like it could snowball. All be it rng, I think there's something there...but I'm rarely right 😂
I've never liked that cards get printed that are designed to work in a future expansion. Several flavors of lame to it. Those fungus are looking god awful now, just wait until their actual expansion comes out and warriors are suddenly fungalmancers. Or maybe not though, because they also release packages that just aren't relevant so it could be forever waiting for a combo that never arrives.
I’m baffled by these warrior cards. Why warrior?? They still likely would be bad but. If these were in mage: big spell support? Cost discount? Copying spells? Kadgar summon support? If these were in priest: copying and discounting spells? Res priest? If they were in DH: more attack synergies? Token synergies? Cost discounts? If they were in druid: ramp mana? Big spell synergy? Token buffs? Hero attack synergy? But no. WARRIOR gets these cards. Wild.
Most Warrior cards from these past few expansions have been pretty bad and weird as well. Mech Deathrattle Warrior? Handbuff Warrior? SANDWICH Warrior?!
@@bradyhector6467 fr like half these cards I’m looking at like… why isn’t this another class? A weapon that handbuffs? Easy Paladin. Multi attack synergy? Battlecry support? Shaman no question. And yet despite all that…. Taunt armor synergy goes to druid and somehow PRIEST gets more pirates than warrior? What is happening man
@@WoodsRunner I actually just realized something… they are making the cards intentionally bad just because of the backlash to Highlander Warrior and Odyn. They want to avoid any trouble to appease Reddit.
At first I thought that Moldara and the Dwarf Planet were not that bad. Like, the Planet at least adds redundancy to the Tsunami deck and Moldara was a fun meme. Like, these are good designs with the Druid tax in mind. Then it dawned on me, these are warrior cards, not druid cards, like I thought... This cards SUPER suck.
@@aleksandarkovacevic7138 That is completely disregarding the fact that tsunami is more consistent. Has better stat distribution in 3/6 minions meaning they usually stick around after attacking into something and also the fact that they act as a semi boardclear with the freeze. dwarf planet is just infinitely worse in every regard
@Regis I feel you are very disappointed from this warrior deck. For me I feel positive about it but lets see may be they will be more neutrall cards and don't forget about tourists, lets see and druid.
I know how to fix it! Make it shuffle 12 spores and you start with an extra mana crystal! Also make the deck start with 12 cards And there’s only 6 turns
You never know how imaginary hearthstone player can be . Maybe someone can make use of the effect given that we do know one (or more) draenei grands Akama rush .
They are going to end up buffing Akama with rush calling it now.
funny thing is even that might not be good enough lol, cost too much and it requires your minions to have survived from the turn before haha. and on top of that it requires a target for akama to attack oof
I’m not sure. That makes him effectively a windfury granter for any minions that live a turn.
Warrior has ways to give a minion rush, or I guess way, with the DH/Warrior card from Festival.
@@GingerNinja303 I remember like a year or 2 ago we literally had a neutral windfury granter to adjacent minions?
@@stillfredthephoenixWhich was pretty good before it was nerfed.
It doesn't need to be blantant Broken to be good.
Exarch Akama isn't restricted to Draenei minions, so it could find a home in some other sticky minion deck
still, you gotta give it rush through neutral Drenai to be even slightly playable in todays hearthstone
@@krzysiekstawarz8584 There's also a 0-cost spell that gives rush, as well as the 3-drop Regis showed off in this video.
@@SeventhSolar people seem to be forgetting about the spell.
I was thinking similar, thats notably. It might become the Draenai in a menagerie build
Was looking at Moldara for ages trying to figure out how it wasnt the most broken card ever printed, then I realized it wasnt cast when drawn. One line of text turns it from an autoinclude in every deck ever to literally the worst card ever printed
Same reaction.
@saleah4368 i think moldara would be much better if the cards were 4 mana. 5 seems like an over commitment for often bad stats
I was just staring at like "free 5 drops- a shit ton of fr- OOOOOH"
Worst than Moroes?
@@nehen2225 moroes is only one dead draw, this is 6
I remember a few years ago being part of a hearthstone fan community on Facebook that had custom card contests.
I got banned from the group after getting into an argument with an Admin about one of my submissions due to it being 'completely unrealistic'(essentially, they didnt like how 'disrespectul' me pointing out it was fan submissions were) along with claiming it had terrible wording.
That submission was essentially Exarch Akama, except a Hero Card whos power was a passive that let your damaged minions attack an additional time. I feel SO VINDICATED seeing blizzard release it, cause my wording for them being able to attack again(that the admin claimed was 'too confusing'), is LITERALLY the exact same!
Quick Silver Mitsune.....THE VINDICATOR!!!
(With triple the exclamation marks....)
To be completely fair, that could literally just say your damaged minions have windfury and that hearthstone card design, even a few years ago is immensely different to now.
Though it is really stupid and unfair to outright ban you for a dumb reason such as unrealistic and for a fan submission.
Enjoy seeing your card played in meme decks for a while. You could imagine your opponent as their getting comboed
Turn 8 and forward, you attack with your minions, you play Expedition Sergeant followed by Akama, your minions attack again, then you play Through Fel and Flame giving Akama rush, and your minions can attack again. This is going to be a threat throughout the game where any small board you get to stick for even a single turn could be tripple attacking the opponents face on the next round, even a single Stranglethorn Tiger is suddenly worth 15 points of damage, a buff like Jam Session can be used to get early board control, or later as a 2 mana 9 damage card. If you manage to play New Heights you can even do Leeroy from hand alongside the combo for another 18 damage that turn.
Okay but if you're playing against agro and you've lived to 8 you've already won. If you're against control it's gonna be a major pain to stick a board that makes that combo worth it. I don't think it's awful, but if that's the best thing, the deck can do it will be meme tier.
@@alexparadise6121So you win against aggro if you get to turn 8? I don’t understand what your point is, that is equally true for all other none aggro decks as well, why point that out? Against control you say they easily clear your board every turn, that’s not true though, they clear “most” of your boards when you overextend with too many minions and use AoE, they normally don’t remove everything every turn because then they run out of ressources too fast, but if you can now pressure them with even a small amount of minions, then you are effectively forcing them to burn those ressources when they don’t want to. There is also a reason why I gave examples of minions that are hard to remove or deal with, like stealth minions or charge minions from your hand, but you still went straight to the “they will remove everything all the time” argument, by that logic why even play minions herp derp.
@@TheThewhatnow you’re upset, but he’s kinda right. Aggro decks worth their salt like pain warlock or pirate DH will kill you by turn 6 or 7 or at the very least make you wish you were dead by then. Mid range decks get eaten up by that because you have to use up your threats early just to survive, which is what I’d call this Warrior Draenei deck. Control decks at a higher level rely on the player knowing the opponents deck. If you blow all your aoe on the first board you see you’ll likely die due to a slower, bigger threat being built later on. But if you’re up against, say, a mech deck instead? Nuke. Every. Minion. Why? Because you know leaving even one minion alive can become a game ending threat because of magnetize. Similar logic follows here. If you see a warrior playing Draenei, you know their trying for a big Exarch play- so you’ll adjust accordingly and make sure there’s no threats on board ever if you can. That’s not to say the Exarch can’t do cool things- it’s just that it’s not strong enough to compete with all the setup required. I mean, let’s be honest this is a much worse Zarimi- which isn’t even close to being the best deck right now.
Surely if Akama already attacked, giving it Rush doesn't let it attack again.
@@jesseherndon7328Who here is talking about running a Draenei deck? I am talking about a 3 card burst combo that can go in any type of Warrior deck. You can build it around a control core, or around a base of aggro, it is in no way needed to run a bunch of midrange Draenei to make it work, and your opponent won’t know that you are playing it until you play the first card in the combo. The fact that this even exists will make all other Warrior decks stronger because the opponents will now have to play around the fact you can maybe do a 3 attack burst at some point of the game.
I'm calling it now. They're going to change Moldaras ability to Battlecry and make the spores cast when drawn after they rotate Brann.
Maybe, as a Start of game effect there is literally no way to ever have it be cast when drawn. Imagine turn 1 opponent getting 1-7 5 drops.
What if they keep the start of game effect but have it have Battlecry: Spores now cast when drawn
@@Croutonking65 it would still be a bad card bacause if you draw in the wrong order the matriarch still does nothing and you still have drawn 7 terrible spells.
more realistically, you're expected to draw 3.5 spores before the matriarch unless you somehow tutor her, and playing her is still not doing anything on the spot.
What about 'battlecry: play any spores in your hand' ? That'd be cool and just make her be a razzle dazzler most of the time, and then after that play you'r ehappy to draw a 5 mana summon an entire board card.
I am suspecting that the spores are cast when drawn after the first spore is selected.
I feel like Regis is completely forgetting that warrior routinely has 16 mana right now
Yeah but with a completely different play style, dreani appears to be very aggro so a single 3 mana ramp would be too slow
Forgot those classic Ramp Aggro decks.
To belabor the point here, warrior decks giving up key early turns for ramp aren't going to be able to stick minions, nor do they probably want random weird minion strategies, they want big crazy payoffs and lethality.
You can't just smash two styles of play into one deck and handwave away any problems with costs by saying they have a ton of mana to spend, it'll just work out.
In essence, every card has opportunity cost. It's not just, well they have a lot of mana to play these expensive cards, it's why would they play these expensive cards over other way better expensive cards?
Your forgot that thé tourisme with druid change in thé next extention
@@wyverl626 They don't
13:49 I don't think the Start of Game should activate until your opening hand is already determined, so that should be safe.
* stares in Cho’gall *
Akama? Does this take place before Outland?
I love it when the Hearthstone timeline becomes clearer
I believe Akama was an exarch in WoD on alternate universe Draenor, so perhaps he was already an exarch back on Argus (because Draenei live for tens of thousands of years). And it seems like this expansion takes place sometime in the 30,000 years or whatever between the Draenei fleeing Argus and landing on Draenor.
Warcraft*
@@dannylight7022 Hearthstone**
@@WadeAllen001 Akama was an exarch in the current universe too, just like Nobundo used to be a Vindicator.
@@serazetdinovdamir8907 game is based on warcraft and this set is about Argus and dranei... Its warcraft lore, i dont understand how can someone argue with that, lol.
Replicating Spores should have at least had discover. Then it'd be interesting for some long term value warrior plan.
Between Escape Pod, Stranded Spaceman and Through Fel and Flames, Warrior definitely has ways to give Akama *Rush* so I feel like it's going to be more effective of a combo card than you might think. Probably not as good as Battleground Battlemaster used to be, but not bad.
It might honestly be better than BGBM because it is always board wide. It is definitely a card to watch out for, you can never completely write off any windfury effect. It's almost always broken somehow
Worst legendary is a big stretch when theres ones like hireek but it not being cast when drawn is crazy bad.
I heard "which of course, that could be with a comma," at the end of the card description at 1:00, and I read the card text over and over again trying to figure out the grammatical error the Hearthstone team had made. It wasn't until I gave up and halfway through the video I heard you say "Akama" in a way that made me realize that was what you were talking about instead. 😂
Excited to see the amalgam dranei combo deck where you stack the 1 mana amalgum
tried to think of anyway to change moldara. what i landed on is to make the spell cost 3 or 4 and increase the cost of the next one by 1 so it would be 10 or 9 mana summon 7 random 5 cost minions
The Replicating Spores would be much better if they scaled up in cost and effectiveness when played. Example, the first would be a 1 mana summon a random 2 drop, the second would cost 2, summon a random 3 drop, and the original 2 drop the first one summoned. Third costs 3, summons a 4, and the previous 3 and 2. Fourth costs 4, summons a 5, and the previous 4, 3, and 2. You get the idea.
You forgot through the fel and flames which is 0 mana for exarch akama so you can do it in one turn
Lets say the first replicated spore was as is, but adding "your next spores are cast when drawn". Would that be a reasonable change? Not too swingy in the case that it does gets drawn turn 1 but still useful.
And Dwarf Planet, would it be reasonable to change "...that attack random enemies" to "...give them charge"? Would it still suck?
Expedition Sergeant + Akama seems interesting.
i would make the first replicating spore a 3 mana summon 5 drop, the next 4 mana summon both, then 5 mana summon 3 etc. so you get more value, cost slightly increases.
still a valuebomb but the first ones are playable
The active miss with dwarf planet not summoning you a board of dwarves
I think Safety Goggles makes Hostile Invader better than it looks. Against an aggressive deck you typically start your turn with no armor so you can play the Invader on 5 and proc the Spellburst with the Goggles to do 4 dmg AOE in total.
oh god the visual pun on captains log...
I can see use in moldara if it and their spells got taunt or maby dicover instead of straight random. But as is its rough.
I know razzle dazzler got nerfed, but exarch akama is a pretty good dazzler pull if your opponent can’t kill it
Imagine getting the spore empress or dward planet off avatar of hearthstone. You'd just shake your head, thank Yogg for pooping on you, and click concede. Lol
Dwarfed planet is good from avatar in some situation (empty oppoents board)
Exarch Akama being safe so we don't get something stupid like the magic combos with unlimited combat steps is nice but it's also new ground that can be scary.
The anticipation for this set brought me back into the game after 5 years, I'm scared for my wallet, I didn't buy anything yet but it was close... 😢
Moldara, a legendary that is worse than cheese 😔
Imagine the first 5 cost summoned is the earthern woman.
@@imaforceanature7297It’s crazy that this is the best case scenario and it still sucks.
@@mprejects8091 realistically the best case scenario is probably just infinite greyboughs.
Jettison is cool, spell generation is so rare in Warrior. Probably just is a Reno card though.
Did they forget a card that make Warrior cast a random spell in hand when ever a minion attack for the rest of the turn or what do I miss with this 2 afull unsinergistic cards?
Akama doesn’t necessarily need to work with other dranai it could be any friendly minions
I do t know a 5 mana 3/6 with taunt and give all others windfury on attack is pretty good
Spore empress effect should be a battlecry, and then the spores should be cast when drawn
I think Exarch Akama isn’t a draenei card insofar as I don’t think he is meant to be used or will be best in a deck focused only on draenei mechanics. I think him being one will help, but he is more in line with all the warrior cards that focus on rushing and attack. Which is a warrior mechanic albeit less so right now .
I think dwarf planet would be way more compelling and interesting. If it read give your opponents minions taunt summon aboard a random two-cost minions give them charge
I think Exarch Akama will be decent. It reminds me of Battleground Battlemaster. That was 1 more mana and only affected adjacent allies and was very popular as a finisher. Of course, it also didn't have to attack for the effect to work, but just like Akama it did require already having a board. So as long as the board you already have includes one of the multiple Draenei that would allow Akama to attack immediately, it should work just as well, if not better than, Battleground Battlemaster.
The amount of conditions in there just makes Akama absolutely garbage. You're better off playing another class at this point.
But the battlemaster didn't require extra synergy cards to be efficient nor a special tribe package. You could plop it in almost any deck and it works well. Akama on the other hand needs too many things in order to work well. If your board already survived a turn you're in a winning position anyways and there are better ways to close out a game
Maybe im reading the card wrong but it seems to me the spores become bigger and bigger board summoners.. cause it says at the end of the card text: future replicating spores summon it as well.. we have already seen how much pressure random boards can pressure the opponent from Gorgonzormu and razzle-dazzler..
I could be wrong but if im not.. then first spore summons a random 5 cost.. next spore summons a random 5 cost + the last 5 cost and so on..
No you are correct, the problem is the manacost and "draw cost". So you draw a spore (could be early so you cant even play it)...
Then we finally gets to turn 5. you play a 5 mana spell, that gives you a random 5 drop (remember not discovered, and no battlecry etc.).
Then you play another 5 mana later to get 2 random 5-drops, the same as the first time +1 more random (again not discovered and no battlecry).
Then when you are bummed, you summoned weak 5 drops, as they didn't trigger their battlecry, you draw a 6 mana minion with no text (as it already has triggered).
So you don't draw your control tools for control decks. You don't draw minions for mid-range and don't even think about aggro.
So where it would work, would be a super control deck, where you had the time to play these slow cards. Sadly, you don't draw your cards you need to defend yourself against any deck...
What are you gonna do, hope the opponent passes for 4 turns..?
@@HMogensen98 Its a very boring card.. but its not neccesarily a bad card. That was my point. Its also not top tier by any means.. but Warrior has alot of ways to keep itself healthy for a mid to late strategy so getting increasingly bigger boards to chip away at your opponents health total works well. Like even if you low roll.. I didnt check the worst rolls for 5 drops u can get but even its like 2 damage.. which lets be honest the average is closer to 5 and if you are able to clear beforehand.. thats gonna ammount to alot of pressure over time..
@@SuperMortalix the main issue with that plan is you have a lot of dead draws earlier in the game. So you have a high chance of not finding the necessary tools to keep yourself healthy. Please prove me wrong though, as I love grindy worriers ;)
@@HMogensen98 Haha im not a warrior player myself.. on the contrary it seems like team 3 has been treating warrior lately like an only child.. giving them all the best cards.. but tbh if this was a card that would define a future meta I would be happy..
Too much of the current meta is either vomit a bunch of stats onto the board outta nowhere, delete you in a turn or lose your entire deck to odd warrior..
the time when each card had a solution is a time I miss dearly.. maybe next year will be better..
Mark using Akama with the mega windfury guy and maybe the adjacent minions have windfury maybe?
Art on Dwarf Planet is dope as hell
Hot fix moldara. 5 cost 3, 7 taunt. Spores are 5 and summon Moldara with any previous buffs where ever she is. Makes her unique and powerful taunt package.
Or! 3 cost 3,3 taunt where the spors cost 4 and repeat per spore played.
i stg there will be a tier 2 otk warrior deck that bounces unyielding vindicator a few times and then gives your hero infinite attack with velen
Maybe its just me but warrior packages feel so weird over the years. It feels like they like to push minon types with warrior all the time. But then they never go back. Weve have mech warrior, pirate warrior, menagerie warrior, am i forgetting one? Maybe its just me but these get so much support in their set and then are just forgotten. Warriors like a mini shaman in that aspect.
Dwarf planet vs zilliax or unkilliax especially when you're trying to win back the board. 😂 Also compare this to the warlock 10 mana spell that costs less for each card in hand and guarantees 3 damage to each enemy minion. A third of the 2 drops in standard have 1 power and 2 toughness. Can't wait for this to get power crept twice.
Man, I'm not sure that I'm really excited about any of these cards. Jettison may see some play in Reno warrior. But as a control warrior main, nothing else is super interesting imo. I'm more excited for Hunter this go around.
EA looks ok, but it could have slightly better stats so you can tempo it when needed.
Like a 4/6 or 3/7
Moldara is probably the worst card ever printed. But Dwarf Planet is not far behind..... summon 7 totems and Doomsayers that attack random enemies for 10 mana.
I'm just waiting for someone on the hearthstone team to acknowledge the horrible cards they gave to warrior and say something along the lines of "experiment more, unicorn warrior"
I think the way to make akama truly works is to make him dormant or something
Also, Jettison is only a 2 star card?? 2 mana and 2 armor to tutor two spells seems really good to me
The Hostile Invader is exactly the pose of a World of Warcraft miniature from way back in the day.
How did Warrior get a neat package of Draeni and two complete junk cards?
I am honestly very happy about Dwarf Planet.
My tentacle Rogue Deck has a good payoff again for reaching 10 mana.
It is still horrible, but Tsunami left the 10 mana spot and this one will be the most reliable at hitting face. CNE is horrible, THPO just straight up doesn't seem to work with tentacles, Table Flip doesn't go face and Sea Shanty just sits there, so DP will at least go face a little bit.
Its more stats then Tsunami but it can be played only once because it would fill whole board
@@aleksandarkovacevic7138 Depends on how many of them suicide on the first round.
Imagine exarch akama with a mega windfury minion. Seems kinda nuts potentially
I wonder if you double battlecries with Bran then play Expedition Sergent and then Akama will it stack effect like Gonk.
The cards make me think they looked at DK's The Scourge and wanted to make a Warrior version of that, but The Scourge can be any Undead including good ones and these are either crap 2 costs are so slow it takes like to turn 7 to be good.
Moldara makes me question the card designers actually know how the game plays today. I was thinking like: is it april 1st already?
What about Akama in non-Draenei decks.
Yeah, I doubt Spore Empress Moldara will be played. Maybe if the meta is slow enough, but even then the initial 5 mana you spend into it is literally just worse than playing a normal 5 drop. It does develop your spores to later be even better, but it's so goddamn slow. You're losing out on so much tempo so that you can gain a tempo advantage later. If you can get there then great. Reality is that it probably doesn't fit the package they got too well. Although maybe a midrange warrior deck? Probably even then... blargh.
Akama should be a 5 or 6 cost 3/1 Rush with the same ability
Moldara would've been much better if the spores started at 1, then increased in value every time they're played along with the duplication. i.e. summon a 1 cost, then summon a 1 and 2 cost, etc.
I don't understand why Dwarf Planet doesn't cost 7 like the random Naga card from Mage, it wouldn't make it amazing or anything but at least you'd be happy to play it off a Discover or using Ticking Module Zilliax. Completely dead in the water at 10 mana, it seems like a lot of cards from this set and Perils need buffs unless they're actively trying to bring down the power level of the format (which I think I would approve of overall).
Because it can go face. Also its one of the worst designs ever. If you got it after Yogg its a free pyroblast because yogg will clear board first. It can never be good because people will hate it ( big spell mage). There is no need for cards like this in the game . This is sunset volley with different wording
3 stars for Akama is generous, I think it's at most a 2, probably a 1. If it had rush without a set up play, then it would be a 5.
Akama would of been okay in 2018
Exarch akama doesnt need a deck full of drenei though?
to get the picture about how much dwarf planet sucks, compare it to tsunami (even without the obnoxious tourist manacheat)
Hostile Invader is ok with Voon I guess?
I almost wonder if Blizzard is trying to pull back the power level of standard so not every standard card is insane in wild. I just recall the two or three times in like twenty years that wotc went out of their way to slow down magic, usually to very bad response from players.
The fungus amogus might actually be in the running for a place I'm the too ten of worst legendaries, which is insane cause there are some major stinkers there
Hostile Invadrr, huh? As opposed to a Friendly Invader, I guess...😊
Hunter and warrior and kinda mage have 0 synergy with velen in your deck it feels weird no?
Also Dwarf Planet is a really sad card. Death knight has a card that summons 5 1/1’s that attack random enemies and it costs 4 mana. Dwarf planet could be a 7 drop and it would still be mid
10:42 lmao, I just saw this and thought the same thing.
Does Moldara take the cake as worst legendary ever from Harbringer Celestia?
The warrior set needs a buff already and if no then Reno warrior will be the same old thing
Moldara makes no sense to me. It really should be a battlecry, and make the spells cast when drawn. It would still be bad, but at least it would work with brann, like a cheaper dragon aspect yesera.
As is, i think the spells would need to cost two or three to even be a consideration.
i personally like moldara
Just make Moldara a battlecry and the spores cast when drawn
Spore Empress might be garbage, but it's MY garbage, I'm going to play a shit ton of games with it and ramp with New Heights to be able to afford the spells on curve. Is it going to be great? Absolutely not, but I think it'll be a lot of fun :)
i feel like moldara shuffling 3 that cast when drawn isn't even *that* strong It'll be annoying when your opponent high rolls sure but theres alot of stinker 5 drops
I feel like they had to very explicitly kneecap every warrior card that would normally have a battlecry because they know any good card just goes into reno warrior and theyre not going to make a new archetype feel viable while he exists
Make moldara cast when drawn and make it an etb, ez
So Akama is a rogue and a warrior? Next thing you are going to tell me is that he is a shaman
6 mana 6/7, later you spend 5 mans for a random 5 drop, then another 5 for 2 random 5 drops. Big oof. Shaman before whatever the nerfs are this week, can spend 6 mana to summon six 5 drops at once by playing the game naturally.
If the spores were 4 costs, I would totally play the card in my deck even though it would lower my winrate. but at 5 it's unplayable
I do think a spell control deck, maybe with the little copy spell Naga, tonnes of armour and draw, the whole summon every other one feels like it could snowball. All be it rng, I think there's something there...but I'm rarely right 😂
@@reubensmy4493 I mean it sounds fun, but giving up several turns and at least 5 draws until it starts being a threat .. i just don't see it
I've never liked that cards get printed that are designed to work in a future expansion. Several flavors of lame to it. Those fungus are looking god awful now, just wait until their actual expansion comes out and warriors are suddenly fungalmancers. Or maybe not though, because they also release packages that just aren't relevant so it could be forever waiting for a combo that never arrives.
I’m baffled by these warrior cards. Why warrior?? They still likely would be bad but.
If these were in mage: big spell support? Cost discount? Copying spells? Kadgar summon support?
If these were in priest: copying and discounting spells? Res priest?
If they were in DH: more attack synergies? Token synergies? Cost discounts?
If they were in druid: ramp mana? Big spell synergy? Token buffs? Hero attack synergy?
But no. WARRIOR gets these cards. Wild.
Most Warrior cards from these past few expansions have been pretty bad and weird as well. Mech Deathrattle Warrior? Handbuff Warrior? SANDWICH Warrior?!
@@bradyhector6467 fr like half these cards I’m looking at like… why isn’t this another class? A weapon that handbuffs? Easy Paladin. Multi attack synergy? Battlecry support? Shaman no question. And yet despite all that…. Taunt armor synergy goes to druid and somehow PRIEST gets more pirates than warrior? What is happening man
@@WoodsRunner I actually just realized something… they are making the cards intentionally bad just because of the backlash to Highlander Warrior and Odyn. They want to avoid any trouble to appease Reddit.
Telling me this legendary is awful feels like a challenge to make it work to me xD
Hear me out: what if the replicating spores were 3 mana spells?
At first I thought that Moldara and the Dwarf Planet were not that bad. Like, the Planet at least adds redundancy to the Tsunami deck and Moldara was a fun meme. Like, these are good designs with the Druid tax in mind. Then it dawned on me, these are warrior cards, not druid cards, like I thought... This cards SUPER suck.
Moldara would be infinitely better as a battlecry. And it would still be bad. Maybe then it'd be a 30th card in a Reno deck in a slow meta.
I don't like Akama and Moldara so they'll be the legendary I'll get for sure 100%
Moldara is legitimately shockingly bad. It would've been already too slow for Hearthstone by time Nax was out
Very fitting the cards that summon random 2-cots minions, spend 2 armor, and deal 2 damage get 2 stars 🤭
So they are leaning into the "print bad cards for warrior" meme, like, hard
Man looking at dwarf planet next to tsunami is so jarring. How is it sooooo much worse for the same mana cost and similar effect
Tsunami is always 9/18 , this is on average 14/21
@@aleksandarkovacevic7138 That is completely disregarding the fact that tsunami is more consistent. Has better stat distribution in 3/6 minions meaning they usually stick around after attacking into something and also the fact that they act as a semi boardclear with the freeze.
dwarf planet is just infinitely worse in every regard
I love spore empress! 😁
Adaptive amalgam?
@Regis I feel you are very disappointed from this warrior deck. For me I feel positive about it but lets see may be they will be more neutrall cards and don't forget about tourists, lets see and druid.
I know how to fix it! Make it shuffle 12 spores and you start with an extra mana crystal!
Also make the deck start with 12 cards
And there’s only 6 turns
Empress moldera is gonna be better than regis is giving it credit for.
It’s what warrior deserves
You never know how imaginary hearthstone player can be . Maybe someone can make use of the effect given that we do know one (or more) draenei grands Akama rush .