you can just create a variable with the type of an existing element in your scene in your code and Godot will use that variable as the instance of that element? Talking about that Line2D variable "aimingLine". Or does that element get created in your scene by creating it as a variable? Either way, that's really cool and good to know.
super well explained thanks for sharing sir!!
you can just create a variable with the type of an existing element in your scene in your code and Godot will use that variable as the instance of that element? Talking about that Line2D variable "aimingLine". Or does that element get created in your scene by creating it as a variable? Either way, that's really cool and good to know.
Nice Really like your videos keep it going please
OBS is just following your name XD , thats why the audio glitched!!
xD