Intro to Materials: Creating a Basic Material | 02 | v4.0 Tutorial Series | Unreal Engine

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  • เผยแพร่เมื่อ 14 พ.ย. 2024

ความคิดเห็น • 127

  • @Ianuarius
    @Ianuarius 9 ปีที่แล้ว +148

    You are EASILY the best person making these tutorials on the channel. The quality of video and audio is excellent and you actually explain things and explain them WELL.

    • @teranlee4741
      @teranlee4741 9 ปีที่แล้ว +4

      Ianuarius85 I couldn't agree more.

    • @Tiogar60
      @Tiogar60 7 ปีที่แล้ว +2

      Ianuarius he also made the particle tutorial :) The quality on that is just as good as this

    • @Everithain
      @Everithain 4 ปีที่แล้ว

      Best one yet.

  • @CJLind
    @CJLind 10 ปีที่แล้ว +36

    Awesome. What a pleasure to watch a video where the teacher really knows their stuff, explains it in a great way, explores the various options etc. And the engine itself looks amazing!

    • @Ti133700N
      @Ti133700N 10 ปีที่แล้ว +3

      Yea Zak is the best !

    • @Almajtek
      @Almajtek 10 ปีที่แล้ว +3

      +1 to that my friend!

  • @Aronsson007
    @Aronsson007 9 ปีที่แล้ว +36

    is it me or am i Learning a shitton here? Zak is Amazing at telling and exploring the Engine, he really knows what he's talking About. _Hat off_

    • @LazyDev27
      @LazyDev27 6 ปีที่แล้ว

      hey do you know if when using a 3D modeling software, like he says the different materials assigned to different faces of an object, would it work with blender too? Like if I had one object in the 3D modeling software, but it had 3 materials - like a window, a glass material, glossy diffuse material, and maybe a texture material to add the appearance of smudges on the surface, would each element be recognized in blender? Like if I dragged a material onto the pane glass, would it render it that material? But not the frame of the window, which is the diffuse material. Like if you dragged copper onto it like he did that ball, would it only change that element?

  • @FluffehStuff274
    @FluffehStuff274 9 ปีที่แล้ว

    I really like how he talks about the pallet at 5:45ish. It was the opposite of patronizing whatever word that would be. Normally people would say just right click for it, but assuming that some of the viewers are absolute beginners while only making it optional to use or not use at our own discretion was just nice to hear.

  • @dineontitan5170
    @dineontitan5170 9 ปีที่แล้ว +10

    where would we be without Zak? He's a real legend at explaining this, no doubt the best ever

    • @GhausterBuilder
      @GhausterBuilder 9 ปีที่แล้ว

      +Dineontitan I actually like the other guy better. tesla

    • @VGDocs
      @VGDocs 7 ปีที่แล้ว

      I don't know the guy's name but the one who does the basic level creation tutorial is easily my personal favorite.
      Edit: Found him, Wes Bunn

  • @adamjensen408
    @adamjensen408 8 ปีที่แล้ว +5

    Zak, I love you. I started off watching your tutorial videos back in Unreal 2. Incredibly useful stuff. Thanks for all the hard work you do.

    • @wernerhiemer406
      @wernerhiemer406 8 ปีที่แล้ว

      If it were the case he wouldn't say. Like Shay Cormack's mate about working for the British Empire or not.

    • @zinetx
      @zinetx 4 ปีที่แล้ว

      He's been in unreal since 2012, how did you watch his tutorials when he was in fine arts school and not even graduated?

  • @GaryParkin
    @GaryParkin 4 ปีที่แล้ว +1

    Material nodes were scary until I tried this tutorial. Sure Blueprints I understand but materials? No way.
    Thank you for the help Zak. I truly appreciate it. The Unreal engine is an amazing tool. I can't wait to learn more.

  • @will_hunt
    @will_hunt 2 ปีที่แล้ว +1

    Just watched this for UE5 and found it very helpful, great vid!

  • @neelz
    @neelz 10 ปีที่แล้ว +8

    Like Zak said, in later versions of the engine this scene changes a bit. I'm using 4.3.1 and the meshes are replaced by simple spheres. If you want to use this particular mesh to follow along, you can find it under Props > SM_MatPreviewMesh.

  • @StevenMittlestedt
    @StevenMittlestedt 10 ปีที่แล้ว

    So awesome to hear Zak doing Unreal tutorials again brings back a lot of memories of learning to mod Unreal Tournament 3.

    • @svelle37
      @svelle37 10 ปีที่แล้ว

      I knew I've heard that voice before!

  • @jefferymckinzy2376
    @jefferymckinzy2376 2 ปีที่แล้ว

    Thanks for the informational video I'm new to using Unreal and everything was overwhelming at first so I'm glad I found your videos.

  • @hyunseungyoon3568
    @hyunseungyoon3568 4 ปีที่แล้ว

    You are the best very good easy complete understand teacher as well as voice ...

  • @Austin5613
    @Austin5613 8 ปีที่แล้ว +31

    This dude has the best speaking voice ever haha

    • @danielvutran
      @danielvutran 8 ปีที่แล้ว

      omg CANNOT UNHEAR LMAOXPDFO!zxdsw

  • @m3tasc0ut
    @m3tasc0ut 8 ปีที่แล้ว

    Fantastically articulated and described tutorial. Thank you!

  • @jeanclaudedelaronde
    @jeanclaudedelaronde 3 ปีที่แล้ว

    Great job at explaining and showing the content.

  • @MrFennmeista
    @MrFennmeista 10 ปีที่แล้ว +1

    If you guys go all open-source, you may be able to amass a physically-based 'materials' and 'objects' library (like houses, bicycles, animals plant's etc) , created by users, that you can just impart into your games/sims (whatever). UE could also be used for an online multiplayer 'world', which peopel can build up themselves.

  •  4 ปีที่แล้ว

    I'm really impressed on how the material editor is a LOT faster than the today's version of unreal engine, you get instant updates on the preview, nowadays we have to wait for hundreds of shaders to compile for each simple connection made, even when changing the color without connecting to anything the compile shaders popup, and they stack up if you connect and disconnect, fix this!

    • @War4est
      @War4est 4 ปีที่แล้ว

      You sure that this problem is not in your cpu ?

  • @sunny99179
    @sunny99179 ปีที่แล้ว

    Thank you so much. You teach very well and sometimes remember me of brad colbow 😅
    Thank you😊🎉

  • @spectreartz675
    @spectreartz675 7 ปีที่แล้ว

    Thanks, mate! Really helpful.
    This gave me a pretty clear idea of how nodes work!

  • @morshedaakhtar
    @morshedaakhtar 4 ปีที่แล้ว

    Very informative and nicely described.

  • @rolandoisu
    @rolandoisu ปีที่แล้ว

    muy bueno amigo...cheers from Panama....

  • @Ebb0Productions
    @Ebb0Productions 4 ปีที่แล้ว

    Excellent explanations dude.

  • @demonkinglamb636
    @demonkinglamb636 10 ปีที่แล้ว +1

    Like WHOAH!! This is way better than UDK!

    • @NarayanDL
      @NarayanDL 10 ปีที่แล้ว

      But isn't this UDK??!?! (Unreal development kit)!??!!?

    • @demonkinglamb636
      @demonkinglamb636 10 ปีที่แล้ว

      Nope. It's full source code C++. You can do anything with it. UDK has it's limits. but is still great for free Devs.

    • @NarayanDL
      @NarayanDL 10 ปีที่แล้ว

      Mitchell Lamb
      ok

  • @wondertv1356
    @wondertv1356 5 ปีที่แล้ว

    fun, easy, informative,,, really thanks and love it :D

  • @mascarimedia
    @mascarimedia 3 ปีที่แล้ว

    great tutorial - thank you!

  • @EmiliaKaida
    @EmiliaKaida 3 ปีที่แล้ว

    Does this presenter do more tutorials on his his own ? Like youtube channel or Udemy courses ?
    Also would be great to learn Unreal Engine from scratch with him in this channel. Hopefully can find more tutorial series like this :)

  • @MikeBeyene
    @MikeBeyene 6 ปีที่แล้ว

    Silver Hawks reference! Nice!
    #PartlyMetalPartlyReal

  • @Barcode6321
    @Barcode6321 3 ปีที่แล้ว

    Excellent

  • @MrFennmeista
    @MrFennmeista 10 ปีที่แล้ว

    As I tried to mention earlier, UE should 'try' to created a 'physically based' material system. This includes 'Colour' 'Roughness' 'Reflection' 'Metalic-ness' etc. Colour itself should be a physically-based phenomena. For EU'5' I suggest going back to the drawing board.

  • @ArlindoOliveira81
    @ArlindoOliveira81 9 ปีที่แล้ว

    Awesome!

  • @BenJamin-mq8eb
    @BenJamin-mq8eb 5 ปีที่แล้ว

    Glass Material that works with Ray Tracing. Do you have any Video-Tutorial that covers that specific topic? Thank you so much and appreciate all your work!

  • @RaPtOr9600
    @RaPtOr9600 10 ปีที่แล้ว

    material editor is awesome

  • @rahulmaurya3886
    @rahulmaurya3886 6 ปีที่แล้ว

    LOL completing me basics after creating a level design. XDXD. EDIT: BTW a massive thanks to the unreal team for releasing the Kite Demo Assets for free!!!! They helped me a lot.

  • @hughesadam87
    @hughesadam87 10 ปีที่แล้ว +3

    Man I wish I had a good computer to try this out.

    • @cesarsc971
      @cesarsc971 10 ปีที่แล้ว

      I have a computer of 2007 and works great ;)

    • @sione_etc
      @sione_etc 10 ปีที่แล้ว

      same, my computer is so old and shitty it can barely handle anything 3D hahah

  • @IronTiger
    @IronTiger 10 ปีที่แล้ว

    Set your Metallic value to .5 if you want to make Silverhawks.

  • @rahulmaurya3886
    @rahulmaurya3886 6 ปีที่แล้ว

    By the way where do I learn all the aspects of materials..... for instance landscape materials?? How do these level designers learn to make awesome Landscape Materials which consist of literally cob webs(In the editor)???

  • @jasonmcdonald9339
    @jasonmcdonald9339 5 ปีที่แล้ว

    Quentin Tarantino does great EU4 Tuts

  • @devatsdb7
    @devatsdb7 4 ปีที่แล้ว +1

    this tutorial is relevant until what version?. My laptop only able to run unreal of 4.17 (GPU wont cut it, its a quadro fx gpu).

  • @benjaminhawklyn
    @benjaminhawklyn 5 ปีที่แล้ว

    8:15 to get a color - constant 3 vector node

  • @uliveulearnandregret
    @uliveulearnandregret 3 ปีที่แล้ว

    you can literally make a mirror out of spray paint a lot of layers and coating is required

  • @bobotube76
    @bobotube76 5 ปีที่แล้ว

    Hello!
    Do you have a video as a lesson that shows how I can place an object in the scene and how to export it so that my client can look at the model I have prepared without Unreal Engine?

  • @itsallinallston
    @itsallinallston 5 ปีที่แล้ว

    Hey! Thanks for this, but I was trying to assign a metallic material to a mesh, and it shows up as either black, or very dark, even thought it looks fine in the editor. Is there some sort of lighting issue here? Disabling the metallic parameter enables the material to work just fine (with a roughness of 0.) Reflective, but not quite the metallic sheen that I wanted. Thanks again.

  • @sardonix479
    @sardonix479 8 ปีที่แล้ว +1

    Hello. You start the tutorial by saying to load the map by "go to File > Open Map" but I don't have that option in the file menu. I'm using release 4.13. Am I missing something? BTW thanks for all the great videos

    • @elivilen
      @elivilen 8 ปีที่แล้ว +1

      when you start and can chose start scene (fps ,car game,side scroller) load the first one, then go to file- open level -maps-starter map

  • @tatehuizenga8500
    @tatehuizenga8500 7 ปีที่แล้ว

    alt+shift didn't duplicate the object for me. I'm not sure why...

  • @shutinglin4993
    @shutinglin4993 6 ปีที่แล้ว

    I have a question is that I can change the background in material preview background. But how to make the preview in 360 degrees lighting? In my condition, half of the preview ball is in the dark.

  • @ViRiXDreamcore
    @ViRiXDreamcore 10 ปีที่แล้ว

    Aw nuts, now my Material's not updating. I have a GTX 560 Ti and everything displays properly. (I can load and run all the maps and stuff just fine, but it just gets stuck on compiling forever) Anyone else having this issue?

  • @ViRiXDreamcore
    @ViRiXDreamcore 10 ปีที่แล้ว +1

    Just created a new project and tried this again... it's a bit faster, but I still have to wait about 10 to half a minute for the material to update. Here it happens instantly. Is it because of my CPU (Q6600 2.4 ghz quad core no Hyper Threading) or my gfx card (GTX 560 Ti... that shouldn't be it though.(
    Is everyone else's UE4 updating as quickly as the one in the video? Any feedback is appreciated. I'm trying to figure if thisis a bug or my computer or what?
    Everything else in the engine runs PERFECTLY, no frame lag or anything. That's really the only thing (as far as I can see anyhow)

    • @sarfios
      @sarfios 10 ปีที่แล้ว

      It's not the VGA, I'm with the same, but it could be from the CPU or from your storage. I use SSD and it's perfect.

    • @ViRiXDreamcore
      @ViRiXDreamcore 10 ปีที่แล้ว

      After pestering the Unreal gys and asking around, turns out my CPU's just not fast enough. It'll be interesting to see how well Unity does since it's going to be using the same type of shaders in U5.

    • @reinux
      @reinux 10 ปีที่แล้ว

      ViRiX Dreamcore Somehow I doubt it's just a slow CPU issue... Mine's not the greatest, but it takes 10+ seconds to for a change in the base color vector to change with nothing else in the material.
      I can understand it being a few times slower, but not few tens of times. Something's wrong.

    • @ViRiXDreamcore
      @ViRiXDreamcore 10 ปีที่แล้ว

      reinux Maybe it was fixed in an update. I've since unsubscribed because I'm doing some work in other engines. When Unity 5 comes out, I'd like to see how they do things. They are going to have a similar material system. Wonder if it'll be just as slow. What kind of CPU do you have? Are you using the latest version of the engine?

    • @reinux
      @reinux 10 ปีที่แล้ว

      I'm on a quad core AMD from about four years ago. Phenom II. Definitely not the fastest thing in the world, but I can compile even most C++ programs a lot faster. It's two Moore's Law iterations behind at most... shouldn't be so slow.
      And yeah, I've had this problem since 4.1. On 4.3 now.
      I have a feeling things would be fine in Unity 5, but only because we shouldn't be getting this problem in Unreal either. Totally baffled though, Epic doesn't seem to be aware of the problem occurring in newer versions either.

  • @anselmschueler
    @anselmschueler 7 ปีที่แล้ว

    A mirror is slightly green.

  • @LazyDev27
    @LazyDev27 6 ปีที่แล้ว

    I wonder if I can rebind the keys to make a similar workflow to blender

  • @LazyDev27
    @LazyDev27 6 ปีที่แล้ว

    Like in blender? If I unwarp a few faces with and assing this materal, then select other faces on the same object and assign another material. Unreal already takes this into account?

  • @Rajuuken
    @Rajuuken 8 ปีที่แล้ว

    "the moment your metallic is set to 1 specular ceases to exist. "
    Is is also true if metallic is set to 0.1 or lower than 1 values?

  • @myAutoGen
    @myAutoGen 8 ปีที่แล้ว

    9:17 Why isn't the final colour the same as the colour you're choosing?

  • @sanzay.
    @sanzay. 3 ปีที่แล้ว

    How do I know which node I am supposed to use and when? I am a beginner so if anyone can answer that it would help a lot! Thanks!

  • @TaranQ
    @TaranQ 10 ปีที่แล้ว

    Where can i find these Unreal material samplers? Seem great to setup your materials on.

  • @palmster56
    @palmster56 10 ปีที่แล้ว

    How do I simply delete a material so I get back to the default material? I cannot find anywhere that tells me how to do so..

  • @TheGargalon
    @TheGargalon 6 ปีที่แล้ว

    my material preview window takes FOR EVER to update. does the engine really need to recompile the whole material in order to show a preview?

  • @benjaminhawklyn
    @benjaminhawklyn 5 ปีที่แล้ว

    8:15 - vector 3 constant for base color

  • @sheleg3s3
    @sheleg3s3 9 ปีที่แล้ว

    When I add a new material (to a wall lets say) to try out, I cant undo it to go back to my previous material. What the engine does instead is undo my previous game adjustments (like changing the length of a wall). Any help with how to apply the undo action to materials?

  • @ErichBrutus
    @ErichBrutus 10 ปีที่แล้ว

    It looks like there is a Fresnel effect by default, is there a way to tweak or remove it?

  • @ViRiXDreamcore
    @ViRiXDreamcore 10 ปีที่แล้ว

    ...Compiling Shaders (419)... that is all...
    It's been doing this for the last 20 minutes, thereby prreventing me from doing ANYTHING with Materials... or loading maps... or anything.... what is this?

  • @mowadaBirout
    @mowadaBirout 8 ปีที่แล้ว

    Are these parameters (Basic color, Metallic, ...) what make all these materials?

  • @stablizershock
    @stablizershock 10 ปีที่แล้ว

    Is model importing method of UE4 is same as UDK?

  • @melthorme
    @melthorme 4 ปีที่แล้ว +1

    Hi, i found a amazing stairs, but, dont have material, only textures, and i dont know where conect, do you know?
    star_gr_Ambient_occlusion.tif - I KNOW
    star_gr_Base_color.tif - I KNOW
    star_gr_Metallic.tif - I KNOW
    star_gr_Normal.tif - I KNOW
    star_gr_Roughness.tif - I KNOW
    star_gr_Specular.tif - I KNOW
    star_gr_Curvature.tif - I DONT KNOW
    star_gr_diffuz.tif - I DONT KNOW
    star_gr_Glossiness.tif - I DONT KNOW
    star_gr_Height.tif - I DONT KNOW
    star_gr_output.tif - I DONT KNOW
    Thanks!!!1

  • @RetroCara
    @RetroCara 10 ปีที่แล้ว +2

    5:00 Gantz

  • @Richard-st5uc
    @Richard-st5uc 9 ปีที่แล้ว

    Is there any way to switch so I can use the right alt shift and control for moving things around? I'm having real trouble with the right ones due to a disability.

    • @juansosa1448
      @juansosa1448 9 ปีที่แล้ว

      Go "edit", "preference of edit", "general", "shorcut" or same. Sorry I have UE4 in spanish.

  • @rwkeith
    @rwkeith 10 ปีที่แล้ว

    How do you create seperate Elements of the 3D model to apply materials seperately like Element 1 and 2 of that object?

    • @HoyosJuan
      @HoyosJuan 10 ปีที่แล้ว +3

      That's donde in your 3d software package (Maya, 3ds max, etc).. In 3ds max, when you're creating the material for an object, there's and option "Multi sub-object" or something like that, if you apply that to your object, this allows you to put a certain number of diferent materials on it.. when you export it from 3ds max and import it into Unreal, it automatically detects that is more than a single material applied to your object.. This is just a basic explanation.. Sorry for my english. :)

    • @rwkeith
      @rwkeith 10 ปีที่แล้ว

      Juan Manuel Hoyos Thanks for your reply, I have been using Blender, but I'm going to give 3ds a shot. Import,Export process in Blender is difficult.

    • @bradlewis8753
      @bradlewis8753 10 ปีที่แล้ว

      rwkeith You can do it in Blender. I model in 3ds max and export to texture in blender cause im not a fan of 3ds max's methods. BUT, I do create lightmaps in 3ds max.

    • @GusRenderFactory
      @GusRenderFactory 10 ปีที่แล้ว

      rwkeith In Blender: just create as many materials as you want in your object and assign than to the faces of your model (multiple materials in Blender = multiple material slots in Unreal)

  • @dfh234f5
    @dfh234f5 6 ปีที่แล้ว

    How use box mapping in Unreal?

  • @chetan2577
    @chetan2577 6 ปีที่แล้ว

    where i can get this scene to practice?

  • @SteampunkResistance
    @SteampunkResistance 10 ปีที่แล้ว

    I don't have "Starter Map"

  • @gnavidude
    @gnavidude 9 ปีที่แล้ว

    Lol, I named my material the same name as yours "MyMaterial" but with a lowercaps m on the second one.

  • @antoniobradiano
    @antoniobradiano 6 ปีที่แล้ว

    This is dedicated to my Friend Qugere

  • @Stray0
    @Stray0 10 ปีที่แล้ว

    Now I feel stupid because of that mirror thing. I should have known this..

  • @matteoballarini4488
    @matteoballarini4488 8 ปีที่แล้ว

    Hello, i need your help ;)
    How can i split a surface in any elements to apply to each elements a different material?
    Can i do it in unreal engine?

    • @astrong0
      @astrong0 7 ปีที่แล้ว

      I know that you posted this comment two months ago, but i might be able to help. I don't think that UE4 can do that directly. What 3d program are you using?

    • @matteoballarini4488
      @matteoballarini4488 7 ปีที่แล้ว

      hey, yes i posted 2 months ago, and know i solved... i'm using C4D, and i applied to my objects different materials, and when i exported to UE4 the static mesh was divided in some elements... I'm sorry for my english ;)

    • @astrong0
      @astrong0 7 ปีที่แล้ว

      It's okay! I've been speaking English my whole life and sometimes it escapes me. Good job on figuring it out. Best of luck to you.

  • @gnavidude
    @gnavidude 9 ปีที่แล้ว

    We've been lied to our whole life: "Metal /= glass" I mean now we know its actually metal lol.

  • @billdipperly6435
    @billdipperly6435 9 ปีที่แล้ว

    dude im having some real problems with this. i went step by step through exactly what you did and its still not working im on 4.8.3 and this tutorial is no help whatsoever.

  • @lordshal1543
    @lordshal1543 8 ปีที่แล้ว

    I only se the chairs, table and floor

  • @Aero3D
    @Aero3D 10 ปีที่แล้ว +2

    Can you use .mp4 as a texture?

    • @onlivedavid7062
      @onlivedavid7062 10 ปีที่แล้ว +3

      Lolno.

    • @Timo5aki
      @Timo5aki 10 ปีที่แล้ว

      made my day

    • @AdamTheChips
      @AdamTheChips 9 ปีที่แล้ว

      Aero Actually now we can! somehow .
      watch?v=4xTJq1hTPG0

  • @LuizGustavo-km1yb
    @LuizGustavo-km1yb 10 ปีที่แล้ว

    PT-BR please.

  • @__dINe__
    @__dINe__ 8 ปีที่แล้ว

    I'm watching the UE4 news

  • @Trillion_Dollar_Extreme
    @Trillion_Dollar_Extreme 7 ปีที่แล้ว

    Dude unity's videos are confusing and when you make a map is complicated

  • @styleandershofsten
    @styleandershofsten 9 ปีที่แล้ว

    ou know, looking at all your videos I am really amazed, but when working with UE it's like watching paint dry; the "realtime" previewing in the material editor takes around 1-2 minutes to change color. A blank slate with just a colorpicker on it. I can run shittons of games, and stuf flike after effects without strain, but I need to wait 1-2 minutes for a blank material to change color?
    You have got to be kidding me..

    • @gmoney771
      @gmoney771 9 ปีที่แล้ว

      There is probably a setting you can change to increase update rate, but at the cost of more cpu or gpu usage.

    • @styleandershofsten
      @styleandershofsten 9 ปีที่แล้ว

      Yeah, using instanced materials works perfectly otherwise, but the compiling when you are working in the master material is incredibly slow :/

  • @betalars
    @betalars 10 ปีที่แล้ว

    OK...this is an odd system to create materials...(in my opiniin)

  • @katherinematejek5833
    @katherinematejek5833 ปีที่แล้ว

    How do I get that material globe looking thing?