Updated Pain, in other worlds, decreased effectivity in illusion but increased in actual fights and hes able to counter Shis Susa, both pain and indra, oasis finally after 2 years decided we will get better meta :)
Misterio: Inflige daño a 9 unidades aleatorias en el campo y causa 3 combos, causa Derribo, Miedo y Suppress Super Armor hasta el final de la siguiente ronda a la unidad seleccionada. Si la unidad está bajo el efecto de Black Flames, en su lugar ejecutará Hisatsu. Cuerpo completo Susano'o. Enfriamiento del campo de batalla: 1, Enfriamiento misterioso: 2, Chakra: 40 Hisatsu. Susano'o de cuerpo completo: (Tiempo de reutilización del campo de batalla: 1, Tiempo de reutilización del misterio: 2, Chakra: 40) Inflige daño a 12 unidades en el campo y causa Miedo, causa Derribo, Estremecimiento y Suppress Super Armor hasta el final de la siguiente ronda a la unidad seleccionada. Cuando está bajo los efectos de Shudder no puede ejecutar ataques estándar, tampoco puede usar Habilidades Adicionales y Clutch excepto para unidades Uchiha, disminuye el crítico del portador en un 15% por cada Indra en el campo del oponente, esta desventaja es inamovible y dura hasta el final de la ronda. Estándar: ataca una fila aleatoria de hasta 6 unidades en el campo, lo que provoca llamas negras y un 20 % de daño por salpicadura a las unidades que se encuentran a 1 cuadrícula de distancia de todas las unidades golpeadas; probabilidad fija de causar 7 combos y rechazo a 1 unidad aleatoria. Chase:Chase Repulse, Knockdown, Low Float o High Float unit, inflige daño de rayo inevitable a 7 unidades en el campo y causa parálisis inamovible, esta habilidad ignora una cierta cantidad de resistencia, también reduce el tiempo de reutilización misterioso en 1 ronda, si la unidad está bajo los efectos de Parálisis, ejecuta Lightning Jail. Ataque de llamas. Cárcel del Rayo. Ataque de llamas: unidad Chase Repulse, Knockdown, Low Float o High Float, inflige daño inevitable de rayos y fuego a 9 unidades en el campo, causa parálisis y llamas negras inamovibles, esta habilidad ignora una cierta cantidad de defensa y resistencia, también bloquea su propio enfriamiento misterioso. a 0 rondas hasta el final de la ronda. (editado) Desencadenante: antes de ejecutar el misterio, gana un conteo de persecución adicional para sí mismo e inmune a la interrupción dentro de la misma ronda. También inmune a todas las desventajas para algunos ninjas especiales en el campo, dura hasta el final de la ronda. Pasivo: Inmune a todas las desventajas, cuando es atacado por estándar, persecución y misterio por primera vez en cada ronda, entra en Modo Explosivo, inmune al daño del elemento fuego puro dentro de la misma ronda, no puede ser seleccionado como objetivo para misterio respectivamente. Modo explosivo: cuerpo completo de Indra exclusivo de susano'o, cuando está en este estado, gana Super Armor, cuando es atacado aumenta el ninjutsu en un 8%, la resistencia en un 5%, dura hasta el final de la ronda.
Mystery(Prompt):Consumes 1 skill point to execute , deals damage to 7 units in field and cause Interruption , cause Fear and increase mystery chakra cost by 20 to selected unit(can be stacked , last till end of round).When own hp is lower than 60% , executes Super . Shinra Tensei.Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20 Super . Shinra Tensei:(Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20 , Consumes all Skill Points) Deals damage to all units in field and cause Interruption , cause Fear , increase mystery chakra cost by 20(can be stacked , last till end of round) and Repulse to selected unit.Also heals self based on 7% of damage dealt. Standard:Attacks 6 random units in field causing fire damage and 4 combos , also gains 1 skill point and reduce own mystery cooldown by 1 round. Chase:Chase Repulse or Knockdown unit , cause Interruption , Knockdown , Chakra Disorder and Pain , also limits their max chakra to 20(last till end of round).This skill is unavoidable , ignores certain amount of defense and resistance , also deals 30% splash damage to units 1 grid away from unit , can only be triggered once each round. Passive 1:This ninjas gain 0.5 skill point when attacked , can store up to 5 skill points max , for every skill point increase attack and ninjutsu by 12%.This ninja will revive when defeated for the first time , lose Part of Skills , mystery is changed to Super . Shinra Tensei and Passive 2 will be changed to new effect. Passive 2:Increase attack by 12% when dealing damage , also cause Chakra Disorder when causing critical hit , when receiving a debuff cancels it(except irremovable debuffs) , also increase initiative by 2%(up to 5x).
Mystery(Prompt):Consumes 1 skill point to execute , deals damage to 7 units in field and cause Interruption , cause Fear and increase mystery chakra cost by 20 to selected unit(can be stacked , last till end of round).When own hp is lower than 60% , executes Super . Shinra Tensei.Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20 Super . Shinra Tensei:(Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20 , Consumes all Skill Points) Deals damage to all units in field and cause Interruption , cause Fear , increase mystery chakra cost by 20(can be stacked , last till end of round) and Repulse to selected unit.Also heals self based on 7% of damage dealt. Standard:Attacks 6 random units in field causing fire damage and 4 combos , also gains 1 skill point and reduce own mystery cooldown by 1 round. Chase:Chase Repulse or Knockdown unit , cause Interruption , Knockdown , Chakra Disorder and Pain , also limits their max chakra to 20(last till end of round).This skill is unavoidable , ignores certain amount of defense and resistance , also deals 30% splash damage to units 1 grid away from unit , can only be triggered once each round. Passive 1:This ninjas gain 0.5 skill point when attacked , can store up to 5 skill points max , for every skill point increase attack and ninjutsu by 12%.This ninja will revive when defeated for the first time , lose Part of Skills , mystery is changed to Super . Shinra Tensei and Passive 2 will be changed to new effect. Passive 2:Increase attack by 12% when dealing damage , also cause Chakra Disorder when causing critical hit , when receiving a debuff cancels it(except irremovable debuffs) , also increase initiative by 2%(up to 5x).
Mystery(Prompt):Consumes 1 skill point to execute , deals damage to 7 units in field and cause Interruption , cause Fear and increase mystery chakra cost by 20 to selected unit(can be stacked , last till end of round).When own hp is lower than 60% , executes Super . Shinra Tensei.Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20 Super . Shinra Tensei:(Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20 , Consumes all Skill Points) Deals damage to all units in field and cause Interruption , cause Fear , increase mystery chakra cost by 20(can be stacked , last till end of round) and Repulse to selected unit.Also heals self based on 7% of damage dealt. Standard:Attacks 6 random units in field causing fire damage and 4 combos , also gains 1 skill point and reduce own mystery cooldown by 1 round. Chase:Chase Repulse or Knockdown unit , cause Interruption , Knockdown , Chakra Disorder and Pain , also limits their max chakra to 20(last till end of round).This skill is unavoidable , ignores certain amount of defense and resistance , also deals 30% splash damage to units 1 grid away from unit , can only be triggered once each round. Passive 1:This ninjas gain 0.5 skill point when attacked , can store up to 5 skill points max , for every skill point increase attack and ninjutsu by 12%.This ninja will revive when defeated for the first time , lose Part of Skills , mystery is changed to Super . Shinra Tensei and Passive 2 will be changed to new effect. Passive 2:Increase attack by 12% when dealing damage , also cause Chakra Disorder when causing critical hit , when receiving a debuff cancels it(except irremovable debuffs) , also increase initiative by 2%(up to 5x).
Updated Pain, in other worlds, decreased effectivity in illusion but increased in actual fights and hes able to counter Shis Susa, both pain and indra, oasis finally after 2 years decided we will get better meta :)
You fast as lightning bro
Crossover ??
😂 what the hell, ooooooomaaaaaaagggggggggggaaaaaaaaaaaaa
Lol
primero!! buen video bro ;)
What improvement hes broken alrdy
It's a nerfed
en tu opinion junior esta mucho mejor o debio estar como antes ?
este va como piña aparte que la nueva esoterica esta fachera xD
@@Junior370z imagina que un dia venga con avanes ese paint estara muy bueno y mejor
La pregunta es.. en que año llegará a LATAM?
When will we get this update in English servers😅😅😮
Que roto,por fin algún cambió en el meta .
Okay ja pode nerfar. Nice video men
Damn. I love it
*Llegó la era de los Pain*
Esto si es pain
No entiendo es bt o uqe le hicieron esta mas roto o no?
Misterio: Inflige daño a 9 unidades aleatorias en el campo y causa 3 combos, causa Derribo, Miedo y Suppress Super Armor hasta el final de la siguiente ronda a la unidad seleccionada. Si la unidad está bajo el efecto de Black Flames, en su lugar ejecutará Hisatsu. Cuerpo completo Susano'o. Enfriamiento del campo de batalla: 1, Enfriamiento misterioso: 2, Chakra: 40
Hisatsu. Susano'o de cuerpo completo: (Tiempo de reutilización del campo de batalla: 1, Tiempo de reutilización del misterio: 2, Chakra: 40) Inflige daño a 12 unidades en el campo y causa Miedo, causa Derribo, Estremecimiento y Suppress Super Armor hasta el final de la siguiente ronda a la unidad seleccionada. Cuando está bajo los efectos de Shudder no puede ejecutar ataques estándar, tampoco puede usar Habilidades Adicionales y Clutch excepto para unidades Uchiha, disminuye el crítico del portador en un 15% por cada Indra en el campo del oponente, esta desventaja es inamovible y dura hasta el final de la ronda.
Estándar: ataca una fila aleatoria de hasta 6 unidades en el campo, lo que provoca llamas negras y un 20 % de daño por salpicadura a las unidades que se encuentran a 1 cuadrícula de distancia de todas las unidades golpeadas; probabilidad fija de causar 7 combos y rechazo a 1 unidad aleatoria.
Chase:Chase Repulse, Knockdown, Low Float o High Float unit, inflige daño de rayo inevitable a 7 unidades en el campo y causa parálisis inamovible, esta habilidad ignora una cierta cantidad de resistencia, también reduce el tiempo de reutilización misterioso en 1 ronda, si la unidad está bajo los efectos de Parálisis, ejecuta Lightning Jail. Ataque de llamas.
Cárcel del Rayo. Ataque de llamas: unidad Chase Repulse, Knockdown, Low Float o High Float, inflige daño inevitable de rayos y fuego a 9 unidades en el campo, causa parálisis y llamas negras inamovibles, esta habilidad ignora una cierta cantidad de defensa y resistencia, también bloquea su propio enfriamiento misterioso. a 0 rondas hasta el final de la ronda. (editado)
Desencadenante: antes de ejecutar el misterio, gana un conteo de persecución adicional para sí mismo e inmune a la interrupción dentro de la misma ronda. También inmune a todas las desventajas para algunos ninjas especiales en el campo, dura hasta el final de la ronda.
Pasivo: Inmune a todas las desventajas, cuando es atacado por estándar, persecución y misterio por primera vez en cada ronda, entra en Modo Explosivo, inmune al daño del elemento fuego puro dentro de la misma ronda, no puede ser seleccionado como objetivo para misterio respectivamente.
Modo explosivo: cuerpo completo de Indra exclusivo de susano'o, cuando está en este estado, gana Super Armor, cuando es atacado aumenta el ninjutsu en un 8%, la resistencia en un 5%, dura hasta el final de la ronda.
GG bro 😁
So cool 😎
Looks mkre like a nerf to me just msde him 10× easier to kill all i need is shisui to get get nerfed next then king itachi shines
🇧🇷♥️
tmj
What are his new skills?
Mystery(Prompt):Consumes 1 skill point to execute , deals damage to 7 units in field and cause Interruption , cause Fear and increase mystery chakra cost by 20 to selected unit(can be stacked , last till end of round).When own hp is lower than 60% , executes Super . Shinra Tensei.Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20
Super . Shinra Tensei:(Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20 , Consumes all Skill Points) Deals damage to all units in field and cause Interruption , cause Fear , increase mystery chakra cost by 20(can be stacked , last till end of round) and Repulse to selected unit.Also heals self based on 7% of damage dealt.
Standard:Attacks 6 random units in field causing fire damage and 4 combos , also gains 1 skill point and reduce own mystery cooldown by 1 round.
Chase:Chase Repulse or Knockdown unit , cause Interruption , Knockdown , Chakra Disorder and Pain , also limits their max chakra to 20(last till end of round).This skill is unavoidable , ignores certain amount of defense and resistance , also deals 30% splash damage to units 1 grid away from unit , can only be triggered once each round.
Passive 1:This ninjas gain 0.5 skill point when attacked , can store up to 5 skill points max , for every skill point increase attack and ninjutsu by 12%.This ninja will revive when defeated for the first time , lose Part of Skills , mystery is changed to Super . Shinra Tensei and Passive 2 will be changed to new effect.
Passive 2:Increase attack by 12% when dealing damage , also cause Chakra Disorder when causing critical hit , when receiving a debuff cancels it(except irremovable debuffs) , also increase initiative by 2%(up to 5x).
can you translate what the contents of the pain skill
Mystery(Prompt):Consumes 1 skill point to execute , deals damage to 7 units in field and cause Interruption , cause Fear and increase mystery chakra cost by 20 to selected unit(can be stacked , last till end of round).When own hp is lower than 60% , executes Super . Shinra Tensei.Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20
Super . Shinra Tensei:(Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20 , Consumes all Skill Points) Deals damage to all units in field and cause Interruption , cause Fear , increase mystery chakra cost by 20(can be stacked , last till end of round) and Repulse to selected unit.Also heals self based on 7% of damage dealt.
Standard:Attacks 6 random units in field causing fire damage and 4 combos , also gains 1 skill point and reduce own mystery cooldown by 1 round.
Chase:Chase Repulse or Knockdown unit , cause Interruption , Knockdown , Chakra Disorder and Pain , also limits their max chakra to 20(last till end of round).This skill is unavoidable , ignores certain amount of defense and resistance , also deals 30% splash damage to units 1 grid away from unit , can only be triggered once each round.
Passive 1:This ninjas gain 0.5 skill point when attacked , can store up to 5 skill points max , for every skill point increase attack and ninjutsu by 12%.This ninja will revive when defeated for the first time , lose Part of Skills , mystery is changed to Super . Shinra Tensei and Passive 2 will be changed to new effect.
Passive 2:Increase attack by 12% when dealing damage , also cause Chakra Disorder when causing critical hit , when receiving a debuff cancels it(except irremovable debuffs) , also increase initiative by 2%(up to 5x).
Thanks
What improve exactly?
Mystery(Prompt):Consumes 1 skill point to execute , deals damage to 7 units in field and cause Interruption , cause Fear and increase mystery chakra cost by 20 to selected unit(can be stacked , last till end of round).When own hp is lower than 60% , executes Super . Shinra Tensei.Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20
Super . Shinra Tensei:(Battlefield cooldown : 0 , Mystery cooldown : 2 , Chakra : 20 , Consumes all Skill Points) Deals damage to all units in field and cause Interruption , cause Fear , increase mystery chakra cost by 20(can be stacked , last till end of round) and Repulse to selected unit.Also heals self based on 7% of damage dealt.
Standard:Attacks 6 random units in field causing fire damage and 4 combos , also gains 1 skill point and reduce own mystery cooldown by 1 round.
Chase:Chase Repulse or Knockdown unit , cause Interruption , Knockdown , Chakra Disorder and Pain , also limits their max chakra to 20(last till end of round).This skill is unavoidable , ignores certain amount of defense and resistance , also deals 30% splash damage to units 1 grid away from unit , can only be triggered once each round.
Passive 1:This ninjas gain 0.5 skill point when attacked , can store up to 5 skill points max , for every skill point increase attack and ninjutsu by 12%.This ninja will revive when defeated for the first time , lose Part of Skills , mystery is changed to Super . Shinra Tensei and Passive 2 will be changed to new effect.
Passive 2:Increase attack by 12% when dealing damage , also cause Chakra Disorder when causing critical hit , when receiving a debuff cancels it(except irremovable debuffs) , also increase initiative by 2%(up to 5x).
@@Junior370z Is standard the same as before?
@@kay-sama5422 it seems so
Puede servir para la guerra ninja
Espereeeeee, ¿Es un nuevo pain, buffearon al anterior o le sacaron bt?
lo reworkearon, cambiando animaciones y modificando habilidades.
@@issered3730 na na na tremendo... Ahora solo falta conseguirlo
Record with pain 3v3
Ojala que lo logre sacar en flores xd
Como le saquen bt a este personaje ☠️☠️☠️
Me parece que el pain ya ni ataca como ante prefiero al de ante
:v
@@Junior370z pero es verdad broo me gustaba los ataques seguidos que hacía :v