another guy was saying to use a wall thing to send the redstone pulse, but rails can go up stairs and send the signal that way too. i really like the idea of systems like this, nice job! i really respect that you built your own thing instead of copying another one from online :)
Thank you for your kind words! I was really excited to try and figure it out on my own and see what I could come up with. I knew I wasn't going to end up with a polished system and that's okay, I have plenty of room for improvements! Rails are a good idea actually, and I've been looking at budded rails which would make it an instant signal. Worth trying out at least *shrugs*
That's a good idea! I don't know if I have the space in the current build, but the next time I build one of these I will definitely add a dropper to give an ender pearl upon arrival!
Hi there you mentionned speed in the video , have you tried making 0 tick redstone line? (If you don't wanna make those maybe try to make it a bit faster by placing a block in between the observer and the rail / use redstone line) Also to send the signal downwards the ideal would be to use the wall + observer trick making it only a few ticks and not having to wait for the item to fall all the way down also considering you already have 2 line that goes both way if you want to add more member to it you can simply add a few more line and use binary decoder to get 16 different player with only 4 lines going each way (would be 64 player with only 2 additional lines)
I’m not familiar with a 0 tick redstone line, do you have any video suggestions on the topic? Does adding a block in between the observer and the rail make it faster simply because you can use less rails overall? I had considered the wall method for sending the signal down, but the dropper was more simple and at the time I wasn’t worried about the time. I am going to be completely honest, I wouldn’t have the first clue on how to make a binary decoder and am only very vaguely familiar with how you would send multiple signals through the same line. For me, this is just a proof of concept, and streaming and improving will follow.
@ZizixKypher this tutorial should explain anything you need regarding 0 tick line th-cam.com/video/8YbdiHi2I3I/w-d-xo.htmlsi=oR_uqjyVezux6qhE The block in between the observer and rail would make the Redstone travel more block in the same amount of time (if your going to do 0 tick line this doesn't matter), finally for binary decoder it might sound complicated but it's basically like one of those combination lock except each combination output into a different line th-cam.com/video/saXAoKoNxbw/w-d-xo.htmlsi=GnNCa7eplnmr9ij-
Interesting! I have been looking into 0 tick line today and will give those videos you sent a watch. I was thinking about using the method of pistons detracting, as that is all done in a single game tick, but I need to do some testing on longer distances.
It is definitely faster. The reason I didn't do it primarily was because by the time I got to the setup of that part, I was done digging lol Mostly a proof of concept with room for improvements. I do appreciate the input and the walls will most certainly get added when I get the time.
another guy was saying to use a wall thing to send the redstone pulse, but rails can go up stairs and send the signal that way too. i really like the idea of systems like this, nice job! i really respect that you built your own thing instead of copying another one from online :)
Thank you for your kind words! I was really excited to try and figure it out on my own and see what I could come up with. I knew I wasn't going to end up with a polished system and that's okay, I have plenty of room for improvements! Rails are a good idea actually, and I've been looking at budded rails which would make it an instant signal. Worth trying out at least *shrugs*
you could add a dropper that triggers the moment you arrive, so you always got one to replace the old one.
That's a good idea! I don't know if I have the space in the current build, but the next time I build one of these I will definitely add a dropper to give an ender pearl upon arrival!
Hi there you mentionned speed in the video , have you tried making 0 tick redstone line? (If you don't wanna make those maybe try to make it a bit faster by placing a block in between the observer and the rail / use redstone line) Also to send the signal downwards the ideal would be to use the wall + observer trick making it only a few ticks and not having to wait for the item to fall all the way down also considering you already have 2 line that goes both way if you want to add more member to it you can simply add a few more line and use binary decoder to get 16 different player with only 4 lines going each way (would be 64 player with only 2 additional lines)
I’m not familiar with a 0 tick redstone line, do you have any video suggestions on the topic?
Does adding a block in between the observer and the rail make it faster simply because you can use less rails overall?
I had considered the wall method for sending the signal down, but the dropper was more simple and at the time I wasn’t worried about the time.
I am going to be completely honest, I wouldn’t have the first clue on how to make a binary decoder and am only very vaguely familiar with how you would send multiple signals through the same line.
For me, this is just a proof of concept, and streaming and improving will follow.
@ZizixKypher this tutorial should explain anything you need regarding 0 tick line th-cam.com/video/8YbdiHi2I3I/w-d-xo.htmlsi=oR_uqjyVezux6qhE The block in between the observer and rail would make the Redstone travel more block in the same amount of time (if your going to do 0 tick line this doesn't matter), finally for binary decoder it might sound complicated but it's basically like one of those combination lock except each combination output into a different line th-cam.com/video/saXAoKoNxbw/w-d-xo.htmlsi=GnNCa7eplnmr9ij-
Interesting! I have been looking into 0 tick line today and will give those videos you sent a watch. I was thinking about using the method of pistons detracting, as that is all done in a single game tick, but I need to do some testing on longer distances.
Why not use stone fences as a way to send red stone up and down don’t know if it’s faster then what you got but it might help
It is definitely faster. The reason I didn't do it primarily was because by the time I got to the setup of that part, I was done digging lol Mostly a proof of concept with room for improvements. I do appreciate the input and the walls will most certainly get added when I get the time.