These new tutorials are intended to both give a far more comprehensive tutorial on how to play XWA and TFTC for those who are unfamiliar with the games, as well as teaching the existing XWAU/TFTC veterans the new mechanics and gameplay that I've introduced into TFTC Reimagined. Bear in mind this is only for TFTC Reimagined. TFTC Classic will remain unaffected by these changes. Also bear in mind that things are still in development and things are subject to change still. Comments and feedback welcome and remember you can come test these yourselves if you join our Discord, the Rebalance alpha is open for public testing still.
Looks AMAZING. Love the rebel pilots being escorted to their prison cells. I am VERY proud of you Angel. As always, thank you for making these videos and sharing!
Always thought it would be interesting mission in this game to fire on a civilian transport or cargo ship that might be carrying something hostile, possible threat to the Empire. That would be a hard order to follow. Much like the Rebels eps where Sabine infiltrated as a TIE pilot trainee.
Nice work, that's much clearer and I think better for anyone new to it all while still being useful for those who have played before. Sad though the platform launch cheese is gone, it was a good run! 😥
Looks amazing. Nitpick: Starfield through the concourse windows seems a bit dense, but I think the twinkling (caused by atmospheric effects, so seems weird here) is what's odd about it. Pretty minor.
Those TIE-like simulator pods sure feel weird in case you "fly" a Starwing or Missile Boat instead. Schway if not cute, the briefing text fonts. Reminds me a bit of XWvsTF. 2:13: Did not expect hangar atmosphere shields. Will they be also in Classic? (That bulky transport on the left though. I know that craft, but its name eludes me.) Ah, good, you let the instructor talk before going to action. However, I do wish all he says is subtitled. I'm one of those people who'd watch everything subtitled, even English language movies and shows in case of mishearing certain dialogue. As an aside, I'm one of those people who'll keep the cockpit view at most. Also, I'll toggle off the movable CMD stick, I guess. 13:32: Oh dear, forgot about the explosive shockwaves. Seems one has to survive the initial waves without taking damage so to continue on. 14:06: This is new. In the "real world", the player character has implied Groundhog Day/Steins;Gate/Puella Magi Madoka/Edge of Tomorrow powers though. At least, according to imagination. Judging by the debrief, I don't think I know of a Gart Tremlaw in official lore.
2:13 - yes Classic has the same graphical upgrades as Reimagined. 14:06 - if you mean the death/respawn, this is in 1.3.4 but only for 20 lives, its now increased to 100. Subtitles in-game are basically the inflight message log. When I first tried to remake this, I had just started typing the messages. However I very quickly ran into the message limit of 64 messages maximum and each message only has a very limited number of characters available. So Instead you now have messages which say 'TUTORIAL: Laser Recharge' so its clear what topic we're currently discussing and then further shortcut hints in yellow text. Actual subtitling on the fly is not possible. The best we can do is basically the audio EQ of the infilght radio. I've recently learnt how my previous sound guy calibrated the EQ so that it cuts through the frequencies of the music and inflight SFX, so you can hear whats being said over the commotion. Gart Tremlaw is a character of my own invention. I came up with the name whilst I was walking the dog one day. Sounded like a suitable, Star Warsy name 😃
Fragile is a damned understatement. I remember how hard it was to adjust from X-Wing to the early TF nissions. Piece of trash. To be fair, you do get to experience the opposite end of the scale with the T/D! I haven't played it for so many, many years, but what a game.
Though it became easier for me to replay TF compared to X-Wing, what with benefits like an improved CMD, time compression, and a proper save/load system that doesn't reset if you die.
In a older video, you mentioned that T/F lasers would have damage modifiers based on speed. I noticed it wasn't mentioned in the tutorial. Has that mechanic been scrapped?
It still has a speed modifier but the speed mechanic is covered in the T/I mission where it's a lot more relevant for that craft. The thing with these tutorials is I'm trying to balance it by not overloading you with too much information and not making it overly long and boring. My aim is to start with the very basics, and then layer on new mechanics with each craft to give a player the general, comprehensive experience whilst also drumming in certain shortcut keys and behaviours with repeated reminders. I've had to write, record and prune these tutorials a few times, many minutes of recordings cut simply because it makes the pacing too slow, its too much info or can be worded more efficiently. Its my hope this will prepare people better for the sometimes harsh reality of these difficult old games 😅
@@antonisauren8998Yes, the T/F is weak, but it's meant to be, hence working in packs. By contrast, the T/I will easily take down a bomber much faster.
Dunno something looks wrong with the flight controls it seems to be rotating into the turns and not sweeping into them. This was always an issue that XWA got wrong too.
This is just how the engine functions for these games, It has the yaw and roll inverted if you compare it with a regular plane. If you remember the older games before XWA, you had to press a separate button to do an actual roll.
@@ange1uk Right XvT,Tie and X-wing all had the button press which is what I am talking about. The person in the video looks like they are fighting just to stay on target. The first 3 games were made to simulate the ships movements in the movies. Where XWA tried to go with this flying like a plane movement which is one of many reasons as to why it failed. Don't get me wrong I like seeing what you have done graphic wise but there is a reason why the first 3 games are known as some of greatest space sim combat games of all time and the 4th isn't. Don't lose what made them iconic for parts that made the 4th game kill the X-wing game series.
@@DeadlySky1 I am the person flying in the video and I have no problems (at least from my point of view) flying about or going where I want to. Fine tuning where I want to aim is more down to my joystick and me not fiddling with it to get better dead zone. And in the three years since we released TFTC v1.0, how the game actually treats the flight mechanics, is an extremely rare complaint in my experience. Give it a try and see what you think, but generally I've always found it easy to fly around without thinking that I'm having to fight the game to go where I want to (with the exception of the "Gimbal Lock" issue present in ALL the games which we since fixed with new code).
@@ange1uk Honestly this is the first time I heard of this being made and yeah, I might give it a go sometime soon. I been retired from the XvT/XWA tournament seen for many years now. It really wasn't so much a complaint as something that I noticed was different and use to be an issue for many back in the day. And as someone who use to run my clubs training for tournaments "The old joystick excuse? Really? What you think I was a Gen Z'er? Give me 80 mines 5mins in 1 Tie bomber Go!
@@DeadlySky1 Its true though, I'm just too lazy to fix it. I've gone for two years without even configuring my joystick buttons after losing my last configuration file, just using keyboard most of the and joystick to steer (x52 Pro) 😆 Feel free to join our Discord community though and chat, the Emperor's Hammer lot are still going as well 🙂
TFTC adds over 30 new ships and stations which are used in Reimagined, from across the EU as well as, yes, a couple of Disney era ship designs that you can mostly just blow up and wreck, but the story content is all drawn from EU, not Disney era. If having just a couple of ship designs from the Disney era bothers you so much, then this is not the mod for you. TFTC Classic does not use these ships in its campaign as the original TF did not include those ships so this would probably be the least offensive to you.
I don't mind the inclusion of Disney canon ships. Some of them like the Imperial Gozanti, U-Wing and VCX-100 fit in so seamlessly that it feels like they've been part of the setting since the beginning. A friendly reminder that there was similar pushback to prequel-era ships back in the day, but most fans came around to liking them.
These new tutorials are intended to both give a far more comprehensive tutorial on how to play XWA and TFTC for those who are unfamiliar with the games, as well as teaching the existing XWAU/TFTC veterans the new mechanics and gameplay that I've introduced into TFTC Reimagined. Bear in mind this is only for TFTC Reimagined. TFTC Classic will remain unaffected by these changes. Also bear in mind that things are still in development and things are subject to change still. Comments and feedback welcome and remember you can come test these yourselves if you join our Discord, the Rebalance alpha is open for public testing still.
TFTC not working with Intel Arc 770
@@darkluke2528 you need an Nvidia or AMD GPU I'm afraid.
@@ange1uk Sad
Wow, this tutorial is much more comprehensive than the originals
"With a craft as fragile as a TIE Fighter..."
*TAKES A SHOT TO THE FACE*
*Chuckles* "I'm in danger!"
Agreed. One's better off not getting hit before reaching the bonus objectives.
I like the lighting so far! It's modern but doesn't overpower the original astetic.
Wow, absolutely beautiful. Strange how this remaster gives me nostalgic feelings of the original.
"Oh, dear; you're dead."
Uau! great job again.
I love this new version of the tutorial. It seems more organic and inmersive than the original
What a wonderful work, it is amazing how much you have achieved with this upgrade. Thank you for making this happen!
10:49 ''HA, like shooting at Y-wings do ya?! HERE'S A LITTLE MESSAGE FROM GOLD SQUADRON!!''
HOLY COW Angel that concourse looks CLEAN
Its nostalgic as the original. But the level of detail in here is to be commended. Angel my hats off to you bud!
wow nice to see TIE's get their proper pewpewpew
Looks AMAZING. Love the rebel pilots being escorted to their prison cells. I am VERY proud of you Angel. As always, thank you for making these videos and sharing!
I can't shake him.
Can't wait to update this.
I HAVE TO GO PLAY NOW! You've made SW better just by having a passion for it!
Superlative work, Alpha One!
Always thought it would be interesting mission in this game to fire on a civilian transport or cargo ship that might be carrying something hostile, possible threat to the Empire. That would be a hard order to follow. Much like the Rebels eps where Sabine infiltrated as a TIE pilot trainee.
Nice work, that's much clearer and I think better for anyone new to it all while still being useful for those who have played before. Sad though the platform launch cheese is gone, it was a good run! 😥
Love the voice work Angel. :)
Looks amazing.
Nitpick: Starfield through the concourse windows seems a bit dense, but I think the twinkling (caused by atmospheric effects, so seems weird here) is what's odd about it. Pretty minor.
That's the engine, anything that is 'black' it will generate those stars and they twinkle.
Those TIE-like simulator pods sure feel weird in case you "fly" a Starwing or Missile Boat instead.
Schway if not cute, the briefing text fonts. Reminds me a bit of XWvsTF.
2:13: Did not expect hangar atmosphere shields. Will they be also in Classic? (That bulky transport on the left though. I know that craft, but its name eludes me.)
Ah, good, you let the instructor talk before going to action. However, I do wish all he says is subtitled. I'm one of those people who'd watch everything subtitled, even English language movies and shows in case of mishearing certain dialogue.
As an aside, I'm one of those people who'll keep the cockpit view at most. Also, I'll toggle off the movable CMD stick, I guess.
13:32: Oh dear, forgot about the explosive shockwaves. Seems one has to survive the initial waves without taking damage so to continue on.
14:06: This is new.
In the "real world", the player character has implied Groundhog Day/Steins;Gate/Puella Magi Madoka/Edge of Tomorrow powers though. At least, according to imagination.
Judging by the debrief, I don't think I know of a Gart Tremlaw in official lore.
2:13 - yes Classic has the same graphical upgrades as Reimagined.
14:06 - if you mean the death/respawn, this is in 1.3.4 but only for 20 lives, its now increased to 100.
Subtitles in-game are basically the inflight message log. When I first tried to remake this, I had just started typing the messages. However I very quickly ran into the message limit of 64 messages maximum and each message only has a very limited number of characters available. So Instead you now have messages which say 'TUTORIAL: Laser Recharge' so its clear what topic we're currently discussing and then further shortcut hints in yellow text. Actual subtitling on the fly is not possible.
The best we can do is basically the audio EQ of the infilght radio. I've recently learnt how my previous sound guy calibrated the EQ so that it cuts through the frequencies of the music and inflight SFX, so you can hear whats being said over the commotion.
Gart Tremlaw is a character of my own invention. I came up with the name whilst I was walking the dog one day. Sounded like a suitable, Star Warsy name 😃
Fragile is a damned understatement. I remember how hard it was to adjust from X-Wing to the early TF nissions. Piece of trash. To be fair, you do get to experience the opposite end of the scale with the T/D! I haven't played it for so many, many years, but what a game.
Though it became easier for me to replay TF compared to X-Wing, what with benefits like an improved CMD, time compression, and a proper save/load system that doesn't reset if you die.
In a older video, you mentioned that T/F lasers would have damage modifiers based on speed. I noticed it wasn't mentioned in the tutorial. Has that mechanic been scrapped?
It still has a speed modifier but the speed mechanic is covered in the T/I mission where it's a lot more relevant for that craft.
The thing with these tutorials is I'm trying to balance it by not overloading you with too much information and not making it overly long and boring. My aim is to start with the very basics, and then layer on new mechanics with each craft to give a player the general, comprehensive experience whilst also drumming in certain shortcut keys and behaviours with repeated reminders. I've had to write, record and prune these tutorials a few times, many minutes of recordings cut simply because it makes the pacing too slow, its too much info or can be worded more efficiently.
Its my hope this will prepare people better for the sometimes harsh reality of these difficult old games 😅
@@ange1uk Is overall T/F dps lowered with rapid fire lasers? Those Y-wings feel so bulky.
@@antonisauren8998Yes, the T/F is weak, but it's meant to be, hence working in packs. By contrast, the T/I will easily take down a bomber much faster.
Dunno something looks wrong with the flight controls it seems to be rotating into the turns and not sweeping into them. This was always an issue that XWA got wrong too.
This is just how the engine functions for these games, It has the yaw and roll inverted if you compare it with a regular plane. If you remember the older games before XWA, you had to press a separate button to do an actual roll.
@@ange1uk Right XvT,Tie and X-wing all had the button press which is what I am talking about. The person in the video looks like they are fighting just to stay on target. The first 3 games were made to simulate the ships movements in the movies. Where XWA tried to go with this flying like a plane movement which is one of many reasons as to why it failed. Don't get me wrong I like seeing what you have done graphic wise but there is a reason why the first 3 games are known as some of greatest space sim combat games of all time and the 4th isn't. Don't lose what made them iconic for parts that made the 4th game kill the X-wing game series.
@@DeadlySky1 I am the person flying in the video and I have no problems (at least from my point of view) flying about or going where I want to. Fine tuning where I want to aim is more down to my joystick and me not fiddling with it to get better dead zone. And in the three years since we released TFTC v1.0, how the game actually treats the flight mechanics, is an extremely rare complaint in my experience. Give it a try and see what you think, but generally I've always found it easy to fly around without thinking that I'm having to fight the game to go where I want to (with the exception of the "Gimbal Lock" issue present in ALL the games which we since fixed with new code).
@@ange1uk Honestly this is the first time I heard of this being made and yeah, I might give it a go sometime soon. I been retired from the XvT/XWA tournament seen for many years now. It really wasn't so much a complaint as something that I noticed was different and use to be an issue for many back in the day. And as someone who use to run my clubs training for tournaments "The old joystick excuse? Really? What you think I was a Gen Z'er? Give me 80 mines 5mins in 1 Tie bomber Go!
@@DeadlySky1 Its true though, I'm just too lazy to fix it. I've gone for two years without even configuring my joystick buttons after losing my last configuration file, just using keyboard most of the and joystick to steer (x52 Pro) 😆
Feel free to join our Discord community though and chat, the Emperor's Hammer lot are still going as well 🙂
I hope unlike XWAU it's all EU content exclusively without a trace of Disney Wars content like that Uwing thing.
TFTC adds over 30 new ships and stations which are used in Reimagined, from across the EU as well as, yes, a couple of Disney era ship designs that you can mostly just blow up and wreck, but the story content is all drawn from EU, not Disney era. If having just a couple of ship designs from the Disney era bothers you so much, then this is not the mod for you. TFTC Classic does not use these ships in its campaign as the original TF did not include those ships so this would probably be the least offensive to you.
I don't mind the inclusion of Disney canon ships. Some of them like the Imperial Gozanti, U-Wing and VCX-100 fit in so seamlessly that it feels like they've been part of the setting since the beginning. A friendly reminder that there was similar pushback to prequel-era ships back in the day, but most fans came around to liking them.
@@sentrysapper45 I believe the Gozanti itself first appeared in TPM as a civilian ship as I recall.
@@ange1uk Indeed it did, though it's gained prominence in the Disney continuity as a jack-of-all-trades transport and light warship for the Empire.
Here we go...