Metahuman LiveLink FREE Webcam PreRelease MediaPipe

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 26

  • @thronosstudios
    @thronosstudios ปีที่แล้ว +2

    I tried like 8 other face mocap concepts and software (free downloadable ones only so far, no subscription based, or AI based, etc.) and this is the only method that's worked for me so far with my webcam, didn't even need my Android phone and I am not getting an iPhone any time soon, so I'm elated to see that there's a solution that is actually fairly decent!
    My only gripes so far are:
    1. I think some sensitivity will have to be tweaked/adjusted in the LiveLink plugin in Unreal (or in MeFaMo?) because the Metahuman's movement is messy and offset.
    2. When you add a sequencer to animate and all the face controls show up next to the Metahuman's face, suddenly all you can move is the head. All facial motion tracking stops in order for you to adjust them as animation parameters.
    But hey, it's something so far 👍👍👍

  • @yyy....2
    @yyy....2 2 ปีที่แล้ว

    I've been waiting for Kira-san's update!
    good job!

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว

      Thx for the support ❤️

  • @Emma_her
    @Emma_her 2 ปีที่แล้ว +2

    Good that bro,
    Could you one day explain how to use it for cinematics and that, you explain very well. thank you :))

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว +1

      Thanks and Good idea! I will definitely put that into the to-do list !! :)

  • @archiemccarthy3778
    @archiemccarthy3778 2 ปีที่แล้ว +2

    This video helped a lot thank you! I noticed in his video and previous development he has head rotation. Mine is similar to yours where the head is static. Is there additional stuff that is needed to rotate the head?

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว +1

      My pleasure! :)
      The previous video is using LIVE LINK which needs an iphone.
      If you are interested on highing accuracy and head rotation, I would recommend you maybe to buy an iphone that support truedepth like iphoneXR.

    • @archiemccarthy3778
      @archiemccarthy3778 2 ปีที่แล้ว

      @@RelaxKiral thank you i will look into that! Maybe the head rotation part is still being developed, on the github page there is a gif of him rotating his head! Still really good for a free option and thanks again for covering it

  • @Chetan_Hansraj
    @Chetan_Hansraj 2 ปีที่แล้ว +1

    Thanks man superb

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว +1

      My pleasure :)

  • @mathajar9563
    @mathajar9563 2 ปีที่แล้ว

    yeah finaly

  • @__________________________6910
    @__________________________6910 2 ปีที่แล้ว

    noice

  • @joe-9718
    @joe-9718 ปีที่แล้ว

    This method works but seems really inaccurate. Not sure how to replicate what the author of the script is able to do. His face movements look really natural and synced up with the metahuman. But I'm having the same result as you have here, in that the neutral face is contorted, and the metahuman doesn't follow my facial movements well.

  • @nicholasjela1405
    @nicholasjela1405 2 ปีที่แล้ว

    After packaging, the livelink not work, why?

  • @kiranvnair1133
    @kiranvnair1133 2 ปีที่แล้ว

    I did all the steps but the mouth and eyes is not moving but there is head rotations what do i do to fix this

    • @windows11zumba95
      @windows11zumba95 2 ปีที่แล้ว

      how you link the plug into the unreal? He doesn't explain it in the video

    • @kalibrador
      @kalibrador ปีที่แล้ว

      @@windows11zumba95 you just run the software bruh, like, double click the exe file and it runs

  • @huybaonguyen9008
    @huybaonguyen9008 2 ปีที่แล้ว

    how i can create Tensor Flow lite XNpack delegate for Cpu ????

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว

      I am not sure your question, hope this might help
      After you download the zip file and it unzip it, you should a be le to see the exe file. After that you just run the exe in commend line with the correct camera(like the video) then it should work as the live link camera.
      Since it is packaged , you do not need to install tensor flow yourself

  • @ezgame-6892
    @ezgame-6892 2 ปีที่แล้ว

    Thank you so much! But how to plug this software into unreal?

    • @windows11zumba95
      @windows11zumba95 2 ปีที่แล้ว

      the 'python livelinkface' Not appearing in the unreal

    • @SlumpogMillionaire
      @SlumpogMillionaire ปีที่แล้ว

      Make sure LinkLink and ARKit Face Support plugins are turned on the UE plugins

    • @ezgame-6892
      @ezgame-6892 ปีที่แล้ว

      @@SlumpogMillionaire They're activated, and yet I'm not getting any information from the software to the unreal. Did it work for you?

  • @sadevanka8542
    @sadevanka8542 2 ปีที่แล้ว

    Is it work on custom metahuman?

    • @RelaxKiral
      @RelaxKiral  2 ปีที่แล้ว

      Hi there! Yes it should if your custom metahuma head is the same from unreal metahuman creator.