*IF YOU CANT FIND THE LEGACY BINDINGS* Btw for Epic to Steam users, the LEGACY layout wont appear. Its an RL thing Just use whatever is default. If that doesn't work, just use a community layout and tweak that.
(epic) hmm every time I try to use a community layout I get an error: RaiseJSException:Metohd call fialed: Input.GetConfigForAppAndController call had invalid argument (arg 0): double_value: nan
I don't know what Legacy bindings are or to what section you're referring, but I was able to fix the issue with jumping when I press LT (left trigger) and boosting when I press RT (right trigger), or tabbing out, or other unexpected keyboard inputs you might be experiencing. Go to Steam Settings > Controller > Scroll down to "Non-Game Controller Layouts" and select Desktop Layout > Edit > Edit Layout Once you're here you can change most of the controller inputs on keyboard to "none". For some reason you can't do that for the right bumber, so I changed that one to left shift because that's what the kbm equivalent is when I looked at my controller bindings within Rocket League itself. Hope this helps!
TIP FOR PEOPLE IN 2024 The route to this (in steam) is different now. There are settings in steam settings->controller under "external gamepad settings." You may have to tick some of those boxes for your controller (I'm not sure. It had my ps5 controller automatically enabled. If you can't find controller layout.... Right click rocket league in library->Properties->Controller->Override for Rocket League-> Change to enable steam input. Then try.
@@fvlse_ its only for learning flip canceling, nothing else. And of course with so many hours in cross/circle its hard to make a switch. The day you want to learn flip canceling try it out again 😄
As soon as i switched i felt the difference in the good way. Now it feels like more the car is doing the exact same movement that im doing on my controller. Im really thankfull for this video.God bless you.
I'm not a frestyler and I don't want to be one, but I've had a hard time With Regarding the control of the car in the air, air roll etc, No matter how much I train on these ring maps, I just can't get better do you think that making this change can help me?
Note: 12:14 if 'Controller Layout' is not there, go down to properties > controller > for override for rocket league, select 'Enable Steam Input'. Now Controller Layout will appear under Manage :) you're welcome!
I'm not a frestyler and I don't want to be one, but I've had a hard time With Regarding the control of the car in the air, air roll etc, No matter how much I train on these ring maps, I just can't get better do you think that making this change can help me?
@@bruno1827 I don't think it will hurt, but if you're still just learning basic aerial control to be able to do things like rings maps, then I don't think it's going to help much either. Where square dead zone really helps is once you already have down that basic control, because it allows you to make faster and somewhat more controlled spins in certain situations. Those situations being certain types of flip resets or slight adjustments I think it would be good to switch to it now rather than later if you ever plan on it, but I just think you shouldn't go into it thinking it will make learning it easy. It's not a magic solution, learning air control basics just takes a lot of time and guided practice
@@fogpivvl8341 I'm not a beginner, I have like 2000 hours of game play, I am, locked on c1 in 2ʼs now, like i can do the most basic And average type shits, some basic aerial, But I want to take that next step in the game but I just can't no matter how hard and how much I train
@@fogpivvl8341facts bro and i already have good air control but i struggle with resets a lot , pros and normal players that r mechanical make getting the reset look so easy 😭 it feels very stiff for me is it because im on default deadzone shape? or i just lack skill lmaoo
@katemosslover depends what you mean by "struggle with resets". If you mean struggle with long reset chains or freestyle resets like maktufs, then yes it will help a lot. But if you're just struggling to get single resets, it won't be as helpful. The muscle memory for getting single resets really doesn't change much from normal to square dead zone because it doesn't require as accurate inputs as some special resets, but it could still feel a little bit more responsive, so I'd say it's still worth trying. In the end there's no magic shortcut, learning anything in rocket League just takes a lot of time. Square dead zone definitely helps but it doesn't make it easy
Awesome video! Appreciate you going in depth with why people use it and how it actually works. Would also like a video about every setting in the steam configuration section to fully understand what they all do!
WHAT ARE YOUR THOUGHTS ON SQUARE DEADZONE?? 😄 If you ever need a little help freestyling, I give coaching on Metafy 😊 metafy.gg/@pulse-maktuf Or join my discord server, there I have some helpfull resources and channels discord.gg/rkrBHyeEG2
Square deadzone is great. Can't play without it. One thing to note though is that using steam controller input sadly adds a lot of input delay. Maybe not a huge deal for freestylers but it's definitely a disadvantage in competitive. I kept buying controllers that weren't thrustmaster after my eswap x broke, but I inevitably caved on an eswap s because the input delay with square deadzone was killing me.
@@scaryharry2483 ye Ive heard a lot about that and it was definetly an issue for me before. Now I dont notice it. Maybe once I play more comp I'll notice as u say. But Steam did make a big controller config update and that couldve solved the issue Im not sure
I'm not a frestyler and I don't want to be one, but I've had a hard time With Regarding the control of the car in the air, air roll etc, No matter how much I train on these ring maps, I just can't get better do you think that making this change can help me?
This is deadass so helpful, I’m still confused on how it fully works but I can just feel a difference I feel way more consistent in all type of shots After finding my right deadzone and sens hit my first double tap in game on accident just air rolling after a hit I made
Yesterday I got a Wooting 60He and it was on circle deadzone first.. i wondered why i could do a perfect halfflip anymore... Then after setting it to square deadzone it suddenly worked again xD This video explains why 👍👍 thx
I don't freestyle but it feels more intuitive to me. But something about my speedflips feels off. I'd love a video about the settings if it can help merge what i love about both deadzones !
1 thing to note is to get a perfect speed flip. on a square deadzone the window to hit it is much smaller meaning its harder to get an optimal speed flip
Do you know why that is? Because I have very consistent speedflips in both directions Maybe I got used to that small window, but Idk what that small window is
@@ReflexRL well if you are wanting consistent cancels front and backward, while not having this loose feeling. The deadzone goes way up. It might a little simpler to access the diagonals in theory but it feels like there is a point on the speedflip part that doesnt feel quite right. I mightself cant do them but when I made change it feel like I needed to this weird adjustment if not the car would flip weird when doing the attempt.
@@roxasdracun8661 Tbh the only reason I tried square deadzone was bc my turning radius felt very slow/sluggish like my car wasn't fully inputting on the sides. After switching, my turns feel a lot better/snappier but now I definitely feel the wobbly feeling in the air. The speed-flip thing was just a coincidence for me
Holy shit, it's a night and day difference, this is the way rocket league is meant to be played, I hope you do a video explaining the steam controller settings too.
If you get a bug where you cannot change any settings in joystick, just close steam and reopen. Your changes will be made so revert any you made that aren't what you want
Thank you so much Maktuf for this video😭'can't wait for the in-depth video with all the explanations, I think it'ld be very interesting and helpfull... Btw keep up the amazing work ! I love watching your clips and learning from you, you're my inspiration ! 🤩 Have a good day and maybe we'll meet through a coatching soon
So it basically makes it to where you can control or turn any flip cancel left or right? so for example having a square deadzone would be better because on a ceiling double tap you could turn while holding your flip cancel to be able to double tap easier rather than being stuck in the animation for a bit? I wasn't too sure on the exact implication of it. Great Video btw, you're doing gods work here my guy.
I absolutely love this video. I have a request. On the transitions can you have the volume of the music lower so that it matches your voice better? It's like twice as loud as you and it catches me off guard. I have to keep adjusting my volume. Even if the -db is the same, the music has more range of tones so it powers through and the human ear perceives it as louder. Also I'm friends with Impulse and FancyDuck, I'm beginning to learn freestyle mechanics after 6 years lol and I'm starting with long air dribble (goal is 10 minutes, they can do it each over 6 hours lol I've been in calls with them doing it it's so dumb haha and I wanna be dumb too :D). I just found your channel and I'm really glad for the information you're providing. It's encouraging me to explore other mechanics as well. Your musty video is top notch and is already helping me get power. I'm looking forward to your previous and future videos :) Thanks for making the game fun again for me - Aquatavius
I wish there was a pros and cons list of cross vs square for in game purposes. For example why most pros use cross but not square if this is a factor - does it make other aspects of gameplay WORSE?
i think in the video he said they dont really need or care about it which can be taken two ways. One is it doesnt matter for competitive gameplay or its a detriment.
they dont really need it because they are already good enough controlling diagonal cancels also without giving up a low deadzone. Since they are not doing freestyle mechanics, diagonal cancels are good enough for resets. they dont need all the other stuff I do to look cool hahah. I can also do what pros do, but they just never stop to think if they need square because they are good enough without.
Wow this video is amazing, i was wondering why my reverse half flips on an xbox controller were so much easier than my ps4 controller (i like ps4 controller more though) after switching to Square deadzone the ps4 controller is now just as easy as my xbox controller, thank you!
Could you talk about the disadvantages of square deadzones, higher deadzones, freestyler deadzone settings in general for competitive play and to mitigate them or the way to try and have the best of both worlds? I mean there is a reason most pros use cross or circle with 0.05 deadzone no?
@@djamiljo93 only 2 disadvantages of square are 1. You need to use a controller configurator or a Thrustmastwr controller and 2. you may just have so many hours on cross, that flipping on square might just be too bit of a change for you. As for “freestyler deadzone settings”. the only reason for square is to flip cancel (bot talking about speedflips) and the only reason for higher deadzones is more consistent flip cancels. Ill always say this. The lowest deadzone is always the best deadzone, but there is a deadzone where you CANNOT do consistent flip canceling and consistent up, down and side inputs. so just go for that deadzone where you are able to. 0.20 is a good start, there is not a big difference imo watch my cancels tutorial and in my deadzone and sens tutorial I explain in a section why pros dont use square or high deadzones
Could you make this video but about cross deadzone? I believe Vitality Zen uses cross deadzone, and I would like to understand exactly how it works and the logic of why and how to set it up. I got something sorta working in steam controller but I'm not sure I used the values liquipedia gave me correctly. It seems like next level if used right, I got decent at mechanics using regular deadzones with just stick custom input sensitivity curves in steam controller settings, I actually believe that square deadzone would prevent me from controlling flip cancels diagonally and in competitive the timing it creates can't be sacrificed for easier front flip inputs.
How to set it up is very simple cause you already have it in ur controller. Cross deadzone is the same as square u just cant control fromt and back cancels diagonally Everything else you can do. Diagonal cancels are the exact same. Of course the muscle memory can change bit, but u just cancel a tiny bit differently and get the same results
Thanks you so much for this video! Really great, it helped myself! I have seen some pro aving circle Deadzone(Joyo and Daniel). What is the avantage of this one?
Maktuf do you maybe know how much anti deadzone and Max zone pros are using for cross deadzone on ds4windows? Or what would you recoment me for ps5 controller for Competitive
I required the video of making the square zone feel like crossdeadzone. I been playing with a while again and it feels ways loose when aerialing. I tried increasing the controller deadzone but somehow it starts killing the diagonals. The way I test it is on the pre matches for tourny and make the car spin with nose on the ground. Which I couldnt do which cross deadzone.
I don't think it's impossible to become a freestyler with free air roll. I have been a free air roll main for 8 years and just recently within the past year started learning high level mechanics and can consistently perform high level aerial flip mechanics with free air roll. I only use directional air roll when necessary (half flip, speed flip, stall, etc) all aerial car control is done via free/NAR. I know it's not efficient and I've tried learning DAR, but my car control is just godly with NAR compared to DAR. I will continue practicing DAR though and hope I can catch up eventually. My plan is to be good with both as I think it'll open a realm of options that strictly DAR users don't have because I think there are scenarios where good NAR usage can be extremely beneficial in the air.
Ye You can be really good with free airroll Watch MK, Bork and other players But still they cant do some mechanics and movements that are very simple with DAR to make. The skill ceiling is just higher with DAR so thats why I recommend it
Maktuf, what specific mechanics would you use square deadzone for? im trying to learn helis, but square deadzone makes it harder for me to stall. I can usually stall all the time, but now im kinda struggling and idk if its worth the switch
I couldn't see if anyone else had mentioned in the comments but I wanted to ask your opinion on using the steam controller configuration settings over using the native controller inputs RL has. I've tried to go back to steam config after switching it off ages ago and I cant even control a dribble properly because of the muscle memory difference. Obviously using steam you'll be getting input latency, but is that a tradeoff that is worth having a square deadzone for?
yup now my controller is completely screwed isnt working properly and is boosting when driving forwards jumping when reversing and i cant use the joystick to move through menus what do i do
@ReC.e I have the same problem, and what is happening is steam is messing up the controls so you want to close steam when you play rocket league on epic
my controller bugs so much since i've done this. i have a ps4 controller and when i start steam then rl i can move the cursor with the right joystick and when i am in the menu and i do like down d pad it goes 2 times down and it bugs everything
Yoo, awesome video i just have a question. I added my epic games rl to the steam library and i have the controller config but it doesnt say legacy. What do i do?
What about Bork? He used free air roll and he was good! No offense though. I use it as well and I’m good at it but how would it be hard to use it with square deadzone and freestyling? I have 600 hours with it and I’ve hit 6 resets and missed the shot
@@PuIseZxck I never said he wasnt good he is cracked, but still limited in the amount of mechanics he can do. there are other great players that use normal airroll like DLG who has the longest airdribble time for example. Square deadzone also has nothing to do with free airroll hahah swuare deadzone has everything to do with flip cancels. You can watch my latest video to see what I mean
@@Maktuf oh okay thanks! Also, if you don’t mind could you name so more free air rollers. I know there is BonaRL however, I’m trying to research about more of them so I can get good at it and leave a bunch of tutorials for the next free air rollers.
I have very easy and not expensive way … this Controller For Playstation 4 Wired From Nacon, 👈🏼 my car feels soo fast , and I can stall easy with low deadzone “5 “ . It has square yes …….. however, the joystick 🕹️ it will last for 2 weeks before it break 😅 I bought 2 in one month both broke up lol …. I guess it depends I’m a sweaty guy stall and flip cancel is too strong for controller to handl .
Hey! loved the video. I have one problem. Whenever i turn on the playstation controller configurations support, steam starts using my controller as kbm inputs... this completely messed with my game. what have i done wrong?
*IF YOU CANT FIND THE LEGACY BINDINGS*
Btw for Epic to Steam users, the LEGACY layout wont appear. Its an RL thing
Just use whatever is default. If that doesn't work, just use a community layout and tweak that.
thanks for this i was fr tripping
ur very helpful
(epic) hmm every time I try to use a community layout I get an error: RaiseJSException:Metohd call fialed: Input.GetConfigForAppAndController call had invalid argument (arg 0): double_value: nan
I don't know what Legacy bindings are or to what section you're referring, but I was able to fix the issue with jumping when I press LT (left trigger) and boosting when I press RT (right trigger), or tabbing out, or other unexpected keyboard inputs you might be experiencing.
Go to Steam Settings > Controller > Scroll down to "Non-Game Controller Layouts" and select Desktop Layout > Edit > Edit Layout
Once you're here you can change most of the controller inputs on keyboard to "none". For some reason you can't do that for the right bumber, so I changed that one to left shift because that's what the kbm equivalent is when I looked at my controller bindings within Rocket League itself.
Hope this helps!
@@robborino85222❤❤❤❤❤ bro I was crying thank you
This is the square deadzone tutorial that everyone needed all along. Thank you for the in-depth explanations💯
wefwex
TIP FOR PEOPLE IN 2024
The route to this (in steam) is different now. There are settings in steam settings->controller under "external gamepad settings." You may have to tick some of those boxes for your controller (I'm not sure. It had my ps5 controller automatically enabled. If you can't find controller layout....
Right click rocket league in library->Properties->Controller->Override for Rocket League-> Change to enable steam input. Then try.
Yes
Thank you very much 🙌
@@Maktuf I personally hated the square hitbox. I’m a competitive player, that enjoys mechanics. But it was fun experimenting with it.
@@fvlse_ its only for learning flip canceling, nothing else.
And of course with so many hours in cross/circle its hard to make a switch.
The day you want to learn flip canceling try it out again 😄
@@Maktuf I can cancel, stall, etc with the circle deadzone. Simply takes more consistent effort in training
@@Maktufdo you still use it during regular play?
As soon as i switched i felt the difference in the good way. Now it feels like more the car is doing the exact same movement that im doing on my controller. Im really thankfull for this video.God bless you.
You're really recommend to improve?
I'm not a frestyler and I don't want to be one, but I've had a hard time With
Regarding the control of the car in the air, air roll etc, No matter how much I train on these ring maps, I just can't get better do you think that making this change can help me?
@@bruno1827i cant even change it, how
Note: 12:14 if 'Controller Layout' is not there, go down to properties > controller > for override for rocket league, select 'Enable Steam Input'.
Now Controller Layout will appear under Manage :) you're welcome!
Ty so so much
Ty bro!
life saver
A video showing what every setting does is a great idea! 100% going to watch that.
Very good video from you, as per usual. Thank you
A guy by the name of MizuRL has a video like that. He explains it very well.
@@Positivleegaming I just looked at MizuRL's videos and I don't see any that go into depth on the steam config settings, only the in-game RL settings
I avoided square deadzone for so long because I thought it didn't matter much, but it really does feel so much better
I'm not a frestyler and I don't want to be one, but I've had a hard time With
Regarding the control of the car in the air, air roll etc, No matter how much I train on these ring maps, I just can't get better do you think that making this change can help me?
@@bruno1827 I don't think it will hurt, but if you're still just learning basic aerial control to be able to do things like rings maps, then I don't think it's going to help much either.
Where square dead zone really helps is once you already have down that basic control, because it allows you to make faster and somewhat more controlled spins in certain situations. Those situations being certain types of flip resets or slight adjustments
I think it would be good to switch to it now rather than later if you ever plan on it, but I just think you shouldn't go into it thinking it will make learning it easy. It's not a magic solution, learning air control basics just takes a lot of time and guided practice
@@fogpivvl8341 I'm not a beginner, I have like 2000 hours of game play, I am, locked on c1 in 2ʼs now, like i can do the most basic And average type shits, some basic aerial, But I want to take that next step in the game but I just can't no matter how hard and how much I train
@@fogpivvl8341facts bro and i already have good air control but i struggle with resets a lot , pros and normal players that r mechanical make getting the reset look so easy 😭 it feels very stiff for me is it because im on default deadzone shape? or i just lack skill lmaoo
@katemosslover depends what you mean by "struggle with resets". If you mean struggle with long reset chains or freestyle resets like maktufs, then yes it will help a lot. But if you're just struggling to get single resets, it won't be as helpful. The muscle memory for getting single resets really doesn't change much from normal to square dead zone because it doesn't require as accurate inputs as some special resets, but it could still feel a little bit more responsive, so I'd say it's still worth trying.
In the end there's no magic shortcut, learning anything in rocket League just takes a lot of time. Square dead zone definitely helps but it doesn't make it easy
you're a legend maktuf
Awesome video! Appreciate you going in depth with why people use it and how it actually works.
Would also like a video about every setting in the steam configuration section to fully understand what they all do!
WHAT ARE YOUR THOUGHTS ON SQUARE DEADZONE?? 😄
If you ever need a little help freestyling, I give coaching on Metafy 😊
metafy.gg/@pulse-maktuf
Or join my discord server, there I have some helpfull resources and channels
discord.gg/rkrBHyeEG2
bro i love u u helped me
Square deadzone is great. Can't play without it. One thing to note though is that using steam controller input sadly adds a lot of input delay. Maybe not a huge deal for freestylers but it's definitely a disadvantage in competitive. I kept buying controllers that weren't thrustmaster after my eswap x broke, but I inevitably caved on an eswap s because the input delay with square deadzone was killing me.
@@scaryharry2483 ye Ive heard a lot about that and it was definetly an issue for me before. Now I dont notice it. Maybe once I play more comp I'll notice as u say. But Steam did make a big controller config update and that couldve solved the issue Im not sure
@@Maktuf Oh I didn't hear about that, definitely could've fixed it. I might give it a try again soon
@Maktuf what's ur cont settings?
This helped improve a lot of my mechs and get them more consistent I was struggling to do jakze resets but not any more 🤝🏻
I'm not a frestyler and I don't want to be one, but I've had a hard time With
Regarding the control of the car in the air, air roll etc, No matter how much I train on these ring maps, I just can't get better do you think that making this change can help me?
Crazy how I was looking how and bec I’m getting really good at fs lately and u cam out with this vid makes me think I’m destined to get far in fs
This is deadass so helpful, I’m still confused on how it fully works but I can just feel a difference I feel way more consistent in all type of shots
After finding my right deadzone and sens hit my first double tap in game on accident just air rolling after a hit I made
just discovert your channel and the first video i see already helps me a lot. thx maktuf
Yesterday I got a Wooting 60He and it was on circle deadzone first.. i wondered why i could do a perfect halfflip anymore... Then after setting it to square deadzone it suddenly worked again xD
This video explains why 👍👍 thx
I don't freestyle but it feels more intuitive to me. But something about my speedflips feels off. I'd love a video about the settings if it can help merge what i love about both deadzones !
This tutorial helped me so much. Thank you Maktuf. You're the GOAT!
Liftoff and Tryp....I see you're a true man of culture. Howdy my FPV/Rocket league brotha!
Good Tutorial I have learned a lot with the video, I will apply it in my training
Thanks for this video. I'd love a more detailed guide in regards to the steam setting!
Thank you master maktuf XD, for teaching me more mechanics as for freestyle, 1000/10
Man your tutorials are changing my life for good xD ty so much Mak!!
Good Video, I loved it, Great Freestyler Maktuf
1 thing to note is to get a perfect speed flip. on a square deadzone the window to hit it is much smaller meaning its harder to get an optimal speed flip
Do you know why that is? Because I have very consistent speedflips in both directions
Maybe I got used to that small window, but Idk what that small window is
@@Maktuf the angle to get it
This is odd to see. Are you sure this is true? Because I can actually speed flip easier / more consistent with square deadzone
@@ReflexRL well if you are wanting consistent cancels front and backward, while not having this loose feeling. The deadzone goes way up. It might a little simpler to access the diagonals in theory but it feels like there is a point on the speedflip part that doesnt feel quite right.
I mightself cant do them but when I made change it feel like I needed to this weird adjustment if not the car would flip weird when doing the attempt.
@@roxasdracun8661 Tbh the only reason I tried square deadzone was bc my turning radius felt very slow/sluggish like my car wasn't fully inputting on the sides. After switching, my turns feel a lot better/snappier but now I definitely feel the wobbly feeling in the air. The speed-flip thing was just a coincidence for me
Thank you so much Mak❤
This was a super informational video, thank you 🙏
great job maktuf!
Holy shit, it's a night and day difference, this is the way rocket league is meant to be played, I hope you do a video explaining the steam controller settings too.
If you get a bug where you cannot change any settings in joystick, just close steam and reopen. Your changes will be made so revert any you made that aren't what you want
Let's go another fs masterclass
When you introduced DS4, this maked me want to Switch on PS4 controller. I discovered this program a bit time ago but i hesitated in using this.
Would appreciate a in depth video very much.
if you are epxerienceing massive input lag, make sure you selected the legacy input settings! that should fix it :) 12:45
Thank you so much Maktuf for this video😭'can't wait for the in-depth video with all the explanations, I think it'ld be very interesting and helpfull...
Btw keep up the amazing work ! I love watching your clips and learning from you, you're my inspiration ! 🤩
Have a good day and maybe we'll meet through a coatching soon
Very good tutorial, now I don't have double inputs with ds4 windows anymore
Looool
So it basically makes it to where you can control or turn any flip cancel left or right? so for example having a square deadzone would be better because on a ceiling double tap you could turn while holding your flip cancel to be able to double tap easier rather than being stuck in the animation for a bit? I wasn't too sure on the exact implication of it. Great Video btw, you're doing gods work here my guy.
I absolutely love this video. I have a request. On the transitions can you have the volume of the music lower so that it matches your voice better? It's like twice as loud as you and it catches me off guard. I have to keep adjusting my volume. Even if the -db is the same, the music has more range of tones so it powers through and the human ear perceives it as louder.
Also I'm friends with Impulse and FancyDuck, I'm beginning to learn freestyle mechanics after 6 years lol and I'm starting with long air dribble (goal is 10 minutes, they can do it each over 6 hours lol I've been in calls with them doing it it's so dumb haha and I wanna be dumb too :D). I just found your channel and I'm really glad for the information you're providing. It's encouraging me to explore other mechanics as well. Your musty video is top notch and is already helping me get power. I'm looking forward to your previous and future videos :) Thanks for making the game fun again for me - Aquatavius
Yes of course and thank you very much for telling me this. Im new to editing so its nice to hear feedback 😊❤
How to get the joystick selfcheck shown in the screen? I got it installed, but it is not showing.
thanks mak and chese
I wish there was a pros and cons list of cross vs square for in game purposes. For example why most pros use cross but not square if this is a factor - does it make other aspects of gameplay WORSE?
i think in the video he said they dont really need or care about it which can be taken two ways. One is it doesnt matter for competitive gameplay or its a detriment.
they dont really need it because they are already good enough controlling diagonal cancels also without giving up a low deadzone. Since they are not doing freestyle mechanics, diagonal cancels are good enough for resets. they dont need all the other stuff I do to look cool hahah. I can also do what pros do, but they just never stop to think if they need square because they are good enough without.
What about square dead zones for modern warfare 3?
This is a video about rocket league why would you expect him to answe this
right click on the game > properties > controller > enable steam input
Wow this video is amazing, i was wondering why my reverse half flips on an xbox controller were so much easier than my ps4 controller (i like ps4 controller more though) after switching to Square deadzone the ps4 controller is now just as easy as my xbox controller, thank you!
would you recommend square deadzone for ranked? I'm not a freestyler so I'm curious
it is finally officialy online ;)
Yes hahahaha
You are the real first in here
Insane
Please make a video showing what every setting does
Could you talk about the disadvantages of square deadzones, higher deadzones, freestyler deadzone settings in general for competitive play and to mitigate them or the way to try and have the best of both worlds? I mean there is a reason most pros use cross or circle with 0.05 deadzone no?
@@djamiljo93 only 2 disadvantages of square are 1. You need to use a controller configurator or a Thrustmastwr controller and 2. you may just have so many hours on cross, that flipping on square might just be too bit of a change for you.
As for “freestyler deadzone settings”. the only reason for square is to flip cancel (bot talking about speedflips) and the only reason for higher deadzones is more consistent flip cancels.
Ill always say this. The lowest deadzone is always the best deadzone, but there is a deadzone where you CANNOT do consistent flip canceling and consistent up, down and side inputs. so just go for that deadzone where you are able to. 0.20 is a good start, there is not a big difference imo
watch my cancels tutorial
and in my deadzone and sens tutorial I explain in a section why pros dont use square or high deadzones
@@Maktuf thanks for your answer I watched it but I'll rewatch it again
Im on keyboard, but still watching.
GOAT
🔥
thank you goat
Could you make this video but about cross deadzone? I believe Vitality Zen uses cross deadzone, and I would like to understand exactly how it works and the logic of why and how to set it up. I got something sorta working in steam controller but I'm not sure I used the values liquipedia gave me correctly. It seems like next level if used right, I got decent at mechanics using regular deadzones with just stick custom input sensitivity curves in steam controller settings, I actually believe that square deadzone would prevent me from controlling flip cancels diagonally and in competitive the timing it creates can't be sacrificed for easier front flip inputs.
How to set it up is very simple cause you already have it in ur controller.
Cross deadzone is the same as square u just cant control fromt and back cancels diagonally
Everything else you can do. Diagonal cancels are the exact same. Of course the muscle memory can change bit, but u just cancel a tiny bit differently and get the same results
Thanks you so much for this video! Really great, it helped myself! I have seen some pro aving circle Deadzone(Joyo and Daniel). What is the avantage of this one?
ILY BUHHHHH
im facing some issues, how should i get in contact w u
We want the "to tweak the deadzone" Video !
@@popcornfz2h the deadzones and sens video 😄👍
@@Maktuf yes please !
What are the best keybinds you suggest for ranked with the dedicated air roll?
can u do a settings video for the steam controller settings u currently use i really wonna give it a try but im not sure if anything is wrongly set
Wow now everything makes more sense, i was trying the wrong deadzone.Tthis is for long the best class about rocket league. GRANDE MAKTUF
W video. I asked in your chat for you to make this video. Not sure if it's a coincidence or if you saw the chat 😂❤
Ive gotten too many requests hahah
Had to do it 🙌
Are there any disadvantages to square dead zone?
Maktuf do you maybe know how much anti deadzone and Max zone pros are using for cross deadzone on ds4windows? Or what would you recoment me for ps5 controller for Competitive
I don’t see legacy option.
Same
I required the video of making the square zone feel like crossdeadzone. I been playing with a while again and it feels ways loose when aerialing.
I tried increasing the controller deadzone but somehow it starts killing the diagonals. The way I test it is on the pre matches for tourny and make the car spin with nose on the ground. Which I couldnt do which cross deadzone.
Nice❤
Can you do the video where u explain every settings ?
I don't think it's impossible to become a freestyler with free air roll. I have been a free air roll main for 8 years and just recently within the past year started learning high level mechanics and can consistently perform high level aerial flip mechanics with free air roll. I only use directional air roll when necessary (half flip, speed flip, stall, etc) all aerial car control is done via free/NAR. I know it's not efficient and I've tried learning DAR, but my car control is just godly with NAR compared to DAR. I will continue practicing DAR though and hope I can catch up eventually. My plan is to be good with both as I think it'll open a realm of options that strictly DAR users don't have because I think there are scenarios where good NAR usage can be extremely beneficial in the air.
Ye
You can be really good with free airroll
Watch MK, Bork and other players
But still they cant do some mechanics and movements that are very simple with DAR to make. The skill ceiling is just higher with DAR so thats why I recommend it
@@Maktuf yeah I totally agree, hopefully my performance with DAR can catch up to where I'm at with NAR one day, also great video btw!
Maktuf, what specific mechanics would you use square deadzone for? im trying to learn helis, but square deadzone makes it harder for me to stall. I can usually stall all the time, but now im kinda struggling and idk if its worth the switch
I don't quite understand, which button should I use then for the free air roll?
yo man, i cant right click on the rocket league in steam bcs im on epic games, even if i have epic on steam
How do I get the officialy layout thing pls answer someone 😢❤
i keep accidentally backflipping when using square deadzone
Where can I find the Legacy thing? 12:52
DISCLAIMER: the Steam way of getting square deadzone introduces input lag
I love you
W video :>
What’s the best settings for the output ramp?
I couldn't see if anyone else had mentioned in the comments but I wanted to ask your opinion on using the steam controller configuration settings over using the native controller inputs RL has. I've tried to go back to steam config after switching it off ages ago and I cant even control a dribble properly because of the muscle memory difference. Obviously using steam you'll be getting input latency, but is that a tradeoff that is worth having a square deadzone for?
Im on switch and stalling is the easiest thing in the world. Im trying to convert to PC but the Ps4 controller is so much harder and more dynamic
Can you please make a video about doing this with an xbox series 2 elite pro controller please????!!!!!!!!!
I did this and now my triggers have switched to 2 completely different buttons
@maktuf Is the PS4 controller square in shape? Kind regards Tyra, thank
my controller reaches every corner in this plugin, but in the game I don't feel like it's in the square
I’ve got an elite series 2 controller does it have built in square dead one or could I change the shape of my dead zone to square in the settings?
This vid is so useful but when I was looking for the official psyonix layout I couldn’t find it any idea why?
You can find it in official layouts in the recommended tab. Or just use a community layout with square
@@Maktuf ok ty
yup now my controller is completely screwed isnt working properly and is boosting when driving forwards jumping when reversing and i cant use the joystick to move through menus what do i do
ur binds are modified make sure u have the psyonix legacy thingy, cause that was my issue as well, if that doesn't work idk ur cooked
@ReC.e I have the same problem, and what is happening is steam is messing up the controls so you want to close steam when you play rocket league on epic
my controller bugs so much since i've done this. i have a ps4 controller and when i start steam then rl i can move the cursor with the right joystick and when i am in the menu and i do like down d pad it goes 2 times down and it bugs everything
Will it be worst if i plan to use it for freestyle and normal playlist aka ranked
Do i need to launch the game from steam everytime now to have my square deadzone or I can launch from wherever ?
When I click on the Deadzone Type, it just doesn't let it happen anyone know why?
restart u pc when u load steam imput
What is the square deadzone input? The one you have on your screen. I have bakkesmod but I cant find it
Yoo, awesome video i just have a question. I added my epic games rl to the steam library and i have the controller config but it doesnt say legacy. What do i do?
Pinned comment
what do you do if it doesnt give you the option to get the official layout for rocketleague thing? :(
I have the same problem
What about Bork? He used free air roll and he was good! No offense though. I use it as well and I’m good at it but how would it be hard to use it with square deadzone and freestyling? I have 600 hours with it and I’ve hit 6 resets and missed the shot
@@PuIseZxck I never said he wasnt good
he is cracked, but still limited in the amount of mechanics he can do.
there are other great players that use normal airroll like DLG who has the longest airdribble time for example.
Square deadzone also has nothing to do with free airroll hahah swuare deadzone has everything to do with flip cancels. You can watch my latest video to see what I mean
@@Maktuf oh okay thanks! Also, if you don’t mind could you name so more free air rollers. I know there is BonaRL however, I’m trying to research about more of them so I can get good at it and leave a bunch of tutorials for the next free air rollers.
cant find the congiguration support but did all the other thigs does this change anything?
I have very easy and not expensive way … this Controller For Playstation 4 Wired From Nacon, 👈🏼 my car feels soo fast , and I can stall easy with low deadzone “5 “ . It has square yes …….. however, the joystick 🕹️ it will last for 2 weeks before it break 😅 I bought 2 in one month both broke up lol …. I guess it depends I’m a sweaty guy stall and flip cancel is too strong for controller to handl .
…..
oh my hahaha still good tho
I wish there were more square deadzone options out there
where do i find controllers with a build in square deadzone my PC broke down so I gotta play on the ps5 now
Sorry for the stupid question, do I have to square on both joystick ? I can do both on thrustmaster
You’ll aways become a legend of freestyle. Btw how did you control the aerial 5.00
Ill explain all those settings in another video
Check my dc server on #all my settings
And ull find a little table for deadzones- sens
@@Maktuf i dont got dc tho
Hey! loved the video. I have one problem. Whenever i turn on the playstation controller configurations support, steam starts using my controller as kbm inputs... this completely messed with my game. what have i done wrong?
same
@@blm_team6899 ok so im not just stupid XD