Happy to see how my mod is being received and surreal to hear my notes in other videos! I'm so excited by the potential for stage to stage in this game, really hoping to see something like that soon now that rally is officially on the table in BeamNG
this is great! beamng is slowly becoming the best rally sim ever made! i'm sure all the points you are talking about could be implemented eventually.. i have also made a tutorial on how to create stages with the included rally editor!
I really wish they 'anybody' would make a more adaptive co-driver that talks faster/louder/more intense the faster you go and tries to either motivate you or slow you down depending on how good you are driving and/or how likely you are to crash - if you are crashing and repeating maybe it puts more emphasis on caution, if you are under-driving your abilities maybe it does the opposite and encourages you to push harder. I find half the time I crash in RBR is actually bad pace notes ... they call the correct corner but a 3 left after a slow hairpin isn't the same as a 3 left after 200 metres straight reaching the cars top speed and headed towards a cliff and dropoff ....
Darren pace notes in rbr at least have an excellent random comments. Its amazing what "right three 400, lets go." or "left two 350, give 'er it" will do to the experience.
@@Wedge4Life yes that is a great point. make sure you join the discussion on the official rally mode forum thread, thats where the devs actually read and listen to our feedback
The FFB just feels dead. I understand you need it a certain way for the crash physics so they don't break your arms when you do crash, but the driving feels dead. Maybe I have it set wrong, but I'm using a strong DD wheel.
Yeah, I reconfigured the FFB after this update. I significantly increased the values, so that these base rally cars have more or less good FFB. But now car crashes are really brutal. It's a pity that there is no way to reduce FFB of collisions, like in the games from Codemasters.
@@imagineracer It's because the FFB comes through wheels to steering rack in game simulated "physically", so there's no way to cheat it. FFB is transmitted through those and whatever happens to wheels is transmitted further. They could've done better FFB already by doing it same way other games approach it, but devs refuse to cheat-code it, making improvements in current system which is most realistic way of simulating it. I know BeamNG had issues with DD wheel bases, but worked great on other types. I played with TS-XW and it was always very good experience. (it's even on my channel) I did many rally stages, circuit racing etc. and FFB felt pretty good, even drifting was quite natural with quick and strong self counter steer. I had my settings at max, base gave like 6.4Nm so easy to handle in crashes, but enough for me to feel what's up with car.
@@driv3ver lol... simple few lines of code could fix it, game should limit FFB output to a certain threshold in crash and that's it, maybe not realistic, but we don't want THIS kind of realism with 20+ Nm DD wheels...
@imagineracer Apparently. I love Rally and drove this for less than 5 minutes. Some cars feel alright but the first rally car wasn't one of them. I seem to recall the time trial on the Light track(s) was really good FFB for some reason
This game is so difficult to setup and tune your hardware for controls and FFB. There’s things like counter-steer assist and setting your wheel rotation and damper. If you get any of these wrong the whole experience is just very weird. Have watched several tutorials and we’re all out here guessing what does what.
All you just blew it out of proportion. There are good rally games that already got almost everything you're both talking about. What classes of cars? There are no rally cars here. What travel between stages? As you said it's just a time trial mode. And I'm sure that's where it's all gonna end. Different surfaces? There's not even gravel. Either dirt or sand. Online rally championship in Beamng? These pacenotes don't even have sound.
Happy to see how my mod is being received and surreal to hear my notes in other videos!
I'm so excited by the potential for stage to stage in this game, really hoping to see something like that soon now that rally is officially on the table in BeamNG
two ri(kuchiiink)ght 😂
Yeah, it's a really cool mod, man.
Gonna try it myself. Thanks for the video👍
You're welcome!
this is great! beamng is slowly becoming the best rally sim ever made! i'm sure all the points you are talking about could be implemented eventually..
i have also made a tutorial on how to create stages with the included rally editor!
Cool, cool. I'll check it out.
I really wish they 'anybody' would make a more adaptive co-driver that talks faster/louder/more intense the faster you go and tries to either motivate you or slow you down depending on how good you are driving and/or how likely you are to crash - if you are crashing and repeating maybe it puts more emphasis on caution, if you are under-driving your abilities maybe it does the opposite and encourages you to push harder. I find half the time I crash in RBR is actually bad pace notes ... they call the correct corner but a 3 left after a slow hairpin isn't the same as a 3 left after 200 metres straight reaching the cars top speed and headed towards a cliff and dropoff ....
Yep, this is a very interesting idea. KT tried to experiment in this direction, and I liked it.
Darren pace notes in rbr at least have an excellent random comments. Its amazing what "right three 400, lets go." or "left two 350, give 'er it" will do to the experience.
@@Wedge4Life yes that is a great point. make sure you join the discussion on the official rally mode forum thread, thats where the devs actually read and listen to our feedback
Wow the codrivers pace notes sound incredible.
Yep, totally agree.
LET'S GO
The FFB just feels dead. I understand you need it a certain way for the crash physics so they don't break your arms when you do crash, but the driving feels dead. Maybe I have it set wrong, but I'm using a strong DD wheel.
Yeah, I reconfigured the FFB after this update. I significantly increased the values, so that these base rally cars have more or less good FFB. But now car crashes are really brutal. It's a pity that there is no way to reduce FFB of collisions, like in the games from Codemasters.
@@imagineracer It's because the FFB comes through wheels to steering rack in game simulated "physically", so there's no way to cheat it. FFB is transmitted through those and whatever happens to wheels is transmitted further. They could've done better FFB already by doing it same way other games approach it, but devs refuse to cheat-code it, making improvements in current system which is most realistic way of simulating it. I know BeamNG had issues with DD wheel bases, but worked great on other types. I played with TS-XW and it was always very good experience. (it's even on my channel) I did many rally stages, circuit racing etc. and FFB felt pretty good, even drifting was quite natural with quick and strong self counter steer. I had my settings at max, base gave like 6.4Nm so easy to handle in crashes, but enough for me to feel what's up with car.
@@driv3ver lol... simple few lines of code could fix it, game should limit FFB output to a certain threshold in crash and that's it, maybe not realistic, but we don't want THIS kind of realism with 20+ Nm DD wheels...
These are problems specifically with DD bases in this game? I didn't know that. In that case I hope they fix it.
@imagineracer Apparently. I love Rally and drove this for less than 5 minutes.
Some cars feel alright but the first rally car wasn't one of them. I seem to recall the time trial on the Light track(s) was really good FFB for some reason
This game is so difficult to setup and tune your hardware for controls and FFB. There’s things like counter-steer assist and setting your wheel rotation and damper. If you get any of these wrong the whole experience is just very weird. Have watched several tutorials and we’re all out here guessing what does what.
Don't know, man, I don't use any assists and I don't feel that there are any problems with this.
😮😮😮
4:25 gameplay with the mod
Can you play with a car you configured yourself?
very gud im first lol
All you just blew it out of proportion. There are good rally games that already got almost everything you're both talking about. What classes of cars? There are no rally cars here. What travel between stages? As you said it's just a time trial mode. And I'm sure that's where it's all gonna end. Different surfaces? There's not even gravel. Either dirt or sand. Online rally championship in Beamng? These pacenotes don't even have sound.
Brother things like this takes time.
We'll see. It is better to accept gifts from life with a positive attitude. Not everyone believed that rally mode would even appear in this game.
You can do a Online Rally Championship with the BeamMP mod
Bruh could you pay attention it says work in progress and this is not our finall envision (bmng devs)
@@KenzoObara1So the Beam MP mod does work with the rally stages?