Darklord uprising, their fusion trap, is the decks desginated way of fusing into the Darklord. It can be duplicated from the grave to copy its fusion effect without paying its cost. This us useful because darklord have a hard time getting named monsters on the field. I recommend playing 1 archlord kristya as the "win-con", as summoning her from grave or hand durong your opponent's turn is basically gg.
@@blkdeath15 i played those in the version before this update since the only hand trap was Ash, but i felt i needed Imperms and some of the new power spells so i cut those since they can honestly end up being dead draws
I used to carry a Necro fusion the sad part it's that monsters used as material are banished and the fusion cannot attack that turn but is a way to use Morningstar even in your graveyard and also use the first effect of First Darklord
@@jacmellopez5839 since it’s a trap card I activate it on my opponent’s turn and blow up their board as an interruption. Then when it’s my turn I can attack
I thought i was the only one to do that lol. I agree its the best way to go, you can use alubert to search it and then use that same alubert as material. Not to mention it can revive when one of the darklords leave field
@ the whole point of the deck is to get as many dark lords spells and traps in the grave as possible. That way you can use your dark lords to interrupt and reborn with the spells and traps
@ running sekka’s light makes sense with the higher monster count. Im def more comfortable with my ratios for what my build is trying to do, but def power to you for running 3
bro I just got an interest in this deck and you uploaded this! 10/10 please keep it updated from time to time!
Darklord uprising, their fusion trap, is the decks desginated way of fusing into the Darklord. It can be duplicated from the grave to copy its fusion effect without paying its cost. This us useful because darklord have a hard time getting named monsters on the field.
I recommend playing 1 archlord kristya as the "win-con", as summoning her from grave or hand durong your opponent's turn is basically gg.
@@blkdeath15 i played those in the version before this update since the only hand trap was Ash, but i felt i needed Imperms and some of the new power spells so i cut those since they can honestly end up being dead draws
I used to carry a Necro fusion the sad part it's that monsters used as material are banished and the fusion cannot attack that turn but is a way to use Morningstar even in your graveyard and also use the first effect of First Darklord
@@jacmellopez5839 since it’s a trap card I activate it on my opponent’s turn and blow up their board as an interruption. Then when it’s my turn I can attack
Can you show how to play it I'm to lazy to actually learn the cards from your explanation
@@mlggod2740 we filmed a game so be on the lookout for the video to drop soon
I'm currently collecting the cards coz i feel that in the next year more support will arrive
@@maxime7088 i hope so!
😢why nobody use the field of despia it's a really nice card
@@jacmellopez5839 in a branded mixed version it would go hard
I thought i was the only one to do that lol. I agree its the best way to go, you can use alubert to search it and then use that same alubert as material. Not to mention it can revive when one of the darklords leave field
Playing one Nasten is wild
@@elias1579 yeah, sometimes he can be a minus 3
@ I’ve been playing dark lords for a long long time. Nasten is a three of in any good dark lords build
@ the whole point of the deck is to get as many dark lords spells and traps in the grave as possible. That way you can use your dark lords to interrupt and reborn with the spells and traps
@ here is what an actual dark lord build looks like
th-cam.com/video/eI2451pbM9Y/w-d-xo.htmlsi=2o0ui9SqknIq66qF
@ running sekka’s light makes sense with the higher monster count. Im def more comfortable with my ratios for what my build is trying to do, but def power to you for running 3