I expected a little more changes with Hyper Goomba King (like perhaps a jump attack or something.) but the second phase makes up for it by being a major step up in both difficulty and tone.
Ooooh, I wish I had thought of that jump attack! That would have been a great idea. The main difference is that, being a Hyper Goomba, this variant moves faster than the standard Goomba King, but I agree that some new attacks would have made things more interesting. Thanks for the ideas and feedback. :) Thanks! I wanted to do more with the second phase as well, but ran out of ideas, sadly.
@omberonilink4118 If you need some ideas, a suggestion I would recommend is to allow Ghost Goomboss to Summon honing green flames along with his barrier. As he takes damage, the flames can become faster and more aggressive.
I expected a little more changes with Hyper Goomba King (like perhaps a jump attack or something.) but the second phase makes up for it by being a major step up in both difficulty and tone.
Ooooh, I wish I had thought of that jump attack!
That would have been a great idea.
The main difference is that, being a Hyper Goomba, this variant moves faster than the standard Goomba King, but I agree that some new attacks would have made things more interesting.
Thanks for the ideas and feedback. :)
Thanks! I wanted to do more with the second phase as well, but ran out of ideas, sadly.
@omberonilink4118
If you need some ideas, a suggestion I would recommend is to allow Ghost Goomboss to Summon honing green flames along with his barrier. As he takes damage, the flames can become faster and more aggressive.
That’s a great idea! Thanks so much. :)