Id really like you to cover unlock level curve from 13-20, not necessarily make guides or tier lists or anything but just go through and give a basic explanation of all the new abilities.
Please keep making Mod videos. If Skyrim's unparalleled lifespan has taught us anything, a game's longevity relies on its mod community, and the mod community relies heavily on You Tube support to attract new players to their mods. I would especially like to see more reviews of tabletop subclass mods as those get ported over. I know Horizon Walker Ranger, Swashbuckler Rogue, Stars Druid, Conquest Paladin (the best Paladin), and Bladesinger Wizard have been added to the mod manager on PC, so reviews and/or build guides for those in BG3 would get an instant view/like from me, and I am sure there are many others like me out there. Definitely keep this up, and keep up the good work in general. Thanks!
One thing I have to mention, the double xp mod is very useful for the level 20 mod, as there isnt enough xp in the game to reach level 20 if you want to get that high, so using it along with the level 20 mod is pretty important.
Fun one! Adjustable party limit is a lot of fun from a role-playing point of view. I do find that I prefer to turn the difficulty up to max with it, and I am looking for some mods to add difficulty, but it is nice not to have to pick and choose who gets to camp. The only problem I have really seen with it is silent dialogue when one NPC shows up in the cut scene but a separate NPC is the one speaking. The polyamory fix is interesting, but I have not tested it all the way to the end of a play through. Very appropriate to a bard character. The main problem is that there is a lot of interesting dialogue you lose as party members (particularly Lae’zel) are no longer able to make catty comments about how annoying they find your choice of partner.
A disclaimer about 13-20 lvl mod. Druid levels are stuck on 4 wildshapes despite what level. It's a known bug by the author with no fix as of Oct 4. Also I would also add in the 0.75x lvl multiplier mod since you get lvl 12+ only at act 3; and lvl 16 max if you do all the quests.
Thank you for the comments about gama balance and OP mods. Most people covering these mods assume everyone wants to break the game so they don’t comment on that. . I’m eager to hear what you say about the Hexblade. I did not hear it in this list so I hope you can cover it in the next one! Also thank you for coming out as someone who like “dressing up dollies”. I also spend a lot of time on that in this game. The third party mod basket of equipment is great for that but its complicates to use and is currently not fully working in the current build of the game. (I think becauae it requires a specific mod order and the game now forces your mods into loading in alphabetical order
Faerun colors is my favorite mod from the few ones I've tried so far. There's SO MUCH choice and all the dyes look so good and I love that they're actually mostly canonical. My current party is all sporting the Sharess dye on all of their clothes
I'm super excited for mystic builds. It has quickly become my absolute favorite class above even bard and druid which were tied for my favorite classes previously.
Thank you for this video. I have looked at (and use) some mods already but watching this has shown me that I need to go back & revisit my decisions, as I am a packrat player by nature (look everywhere and pick up everything that might be of use) thus I am constantly doing Inventory Management which breaks up my play-through flow.
I hope you make build guides of/with mod classes, i remember how you often talked about how melee warlock is missing its full potential due to a lack of the hexblade subclass but its here as a mod.
@@canadianized it might be common, but it doesn't mean its a good thing. Some games don't disable achievements at all, e.g. Witcher 3 and XCOM 2. Other games disable achievements based on mod types, e.g. Europa Universalis IV only disables them when mods directly interfere with game mechanics, while allowing graphical and interface mods with achievements enabled. I see no point in disabling achievements at all, since its not a competition, and achievements exist for player's satisfaction.
@@killtrigger16 Quoting the latest blog post from larian: "Platform-based Achievements Achievements are automatically disabled when you’re using mods, so keep this in mind if you’re still planning on completing your Baldur’s Gate 3 achievements!"
@ntgrv because it's console I wouldn't be surprised if it was an "all or nothing" kinda thing. Mods for Skyrim and im pretty sure Fallout turned off achievements on console too. On PC you can just mess around with the files to turn achievements back on, or use another mod that does that for you but console isn't as lucky. Not mention it does make sense, Cheat Ring literally breaks the game so there'd be no satisfaction in beating honour mode anyway
Cheat ring is great so we can immediately do all of the builds you post and even make our own. I remember you admitting to using cheat engine or something like that to spawn in items to make your videos.
Extra carry weight and containers extended are two must have mods especially on console. I think carry weight and inventory management in BG3 have no other purpose except just wasting or padding out the gameplay to have more hours. And especially for consoles, maybe it’s easier or not as big of a deal for PC with KBM but with controllers, having to manage and sort inventory especially after many playthroughs is such a mind numbing process. I used to always collect different looking chest and “Send to camp” just so I can sort items into them. I still wish these were part of the vanilla game and Larian actually officially implemented them or just improve the controller UI more rather than having to rely on mods, cause it just feels like a lazy or shortcut method to fix an issue but that’s just me being nitpicky
Can you make a video on the easiest Honor mode path? I've been researching this topic myself, but i'm not knowledgeable enough about the game. For example, it seems that playing as Bard allows to avoid a lot of difficult fights (thus eliminating randomness), and having a halfling thief (with some equipment) allows to safely steal any item from any vendor (another video idea, btw). That's 2 problems solved. But, for example, freeing Orpheus requires beating House of Hope, which has a very tough unavoidable fight. I wonder if there's a way to beat the game (especially act 3) with the smallest number of hard fights, while not losing access to valuable loot (to win the final battle).
@@ntgrv You could not free Orpheus, or use an Open Hand Monk/Thief using Strength potions or Gloomstalker/Assassin build found on separate runs both fights where super easy, a Swords Bard using hand crossbows made for easy game too. Also for the final battle you can take Gale and get to the point where you climb up and let him decide to blow himself up and skip it all and win without that final fight.
Great video. Would love to hear your thoughts on the Swashbuckler subclass mod (i.e. strength, balance, fun, etc.). Would also be cool to see you do a party build with all modded classes/subclasses
as cool as the 13-20 mod is, it's frustrating with 2x XP. without the enemies scaling up in power/levels as well, it does indeed invalidate the game and ruin the fun of going beyond 12. yet with base XP gains, the extra levels can't be enjoyed fully. i think an obvious solution is an XP modifier closer to 20%-50%, or better yet an XP modifier that can be adjusted.
Be careful with The Cheater Ring, your offensive spells get way more powerful so if there's NPC's you're used to cutting loose around there's a good chance you'll accidentally kills someone that you're trying to save. I turn off critical fails. But try not to mess with the balance, ...that said, i don't mind using the +20 boost for things like clearing the saving throws for the Book of Thay and the Zaith'isk
Ceph, I've been having great fun playing as a karlach throwing everything especially the kitchen sink (and small party members) at the enemy. I have a build challenge for you though; what would be your take on an optimized throwee? (A party member designed specifically to be thrown into the fray)
Idk about anyone else, but I couldn't get wizards to learn the new scroll spells. I found mass healing word scroll immediately respeccd and went to make a buff on heal wizard build. But yea couldn't learn it :[
I wonder what level the party would be at in the Epilogue if the game wasn't capped at lvl 12. If I'm on a good playthrough and do most quests, I tend to reach lvl 12 in the first half of Act 3. So, if I was still gaining XP after level 12, I image I'd be about level 14 when the Brain comes around. And the Brain is level 20, so the party would get a lot o XP for killing it. So I think that by the time the game is over, the party would be a lot closer to level 20 than level 10.
Does Origin Feats mod adds a feat to character level 2, or to each class level 2? Because if the latter, instead of being slightly cheat it becomes a massive balance change for heavily multiclassed builds.
Might be a problem on my end but I havent been able to get any mods to work with multiplayer. Not even a simple ui mod by itself. My game will just load for 30 minutes and say 0%
Id really like you to cover unlock level curve from 13-20, not necessarily make guides or tier lists or anything but just go through and give a basic explanation of all the new abilities.
He literally said at the beginning that he would do a deeper dive into all the mods
Please keep making Mod videos. If Skyrim's unparalleled lifespan has taught us anything, a game's longevity relies on its mod community, and the mod community relies heavily on You Tube support to attract new players to their mods. I would especially like to see more reviews of tabletop subclass mods as those get ported over. I know Horizon Walker Ranger, Swashbuckler Rogue, Stars Druid, Conquest Paladin (the best Paladin), and Bladesinger Wizard have been added to the mod manager on PC, so reviews and/or build guides for those in BG3 would get an instant view/like from me, and I am sure there are many others like me out there. Definitely keep this up, and keep up the good work in general. Thanks!
One thing I have to mention, the double xp mod is very useful for the level 20 mod, as there isnt enough xp in the game to reach level 20 if you want to get that high, so using it along with the level 20 mod is pretty important.
Fun one!
Adjustable party limit is a lot of fun from a role-playing point of view. I do find that I prefer to turn the difficulty up to max with it, and I am looking for some mods to add difficulty, but it is nice not to have to pick and choose who gets to camp. The only problem I have really seen with it is silent dialogue when one NPC shows up in the cut scene but a separate NPC is the one speaking.
The polyamory fix is interesting, but I have not tested it all the way to the end of a play through. Very appropriate to a bard character. The main problem is that there is a lot of interesting dialogue you lose as party members (particularly Lae’zel) are no longer able to make catty comments about how annoying they find your choice of partner.
A disclaimer about 13-20 lvl mod. Druid levels are stuck on 4 wildshapes despite what level. It's a known bug by the author with no fix as of Oct 4. Also I would also add in the 0.75x lvl multiplier mod since you get lvl 12+ only at act 3; and lvl 16 max if you do all the quests.
Thank you for the comments about gama balance and OP mods. Most people covering these mods assume everyone wants to break the game so they don’t comment on that. . I’m eager to hear what you say about the Hexblade. I did not hear it in this list so I hope you can cover it in the next one!
Also thank you for coming out as someone who like “dressing up dollies”. I also spend a lot of time on that in this game. The third party mod basket of equipment is great for that but its complicates to use and is currently not fully working in the current build of the game. (I think becauae it requires a specific mod order and the game now forces your mods into loading in alphabetical order
Faerun colors is my favorite mod from the few ones I've tried so far. There's SO MUCH choice and all the dyes look so good and I love that they're actually mostly canonical. My current party is all sporting the Sharess dye on all of their clothes
That's very cool ! I wish there was one that increased the difficulty of the game to compensate things like Adjustable party limit.
I'm super excited for mystic builds. It has quickly become my absolute favorite class above even bard and druid which were tied for my favorite classes previously.
Extra carry weight? SMOKEPOWDER BARRELS FOR EVERYONE! The downside to playing a non-strength-based main character, I agree
Thank you for this video. I have looked at (and use) some mods already but watching this has shown me that I need to go back & revisit my decisions, as I am a packrat player by nature (look everywhere and pick up everything that might be of use) thus I am constantly doing Inventory Management which breaks up my play-through flow.
Couldn’t agree more about finally getting nice camp clothing in Baldur’s Gate!
I love how thorough you are! Thanks!
this is one ive been waiting for. thanks for your thoroughness
Thanks a lot for this, I haven't dug into them yet but am looking forward to it.
Yes… console love from ceph…
Haven't seen your videos for a while since I put down the game. They're always super informative and easy going. I hope you're getting on okay
Short guides for the new mod classes or races would be so fun. Maybe even something like a full mod party of 4 new classes/races 😮
Reaaaaallly hoping my mods get approved for console!
had I not already been subbed, I would have for the 99 barrels line.
As of right now the fact the fish guys are the first new playable race mod is very surprising. I thought it would be kobold.
I hope you make build guides of/with mod classes, i remember how you often talked about how melee warlock is missing its full potential due to a lack of the hexblade subclass but its here as a mod.
The best use of part limit mod is in multiplayer you can have two parties of 4 split an act in half and cut down the time. Especially for act 1
Really weird that mods forcefully disable achievements. That is the only reason why I won't use any of them for some time.
It's pretty common, and makes sense when some mods are really just cheats.
@@canadianized it might be common, but it doesn't mean its a good thing. Some games don't disable achievements at all, e.g. Witcher 3 and XCOM 2. Other games disable achievements based on mod types, e.g. Europa Universalis IV only disables them when mods directly interfere with game mechanics, while allowing graphical and interface mods with achievements enabled. I see no point in disabling achievements at all, since its not a competition, and achievements exist for player's satisfaction.
Wait what? Is this true? Do all mods do this or just some of them?
@@killtrigger16 Quoting the latest blog post from larian:
"Platform-based Achievements
Achievements are automatically disabled when you’re using mods, so keep this in mind if you’re still planning on completing your Baldur’s Gate 3 achievements!"
@ntgrv because it's console I wouldn't be surprised if it was an "all or nothing" kinda thing. Mods for Skyrim and im pretty sure Fallout turned off achievements on console too.
On PC you can just mess around with the files to turn achievements back on, or use another mod that does that for you but console isn't as lucky.
Not mention it does make sense, Cheat Ring literally breaks the game so there'd be no satisfaction in beating honour mode anyway
every one! you got the right stuff. I can’t wait for your pc list, i think they have several hundred for PC.
Cheat ring is great so we can immediately do all of the builds you post and even make our own. I remember you admitting to using cheat engine or something like that to spawn in items to make your videos.
Extra carry weight and containers extended are two must have mods especially on console. I think carry weight and inventory management in BG3 have no other purpose except just wasting or padding out the gameplay to have more hours. And especially for consoles, maybe it’s easier or not as big of a deal for PC with KBM but with controllers, having to manage and sort inventory especially after many playthroughs is such a mind numbing process.
I used to always collect different looking chest and “Send to camp” just so I can sort items into them. I still wish these were part of the vanilla game and Larian actually officially implemented them or just improve the controller UI more rather than having to rely on mods, cause it just feels like a lazy or shortcut method to fix an issue but that’s just me being nitpicky
I would love some simple "best level 20 multiclass" guides.
Can you make a video on the easiest Honor mode path? I've been researching this topic myself, but i'm not knowledgeable enough about the game. For example, it seems that playing as Bard allows to avoid a lot of difficult fights (thus eliminating randomness), and having a halfling thief (with some equipment) allows to safely steal any item from any vendor (another video idea, btw). That's 2 problems solved. But, for example, freeing Orpheus requires beating House of Hope, which has a very tough unavoidable fight. I wonder if there's a way to beat the game (especially act 3) with the smallest number of hard fights, while not losing access to valuable loot (to win the final battle).
@@ntgrv You could not free Orpheus, or use an Open Hand Monk/Thief using Strength potions or Gloomstalker/Assassin build found on separate runs both fights where super easy, a Swords Bard using hand crossbows made for easy game too.
Also for the final battle you can take Gale and get to the point where you climb up and let him decide to blow himself up and skip it all and win without that final fight.
I totally want a build guide for Mystic!
Great video. Would love to hear your thoughts on the Swashbuckler subclass mod (i.e. strength, balance, fun, etc.). Would also be cool to see you do a party build with all modded classes/subclasses
as cool as the 13-20 mod is, it's frustrating with 2x XP. without the enemies scaling up in power/levels as well, it does indeed invalidate the game and ruin the fun of going beyond 12. yet with base XP gains, the extra levels can't be enjoyed fully.
i think an obvious solution is an XP modifier closer to 20%-50%, or better yet an XP modifier that can be adjusted.
Be careful with The Cheater Ring, your offensive spells get way more powerful so if there's NPC's you're used to cutting loose around there's a good chance you'll accidentally kills someone that you're trying to save.
I turn off critical fails. But try not to mess with the balance, ...that said, i don't mind using the +20 boost for things like clearing the saving throws for the Book of Thay and the Zaith'isk
Please please do a mystic guide!
Need that mystic soul knife build like today good sir
Ceph, I've been having great fun playing as a karlach throwing everything especially the kitchen sink (and small party members) at the enemy. I have a build challenge for you though; what would be your take on an optimized throwee? (A party member designed specifically to be thrown into the fray)
yes please do a mystic build guide
I just want to be a Mindflayer. This game gives you a million choices, but being Mindflayer somehow isnt one of them until it is pointless.
Idk about anyone else, but I couldn't get wizards to learn the new scroll spells. I found mass healing word scroll immediately respeccd and went to make a buff on heal wizard build. But yea couldn't learn it :[
I wonder what level the party would be at in the Epilogue if the game wasn't capped at lvl 12. If I'm on a good playthrough and do most quests, I tend to reach lvl 12 in the first half of Act 3. So, if I was still gaining XP after level 12, I image I'd be about level 14 when the Brain comes around. And the Brain is level 20, so the party would get a lot o XP for killing it. So I think that by the time the game is over, the party would be a lot closer to level 20 than level 10.
Do you have plans to make build videos for the most popular mods, like the level 20 one, the Mystic class, Artificer, etc.?
Medusa hair mod works fine for me on xbox.
Could we get a couple mystic class guides? Or spellblade bow that ist added.
This is good. Having only used vortex, I found this one a bit too annoying to scour through
Double xp and up to 20 lvl is good for solo.
I didnt even know I had a cap on Inspiration to begin with ._.
Does Origin Feats mod adds a feat to character level 2, or to each class level 2? Because if the latter, instead of being slightly cheat it becomes a massive balance change for heavily multiclassed builds.
How high a level can you actually get with the unlock level curve? Without installing double xp?
I'd imagine lvl 14-16, depending on if you killed absolutely every single thing in the game.
Annoyed that underwear of rituals is missing longstrider and enh leap
Real question, do any of these mods break achievements?
Might be a problem on my end but I havent been able to get any mods to work with multiplayer. Not even a simple ui mod by itself. My game will just load for 30 minutes and say 0%
Do mods turn off achievements? I heard somewhere that they do but haven’t found any confirmation anywhere
Do any mods turn off trophies? Even the cosmetics and QoL ones?
when will mods come to streaming services like nvdia geforce now? :(
Better dying doesnt work as intended for me on ps5. It does show the model, but doesn't show the dye until i have applied it?
🐐🐐🐐
I hope he didnt have to review the massive knockers mod lol