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Civ5 Strategy Guide #1: Turn One Tactics
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- เผยแพร่เมื่อ 5 มี.ค. 2015
- You requested it, so here it is! I talk Duncan through a single player game and explain my deepest darkest strategies and tactics to win at Civ 5. In this episode we cover the first few crucial turns establishing our new Civ! This series was originally intended to be more organized into sensible parts, but it was too complicated so we decided to just randomly ramble instead! Here's a link to the reddit thread to chat about this episode: / civ5_strategy_guide_1_...
Really awesome resources by FilthyRobot here (Civ tier list and Wonder tier list): drive.google.c...
His TH-cam channel is here with far better guides and games: / filthyrobotchannel
Want more Civilization? Check out these playlists:
● Series 2 Civ 5: • Civ 5 Multiplayer Chal...
● Series 3: • Civ 5 Multiplayer Chal...
● Series 4 - World War: • Civ 5 World War - Part...
● Series 5 - LIVE: • Civ 5 Live - Part 1: S...
● Series 6 - Civ Rage Wars: • Civ 5 Rage Wars #1 - P...
● Series 7 - Top Tier: • Civ 5 Top Tier #1 - Wh...
● Series 8 - Islands of Blood: • Civilization 5 Islands...
● Series 9 - King of Kings: • Civ 5: Season 9 - King...
● Series 10 - Live: • Civ 5: Season 10 - LIVE!
● Series 11 - Datlof Returns: • Civ 5: Season 11 - Dat...
● Series 12 - 2v2v2: • Civ 5: Season 12 - 2v2v2
● Civ Beyond Earth Boot Camp: • Civ Beyond Earth
● Endless Legend S1: • Endless Legend: Season 1
Civ 5 is available on Steam: store.steampowe...
The flagship turn-based strategy game returns - become ruler of the world by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history's greatest leaders and build the most powerful empire!
"We're going to go through the basics, but we're not going to go through the basics."
"Advanced basics" biggest oxymoron ever.
Advanced basics is actually pretty legit for a game like this.
advanced basics is intermediate
@@PS2Damon nah cause intermediate is harder than advanced basics
Please design world simulator play as a cell colony to a Animal Family up to a Barbarian to civilization era and beyond?
Why do I have the feeling the comments section for these videos will have the most backseat gamers ever ahah
you speak with great wisdom
VietyV Too true. Despite the number of times Lewis has said "I'm not good at civ"/"I'm by no means the best player" there are still going to be loads of people slagging him off.
VietyV Facts are facts... as soon as somebody says plains are great tiles it's time to tune out.
+Eric Rhodes Late game they aren't bad at all
'Eugh, Lewis is going to win _again_.
Lol
HAHAHAHA
Nah I think Duncan will.
FTL Captain I think Katniss will win the Hunger Games!
You are wrong!
For future Civilization 5 games, I'd love to see everyone learn one fact about the civilization that they've picked! Half of the fun for me is the theme and feeling of playing as these different cultures.
Episode 2 - Press B to range attack
episode 3 - don't be sjin
Episode 3 - Press F to fortify
Episode 4 - Press esc, because we lost the game
Correction: Press RightMouseLikeWhenMeeleAttacking to range attack
Yeln Wehtt Not in multiplayer.
My strategy with friends is always:
- keep guarding city if Barbarians=True
- Beeline Great Library
- explore later
If you are playing with decent players then that is a recipe for disaster. Sure "if" you are isolated "and if" you have solid food "and" production then go for it. Otherwise it is generally a bad idea (the first point is most important).
Your neighbour will be saying:
1) Thanks for the free settlements
2) If you have rather open/flat lands they will be saying "thank you for the wonder"
Raitsa I don't see a point in settling much at all - it reduces the amount of policies I'll get over time, it costs me a LOT of happiness when I almost always am strapped for it, and the time training them could be better spent growing and producing.
Having more land and resources is more valuable than happiness. If oh can't manage happiness it isn't the end, but if you have no land then you can't make anything and therefore will definitely lose.
Damian Freeman It really depends on what you're going for; you can't really get a domination victory going that route, as well as the AI will be ahead of you if playing on Emperor or something. Of course, you are playing against friends, and you're probably safe from early attack since they usually wouldn't want someone knocked out early-game.
john smith If I go into unhappiness then my entire empire has problems I can't recover from. I never allow myself to go into unhappiness.
I never go for domination victories, it's really not my style. I'm more of a science type person, defending myself. At the most I'd try capturing a neighbour who I think I can challenge.
No, I'm not safe from early attacks with friends. We all unleash our evil sides.
I've been playing Civ for 10+ years, from III to V, and these videos are STILL super helpful. Thanks guys!
Always two there are. A Master and an apprentice.
but which was destroyed, the master, or the apprentice?
MAXZONE47 Well this could be Dooku.
Chili Hoyer killed it
"I'm not a fan of liberty" -Lewis 2015
Despite the fact that Liberty plays can sometimes help build more cities faster. The policy with the 25% reduction time tile improving, a free worker, that's decent for early game with the other plus 1 production and the next upgrade of getting a free settler and reduced time making settlers.
@danielnelson3136 Sometimes. Tradition better all the time
I was excited when I saw you posting Civ again.
Then I saw the title, I'm already pretty pro sadly.
I am here from FilthyRobot's twitch! While streaming he said that it could be fun to set up a game with you guys! So, if anyone sees this and wants this to happen, please thumb it up so that the channel management can see!
This man is a cool guy.
Ted Bergman FilthyRobot is a really cool guy. I cannot stress thus enough. But, good that people want to see this happen!
@FilthyRobot
@@robynmoorekeogh3179 This happened last year in the "Civ V: Robot Wars" (season 22)! It had both FilthyRobot and quill18. I don't think it could happen as often though because they both outclass everyone in the Yogscast by a mile. Perhaps if it was a Duncan, Lewis, Filthy, and Quill multiplayer with teams (Lewis & Quill, Duncan & Filthy) then it might work out a bit better, but that'd be a bit boring and doesn't really suit the style of the crew.
I'm glad you're teaching duncan how to play better, rather than listening to the idiots who say lewis should stop playing.
(looks in the mirror)
9:24 I would say Lewis puts too much baggage on vulnerability to sea attacks. They're not as powerful as they seem. The easiest way to defend from them is just to get a couple of boats out. Plus, if you're settling on that tile with only one sea tile next to it, that's really good, because that's only one place where boats can melee your city. I'd say the sea trade routes you get out of a city like that far outweigh the threat of any attack. Also, that city will be subject to the nice bonus three production from that one exploration policy.
For anyone that's really into Civ and wants to improve I'd highly recommend FilthyRobot's channel. He has an insane amount of knowledge with around 3500+hours on the game. Guys knows his shit...
We demand to see you guys play a game with Filthyrobot! I can only imagine the all-around hilarity :)
The entire world would just be one giant Salt bias.
Make this happen please!
Two years later it did
Nice! It's good that you're doing this - Lewis is clear that he isn't an expert, but it should be helpful to avoid at least some of the fairly basic missteps from newer players that often lead to huge imbalances in the Yogs games.
As long as this makes the yogciv players better at the game, I am all for it.
But problem is they probably wont watch it.
"Hey Sjin did you catch that last episode?"
"Yeah.. I totally did... maybe... for a few minutes... while I was in the other room..."
Starting on a coast with sea resources can be a boon. A lot of people complain about the high cost of building and protecting work boats. But the truth is: the cost is intended to balance the huge gain. The reason these tiles are so important is that you can improve their yeild very early in the game. A coast tile with fish starts with a yield of +2 food. You get +1 more food with a fishing boat, and +2 more food and +1 production with a light house. Add Godess of the Sea, and you tile will have a total yeild of +5 food and +2 production.
By comparison, you need much later tech (irrigation) to improve the yeild of farm tiles next to a river.
Lewis is pretty bad at choosing pantheons. In Season 9, every one of Lewis's cities (including his capitol) were surrounded by sea resources and he chose God King. There is almost no situation in which chosing God King is a good idea. If there is no obvious pantheon, choose Fertility Rites for the extra population. Remember, you get +1 science for each population (+1.5 if you have a library). Therefore, population = science. And as a corollary, food = science.
One more thought. Lewis says that when choosing a pantheon you should focus on faith. While this may make sense in multiplayer, I would avoid this in Diety. There is almost no way to found and effectively spead a religion at higher difficulty levels. Instead, you should focus on improving food, culture, or production.
After like 19 games, Lewis finally shows us how to win at Civ.
Good, depending on how many people watch this, people will learn that Lewis is not a god at civ, and it's just that others don't know how to play. I do hope you show this to some of your friends!
They should have made a joke out of this and had Sjin host it instead.
They should of done this lecture amongst the Yogscast Civ players, because most of the people who are left who watch Civ5 by yogscast are avid Civ 5 players themselves, so they know this stuff already
***** I started playing Civ because of these guys! I watched a lot of really great players (like Marbozir) so kind of knew what I was doing before I even purchased the game (or had the PC to play it on for that matter). This video is still welcome though even if I only take away one good tip that I didn't know from each video
***** The tips from these video might give you some edge over your friends, but probably nothing really more. Its helpful for absolute rookies, I guess
right!!, I've got 600 hours in and just NOW I learned about locking tiles!
Thank you guys for this series! Why does everyone complain in latest yogscast videos, I think they're great!
this is so great! i often paused the videos to see what the heck lewis actually did
1) Shrines are circumstantial depending on your nearby resources. It's spending early hammers and early hammers really make or break how fast you can get your empire up and rolling.
2) 4 cities to NC. Not necessarily. Once again, circumstances. It depends on your nearby resources (especially luxuries), and your happiness from population. Sometimes one city NC or 2 city or 3 city is much more optimal.
3) General rule, on quick MP play. You want to get NC up by turn 60-80 if you don't have aggressive forward settles or and major reasons for war. Science should be around 125-200 by turn 100 to stay competitive in online competitive MP games.
4) "You should never go liberty under any circumstances". You'll be surprised how good liberty is under certain circumstances. Or how important it is to get you out of early horrible starts. If you start in flatland tundra/desert area, with no hills/production/strategic resources, liberty is needed for that early +1 production and buildings bonus. Those lands call for liberty, and tradition would actually be worse off in those situations.
You liberty to go domination before industrial/renaissance era, meaning to say you must take advantage of the early hammers to conquer other civs and build an empire to stay relevant against "tall" tradition players. Or just crush everyone before tradition starts becoming way better than liberty in the later eras.
Certain civilisations are amazing for liberty, especially those with early faith/science buildings like Ethiopia/China/Maya. Or generally a faith liberty strategy with city spam for religion and happiness into Jesuit Education strategy.
i completely agree with all of what you have said there. It is surprising how narrow minded lewis is. Even most of the best players in online competitive mp games of civ are not as dismissive of liberty as lewis is
Some of what Lewis says is right. So much of it is wrong.
How is it wrong? This is how he plays...
How did I know that there would be at least one person who just watched the video to make a comment like this.
Elitists of any game go out of their way to make these comments. Basically "I'm smarter than this player that consistantly shows on camera that he is able to smash other players, and accomplish nutty things other players can't figure out how he did it. I won't say how I'm better than him, but I am. So here is my passive aggressive comment"
I just wanna know what's wrong so I can do even better...
Smash other players which are such utter noobs any average person could rekt them rite saxton. Do you even know the yogscast? They suck, and they know it and the fans know they suck and they don't care. Don't get so salty.
The sticky thing I believe is zone of control
Came to say this.
i find myself to be a experienced civ v player but this advice on technology is freaking spot on
next to a mountain AND a river. man all you need is sea and you're golden
I was expecting Sjin to teach us how to play. Can't wait a tutorial from the pro himself
Zone of Control is what restricts movement to 1 tile around adjacent units 15:30
Lewis rambling on and on, despite knowing full well he's a pretty average / above-average player in comparison to others?
I like. Looking forward to future episodes. I love that there's an AI too. Would be interesting to hear him comment on the AI decisions and eventually destroy him.
yay back to the game we actually want to watch
I can't stop unseeing the forest hill next to the mountain one space up and over on that same river.
Need salt at the start? Bring Smiffy in... you'll have all the salt you need.
Whenever I play as a wide civ, such as Rome, I would put one in tradition for the +3 culture and then push and fill out liberty.
And the extra border growth
Bro this comment was 5 years ago
Great Library is a great wonder but National college is where it's at
national college is for everyone
Aw I was hoping for the next Endless Legend game, but this is still cool.
Ain't this nostalgic
The good news is that if other yogscast members watch this as well as, obviously, Duncan then the mighty reign of Lewis may end
Sums up the entire series as a guide 0:14 love the show doe!
i'm not that good at civ but the way i start the game is to rush great library, use the free tech to get philosophy and then get national collage. it works really well for an early game tech advantage.
Problem with that i you can't reliably do it on any difficultly higher than king(Unless you are Egypt).
Mr. Worldwide if you get a good enough start and your just playing casually or your friends are as bad as you but don't commit to it then you can get it almost every time. but you are only on about two cities by turn 30-40 so you have two powerhouses and 2-4 mediocre cities(this makes it really good for Venice because you can't have more than one city in reality)
Give this a try: Open Tradition (+3 culture in your capitol) next open and play Liberty (+1 culture in every city). With a monument in your capitol that is +7 culture per turn. choose God-King for your pantheon that bumps it up to +8 culture per turn.
Why would you like to be on a hill? Sure, the +1 hammer might seem like a lot, but getting 15% extra production from the Windmill is a LOT.
+Giannis Pantazis there are pros and cons. for example the hill gives the city a better def. stats, and god know that is needed when you play online. One is not strictly better then the other.
You would usually start with 5 production but adding that extra 1 hammer gives you a bonus 20 percent production right off the bat which helps you build starter things quicker than opponents; however, if it is between a river and a hill, a river would definitely be much better as it allows for that 15 percent increase on all production. So it really is a matter of opinion, rush early game, or the long run?
" I'm going to go though some of the basics, not the very basics...Some fairly advanced stuff actually " I'm gonna use this at work.
I should found more Pantheon's it holds me back in game.
I have around 900 hours. I would like to propose an alternative strategy to "build small then get all the national wonders" that works decently (against humans with 600+ hours) with every civ (except Venice) but superbly with the Celts/Egypt/Ethiopia/Inca/Maya (because of faith/happiness/expansion synergies).
Start by building a monument and researching pottery. Build a shrine as soon as the monument is finished. Split the difference on policies and unlock Tradition, because the bonus for unlocking is the best part of Tradition, and then use your 6 culture to go up Liberty and spam settlers.
If you are playing a civ with no religious bonuses, this gets you to the free Great Person around the time your first Great Prophet spawns, allowing you to almost instantly enhance your religion and ensuring your beliefs actually synergize decently. Getting the extra faith early also makes it much more likely that you can choose the best beliefs to cover the happiness and culture problems caused by so much early expansion.
If you build your cities densely, you can ensure that anybody between your cities can always be attacked by a city (great for dealing with early barbarians if you don't want to spend time, production, and gold on extra military in the first 30 turns). This also means that cities only have to reach size 3 to justify connecting to your road network, enabling much faster expansion early and into the mid-game while also making it easier to defend your civ with a reasonable number of units. Building cities close together also means that your religion exerts incredible pressure on your neighbors and makes it difficult to dislodge, even if you don't go up Piety to get Unity of the Prophets.
The obvious negative is that there is a science penalty that is not offset by your awesome religion. This negative is not as bad as it appears, though, because the penalty is cumulative (10 cities = 150% cost) instead of exponential. In other words, you can continue to build cities without taking significantly longer to do research if your new cities quickly reach 5% of your capital's research. Whatever penalty remains should be completely overshadowed by the additional production that you have from having so many cities, the ease of traversing long map distances, and the virtual guarantee that you will have an abundance of the necessary strategic resources for the late-game.
Always ask these questions when founding a city:
1. Am I getting enough luxuries to make up for settling this city? (Usually one luxury that's UNIQUE to your civ is okay)
2. Is there enough fish, cattle, deer, or wheat to make this city big enough to be worth it? (Fish is the biggest one, with five food and one production)
3. Would it be coastal? (Just for water-based trade routes, and obviously a requirement for fish)
4. Would it be on a river? (Most notably for the garden and watermill)
5. Can it be adjacent to a mountain? (For the observatory, which is great, but don't make this a priority over, say, fish)
But I already know how to play civ :c
Danofreya damn it you dont understand! Its not...not an addiction, its a way of life!
I feel the same man, gunna be shit for us for a week or so! lol
Danofreya You didn't get the joke.
Danofreya Look at his name and avatar
gg
I once wonder spammed in a game with my friend taking the great library and discovering philosophy with the free tech to start on national college. I got attacked soon after but I sent them packing when they sent a troop of warriors after declaring peace by pushing them back using the money i saved. xD
I also sometimes choose Liberty because:
1- The Free Worker
This is important because I can build things like the monument, shrine, granary, watermill, etc. meaning when my workers start building, they already have a boost. It also speeds up the production of workers by 33% in the capital.
2- The Production Boost (before you can access free settler)
This helps me rush a few things essential to victories like the national college and oxford university. It also means I can focus on more things related to growth and gold which might save you in mid game as you can force enemy units back that haven't declared war on you yet, delaying them for your soldiers to come quicker.
3- The Free Settler
This can be useful but I don't really go for it. Sometimes I go for it if my city is growing really slowly so I can take some good rescources nearby with less worry. There's also the speed boost of 50% for settlers in the capital which could be useful when trying to get your four cities out quickly.
4- The Golden Age
This boosts the gold I can get and happiness meaning my cities grow quickly and I have some gold to use.
Duncan isn't really so far behind from a technical standpoint, he just doesn't play war very well at all :(
I like this series! I don't have a clue about how to play CIV, but enjoyed the videoes in the past. Now I might have a clue on what's going on for later series! :P
Tip: If you zoom in on a river, Follow where the water is flowing as you can see currents, so If your mainland its best you find a river.
Since when has Yogs had a second Civ5 channel?
+Chris That's what i'm wondering
oh lawd for agesss
Ages ago man
In my experience (almost 500 hours logged into Civ 5) going Liberty while rushing the Great Library (Normal Library if you know you cannot get the wonder) into National College is the best course of action. The start Lewis had would have been perfect for that start, especially the wonder option. He had enough production to get the wonder, and you use your culture to get the worker and first settler. Basically, here is how I go from start till National College finish.
Science: Pottery -> Writing -> Calendar -> Mining -> Masonry -> (Free Tech from Great Library) Philosophy -> at this point continue as you go normally, your science will be so heavy that you can do anything, even if you do not get the Great Library.
Production: Settle City -> Monument -> scout -> Granary -> shrine -> Great Library -> National College -> at this point you can continue to be a "wonder whore" by building the wonders you can, or you can continue with normal buildings, settlers, units, etc. Depends on your play style.
Culture: Liberty -> Citizenship (free worker) -> Republic -> Collective Rule (Free Settler) *DON'T SETTLE UNTIL YOU HAVE BUILT THE NATIONAL COLLEGE UNLESS ABSOLUTELY NECESSARY* -> Representation (Free golden age) -> Meritocracy (get a great engineer with the free choice of a great person, use him to quick build a wonder of your choice [Petra is a nice one if you have a healthy desert city]) -> if you do not have Rationalism unlocked by then (99% of the time you won't) go either down the Tradition tree or Patronage tree, but switch to Rationalism as quickly as possible. It's fine to not finish tradition or patronage, but it is essential you get Rationalism done before you can choose an Ideology.
If you were to rush any wonder as Liberty then I would desire Temple of Artemis more than Great Library. It helps to compensate for Liberty's biggest weakness.
The science that you get from Great Library going down the route you mentioned will normalise during the Medieval Era and start to vanish come the Industrial Era.
I am not seeing much in the way of settling in this build order. How many cities are you looking to achieve normally and by around what turn (speed would be helpful)?
It depends on the setting of your map, really. Ideally, you want to have about 4 cities by the Renaissance era, more if you have a great, resource rich, landscape. Temple of Artemis doesn't really help, and can actually cause happiness problems due to growing too quickly. The science won't normalize IF you get other science wonders and rush science-enhancing techs and buildings. Getting the porcelain tower in essential, and the amount of great scientists will also help you out immensely, but not every game is the same, and your mid to late game strats and builds will become more varied by how many players there are, how close they are to you, and whether they are passive or aggressive.
In early game, I expand. First I Build a worker and work on farms. Then I build a settler, and expand. With the capital, I build another warrior. For the second i build a builder. I do farms. Expand. Farms. Expand. And then i mass produce troops. I stay peaceful yet cautious. Even if I have double the army power needed, I stay peaceful. I try to become more powerful than my target. Then I also try to out number them. By target I mean the world. Attack smartly too
just 3 minutes in and he does something i never does, which i feel waste of time. I feel like he will do more stuff that i dont agree on.
Its a good idea of a video, especially for beginners and the others in their civ group.
Bare in mind beginners that lewis way is not the only way. Best way to learn is to play the game and figure out what your playstyle is.
if this is gonna be one turn per video! It might be the longest youtube serie!!!HAHAHHAHA
I play as Polynesia, Liberty is always the first thing I go for. I think that tradition is great, but a free settler from Liberty is good for expansive CIV's.
That's. . Something. .
it's completely nonsensical but still something. you're gonna get to another continent with your first settler? you must weirdly
+Emil Jørgensen it almost always works for me. Even on diety.
PCMasterRace but like how? Rush settler and rush to astronomy? Lol seems kinda impossible
+Emil Jørgensen you don't need astronomy, Polynesia can cross the oceans from the start
+PCMasterRace oh yea lol thought I had read Indonesia, nevermind, although I still don't see the bonus
thanks! its gonna be nice learning form lewis!
THANK YOU! Hopefully after this series a can understand how Civ even works :D
Now just make sure you force everyone who is gonna play in future civ games to watch this so they might not be so terribad.
Plains are one of the best tiles in the game.-Lewis Brindley, 2015
Let's play a game.
Take a shot every time Lewis gives bad advice.
Take two shots every time Duncan makes Lewis do something stupid.
Just died of over dose on alcohol liver failure
TheSmashingSwampert And that's how you win.
Also, I couldn't agree more about early wonders being a trap. They should be the flavor, not the meal. Unless you have a very specific and powerful synergy, it's almost always better building staple structures.
Sjin better be watching!!!!!!
Im going to like this vid its such a good idea to make kind of like a tutorial sense this channel is all about civ. I play this game alot have about 500 hours on it and even im learning a few things from this video. For instance i had no idea the importance of having a shrine, i thought it was only useful for players going for a religious play but its actually gives you a good buff for the rest of the game.
i completed a game with the dutch. i managed to settle a total of 38 cities, and liberty was the best tree for this!
I'd choose stone circles. That against Earth Mother is 6 faith versus 3 (the amount of faith from his surrounding resources).
Tradition is best for food starts. But if you have a bad spawn or a lot of luxuries, Liberty is better. Basically if you're only going to have 4 cities, go tradition. But if you can get around 7+ (by settling and/or conquering) Liberty is usually the better choice. Combine it with Religion for happiness and piety for a reformation that allows you to buy science buildings with faith, and it becomes great
I like to open Tradition to get the culture, then go full liberty because it gives you 1 culture and extra production. I also like being able to pick a great person early on in the game!
This "can" be okay but often this negates/hinders what Liberty is all about. While taking the Tradition opener will get you earlier culture on your capital (giving quicker tile expansion) what it will also mean is that you will get those other policies later.
Liberty is all about getting a sprawling empire up as soon as possible and getting those buildings and units up before growth has much of a chance to have an impact.
Awesome! Very excited for this series!
Liberty is a BIG tree, though. Free GP at the end really is quite something. And if you're building tall that +1 happiness per 10 population can be useful, as well as -5% happiness. And extra production and gold too.
OBJECTION: An Aztec Honor build can be very strong, if you farm the barbarian units for culture. You can get an early lead on social policies, and have a believable reason for having that 'larger than normal' army on your neighbors borders.
I tend to like the double scout start, two scouts on epic pace take 15 turns if you get 2 wheat/stone/etc, and pottery also takes 15 turns, so it works perfectly
This is a brilliant idea! Please keep this up!
I tried playing with two massive cities, not four but two and i was like entire era ahead of every AI, had happiness up to +70 (before ideology) and had 10000 excessive gold just because i already purchased every possible building.
+Captain Katawa Dude turn up that difficulty. that sounds boring as drinking shit through a straw
when all the difficulty comes out of giving enemy some sort of mistery advantage it appears pretty artificial to me.
like it's cool if difficulty was making enemy smrter or more agressive, but if the only difference that they get moe gold and stuff outta nowhere is pertty stupid.
+Captain Katawa play deity. Seriously. In the first few turns, you will be behind by at least one era, and everyone will "have an army capable of wiping you off the planet"
+Captain Katawa Better yet. if you have the time and want to get the most from civ. play multiplayer. go on the sub reddit and ask around
+Captain Katawa Better yet. if you have the time and want to get the most from civ. play multiplayer. go on the sub reddit and ask around
Never move the first settler. ALWAYS settle in place. If you play on higher difficulties, AI's get many boosts, if you wait another turn to found a city, you're already wayyyy behind.
Lewis is talking about playing a "tall" strategy (fewer, bigger cities) I always prefer to play "wide" (many medium cities). With Liberty it's not about getting a free settler, it's about all the other bonuses it gives you that benefits a player with 5+ cities.
Lol I play "tall" with 2 cities. 4 cities is wide for me.
acp778
I'm used to old school Civ 2, 3, 4 and Alpha Centauri. It took me awhile to get used to NOT building 20+ cities.
Loving this. Very helpful
i've been trying to beat civ5 on the 2nd hardest difficulty and hopefully this might help.
i've done every lower difficulty so far but just need that push to give me the edge i need.
Stoiky14 Tip: watch some of Marbozir's vids
Mwhaha I am the lord of Settler difficulty, Deity is soooo over rated :3 Okay, okay, I admit.. I hardly even win on Settler.
Don't worry bro same here :D
I've won at least once in each difficulty up to Prince. I've never tried anything higher
how. you can faceroll and still win the game. Build units like there is no tommorow, war with everyone and kill their shit and archer spam cities and take it and then spam boats and naval bomb the fuck out of everything GG ez.
Spam? You mean spawn?
Qermaq no spam.spam as in build a lot of
i love playing this game i love the WAR PART TO DEATH
Lewis you should have started by showing how to turn off Unit Auto Cycle lol. It's your biggest 'secret' in multiplayer, and even though you have already shared it with everyone, I think Sjin and some other yogs are still running on auto cycle when having battles. XD
for the culture policy I go with both liberty and tradition just from my play style gives me so much culture
More Endless Legend please!
I usually choose the liberty policy's and that helps me out way more than tradition
Thank you for this, this will make watching your series much less painful. I hope. If they fucking watch this.
This will be useful for beginners trying to learn! Good thinking! More multiplayer games plz!
I usually rush free settler, rush to national collage (not build any army/navy) build monument then shrine, buy a settler with my gold and by the time everyone else is getting their second or third city i have four or so and getting a hundred science
Lewis if you just place like 2-3 cannons in a coastal city with some infantry, its actually very easy to defend. i usually have 5 cities in the end 2 being coastal.
this is already a series where Lewis comes in and says "EVERYTHING YOU DO IN CIV IS WRONG!" i'm still looking forward to it though.
Lewis says he isn't good at civilization 5 but wins almost every time
i like this, just cause i don't play civ and so if i get the game i might be able to follow your games better
I, personally, like this cos while I watch all the civ videos, I have never played it and honestly have no idea how to.
I AM SO HAPPY THEY ARE DOING THIS! :D
I find i disagree with a lot of Lewis' Tactics. I often don't build a national college until fairly late on and i still start balling out of control on science around late medieval
A Splendifirous Man You really should be building your National College early though, that 50% bonus science is really important.
It is also especially important in higher difficulties because you don't want the AI civs from getting too far ahead of you
fat Man Agreed, after all they do start off with 4 extra techs than you.
I suggest you try deity and see if you still "ball out of control"
John G I have played Deity. You have to play a lot differently but you can still ball out of control. Issue is the other Civs do the same.
I have to disagree with the Liberty thing. I think it is best to go Liberty because even if you are building a settler, the policy would take roughly 35 turns so that would mean...
4 turns to make a monument,}
4 turns to make a shrine,}
15 turns to make a settler} 23 turns.
12 turns later, you have a free settler.
So taking the early game 4 city strategy means you MUST take Liberty, unless you want to spend 38 turns building; monument, shrine, settler, settler.
Anyway, that's my opinion!
This is Strategy! Tactics are a very different thing.
I wouldn't have moved on first turn since the marble is nice for its 15% bonus towards ancient and classical wonders and the fact that you get so behind when you move on turn 1.
How did you get the Baba Yetu music??? Is it playing in-game or is it just done over through editing?
editing
Really nice video, expand the civ community, the game needs it, make it easier to pick up and get advanced with a bit of know how.