5 Tips for Great Storytelling

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 32

  • @atticuskelem347
    @atticuskelem347 14 วันที่ผ่านมา +42

    joke's on you buster i don't even HAVE an indie game. It has me

  • @frol3z
    @frol3z 15 วันที่ผ่านมา +25

    Your art is insanely good c:

    • @apoxfox
      @apoxfox  15 วันที่ผ่านมา +3

      @@frol3z you’re too kind! Thank you :D

  • @seangdovic4967
    @seangdovic4967 14 วันที่ผ่านมา +7

    Personally, I think the solution to storytelling in video games is to not think of it as a balance between gameplay and story. Instead, merge them together and treat them as one. Tell the story through the gameplay.
    That is one of the goals behind the game I’m working on. The character gains the ability to bring their memories back into reality. The memory manifestation mechanic is used for puzzle solving and platforming, and additionally, it tells the story of the character’s life directly through the gameplay interaction of remembering.
    I hope to see more developers push the boundaries of what can be said/felt/explored through gameplay rather than relying completely on traditional storytelling methods.

  • @Boomblox5896
    @Boomblox5896 14 วันที่ผ่านมา +8

    I've played some indie games before that have great story and balance it just fine with the gameplay. Even in a minimalist type of story, there can be a great amount of emotion conveyed through artstyle and music (one of the games I played focused on art and music, and it was amazing).

  • @fumetsusozo
    @fumetsusozo 13 วันที่ผ่านมา +3

    Personally don't think creating the gameplay first is always a requirement if some other important steps are taken beforehand. Firstly I believe any fun story will automatically produce good game ideas if you know how to translate story into interactive ideas. My opinion also is creators should purposely write stories that easily opens itself up to game concepts, and don't make a brick wall between the story & game elements as if they exist in separate realities. Everything should flow into each other naturally.
    For a personal example, when the main character in my adventure game project gets defeated, I don't just popup a generic gameover screen... because besides the fact I prefer whimsical ideas, I don't want the character to be able to die in lore... so instead I have a short revival minigame start up where you have to heal the character before you can continue. But point here is creators just need to try thinking outside the box more with fusing the game & storytelling together, and don't worry much if it is something other creators would do.
    SideNote: I actually prefer to create my character concepts before everything else! For me making flashy surreal character designs strongly leads to fun ideas for the other parts! xD

  • @PieYT
    @PieYT 14 วันที่ผ่านมา +3

    So hyped to play your game some day!!!
    Man, how have your videos always been so engaging and well structured...
    It's awesome to have been here for so long, and though I loved the game review/recommendation videos, this focus on game development has been genuinely great to watch and learn from!
    love the honesty about nintendo (totk) lmao

    • @apoxfox
      @apoxfox  14 วันที่ผ่านมา +1

      Pie! Thanks for the kind words man 😄 as much as I will always love those videos on nostalgic games, I’ve really fallen in love with the game dev community. Thanks for being here since the beginning, when Reality Box finally releases one day I’ll make sure to personally send you a copy 🫶

  • @CloudyGamingCG
    @CloudyGamingCG 12 วันที่ผ่านมา +1

    I believe in u! thanks

  • @moonshot3159
    @moonshot3159 14 วันที่ผ่านมา +1

    ayo bruv your examples and analogies are pretty good. Hope more indie devs find this video.

  • @fogblades6811
    @fogblades6811 14 วันที่ผ่านมา +5

    Even if my story ends up kinda dookie, I want it to be fun and off the wall

    • @apoxfox
      @apoxfox  14 วันที่ผ่านมา +1

      Love that!

  • @Sedokun
    @Sedokun 14 วันที่ผ่านมา +1

    I recommend to play SANABI (or watch it on YT if you bad at platformers). This game while being a platformer has very good (the best in my experience) embedded storytelling.

  • @FillMakesGames
    @FillMakesGames 14 วันที่ผ่านมา +2

    Thank you. This was informative!

  • @rickd.8432
    @rickd.8432 15 วันที่ผ่านมา +2

    Awesome tips! Love the video

  • @surrendering2within
    @surrendering2within 14 วันที่ผ่านมา +1

    Hope you're enjoying the process of making your game even more than I'm loving learning about your process❤

  • @rmt3589
    @rmt3589 13 วันที่ผ่านมา +1

    I tend to go lore first, then story and theoretical gameplay. Writing and designing systems is the easier part for me, but I'm still lacking the skill to actually make the games. (I am learning though)
    I have a lot of written out systems and mechanics, just need to be able to make them into the actual games. One day though! Probably in 2025.

  • @Louis_Ostrinsky
    @Louis_Ostrinsky 14 วันที่ผ่านมา

    Really like all your advices.
    But I also think it depends, what kind of game someone wants to make.
    If one makes a typical farming sim, like harvest moon or stardew valley the story might actually be the unique selling point, while the gameplay would probably be more typical for a farming.
    While on the other hand a platformer like gris tells the story through mimic and overall art.
    Games like skyrim are just filled with little storys and big ones. And even today ppl find new hidden storys or easter eggs.
    I had an idea, roughly about the story. I wanted to make a regular farming sim, but with a grand story. Which is tough, because normally if a player is done with the story ones is done with the game. So thats a mammoth project on my hands😂
    But otherwise the video shows some really good poonters that i should write down. Never know when one might need them.

  • @CamelliaFlingert
    @CamelliaFlingert 13 วันที่ผ่านมา

    that's odd, i always thought the most weak aspect of majority of the games - gameplay (game design), it's always seemed to me that devs are forgetting they are devs and not only an artists, who creates a story with zero gameplay (walking simulator/boring clicker)

  • @lovrovlasic9674
    @lovrovlasic9674 14 วันที่ผ่านมา +1

    How dare you roast my game's story

  • @socialkidmusic
    @socialkidmusic 14 วันที่ผ่านมา

    I'm making an action game, where story doesnt matter, but I have a great freaking story. At least I think so.

    • @KummoDeveloper
      @KummoDeveloper 13 วันที่ผ่านมา +1

      Am making stupid ass simple beat em up platformer and there is a story that only serves as motivation for main characters - and am gonna build it in a way where it works as stand-alone but in case i do want to make more games (or other media) in same world i can easily expand it and bring back background elements from 1st game to front light on the sequels.
      I don't think my story is great... pretty simple "2 parties are fighting over x" kinda thing... on 1st game it barely matters as it wouldn't serve gameplay. But on follow up games i might make story more meaningful, add some twists, bring 3rd party to break the very basic "good" vs "evil" setting. But i do leave door open so i can leave this world and move on to work for something else in case i just don't wanna work on it anymore.
      I hope i can always make room for both for all my future projects (unless i wanna 100% keep it as stand alone) - this gives me freedom to move between projects and i wouldn't be disappointing potential fans by leaving them on cliffhanger - so i don't break any promises. (I also am firm believer of indie devs undercapitalizing on sequels - there are ways to fail doing them [for example by taking too long between releases while using a number in the title] but there are also great ways to use existing characters, universe, story, other assets etc to sell something familiar and that has been proven to work in past already)

    • @socialkidmusic
      @socialkidmusic 12 วันที่ผ่านมา +2

      @@KummoDeveloper I'm making an SHMUP

  • @ashernotheis76
    @ashernotheis76 14 วันที่ผ่านมา +1

    Is that Luce?

  • @rmdcompositions
    @rmdcompositions 15 วันที่ผ่านมา +2

    Hype 🙌

  • @AlexMakovsky
    @AlexMakovsky 14 วันที่ผ่านมา

    >>Your Indie Game’s Story (probably) Sucks
    Yeah! I don't wanna to make story games at all because I can't write a good story. :')

  • @NexusBaum
    @NexusBaum 14 วันที่ผ่านมา

    what I learned: I'm hungry xD

  • @surrendering2within
    @surrendering2within 15 วันที่ผ่านมา +1

    11:08 ¿what game is this?Thanks

    • @apoxfox
      @apoxfox  15 วันที่ผ่านมา +1

      It's called Subnautica Below Zero!

    • @surrendering2within
      @surrendering2within 15 วันที่ผ่านมา

      @@apoxfoxthanks

  • @giganticmoon
    @giganticmoon 15 วันที่ผ่านมา +4

    quirky indie rpg with a whole bunch of gameplay that does nothing and is meta for no reason other than for lets plays

  • @yunggolem4687
    @yunggolem4687 13 วันที่ผ่านมา

    Gameplay IS way more important than story, story isn't even required. Some of the best games have had minimal or no story. On the other hand a great story with weak/no gameplay, the game aspect is largely just getting in the way.