WebGPU Shader Toy - WIP 2

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • My WebGPU Shader Toy is progressing quite nicely!
    * Load external shaders
    * Drag and drop
    * Show Inputs value live
    * Show errors
    * Store current window sizes (local storage)
    Technologies used:
    * emscripten (c++) for the compiler
    * contrib.glfw3 for the GLFW implementation (multi / resizable windows)
    * ImGui in one window
    * Straight WebGPU / Fragment shader in another (using webgpu_cpp.h)
    #wasm #webgpu #emscripten #glfw #imgui

ความคิดเห็น • 1

  • @myth0genesis
    @myth0genesis 3 หลายเดือนก่อน

    Nice! I'm really excited to see where this goes! I've been looking for a tool like this. I see there's one already out there for compute shaders, specifically, but I don't think you can use fragment shaders with it.