Procedurally Generating Floating Islands | Devlog 1

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  • เผยแพร่เมื่อ 21 ต.ค. 2024
  • In this devlog I procedurally generate some floating islands and give Bob a paraglider, as well as an awe-inspiring dash ability.
    Wishlist Eyewinder on Steam: store.steampow...
    Join the discord here: / discord
    #unity3d #devlog #gamedev #indiedev #proceduralgeneration #dreamgame
    Assets I use:
    Note: The below links to the Unity asset store are affiliate, which means I might make money if you click on them and buy something. There is no additional cost to you.
    Kinematic Character Controller (free):
    assetstore.uni...
    For multiplayer I am using the very excellent (and free!) FishNet networking library: assetstore.uni...
    Everyday motion animation pack (paid):
    assetstore.uni...
    Animancer Pro (paid, there is also a free version with less features):
    assetstore.uni...
    Cozy Weather (paid):
    assetstore.uni...
    Dreamteck splines (paid, not as necessary now that Unity has a free package for splines but I think this package still has more features than Unity’s one):
    assetstore.uni...
    Synty dungeon realms (paid):
    assetstore.uni...
    Links to music I used so I don't get a copyright strike:
    Music from Uppbeat (free for Creators!):
    uppbeat.io/t/k...
    License code: AJJF8FII0XDYEWUV
    Music from Uppbeat (free for Creators!):
    uppbeat.io/t/p...
    License code: XMZTFFACZGGPC5KS
    Music from Uppbeat (free for Creators!):
    uppbeat.io/t/p...
    License code: MZFLI4WQNRBFEYFB
    Music from Uppbeat (free for Creators!):
    uppbeat.io/t/f...
    License code: Q0TA1ZZSCVHHWWXP
    Music from Uppbeat (free for Creators!):
    uppbeat.io/t/g...
    License code: 52SNX17EOYX4E9TI
    Music from Uppbeat (free for Creators!):
    uppbeat.io/t/g...
    License code: HTIWAQWOTKEVRQBG
    Music Title: Fluffing a Duck
    Artist: Kevin MacLeod
    License: CC BY 3.0 (goo.gl/BlcHZR)

ความคิดเห็น • 437

  • @JackstarStudios
    @JackstarStudios 2 ปีที่แล้ว +319

    Idea: a few visual things, Bob’s eye glowing when using time powers, dashing having something to do with speeding up time instead of just farting fire, and maybe the ability to wall run as a new interesting way to move around the sky

    • @StevenBloomfield
      @StevenBloomfield 2 ปีที่แล้ว +30

      And a gratuitous explosion of eye goo when he falls on his head/eye.

    • @BobsMudHut
      @BobsMudHut  2 ปีที่แล้ว +128

      Eye glow is a good idea. Dashing speeding up time would be nice except for the fact that it wouldn't end up generating any forward momentum which would still leave Bob unable to swing back on top of islands. I'm currently planning on making time speed up be a separate ability that you could combine with the dash if you wanted.

    • @ReptillianStrike
      @ReptillianStrike 2 ปีที่แล้ว

      @@BobsMudHut I personally really enjoy the fact that his dash comes out of his ass. You should definitely keep that.

    • @magorleagamer
      @magorleagamer 2 ปีที่แล้ว +10

      @@BobsMudHut Not if you dont speed up the time on your shoes. Then they keep momentum and pull you forwards when you stop the speed up
      Edit: Slow time on your shoes so they generate even more momentum. Giga brain

    • @TheImmortalMushroom
      @TheImmortalMushroom 2 ปีที่แล้ว +7

      @@magorleagamer Speed up your own time and slow down your shoes time congratulations you are now SONIC

  • @assiperc
    @assiperc 2 ปีที่แล้ว +267

    a stamina bar for dashes and gliding would be kinda cool, it could also be added for the time abilities

    • @BobsMudHut
      @BobsMudHut  2 ปีที่แล้ว +87

      Probably going to add that in the next devlog, unlimited dashing/time manipulation would be a little overpowered...

    • @SorchaSublime
      @SorchaSublime 2 ปีที่แล้ว +31

      @@BobsMudHut for time abilities sure but id personally keep the unlimited dash. It might be overpowered but it would also be really fun and allow for super fast paced movement (which would pair great with the time shenanigans)

    • @kngames7746
      @kngames7746 2 ปีที่แล้ว +4

      genshin/zelda player detected

    • @mralxndr2846
      @mralxndr2846 2 ปีที่แล้ว +5

      @@BobsMudHut you could make it procedurally weaker with every thrust until you hit ground again, too, if you don't want to make a bar and let it empty or use that for other skills.

    • @SevinKaufman
      @SevinKaufman 2 ปีที่แล้ว

      I was thinking that maybe the dash needs fuel. it could be something that you have to make or mine. Maybe it’s all over the ground, or under the island.

  • @maybe1637
    @maybe1637 2 ปีที่แล้ว +127

    "But it's fun so I'm keeping it" This line makes me so much more hopeful for what this game will become

    • @beaupersoon5221
      @beaupersoon5221 2 ปีที่แล้ว +1

      yes i thought the same thing

    • @josiah42
      @josiah42 2 ปีที่แล้ว +1

      This is how parachutes work in Ark: Survival Evolved. You can weirdly deploy a parachute to keep your UPWARD momentum... Yay physics.

    • @Houtblokje
      @Houtblokje ปีที่แล้ว

      @@josiah42 Ark is not a good example for "But its fun so i am keeping it" lol

    • @Houtblokje
      @Houtblokje ปีที่แล้ว +1

      Yes i heard that and i thought YES THAT IS GREAT GAME DESIGN I HAVE HOPE

  • @tim0735
    @tim0735 2 ปีที่แล้ว +229

    This channel is proof that if you actually make good content you can grow very quickly. I was hooked in the first like 20 seconds of the first video. Keep up the good work!

    • @painexotic3757
      @painexotic3757 2 ปีที่แล้ว +8

      More like if you're picked up by the TH-cam algorithm. I've watched dozens of dev vlog channels and most of them are underrated with less than 500 subs

    • @ninjapowerx11
      @ninjapowerx11 2 ปีที่แล้ว +2

      @@painexotic3757 if you have good editing, speech and quality video, you will get more clicks. More clicks = more free advertisement from TH-cam. Meaning even more clicks and likes... Then subs and then boom your a successful TH-camr. Quality is the main aspect here

  • @fredaipo
    @fredaipo 2 ปีที่แล้ว +40

    I am glad youtube randomly recomended these dev vlogs, excited to see more!

  • @ajar6327
    @ajar6327 2 ปีที่แล้ว +2

    Man this reminds me of worlds adrift and I miss that game so much good luck on your future devlogs

  • @williamwester223
    @williamwester223 2 ปีที่แล้ว +195

    The concept of this game just seems really unlike any other inde game iv seen being developed on TH-cam and I'm really enjoying enjoying it.

    • @mr_indie_fan
      @mr_indie_fan 2 ปีที่แล้ว +9

      To be fair all 50+ I've seen arent like the other ones in that bubble of 50+ but yeah i get what you mean and im enjoying it to!

    • @Im_Ninooo
      @Im_Ninooo 2 ปีที่แล้ว +1

      so you haven't seen Tantan's channel xD

    • @sir.niklas2090
      @sir.niklas2090 ปีที่แล้ว +1

      Windlands?

    • @ordinarytree4678
      @ordinarytree4678 ปีที่แล้ว +1

      its inspired by Worlds Adrift, a dead mmo

  • @theinternetweb2429
    @theinternetweb2429 2 ปีที่แล้ว +2

    Again still live this would like to see bonus content in between devlogs but still, great progress👍

  • @TheMetasora
    @TheMetasora 2 ปีที่แล้ว +1

    This is oddly relaxing to watch despite not knowing much about game development, also good to watch in the morning while stoned, keep it up!

  • @clamhammer2463
    @clamhammer2463 2 ปีที่แล้ว +18

    This is very reminiscent of Worlds Adrift. It died in early access but was one of the best games I've ever played. There is another project attempting to recreate it.

    • @Draxi_1
      @Draxi_1 2 ปีที่แล้ว +1

      Exactly my thoughts. It's one of my most favourite games.

    • @Runix1
      @Runix1 ปีที่แล้ว

      The screenshots at 0:21 are Worlds Adrift, so no wonder! :D

  • @aRotundCat
    @aRotundCat 2 ปีที่แล้ว +2

    I like the idea of being able to do a sort of dive with the glider the makes you go down faster but generates a lot of momentum

    • @BobsMudHut
      @BobsMudHut  2 ปีที่แล้ว +2

      If you speed up time just for yourself and glide at the same time that is basically what ends up happening, other than the "dive" part. I might include an example of that in the next devlog.

  • @SoGabrielMesmo
    @SoGabrielMesmo 2 ปีที่แล้ว +1

    why it´s just so relaxing to see a random guy on youtube making his game, i don´t know what u do, but pls, continue

  • @elwawa123
    @elwawa123 2 ปีที่แล้ว +3

    Hooked from the start. Got double hooked again once I saw the blending. Idk why but it's just cool and, surprisingly, very satisfying. Keep up the good work, you're doing an amazing job

  • @helguuhucu
    @helguuhucu 2 ปีที่แล้ว +7

    I am literally hooked to these series! Great idea, great humour, great bugs... Love it!

  • @RugbugRedfern
    @RugbugRedfern 2 ปีที่แล้ว +3

    As someone who has tried tackling procedural floating island generation with marching cubes before - awesome work! They turned out great :)

    • @BobsMudHut
      @BobsMudHut  2 ปีที่แล้ว +2

      Thanks! How did you find marching cubes for island generation? Did they end up working out?

    • @RugbugRedfern
      @RugbugRedfern 2 ปีที่แล้ว +2

      ​@@BobsMudHut It ended up working fine. I never got to the island generation part, I had only gotten to mesh generation with caves before I got annoyed with performance issues and attempted to optimize with the Job System, which was going alright until my main game got some success and I started focusing on it instead. I plan to tackle it again later when I'm done with my current game :)

  • @LuigisFridge4797
    @LuigisFridge4797 2 ปีที่แล้ว +9

    The gilder boost seems like it would be very fun

  • @farima4_legacy
    @farima4_legacy 2 ปีที่แล้ว +1

    I completaly forgot about this! Good thing I subbed. My comment from the last video still stands, very excited to see how this turns out

  • @MalbersAnimations
    @MalbersAnimations 2 ปีที่แล้ว +1

    This game looks to fun to play! Thank you for mentioning me :)

    • @BobsMudHut
      @BobsMudHut  2 ปีที่แล้ว

      Glad you like it! I'm definitely going to be using some more assets from you in the future.

  • @geimenberg1718
    @geimenberg1718 2 ปีที่แล้ว +6

    I just finished watching you first dev log and now I see this? I guess I’m lucky

  • @calebborah1404
    @calebborah1404 ปีที่แล้ว +1

    I love this. This reminds me so much of Worlds Adrift. Can’t wait to see where this goes.

  • @TimersAndMore
    @TimersAndMore 2 ปีที่แล้ว +1

    The camera solution with the grappling hooks is very well thought, Nice work so far.

  • @samm3499
    @samm3499 2 ปีที่แล้ว +1

    Dude what? I just watched your first video earlier today for the first time and was wanting to watch more but you only had one video...wth is that coincidence. Great videos btw :D

  • @JackstarStudios
    @JackstarStudios 2 ปีที่แล้ว +47

    Idea: Replace Bob's right hand with the hammer tool used in grappling, also maybe have Bob only paraglide with one hand? doesn't matter which one, it would look cool regardless!

  • @vaeiskii
    @vaeiskii 2 ปีที่แล้ว +2

    Im getting "Worlds Adrift" game vibe and i love it (sad that the servers got shutdown..)

  • @matt10y27
    @matt10y27 2 ปีที่แล้ว +32

    You really made a lot of progress! This is such a unique game idea

  • @Jebula999
    @Jebula999 2 ปีที่แล้ว

    This gives off "Worlds Adrift" vibes, and I love it!
    That game had hands down the best grapple and glider mechanics I have ever used.

  • @ZealanTanner
    @ZealanTanner 2 ปีที่แล้ว +11

    For being the second video on your channel this is really good editing. Also amazing job with the game

  • @benamidon5643
    @benamidon5643 2 ปีที่แล้ว +2

    I saw your first video on this channel earlier today and was so sad there wasn't more up.
    And then

  • @ReptillianStrike
    @ReptillianStrike 2 ปีที่แล้ว +1

    Even though the eyeball on Bob was a happy accident, keeping it was a stroke of genius.
    Iconic and unique looking characters are what fandoms are built around.

  • @twomur_
    @twomur_ 2 ปีที่แล้ว +4

    this looks so good and from just what you’ve showed off i want to explore those islands and glide and grapple about them so bad!!

  • @declanedwardes4869
    @declanedwardes4869 2 ปีที่แล้ว +1

    Literally found this man yesterday was pleased to see some more work on the project

  • @tashas_brew5283
    @tashas_brew5283 2 ปีที่แล้ว +1

    Something that could be cool, is having the boost come out of his feet, sort of like rocket boots

  • @lekdo1285
    @lekdo1285 2 ปีที่แล้ว +2

    I remember trying to create procedurally generated islands.. It didn't end well haha xD Good job can't wait to see your next devlogs

  • @KamranWali
    @KamranWali 2 ปีที่แล้ว +1

    Awesome video! The progress is looking really good. Creating procedural islands like that is impressive. Also really like the added booster. The game is coming along very well. Keep it up! :)

  • @valk4721
    @valk4721 2 ปีที่แล้ว

    I would love nothing more than to see a large snake with an eye. that is indeed all.

  • @evanrobison567
    @evanrobison567 2 ปีที่แล้ว

    Definitely already want to play the game! It scratches a major itch I didn't even know I had! Keep up the amazing work!

  • @Mystixor
    @Mystixor 2 ปีที่แล้ว +1

    Really cool seeing your progress with the game, can't wait for the next devlog

  • @Riehzx
    @Riehzx 2 ปีที่แล้ว +1

    Glad to follow along since early stages! Keep up the good work, you're nailing it!

  • @jtdogzonejdz7587
    @jtdogzonejdz7587 2 ปีที่แล้ว

    This is very exciting seeing a game being built from the ground up. I do hope you the best and Bob on your long road journey.

  • @HawkOfCinders
    @HawkOfCinders 2 ปีที่แล้ว +1

    Pretty cool video! It's funny how you landed on such a similar technique as I once did with the same problems two years ago. Using splines to generate shapes is a super neat way to give the islands some variation. I used two identical meshes, one of which was flipped, and I would cut any low parts of the island to make these holes into the mesh. Nowadays I'm working with marching cubes to get those nice overhangs you miss with heightmap based solution.

  • @svego164
    @svego164 2 ปีที่แล้ว +1

    That's a really nice game people wanted to play.

  • @mordlilo592
    @mordlilo592 2 ปีที่แล้ว

    this looks awesome, I like the fact that the glider allows you to super jump. This game seems like the type of game that would have lots of cool "intended" movement tech

  • @CamdenVaughan
    @CamdenVaughan 2 ปีที่แล้ว +1

    Ooh I’m gonna have to keep my eye on this one, great video!

    • @BobsMudHut
      @BobsMudHut  2 ปีที่แล้ว +1

      Eye see what you did there...

  • @nicolascancio993
    @nicolascancio993 2 ปีที่แล้ว +2

    Great progress! I would suggest for the tree spawning to use a more natural looking proc gen algorithm where they tend to clump more, resulting in areas of higher tree density and areas of lower density

    • @BobsMudHut
      @BobsMudHut  2 ปีที่แล้ว +2

      I agree, the current spawning looks pretty unnatural. Once I'm done creating the demo and start creating the main islands for the game I'll need to rewrite a lot of the systems I made in this video to make them generate better results.

  • @Gilgamesh_King_Of_Uruk
    @Gilgamesh_King_Of_Uruk 2 ปีที่แล้ว

    It's looking great, I really appreciate the work you're putting into your own vision, keep at it and good luck!

  • @BinaryBeats1323
    @BinaryBeats1323 2 ปีที่แล้ว +1

    I havn't watched many devlogs but this...was maybe one of the most entertaining things I've watched "Why is coming out of his butt?"

  • @yooboycisco
    @yooboycisco 2 ปีที่แล้ว

    I feel lucky for finding your videos so close to the start. This is a very unique concept, and the content is very entertaining. Keep up the good work! Can't wait for more.

  • @PixelKnight93
    @PixelKnight93 ปีที่แล้ว

    This was really cool! I'd love to see this continued 🙂 that was very educational and entertaining to watch

  • @enderl506
    @enderl506 2 ปีที่แล้ว

    This is my dream game to play. It has all the right movement, and I love it.

  • @LimationsTvT
    @LimationsTvT 2 ปีที่แล้ว

    I CANT WAITTO SEE MORE AND HOW THIS TURNS OUT! IM SO EXCITED

  • @cineblazer
    @cineblazer 2 ปีที่แล้ว +2

    wow, i literally discovered your first devlog earlier today, your upload time could not have been more tubular.

  • @SableFane
    @SableFane 2 ปีที่แล้ว

    I appreciate seeing an overview of the process. I'm interested in gamedev but devlogs i see tend to show the Fun parts rather than how to do it, and tutorials are good for trying to do specific things but not as much for getting a general idea of what the work is like.

  • @Mc4King
    @Mc4King 2 ปีที่แล้ว +1

    This is really entertaining! Nice editing!

  • @leonardoforcina2038
    @leonardoforcina2038 2 ปีที่แล้ว

    I like his lil chipotle bathroom dash, it’s a fun contrast to the sorta eldritch character model (I’m not good with words so that’s the best I can describe it)

  • @HydetheRapper
    @HydetheRapper 2 ปีที่แล้ว

    This looks like so much fun. I’m super impressed. Subbed and looking forward to following your progress!

  • @professorpandapants2652
    @professorpandapants2652 2 ปีที่แล้ว +1

    I think some sort of screen effect for when you use a time ability would look cool!

  • @Random_Dragon_Furry
    @Random_Dragon_Furry 2 ปีที่แล้ว

    6:55 I love it when game developers are like it's unintended but I'm keeping it

  • @averiebrenner9747
    @averiebrenner9747 2 ปีที่แล้ว +1

    ive seen a few floating island indie games one thing that bothered me was no one had a story reason for there to be floating island every where but other then that looks great!

  • @bajas191
    @bajas191 2 ปีที่แล้ว

    The grappeling and glider mechanics really remind me of Worlds adrift, back when that game was still up and running and it really made me crack a smile. Can't wait to see the progress of this game!

  • @MarceloKuchiki
    @MarceloKuchiki 2 ปีที่แล้ว

    my god that skybox was like night and day from the previous one, no pun intended. it gave so much life to it... 😲

  • @TypicalLuffy
    @TypicalLuffy 2 ปีที่แล้ว +1

    litteraly just checked your channel for more videos after watching your first one and saw no other videos only to find that u posted again 30 min later

  • @anschi
    @anschi 2 ปีที่แล้ว +2

    The game is making great progress and i really like the amount of movement in the gameplay very cool :) This is a typ of game where i would love to work on as illustrator/concept artist. I hope you will get to finish the projekt someday in the future ^^

  • @TheImmortalMushroom
    @TheImmortalMushroom 2 ปีที่แล้ว

    Can't wait for devlog 2 the past 2 devlogs have been great

  • @harriehausenman8623
    @harriehausenman8623 2 ปีที่แล้ว

    Marching Cubes are totally out.
    Wave Function Collapse is all the rage now!
    😊

  • @Sharkfurter
    @Sharkfurter 2 ปีที่แล้ว +1

    If there's going to be a lot of grappling huge distances where you have to quickly decide between several grapple points, maybe it would be wise to give the player the ability to slow time as well, to make the quick determinations between grapple points.

  • @fiction955
    @fiction955 2 ปีที่แล้ว

    This is genuinely such an interesting concept for an indie game, I'm really excited to see it progress even further.

  • @projectb6573
    @projectb6573 2 ปีที่แล้ว

    Its giving me a bit of Worlds Adrift feeling

  • @JackstarStudios
    @JackstarStudios 2 ปีที่แล้ว +10

    Idea: when Bob dashes on land he turns into just his eyeball for a second and like spins like a barrel roll forward.

  • @VIIGOOSEVII
    @VIIGOOSEVII 2 ปีที่แล้ว +1

    This game looks like a very fun thing to play with friends

  • @PhycoStudio
    @PhycoStudio 2 ปีที่แล้ว +1

    Hey I like seeing others show their process and ideas of making a game. Since I am making one.

  • @BortAiku
    @BortAiku 2 ปีที่แล้ว +1

    Idea: When you jump, some particles appaer from where you jump so it will feel more solid + running particles

  • @PloverTechOfficial
    @PloverTechOfficial 2 ปีที่แล้ว +2

    This game is looking amazing so far, amazing job! I can’t wait for more, fix those bugs. And make BOB THE RULER OF TIME AND SPACE.

  • @anicrue
    @anicrue 2 ปีที่แล้ว +2

    This looks great so far! I love the grapple mechanic and the idea of the floating rocks that you can swing between. Would it make sense or even be possible to add a bobbing or slight falling mechanic to the smaller rocks you grapple to, making them lower in height over time if the player is grappled to them? It would add a bit of time based pressure to swings without making them stressful as you won't fall out of the sky.

    • @BobsMudHut
      @BobsMudHut  2 ปีที่แล้ว +3

      For visual feedback I think a slight dip/wobble would be good to have. For the most part I think I would avoid actually having them sink too much, although it could be interesting to have certain types of unstable rocks where that does happen.

  • @Mc4King
    @Mc4King 2 ปีที่แล้ว +2

    Maybe the grapple should pull you towards the grappling point kinda like Pathfinder in Apex Legends. That way you could get insane momentum. Would be pretty cool to be able to attach to a rock and sling yourself through the map.
    You know with that weird spinning motion you gotta do when u play Pathfinder. There is a slight learning curve but it’s really fun and rewarding when u master it.
    Otherwise, looks pretty cool so far

    • @Mc4King
      @Mc4King 2 ปีที่แล้ว +1

      Actually it’s even better in Titanfall 2, dunno if you played that game but if you did you probably know what I mean. :)

  • @titastotas1416
    @titastotas1416 2 ปีที่แล้ว +1

    good that you did not go with the marching cubes, now you have a thing no one had done before and also runs fast

    • @BobsMudHut
      @BobsMudHut  2 ปีที่แล้ว +1

      It actually doesn't run that fast right now, everything is on the main thread. The main reason I didn't go with marching cubes is I thought it was overkill for what I needed to do. If I was planning on implementing something like terrain creation/destruction like in voxel games I would have gone for it, but since I'm not doing that I'm hoping I can get away with manipulating 2D noise fields in clever ways.

  • @thecalculatedcreativecoder1428
    @thecalculatedcreativecoder1428 2 ปีที่แล้ว

    That is a very interesting concept. I like it. Much more creative than what I could code.

  • @steinssky1592
    @steinssky1592 2 ปีที่แล้ว

    As I know virtually nothing about game design, half of it is way over my head, but it still seems amazing, do your best :D

  • @tebogokolobe9535
    @tebogokolobe9535 2 ปีที่แล้ว +1

    That boosted grapple moment is epic

  • @evanbarnes9984
    @evanbarnes9984 2 ปีที่แล้ว +1

    This is so cool to follow along with! I do have to point out that that isn't a paraglider. I'm a paraglider pilot, so it's driving me a bit nuts. It's more like a hang glider, since it has a rigid frame. Paragliders are completely soft bodies made of fabric that hold their shape because of continuous inflation from moving through air

    • @BobsMudHut
      @BobsMudHut  2 ปีที่แล้ว

      Did not know about the difference between the two, thanks for explaining. I'm probably still going to call it a paraglider though...

  • @unitysparticlesystem
    @unitysparticlesystem 2 ปีที่แล้ว

    This is really nice
    I loved every single second of this video
    I'm sure you're gonna get even bigger soon

  • @ninjapowerx11
    @ninjapowerx11 2 ปีที่แล้ว +2

    You only have 2 videos 😭 I wanted to binge this but I can wait, I love the creative process, do you think you could re texture the glider? I feel like a red / black color scheme with future esque visual would fit Nicley with the visuals, and if you did the glowing eye like another comment said it would be beautiful! Whatever you decide I'm sure it'll be okay your doing great so far

  • @jacobthompson1209
    @jacobthompson1209 2 ปีที่แล้ว

    Really cool game. 10k subs w/ only 2 videos, nice. Looking forwards for more devlogs.

  • @SebastianGraves
    @SebastianGraves 2 ปีที่แล้ว +2

    Hey fella. Neat. I subscribed.

    • @BobsMudHut
      @BobsMudHut  2 ปีที่แล้ว +1

      Thanks! It's weird seeing names I recognize show up in the comment feed. I've popped in every so often over the last couple years to take a look at one of your dark souls tutorial videos. It takes a lot of dedication to make so many...

  • @prehistoricblob783
    @prehistoricblob783 2 ปีที่แล้ว +1

    double grapple would be good. so you could grapple between 2 points and hang between them it could help with movement too.

  • @davthatguy3052
    @davthatguy3052 2 ปีที่แล้ว

    I've no clue why youtube decided to recommend me the first dev log video but this is great

  • @ocomolinaehain1795
    @ocomolinaehain1795 2 ปีที่แล้ว

    3:42 radiates so much energy similar to dbza's Cell trying to make his arena

  • @holthuizenoemoet591
    @holthuizenoemoet591 2 ปีที่แล้ว

    You can also look at hill shading for the darkening of the triangles

  • @trad9514
    @trad9514 2 ปีที่แล้ว

    cant wait for this game to release

  • @alexdacat
    @alexdacat 2 ปีที่แล้ว +1

    The rocket farting Naruto run was my favorite part! Great job! Love me some Procedural Generation

  • @GL-iv2wl
    @GL-iv2wl 2 ปีที่แล้ว

    Very cool. Can't not mention after the army of Bobs: There is a science-fiction (audio)book series called Bobiverse where a guy named Bob has his consciousness digitized and makes clones of himself for space exploration. Definitely worth making 4 audible accounts to listen to the whole series for free, lol

  • @JebediahKermanXVIII
    @JebediahKermanXVIII 2 ปีที่แล้ว

    Looking great so far, reminds me a lot of Jet Island which is VR only but is one of my favorite games of all time(maybe don't try it if you're prone to motion sickness or fear of heights, my palms were sweaty for half the game). It's got a similar thing with grappling between floating islands and rockets, pretty excited to see another game that can satisfy the manly urge to rocket grapple between gravitationally challenged rocks.

  • @SorchaSublime
    @SorchaSublime 2 ปีที่แล้ว +1

    This is really cool! I'd really love to see what this looks like with GBCamera applied to it

  • @zsmall
    @zsmall 2 ปีที่แล้ว +1

    Love the videos, it’s inspiring to see the game develop.

  • @joelgriggs1340
    @joelgriggs1340 2 ปีที่แล้ว +1

    loved the vid, keep up the great work!

  • @supercyclone8342
    @supercyclone8342 2 ปีที่แล้ว

    This is a very cool game idea and a great devlog!

  • @solihinsolihin4142
    @solihinsolihin4142 2 ปีที่แล้ว +1

    I just wacth the first devlog 2 hours ago this is must be why i need sub to you

  • @felixd8665
    @felixd8665 2 ปีที่แล้ว

    I make games for fun, but have always struggled with art. I only recently realizes I don't have to make the art if other people have already made it. Watching you "borrow" other people's assets really opened my eyes to the fact that I don't have to make everything from scratch and I can just focus on the fun parts.

  • @MrFoxInc
    @MrFoxInc 2 ปีที่แล้ว +1

    This video is well structured so it's easy to follow your general workflow, and the result is nice as well! However, there's one thing the video doesn't cover: An answer to the question "Why?" :D The islands are cool and I can see how it would be fun to glide from one area to a much lower area like in Breath of the Wild, and the "accidental" mechanic where you swing yourself up to gain mad air looks like fun too and can surely be built upon to make it a "proper" feature! My concern is just that I can't really imagine what you'll really do with the islands or why they should look like they do.
    In your first devlog, you mention your other desired gameplay mechanics: Time travel, combat and finding treasure, all within a 3D platformer that uses a grappling hook. If all of these are woven tightly together and all of them actually _affect_ one another, that would be super amazing and I would love to play that. But like I mentioned in the other video, I think you need to get this down first before you move on with stuff like procedurally generated environment. Generated by what criteria, for what gameplay? It works for flying and grappling, but how is combat, treasure hunting and time travel working with the islands? This kinda feels like you're building a miniature racetrack for RC cars and then someone else brings the cars in afterwards and it turns out they're each ten times as wide as the track!
    Your game is currently in a stage where I think you really need to keep "form follows function" the center of your design choices. Keeping with the example of the RC cars, a good method is to look at the cars, have them drive around in simple environments with cardboard and cans and test out what makes it fun and challenging to drive them - sharp corners, ramps to jump off, loops etc. And with these concepts, these modules, you prototype a racetrack, see if that's fun, adjust it and then when it all clicks, you start actually building it.
    To approach this from the other end, here's a question: Why islands to begin with? Skyward Sword had islands too, but Nintendo still didn't decide to make time traveling (the way you do) a core mechanic, and combat, treasure hunting and even situations where you use a hookshot (kinda comparable to your grappling hook) mostly happens in more "traditional" environments outside of the sky. They went out of their way to make these islands and the sky level, but ended up not doing much with it. So there must be a reason why it didn't click with them.
    Basically, unless you have both an answer and a proof of concept to the question "Why are floating islands in this _exact_ shape the best environment for my core gameplay?" - and you might have! But if not - I think you should be careful where you spend your time and, more importantly, your motivation! See 3:50. If you seriously spend 10 hours on this feature without any indication that it's even worth it and then in a few months realize that it's no good at all for your game, that will really drag on you. Speaking from experience, you can do this once, twice, maybe three times. Fourth time, you get really burned out on the whole project. And that would be a shame, because I love what you do and I really wanna see this happening! And maybe I'm wrong too, maybe you already got a plan and tested a bunch of stuff that you're just not disclosing - which is fine! You owe people nothing, you do you. I just wish for you to succeed and not burn yourself out.
    Again: Godspeed!! I'll keep watching! (And if you don't want this kind of unsolicited feedback anymore, just say the word and I'll shut up :D)

    • @BobsMudHut
      @BobsMudHut  2 ปีที่แล้ว

      I appreciate your feedback! I'm going with floating islands because I think they open up a lot of fun movement options. You are right that I haven't fully planned everything out I have a bunch of core concepts and some ideas on how they tie together. Hopefully within the next 4-6 devlogs I can finish out the rest of the rough sketches of the main mechanics then integrate everything together more fully. Even if I end up majorly changing one system I don't think the time I spent on it was wasted, as I had a lot of fun making it, learned a ton, and I can probably reuse a lot of the code.
      In terms of exploring/finding treasure I think floating islands do a great job of promoting exploration, as you are automatically drawn to visit islands you see off in the distance. I'm planning on starting the player off on one of (if not the highest) islands, with a bunch of islands fanning out below them. The islands will get more difficult the further down you go.
      The player being able to rewind time means that there will be able to get multiple tries when making jumps/grappling reducing the frustration of falling into the void. Being able to speed up time for themselves will let them fall, glide, and move faster letting them quickly traverse already explored terrain.
      For combat I admit I haven't thought super far ahead other than having a good amount of ranged/flying enemies, and it might be interesting to stick grapple points on some of the flying enemies. I should probably go find some games with combat set on floating islands and see how they handle it.

  • @MemberRoach
    @MemberRoach 2 ปีที่แล้ว +1

    A small note: Trees are so last season. Giant mushroom forest are where it's at.

    • @BobsMudHut
      @BobsMudHut  2 ปีที่แล้ว +1

      Why not both?

    • @MemberRoach
      @MemberRoach 2 ปีที่แล้ว

      @@BobsMudHut Good point.

  • @LD-dt1sk
    @LD-dt1sk 2 ปีที่แล้ว +2

    It would be funny if you could bring Bob from different timelines, for example, you get baby Bob or old Bob.