I agree. But our new anti-sniper system in a large caliber now suppresses targets more effectively than a person - in a narrow sector of fire, it is able to wait for activity indefinitely, without fatigue and decreased attention, and a reaction speed of 0.2 seconds is enough to produce an effective shot. It must be remembered that the distance of a bullet flies from 1 to 3 seconds, depending on the destination. So, reaction speed is not the most important thing. The main thing is the striking caliber and fragmentation effect. It is best to use a mortar or tank gun.
@@100000ukr true, but a trained sniper never shoots more than a couple of rounds from a single position , so it should be good against poorly trained insurgents that are further than 990m away as it will take one RPG shot to disable any fixed target
@@mustafankamil1973 I agree. Therefore, the task is that the enemy sniper after the first shot does not have time to leave unscathed. Automatic programmed systems can handle this more efficiently than a real soldier. in addition, most often the targets are at a distance of up to 3 kilometers, and the RPG cannot be used.
What is the name of the company that manufactured these ugv??
the issue with most of these is speed of target acquisition they are way slower than a trained solider
I agree.
But our new anti-sniper system in a large caliber now suppresses targets more effectively than a person - in a narrow sector of fire, it is able to wait for activity indefinitely, without fatigue and decreased attention, and a reaction speed of 0.2 seconds is enough to produce an effective shot. It must be remembered that the distance of a bullet flies from 1 to 3 seconds, depending on the destination. So, reaction speed is not the most important thing. The main thing is the striking caliber and fragmentation effect. It is best to use a mortar or tank gun.
@@100000ukr true, but a trained sniper never shoots more than a couple of rounds from a single position , so it should be good against poorly trained insurgents that are further than 990m away as it will take one RPG shot to disable any fixed target
@@mustafankamil1973 I agree.
Therefore, the task is that the enemy sniper after the first shot does not have time to leave unscathed. Automatic programmed systems can handle this more efficiently than a real soldier. in addition, most often the targets are at a distance of up to 3 kilometers, and the RPG cannot be used.
@@mustafankamil1973 "so it should be good against poorly trained insurgents" time told us that's exactly what we're dealing with
Imagine making a huge train of these UGV's with cannons
Scary dude
На передачу российским войскам?
Достойно.
ПОЗДНО !
Excelente por ser um aticulado deveria ser melhor blindado
Kurdistan
doesn't exist
Genial